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Burnout Paradise First Impressions

Xbox 360 PlayStation 3 First Impressions by Quintin Smith

13 December, 2007

Like a mum on her kid's first day at school before that dishy gardener shows up, lots of people are worried about Burnout Paradise. And with good reason, too. Paradise's crazed next-gen design document involves no menus, right down to players not having an option to instantly restart challenges, and a focus on online multiplayer that's entirely new to the series. Then there's the removal of Crash mode and the replacing of levels with a single, huge open city.

If it all sounds dangerous... well, it is, according to Nick Channon, Paradise's senior producer.

"Yes, it's bold! Throwing everything away has been a huge risk, and if you came upstairs into the studios I don't think anyone would tell you it's been easy. The easiest thing is to just go into a menu and select 'I want to do this event'. Alex Ward, our creative director, believes really passionately that we should try to be bold and create something that we feel is truly next-gen. It has to be Burnout, and I'm sure the player will realise it quintessentially still is, but we wanted to deliver that in what we felt was a next-gen way. No front-end, no loading... we've created this world and we want to keep you in it. It's been tough, but we've got there in the end."

Phew. But while we were down at EA talking to Mr Channon we also got the chance to try out Paradise's new gameplay modes, and hopefully it'll relieve a few of you to hear that they all seem to hit the balance between being fresh and being Burnout.

'Burnout Paradise' Screenshot 1

76 cars to choose from! Although now they're split into Speed, Stunt and Aggression categories.

Let's start with Marked Man, which Nick describes as "Road Rage in reverse" and we'd describe as a horrible Burnout-induced fever dream. You start the event somewhere in the city and are tasked with getting somewhere else without being taken down a certain number of times. Out to get you are a pack of tough black cars that are as insane as they are vicious, and they'll dog you right up to the finish line. Whether to try the event in a fast car and just run away from them, or to pick a tough car and try and stand up for yourself is up to you.

Then there's Stunt Run, which gives you a timer and a score target and sets you on your way. When you perform a stunt the timer stops for a few seconds and you start building a combo, so it's all about figuring out paths through the city that'll let you cram in the most jumps, slides, and spins - a new addition to Burnout that can only be done on lopsided ramps. You'll want as many billboards and fences as possible to smash through, too.

And according to Nick, these modes are really going to shine because of the new free-roaming world.

"We spent one hell of a long time making the world, which was good because it gave us the chance to design it around our two new game modes. For instance, in Marked Man the black cars won't follow you down any shortcuts you know about. And in Stunt Run how well you know the city is obviously important because it'll let you string together the most stunts."

'Burnout Paradise' