Lost Planet: Extreme Condition

Hands-on with the first five levels.

Once upon a time, Earth was a bit rubbish. So we left. We got on spaceships, and flew off to a place called E.D.N. III. I don't know why it is called that - perhaps they had a competition, and that was a little girl's entry, and the little girl had some sort of horrible brain cancer and they couldn't say no despite the fact nobody was really keen on it.

Anyway, despite all the snow and the violent giant insects who killed lots of us, we decided to stick with the plan to colonise E.D.N. III. One reason for this was that the giant insects there released helpful blobs of orange when they perished. This "thermal energy" helped sustain us in the cold. And so we invented mechanical exoskeletons - or Vital Suits - in order to kill lots of insects and harvest their juice. The end.

That's roughly what happens in the boring cut-scene that sets the stage for Lost Planet, but things quickly improve. For instance, you're immediately being chased through an abandoned city by a gigantic beetle monster thing that smashes through skyscrapers in an attempt to spawn a glacier and drop it on your head.

Imagine the Bantha from Return of the Jedi but ten times bigger with the ability to spit massive rods of killer ice. This bit of the game's immediately brutal, giving you just enough room to stay ahead as you run down side streets glancing back over your shoulder in alarm, before climbing up a staircase and running along gangways that cut through the skyline, your eyes permanently fixed to the king of the cockroaches razing the city below you.

It concludes as you don your first Vital Suit, along with dad, and jump back to ground to face it. The "Green eye" it's called, and dad looks worried. As well he should be, because ten seconds later it belly-flops on his head.

Lost Planet, due out on 12th January, is sort of a bit like Halo meets Dune. On the one hand there are the things that lead you to draw up the Halo comparison - the unknown world with big secrets, mankind displaced and outnumbered, the two-gun weapon system, the rechargeable health bar, the fact that Keiji Inafune said it was his answer to Halo.

'Lost Planet: Extreme Condition' Screenshot 1

This young lady doesn't care much for you, but she can handle herself in a mech.

On the other there's the Dune element - factious bands fighting for control of sprawling, perilous and apparently lifeless terrain, and the idea of killing others for their lifeforce, and great concern over the wasting or casual dispensing of thermal energy. (That and it has giant desert worms in it, and Wayne looks a bit like Paul Atreides.)

But really it's not like Halo meets Dune, because it's more like Capcom meets Western shooter design. There's the immediacy and relentlessness (and the central preoccupation with guns) of the combat, and there's also the attempts to play in the same league as games like Half-Life with its giant set-pieces.

As well as the chase-level opener, a later mission sees you fighting your way to a mountaintop, with a giant flying monster playing various roles along the way - bombing you with explosive eggs as you fight through gullies full of insects with flowery heads that appear to have been routed through Day of the Triffids on their way from Starship Troopers; knocking you off your feet, as you emerge into the sunlight from a base cut into the mountain and it swoops past you like a banking airliner; and tackling you head on as you manoeuvre a Vital Suit into the basin on top of the mountain to conclude the battle.

The Vital Suits are obviously Japanese mecha in many senses, but they form only part of the combat. They're certainly essential to the boss fights, which generally occur at the end of each level, with their clunky movement offset by massive gatling guns, rocket launchers and lasers, but a healthy chunk of the action takes place on foot.

'Lost Planet: Extreme Condition' Screenshot 2

These fishbone chaps are more of a nuisance than anything, but you'll want to tackle the red circles that belch them to life.

Here you move with the left analogue stick and turn with the right, but there are some Capcom-y sort of distinctions. For a start, twisting the right stick around doesn't immediately turn the camera, but actually moves your aiming reticule around a little invisible circle in the centre of the screen. When it reaches the boundary, it starts to tug the camera around with it.

To compensate for this obsession with the centre - presumably invented because the combat relies a lot on strafing side to side rather than addressing multiple targets from one position - you can also swivel 90 degrees at a touch of the left or right bumper, allowing you to follow the path of a passing enemy without needing to make a mess of the sensitivity settings.

Action sequences can be split into two main camps - snow pirate (human) and Akrid (insecty things). Snow pirates fight like men, with big guns and big numbers. Akrid are a bit more interesting - there are weird flying fish-skeleton style enemies that spiral towards you like biological missiles but shatter at the slightest brush of lead; there are armadillo-style creatures that form balls and roll at you and then need to be shot in the tail when they stop; there are spidery creatures whose egg sacs need to be targeted; and there are our Starship Triffid friends from earlier. The unifying element of these diverse creatures being their glowing orange thermal energy weak points.

It'll be interesting to see what other variations Capcom comes up with here - with the giant worms (which take a hell of a beating, but - judging by the available Achievements - can be slain) hinting at huge-scale encounters as well as tactical variety.

There are other elements to the combat too, not least of which is the presence of the aforementioned thermal energy, and data posts. The former has probably been drilled into you sufficiently by the Xbox Live single-player demo - an ever-decreasing number in the top-left of the screen represents thermal energy; its decline hastens in cold conditions; and you need to top it up by topping enemies and nicking their orange juice.

Data posts also refill your thermal energy, and they also furnish you with map data to access through your PDA (press the Back button - you know, 'Select' for Xboxes - and you can view this along with current objectives), and checkpoint your progress. On occasion in our preview build you need to take over a data post controlled by the snow pirates. We imagine there'll be full-scale fighting over them later on - particularly given that activating them is a case of standing next to one and hammering the B button for several seconds to deploy the post's communication equipment in your colours.

There are nice touches throughout. As well as being able to pick up weapons (two maximum, mind), you can also dig things out of the snow by rapidly tapping B when you come across a telltale icon. Elsewhere there are little hidden spinning coins that can be shot, presumably to help obtain Achievements. And, still our favourite, there's the ability to pick up one of the mech weapons when you're on foot and use it yourself (the other helpful thing about picking them up being the ability to rip something rubbish off your mech's arm and replace it).

One thing we haven't mentioned much yet though is the grappling hook, or "anchor". Deployed with X, it allows you to hop to rooftops, gangways and platforms above you. There's been some suggestion that it doesn't play much of a role, and it's true that it feels a bit shoehorned at times - with an awkward sequence that involves climbing the inside of a dilapidated building not exactly inspiring confidence. But in actual fact it can be quite useful.

'Lost Planet: Extreme Condition' Screenshot 3

There are quite a few boss fights, and they usually come down to dodging and whittling down a big health bar. Managing thermal energy is also key.

For a start, if you tumble off a ledge it catches you, and allows you to rappel down or pull yourself back up. Moreover, it plays a tactical role in combat, where the high ground can be invaluable. Enemies can do a bit of clambering, but as in the game's second main level, the ability to scale higher planes allows you to avoid direct combat and make use of ranged weapons like the rocket launcher, or the satisfying sniper rifle. Being able to change approach rather than simply bounce off the same problem is a healthy sign.

What's perhaps less so is a range of technical, control and AI issues that render our copy of the game more of a promising preview than a solid first impression.

Often spectacular and seldom afraid of throwing its weight around - with gorgeous snowy vistas and snowfall effects particularly worthy of note - the frame rate is however noticeably dodgy in places. It's also possible to get into inescapable situations - sandwiched up against a wall relentlessly clipping through the Green eye's icy attacks on the prologue level, for example.

It's also impossible to say anything authoritative about the quality of the combat at the moment because your enemies are often incredibly hapless and unfinished. Cautious players can sit at a distance and snipe enemies with the rifle or machine gun, as they refuse to move or pay attention to people dying right next to them. In one particularly silly section, it's possible to avoid death in a room full to the brim with nasty thrashing insects by simply standing on a crate, while another bridge-top battle saw a worryingly flighty mech enemy help us out considerably by simply leaping off into the abyss below.

'Lost Planet: Extreme Condition' Screenshot 4

This one isn't even a boss. He's just unfriendly. Shoot his joints off - that'll show him.

There's an awkwardness to the controls at this stage, too. Landing from a jump halts your momentum, so you tend not to jump. You also have to turn Wayne to face the way you want him to jump; realistic, perhaps, but maddeningly out of tune with what Prince of Persia and co. have taught us about intuitive platform game design, and in a game that includes its fair share of jumpy platform bits.

Wayne also can't look up beyond a certain angle, and the turning system isn't quite right. Even upping the sensitivity, you find yourself falling back on the bumper right-angle turns, but it's the middle ground between slight turns and those right angles that are most useful and yet hard to find; it might be better if the LB/RB buttons spun you only 45 degrees. Annoyingly, it's also impossible, in this build of the game at least, to alter any of your options from inside the game - you need to exit out to its main menus to do so.

Then again all of these things can be tweaked before release, and the signs overall are far more encouraging than they are discouraging. There's a variety in Vital Suits that sees you transforming into a snow-speeder, skating across deserts at high speeds, hover-jumping and clashing in customisable forms. Combat takes on many forms, with many still elusive. Objectives vary and settings are full of intrigue and set-pieces worth experiencing.

And if all that's not enough, Wayne's dad is called Gale, suggesting that the family's a reference to Natural Born Killers. Plus, we're not sure Gale's dead. Oooommm.

So we're keeping an eye on events on E.D.N. III, one way or the other. If the flaws in the preview build are ironed out, it could be stellar. All should become a bit more clear when the multiplayer demo emerges later this month. If that takes off, we might just hop on the next flight and pack our mittens.

Lost Planet: Extreme Condition is due out exclusively for Xbox 360 on 12th January 2007.

Comments (38) Latest comment 5 years ago

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  • #1 5 years ago

  • repairmanjack #2 5 years ago

    The demo was the very first thing I played on my 360. The shock I had when the first huge explosion filled the screen left me open mouthed. I've wanted this since then.

    It's still the only demo I go back to. really looking forward to the full game.
  • MadMirko #3 5 years ago

    3rd person shooters FTW!
  • BravoGolf #4 5 years ago

    Funny. I always found the original demo a bit meh.
  • Kiigan #5 5 years ago

    I'd really like an option to turn off the moving aiming reticule - I'd like it to stay centred at all times.

    However the MP demo at TGS was really good fun.
  • sharpfish #6 5 years ago

    Capcom FTW! (or something)
  • Vroom #7 5 years ago

    I found the demo meh too. But then I went back to it and WOW! Play thru it a few times. It gets really hard at the end. When you get in that final area after you go thru the doors woah!

    Looking forward to this :o)
  • Darren #8 5 years ago

    This game sounds great but what a strange release date for it. Most people will be skint after Christmas so I can't see it selling as well or, maybe, because it's not going up against all those pre-Christmas releases it WILL sell well. Still it is nice to have a promising sounding game to look forward to so early in the new year as I'd imagine most games will be delayed for Easter 2007.
  • asphaltcowboy #9 5 years ago

    Looks great! And I'm finally getting internet today! Demo for me!
  • peterfll #10 5 years ago

    Hmmm.... I found the demo very polished considering how well in advance of release it was made playable.

    Heh-ho, each to their own.
  • johnboy_johsnon #11 5 years ago

    Really enjoyed the demo and, as was already pointed out, was released a looooooooong time ago so we can only expect the game to be more polished. Bring it on!
  • Mordum #12 5 years ago

    @boabg
    2It's been a definite purchase for me after playing the original demo. Can't wait :) "

    Same for me. Thought the demo was great fun, hopefully the Live modes will be good too.
  • plok #13 5 years ago

    There's a demo!??!

    /is slow
    /switches on 360
  • bavelb #14 5 years ago

    PLayed throught the full demo several times. Great fun, but I found it easy (and I'm not one who normally can boast his skillz) but I read in a magazine that the full version will be pretty hard (They compared it to Ninja Gaiden)
  • silke #15 5 years ago

    repairmanjack:
    "It's still the only demo I go back to."

    Same here, although the first time I played it I wasen't particulary impressed, for some reason. But the second time I enjoyed immensly. And now I probably have played through it at least 18 times or so ;) Just love the mix between japanese and western action. This game has something very special.
    Edited by 1 at 13/11/06 @ 11:16
  • Hive #16 5 years ago

    Best 360 demo ive downloaded. Cant wait for the actual game.
  • gazareth #17 5 years ago

    "(They compared it to Ninja Gaiden)"

    Sweet Jesus :o
  • kangarootoo #18 5 years ago

    @Darren

    "Most people will be skint after Christmas"

    We will be skint after buying pressies, but kids will have pockets full of Xmas dosh. And as you suggested yourself, there is less competition after Xmas when a lot of other marketing drives have peaked. Xmas can be quite a bad time to push a game if you don't have sacks of advertising money.
  • Yossarian #19 5 years ago

    hopefully the A.I. was gimped and non-aggressive in the demo, because everything else about it was quite solid. it'll be the multiplayer that makes the decision to buy for me, though
  • DCrider360 #20 5 years ago

    @FluffyTucker

    Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke.


