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Resistance: Fall of Man First Impressions

PlayStation 3 First Impressions by Kristan Reed

23 September, 2006

Resistance, as they say, is futile. As it happens, 'they' were dead right, as showing this off at the last E3 was an utterly futile exercise. Futile in that the game was just so evidently being shown off way too early, and giving the distinct impression that Insomniac's latest game was little more than Call of Duty with rather dim aliens instead of lemming Germans.

Rather than set off on a futile whinge about how unfinished the visuals looked, or how uninspiring the combat felt, or how rudimentary the deathmatch multiplayer came across, we said nothing. More out of respect to the evidently talented folks at Insomniac than anything.

Within seconds of clapping our eyes on the monster 1080p Sony Bravia screen being used to show of the game off at its best (to confirm, it'll be one of the 1080p titles for launch), it's clear that this sci-fi shooter has moved on enormously over the past four or five months since that hobbled demo in LA. Better still, we'd go as far to say that it looks like it could well be one of the must-haves when the console launches in November in the US and Japan (cue violins all over Europe).

RAID array

'Resistance: Fall of Man' Screenshot 1

Throwing us right into the action with barely a chance to get our bearings, the TGS demo left us in no doubt of two things: 1) those bloody bastard insect aliens aren't messing around any more, and 2) it's going to kick an inordinate amount of (my) arse.

In Resistance, the Second World War never happened. Instead, mainland Europe and Russia have been decimated by a terrible virus perpetrated by a species of unknown origin known as the Chimera. These 'alien' beings - over previous decades - have infected other life forms into more Chimera (who are essentially giant insects from what we can gather), leaving the US and the Brits to form an alliance to wipe this deadly alien scourge off the planet. And presumably sing really bad songs to embarrass later generations of unwitting children.

The latest demo level puts you in the shoes of US Army Ranger Sgt Nathan Hale in a typical 'against all odds' battle for survival that marries elements of Call of Duty 2, Black and even has a whiff of Half-Life 2 about it. In essence, the demo features the same ultra hostile multiple-eyed insect aliens from the E3 build, and roughly the same sort of shattered urban environments. But our initial reaction was mightily different as the game's vastly improved AI and much-improved visuals combined to show off Resistance in a much better light.

Crab paste

'Resistance: Fall of Man' Screenshot 2

This time, rather than being able to plough through a fairly forgettable run of cannon fodder, the appearance of giant enemy crabs, sorry, I mean giant, multi-limbed, laser-pulsing insectoid creatures soon evened the odds. With little choice but to scuttle off to find cover behind a tree or shattered piece of building, it was an instantly challenging encounter, which was swiftly followed up by more of the same brutality. Feeling more like Call of Duty 2 on Veteran mode (but without the recharging health), it's a game that appears to delight in putting players on the back foot rather than one that you can simply charge around being trigger happy.

But with a full compliment of weapons available to deal with the alien scum, you can either tap R2 to cycle through, or select from a specific menu that apes the excellent system that Ratchet fans will be used to. Without the benefit of the exact names available, the game combines classic and futuristic armaments, including bog standard machine guns, rifles, chain guns and RPGs, alongside plasma cannons and slightly more exotic-looking firearms - though it remains to be seen at this stage whether Resistance will take elements of Ratchet's weapons upgrade/experience system with it. Somehow, we hope so.

With hands-on time limited by the strict time-allocated system imposed by the TGS organisers, we barely had time to deal with an enormous hairy arachnid before we were jettisoned to make way for the next eager soul in the snaking queue to play the game. Even so, our hands-on left us nodding with agreement at Insomniac's previous claims of large-scale warfare, highly detailed environments (said to boast 256 times the texture detail of the average PS2 title), convincing rag-doll physics, and convincing AI. For example, there were times when it was obvious that the AI reacts slightly differently every time we ran through the demo. Sometimes the giant aliens would focus their fire on your buddies, but if you decided to take the attack to them, the chances are they'd be hell-bent on pursuing you instead.

Batting for the other side

'Resistance: Fall of Man' Screenshot 3

Other interesting facts we managed to glean on Resistance reveal that the actual story is told in flashback form, with a certain British Captain Rachel Parker regaling the story of Nathan Hale's heroic last acts of service. We also found out that the game even slips into Quake 4 territory, with Hale becoming one of them (gasp) over the course of the game. With a potentially grand tale to unravel in single or co-op up mode (via split-screen), it certainly has the potential to be a compelling enough shooter, though admittedly not one that's in any way breaking new ground. We don't mind, though. For shooter fans, Resistance definitely has enough promise to play close attention to when the PS3 launches.

But what of multiplayer, we hear you cry? Well, Insomniac is certainly working hard to deliver. Familiar modes such as the ubiquitous deathmatch will be complimented by team- and class-based offerings, such as Meltdown and Breach modes. The latter, for example, features specialised types of players on both the human and the Chimeran sides as players try to destroy each other's respective reactors.

