Fils-Aime: iPhone Apps not a "mouthful"
Nintendo has "snacks" and "meals".
Reggie Fils-Aime has dismissed the threat that iPad and iPhone may pose to Nintendo and called gaming on Apple's platform a "mouthful" experience - whereas Nintendo serves up both "snacks" and "meals".
"[Apple] is not having an impact on Nintendo when you look at our business, our volume, our hardware, our software. I've seen data that suggestions that while consumers are constantly downloading Apps, they play with them for a few times and then they are moving on to the next thing," Fils-Aime, Nintendo US boss, told Kotaku.
"Clearly it doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads.
"If our games represent a range between snacks of entertainment and full meals depending on the type of game, [Apple's] aren't even a mouthful, in terms of the gaming experience you get," he added.
The iPad has launched in North America and sold over 300,000 units during the opening Easter weekend.
The oversized iPhone will be available in the UK and Europe in late April, although specific dates and prices have not been announced.
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Comments (52) Latest comment 2 years ago
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Silly Reggie...
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Difference is, you take your iPhone with you everywhere. It's the convenience > experience.
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Stop being so arrogant Reggie Fils-Aime.
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Additionally, it is saving me a fortune what with 'meal' games like GTA, Rayman 2 and Assassin's Creed costing more than £20 each on the DS - whereas on the iPod they are 5.99 and 2.99 respectively. It also means that I am much less likely to risk £20/£30 on a new release on the DS or PSP when I know I can play free games or nothing much over a fiver on the iPod. I can't help but feel that Reggie's comments have come from him having a bit of a 'play around' with the iPhone/Touch but didn't dig deeper than the Top 25 lists.
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I think I paid something ridiculous, like $1.99, for it. Which is a good thing and a bad thing. It's easy to excuse the games weaknesses at that price, but at the same time, it follows through with the precedent that iPhone games will always be cheap, bite-size, impulse purchases. I wonder what could be accomplished if the developers could have assumed the game would sell at, say, a $20 price point, and invested accordingly in art assets etc. Right now, the glut of cheap apps, and a consumer's tendency to be distracted by them, makes crappy iPhone games something of a matter of self-fulfilling prophecy.
(LOL I can't even guess at what the -1 is for. How about an intelligent comment instead?)
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A website interviews someone high up at a console company. ONE question is one about another platform. The answer is hardly going to be in favour of the competition is it? EG then posts said answer as if he's just got up on stage and slagged off other platform for no-reason.
To my knowledge sony is pretty much the only company out there at the moment slagging off their competition without being asked it in an interview first.
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Think what you want about Reggie and his big mouth but when it comes down to it no one actually wants an oversized phone you can't even make a call from, or to look like a retarded midget holding an iPhone.
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whisper * Nintendo Wii 2006 *
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My iPhone is with me constantly, so I know I'll play the games. My ds gathers dust because I have my iPhone. I won't buy the next nintendo handheld despite owing every previous one, because of my iPhone.
Add to that the fact that the traditional ds mainstays, kids, are getting phones younger and younger because they like the social networking aspects, and you have a massive problem.
iPhones are too expensive for kids now, but like iPods before them they will soon become ubiquitous. That smells like ballache Reggie.
My iPhone has made my ds redundant, i can't be the only one.
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I was initially a bit 'meh' about the appstore until I got an ipod touch. Now I'd much rather pay 59p for something that'll last me a week than upwards of £20 for something that'll last me a month. Bitesized experience or otherwise. And the numbers suggest that I'm not the only one.
An arsehole comment from someone who should know better.
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Anyway. I think both Sony and Nintendo still have to be careful. The iPhone has an advantage over the DS/PSP, which is that being a phone, you always have it with you. That means that some people might rather play with it, rather than bringing another portable with them. Ironically, this doesn't apply to the iPad, so we'll have to see whether that will be successful or not.
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Rastamonkey was pretty sick
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Never touched DS once and she plays everything on iPhone every night and even more irrating... sometimes while we are watching House, Heroes or such!
Flash in a pan?!
Nope Apple is on a winning strategy here and if the quick consumer of cheap games is the rule of the day of society we lives in now. Everything instant and fast.
Sure there will still be market for us committed and serious gamers, and i m sure App will matures to allow for diversity in the same way that DSiWare is all about emulating apps.
There is simply room for everyone and the truth is that Apps is starting to affect the marketshare of the handheld games sales but not in a massive way. So just COMPETE and do your software/vapourware better please Nintendo?!!
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Utter marketing and delivery failure on Nintendo's part to lose a customer like me with enough disposable income. Obviously, I alone don't matter, but I am certainly not alone. Talking clueless bollocks like Fils-Aime does here doesn't help matters.
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I loved my DS and even went for the DSi in the hope that the DSiWare would be the start of something. Unfortunatly Nintendo went all "Epic Fail" on me! My Nokia broke and I bought an I phone and I haven't looked back.
A wash of titles like N.O.V.A, Dungeon Hunter, We Rule, GTA:CTW, Across Age, Broken Sword, Astro Ranch, Zenonia, C64 Emulator, Real Racing I could just keep going on but all I need to add is that together all that lot cost about the same as a single good DS game.