    CRACK is a life wrecker my friend! put the pipe down.
  • space_ace #21 5 years ago

    would be more extreme on ps3 :)
  • Psychotext #22 5 years ago

    space ace: With CELL BLU-RAY OMG EXTREME RES?!? :p
  • drumbaby #23 5 years ago

    Sounds as meh as the original demo from this report. Come on Capcom, start releasing the good stuff on the 360, and make me a believer.
  • asphaltcowboy #24 5 years ago

    "start releasing the good stuff on the 360"

    Err... Dead Rising?
  • ChromeMud #25 5 years ago

    This game has the potential to be a big hit if they get
    the AI sorted out.I like the grappling hook feature
    and can imagine some great multiplayer battles
    from all angles.
  • asphaltcowboy #26 5 years ago

    Er... It might have to wait until full EU release... so y'know... they can play some games in Europe...
  • Plutarch #27 5 years ago

    "So Eurogamer only played through the first few levels... so what score did they give it? A 7/10 or 8/10??"

    Woah, déjà vu.

    Did you just post that same phrase on NeoGaf?
  • zozart #28 5 years ago

    I wanted this straight away after playing the demo.
  • darkphoenix #29 5 years ago

    @FluffyTucker

    Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke.



    Exactly my thoughts as well, especially worried about enemy AI.
    LP was the first demo I got from Live, and it took me a couple of minutes to realize graphics are not what defines next-gen...

    Overall, it looked as an ordinary old-gen game with good graphics and awesome sound effects.

    Hope it gets much better til release date, otherwise I'm skipping it...
  • MadMirko #30 5 years ago

    and it took me a couple of minutes to realize graphics are not what defines next-gen...

    Congratulations.

    No, seriously.
  • generica #31 5 years ago

    If that takes off, we might just hop on the next flight and pack our mittens.

    You know eurogamer has seriously negatively impacted your life when you read 'mittens' and think of incestual necrophilia and dead baby twins for gloves. o_o
  • The-Bodybuilder #32 5 years ago

    Yep, the longest lasting demo for my 360.

    I found the controls pretty good. No real complaints here.
    Also, you have to remember that you can use the grappler to fight the akrid too.
    There's nothing more fun than using the grappler to hook on to an akrid (whether large or small, flying or stationary) and zapping towards them with a shotgun at the ready.
  • The-Bodybuilder #33 5 years ago

    Also, you can choose to fight the bosses without a VR suit (at your own risk).
    I fight the mech boss with nothing but a rocket launcher (the ones made for the mechs).
    It ended up in a metal gear-style scenario, with me running around the entire area and hiding behind buildings.
  • The-Bodybuilder #34 5 years ago

    >"Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke."

    What the???
    Now I really don't understand this.
    Thier was absolutely ZERO tearing with my demo (or for any games I've played for that matter).
    I'm really beginning to think it may just be a either people's 360, cable or tv (or a combination of all three).
  • The-Bodybuilder #35 5 years ago

    >"It's my go-to demo whenever I want to showcase the 360 to my friends. The gasps are always very loud."

    Same for me (until GOW).
    It's one of those games that non-gamers love to see you play (like the scene with the explosion and the big akrid, or entering the cave with hundreds of flying akrids).

    And why are people judging a game based on a demo that would have been released 10 months ago when the game comes out? It's comments like that that made me understand why epic held back on a demo too.
    Edited by 1 at 13/11/06 @ 15:36
  • captainrentboy #36 5 years ago

    Love the demo,it's the best one released so far in my opinion.The graphics and fram rate were both top notch,epecially for a game that was so very far from completion,and I never once saw any tearing :/ Even though I see it as plain as day in the big known offenders,Saints Row,Moto GP etc...
    Yeah i'm definitely going to be getting this come January,athough going from EG's preview this one will be going straight into the 6-7 mark rating when reviewed,who'd have thought it? :)
  • orcane #37 5 years ago

    didn't like the demo much TBH, especially the controls didn't feel right and kept me from enjoying the game
  • EmiliasHorse #38 5 years ago

    What a mixed bag of liked the demo or hated it.

    I may as well add my comment. I loved the demo and it is the best way to impress your mates, until GoW on Friday.
  • viperfoxbat #39 5 years ago

    The AI is suppose to be dumb. They are f*ckn bugs. LMAO!