Elsewhere, Insomniac promises an online ranking system to allow players to move up to level 60, with a new rank bestowed every three levels - granting players new skins to make the promotion visually apparent to others as you play. Meanwhile, in terms of player support, up to 40 players in total is mooted in the team-based modes, clans can be formed, while Insomniac has confirmed elsewhere that additional downloadable content is also in the planning stages.

All in all, although there's nothing amazingly new about Resistance that we can't say we've seen in numerous other shooters, it manages to tick all the right boxes and impress in every area that counts. Just like the Ratchet games, they might not look amazing during the chaos of events like TGS, but you can be sure that Insomniac won't let you down once you spend time getting to grips with its intricacies. With an intriguing storyline and premise, technical brilliance and a solid multiplayer component, it's definitely near the top of the pile of PS3 launch titles and one you should check out when the time comes.

Resistance: Fall of Man has been confirmed as a PS3 launch title. Check out a full review of the game close to the US launch in November.

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Comments: 1-50 of 89 Next →

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Scimarad
23/09/06 @ 08:55
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I simply cannot wait to play this game - I was excited enough when I heard it was going to be WW2 style game set in England (with aliens!) but every new detail makes this sound like a 'must have'!

It's just a shame we are going to have to suffer lots of mindless comments because it's on the 'wrong' console:-(

disc
23/09/06 @ 08:57
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What Killzone should have been?
kebab
23/09/06 @ 08:59
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Bring on bioshock
Scimarad
23/09/06 @ 08:59
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I wonder if you will be able to pilot those big walker things?

/goes 'whoosh' with heat ray

- edit -

And Bioshock has exactly what to do with Resistance?
Edited 2 times, most recently on 23/09/06 @ 10:01
kebab
23/09/06 @ 09:01
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just trolling, anyway ill stop that now
disc
23/09/06 @ 09:02
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Bioshock is not quite the same kind of game.

Bioshock is the thinking man's first person shooter. While I dig Ken Levine I don't think Bioshock and similar games will ever really compete with the mindless first person shooters that's all about action and taking cover. He does say it is FPS 2.0 but it's not really, it's more a different take on the genre and well imo a more interesting take.
Scimarad
23/09/06 @ 09:07
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I'm really looking forward to Bioshock but that doesn't stop me being incredibly excited about Resistance - Knowing it's got a 2 player co-op mode was the thing that really decided it for me:-)

Tomo
23/09/06 @ 09:14
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Does indeed sound good. A bit of a Gears Of War/Quake 4/Call Of Duty/Halo combination/rip-off but it sounds promising. Maybe there is a reason to get a PS3 at launch then... Not good for the bank account!

Thanks for the spoiler too :[
Les
23/09/06 @ 09:27
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It looks great with the large and living environments (there's a nice video of Ted Price playing the demo on gamespot)! Might even get me into playing FPSs again. The theme is a bit HL2-ish (not bad), but some of the weapons are quite inventive, like the one which shoots out a temporary turret or the gun with the shields. If enemy AI is really good, I might be temted to get it. Splitscreen co-op is a great addition too.

Bioshock looks nice (water effects are great) but not really revolutionary. It's like Metroid Prime without the platforming elements, a First Person adventure game.
disc
23/09/06 @ 09:33
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Of course Bioshock is not revolutionary. It's the third game in their 'Shock' series even though it's not necessarily part of the series.

kebab
23/09/06 @ 09:46
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I think in a console market that is saturated with mindless shooters, which I agree are fun for a short blast, personally I hope Bioshock will be a bit more interesting and have a bit more longevity. But these two games are at opposite ends of the FPS spectrum, and no doubt will both win on their own merits.
TripleSeven
23/09/06 @ 09:52
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So there's another 1080p title. Well, I think it'll end up as a good shooter. Nothing too special.
WrongShui
23/09/06 @ 09:53
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Since the game is set in Grimsby at some point it must be awesome.
Les
23/09/06 @ 09:59
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"Of course Bioshock is not revolutionary."

Well, first media reactions made the game look like the next big thing since sliced bread...
disc
23/09/06 @ 10:11
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That's only because of its pedigree. The Shock games were truly excellent games and having shown that the artwork and design is top class they grabbed the attention of everyone.

It's just as with Oblivion. Oblivion played exactly like Morrowind but this time the art was amazing and that grabbed the attention of gamers who werent necessarily interested in that type of game before.


It's GREAT that people are interested in Bioshock to such an extent.
Steroyd
23/09/06 @ 10:37
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So the Insomiac guys actually did hit 1080p with Resistance...