But I also use Apps like Stanza (ereader), Sketchbook by Autodesk, many music apps not limited to the ipod, oh and also iplayer and Catchup TV for TV on the move. The list is almost endless!!
I love Nintendo but I fear for their future if they don't shake themselves up a little or maybe even spend some of that ooodles of cash they now have on something ground breaking and new.
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DSiware gets most of its best stuff anyway on top of its own gems. the fact that the DS gets an unparalleled selection of proper games too is just icing on the cake
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Don't believe this fanboy, that's a shameless exaggeration, that's one of the very few things it actually doesn't do.
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I loved the DS in it's time, and I certainly miss the ability to press digital buttons whilst gaming, but the truth is that my DS hasn't been touched on-the-go for the past year, and in my case the iPhone is solely to blame. I'm sure I'm not alone.
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DS got better shooters, puzzlers, sports games, platformers, adventure games and RPGs. iphone aint got shit
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Sort out the pathetic DSiWare situation before saying ANYTHING negative about the app store, you golem-faced mouth-droid.
EDIT: Just noticed some Ninty fanboy posts above. Unbridled loyalty is a blind thing indeed...
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Funny, that reminds me of most DS games these days. I prefer the more original and technically far more accomplished games on the iPhone now, but to each their own.
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the iphone app store is swamped with hordes of shit. the odd glittering piece of sweetcorn that does stand out amongst the faeces is normally something akin to a flash game, a low budget pc game or (shock horror!) a mobile phone game. basically the same shit you gt on dsiware but it's harder to identify the good stuff
the iphone has shit graphics (barely on par with the DS never mind the PSP) and the iphone interface is about as retarded as you are. anyone who's tried to play one of its shitty games with an onscreen control pad can attest to that (omg now i can play a GTA game that's uncontrollable lol!). hell even the touch screen has a complete lack of finesse
i'm not saying iphone games can't be good. there are a few bespoke games that work with the limitations of the device like rolando. but comparing them to DS or PSP games is laughable
now if you'll excuse me i've got some strange journey and syphon filter dark mirror to play through
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Don't be silly, Apple wont allow Adobe to release Flash on the iPhone OS.
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Fuck off twat, your the definition of a cock sucker, look it up, your in the dictionary....
And you mentioning DSi Ware LMAO, that is complete shit, have you seen the crap on sale there? and you actually have the nerve to slag off the content on the appstore? wow.....
It's pretty clear to all of us you don't own an iphone/touch/ipad and have never even tried one based on the complete shit your coming out with, bet you get a hard on just by looking at pictures of your DS.
P.S, you say the iphone/touch touch screen is bad yet you praise the ds lol, the ds/dsi have the worst screens I have ever seen in a portable device, low resolution, horrible colour/contrast, FAR from precise, the iphone/touch screen/technology/multi touch has won loooooads of awards, what does that tell you? your a tool.
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Glol.
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I love my DS more than PSP, but iPhone actually storms far ahead in taking numbers of playing hours off me. I dont think I m a minority and initially I was peeved with iPhone daring to rain on the handheld parade but now of a different opinion.
Sure there is a lot of trash in app but so is there in DSI and PSP Mini! I would say its pretty much comparable but with iPhone you have better chance of getting the game you want/like to play. RPG, Tower Defence, Puzzle, etc.
Best of iPhone Apps doesnt yet come close to the cream of PSP or DS to be fair but its fast approaching behind.
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Yes. But then this is the internet, where clueless idiots have strong opinions. If it wasn't obvious before that hy4000ukhas never played an iPhone game, it was from that sentence on.
Best of iPhone Apps doesnt yet come close to the cream of PSP or DS to be fair but its fast approaching behind.
I don't know, I find Space Ore Bust or Spider are easily in the same league as the best the DS has to offer. Bar Phoenix Wright, of course.
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As for iPhone game sophistication: Space Invaders Evolution and the already mentioned Civ Rev are excellent examples of what the system is capable of.
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I don't get it, either. Instead of gamers embracing a device that let's you effortlessly download games for bargain prices wherever you are, often with demos, you get lots of irrational, mostly ignorant, hate. It's ridiculous, really.
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Surely that's evidence that profitability is high enough to warrant the low prices? The low prices themselves are indicative of high customer numbers in the app store?
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He has a point in a sense: Apple primarily sees the App store as a means to sell its hardware. And while lots and lots of Apps have been downloaded so far, a huge chunk of that consists of free Apps on which Apple loses money (they still have to host the infrastructure).
That is diametrically opposed to the old video game model in which hardware is sold at low or negative margins and the main source of profits for a platform holder are the software license fees.
These two models now collide and as more and more people enjoy iPad/iPhone/Android/etc. games at low price levels, chances are they'll be less and less inclined to pay € 39 for a DS game. If I were Nintendo, I'd worry. And Nintendo isn't stupid so they know their investors can do the maths as well. Thus you get PR statements like this.
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"If our games represent a range between snacks of entertainment and full meals depending on the type of game, [Apple's] aren't even a mouthful, in terms of the gaming experience you get"
It's true for the majority of games. It's not a bad thing, though but you shouldn't expect him to add that.
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