/is shocked

I think FPS's in general have become so hard to re-invent the wheel so to speak, just like Racing games and Fighting games it's come to a point where it feels like you've played one you've played them all so i guess the only way to re-invigorate FPS's in that sense is to mould them with other genre's (like RPG's has done).

It's very rare i look at a FPS with interest but this game has gone a long way since E3 (as mentioned in article) that it's piqued m interested.

And it's Insomiac i've always loved the Ratchet and Clank weapons.
Edited 1 times, most recently on 23/09/06 @ 11:39
JediMasterMalik
23/09/06 @ 10:40
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Another glowing preview for Resistance. This game is looking to be a fantastic launch title, very good for Sony, and Les, I saw that Gamspot interview, it looked really food, I loved the physics on the sapper. :)
Santino
23/09/06 @ 10:45
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Can't help but feel a bit worried about the controller not giving the best experience possible with this game due to the left analogue stick not being in the primary position, and the lack of rumble when firing a weapon.
Edited 1 times, most recently on 23/09/06 @ 11:48
Steroyd
23/09/06 @ 10:51
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Well no mention of noticing there not being rumble otherwise it would have been included in the article right?

Right???
Edited 1 times, most recently on 23/09/06 @ 11:52
Les
23/09/06 @ 10:52
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"and the lack of rumble when firing a weapon."

Yeah, I really miss that when playing HL2 on PC...
tiddles
23/09/06 @ 10:52
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I initially missed the reference to E3 in the first paragraph, read the opening and thought, uh oh, here we go...

:)
Penguinzoot
23/09/06 @ 10:53
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My initial reaction at E3 was 'meh' but its definitely looking better and better as time goes on.
tiddles
23/09/06 @ 10:55
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The sticks appear to have been much improved for the PS3 controller, which should help... although obviously they're still in the same place, of course.
Moonprince
23/09/06 @ 11:31
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Dosn't PS3 have mouse / keyboard support for these games?
Garibaldi
23/09/06 @ 11:33
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I really can't see where all the positive write-ups are coming from, but then I only have footage to view. From where I sit the aliens look generic as all hell ( like the Devs took art classes from The Suffering ), gunplay looks unexciting, and environments, though technically quite impressive, just look dull, brown, and repetitive ( yes, I know this is how they might look in a war, but making them interesting is a problem for the Devs to solve, not me ).
JediMasterMalik
23/09/06 @ 12:02
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@Geribaldi - You'll see that the preview even states that some may think of it as generic, and it isn't revolutionary, but it is good, and that's what's important. I mean are you really expecting Halo 3 to be revolutionary?
Walshicus
23/09/06 @ 12:27
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I'd love to see this and Gears of War running side by side.
Lex_Luthor
23/09/06 @ 12:30
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Hah, a side by side generic-o-rama!
manic_mouse
23/09/06 @ 12:51
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It seems a little souless. Gears of War is accused of being generic, but at least the art style has unique elements and a bit of heart to it, this just seems to lack anything to set it out in terms of look. Non-descript enemies, non-descript allies and non-descript environments.

However the weapons looks mightily interesting! Seems they've been playing a lot of Unreal Tournament, because a few look a little too familiar if you get my drift.
Edited 1 times, most recently on 23/09/06 @ 13:52
JediMasterMalik
23/09/06 @ 13:33
#30
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@Manic_mouse - These guys mader Ratchet and Clank, they're no strangers to crazy and cool weaponry.
Lex_Luthor
23/09/06 @ 13:59
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"It seems a little souless. Gears of War is accused of being generic, but at least the art style has unique elements and a bit of heart to it,"

Uh... Heart? But yes, obviously Gears of War is going to be a bit more 'unique' in the sense that it has had to create a new world and environments for it's setting, whereas Resistance uses 'real world' settings.

"this just seems to lack anything to set it out in terms of look. Non-descript enemies, non-descript allies and non-descript environments. "

I fail to see how these criticisms couldn't be levelled at Gears of War to be honest. Both games seem as generic as each other, but it's not like that makes either a bad game at the end of the day.
JediMasterMalik
23/09/06 @ 14:29
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I hope they manage to get a little of their humour into the title.

If they do, it'll be rare. They are trying to create a horror story driven FPS, a far cry from some of their previous games.
JHuxley
23/09/06 @ 14:33
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"I fail to see how these criticisms couldn't be levelled at Gears of War to be honest. Both games seem as generic as each other"

Exactly. If it weren't a preview for Resistance, some of those screenshots could easily be mistaken for Gears of War. Not to say that's a bad thing...
Garibaldi
23/09/06 @ 17:10
#34
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Hmm, I suppose it's personal preference then as neither Gears nor Resistence floats my boat, they both seem to be full-gloss sheen with no shred of artistry or creativity to them at all ( yes, I am aware that they are very technically competent ).
JHuxley
23/09/06 @ 18:49
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I agree Garibaldi. Then again, personally I'd level the same criticism against Halo and most other FPS games out there.

I mean, Killzone was one of the few FPS games to catch my in recent years with a real strong sense of visual style (even if its most distinctive motif was stolen from Jin Roh)...and look how that one turned out :\
Shrike
23/09/06 @ 19:48
#36
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It's funny, actually. When I heard the premise for Resistance I was intrigued, because it seemed like a departure from the FPS norm, when in fact, it seems the total opposite: WW2 has been done to death, and running-around-killing-aliens-oh-no-I'm-one-of-them has also been done to death. I can't decide whether combining the two (which hasn't been done before) is original or not.
spongebob
23/09/06 @ 20:16
#37
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What's with the washed out color palette on all the big next-gen titles? I can't take it.
disc
23/09/06 @ 20:33
#38
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spongebob: Depends on the title I'd say.
Les
23/09/06 @ 21:11
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"I mean, Killzone was one of the few FPS games to catch my in recent years with a real strong sense of visual style"

Agree, saw the game at a friend's and loved the visual style. Shame it was best viewed when not in motion. Hopefully PS3 is powerful enough for Guerrilla's ambitions (and maybe they can now afford some good programmers).
RedPanda
24/09/06 @ 00:17
#40
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I liked the satirical nod to the commenters going on there.

Oh, and the review ;)
RedPanda
24/09/06 @ 00:19
#41
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"What's with the washed out color palette on all the big next-gen titles? I can't take it."

Yeah, some games dev's seriously need to get down with some Vincent van Gogh or maybe Dali. We want mad visuals!
drumbaby
24/09/06 @ 08:52
#42
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This is the game that will make me brave motion sickness from relearning fps skillz on a gamepad.
Feanor
24/09/06 @ 12:38
#43
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"The sticks appear to have been much improved for the PS3 controller, which should help... "

Do you have a source for this? If that were true it would be great news, but I don't want to get my hopes up....
Hughes.
24/09/06 @ 13:18
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As far as controllers go, apart from the ever useless 4 button D-Pad, my only issue with the Dual Shock 2 was the floppiness around the deadpoint. Stick positioning is exactly as it should for the way I play. Just because MS and Ninty decided to have cock-eyed stick positions doesn't mean Sony should follow (and yet again be accused of copying, no doubt).

In fact, the arguments people make against symmetrical sticks are that you can't use the buttons without shfting your hands, but with an FPS you should always want your thumbs on the sticks with shoulder button to fire. People get used to the controllers they use most, and as Sony were the first people to have dual analogue controller, there's no reason at all to change what people who've never used anything else are accustomed to, for the benefit of other people's familiarity with cock-eyed sticks.
Edited 1 times, most recently on 24/09/06 @ 14:20
Steroyd
24/09/06 @ 13:27
#45
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Do you have a source for this? If that were true it would be great news, but I don't want to get my hopes up....

It was very VERY briefly mentioned at E3, that the Analogue sticks went from 8 point precision to 10 precision.

If that means anything.
Edited 1 times, most recently on 24/09/06 @ 14:28
TVeyes
24/09/06 @ 17:39
#46
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"It was very VERY briefly mentioned at E3, that the Analogue sticks went from 8 point precision to 10 precision."

As in 256 levels of precision to 1024 levels of precision. Which sounds good to me.

The latest screenshots look pretty spiffy. Still need to try or see this game on a screen before I purchase.
J*C
24/09/06 @ 21:37
#47
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Dont know about this one, it looks good, and its being made by a respected developer. but ratchet and clank are platformers, not scary fast fps games. criterion had a go with black, and although a good game, it was no halflife 2 or halo. i hope the game rocks, just have to wait and see i guess.
Edited 1 times, most recently on 24/09/06 @ 22:38
Lemon Project
24/09/06 @ 23:08
#48
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@ J*C

Insomniac made the resepcted, fun and critically acclaimed console fps Disruptor for the original Playstation. Their console fps credentials are therefore assured.
Edited 1 times, most recently on 25/09/06 @ 00:09
Garulon
25/09/06 @ 11:08
#49
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"So the Insomiac guys actually did hit 1080p with Resistance... "

Yeah, at 30FPS.

==1080i/60
BadBoyBonner
25/09/06 @ 11:31
#50
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@ HUGHES.

"as Sony were the first people to have dual analogue controller"
The Dual Analogue Controller was released in Japan in April 1997 to coincide with the Japanese releases of Tobal 2 and Bushido Blade.

While Sony were the first with a dual analogue controller, Goldeneye had offered dual analogue control since August of 1995 and was something of a favourite control mechanism with many a player, something I am sure even Sony couldn’t miss! lol

And we all know, Sony would never lower themselves to rip Nintendo controller ideas off now would they! lol
Edited 1 times, most recently on 25/09/06 @ 12:33

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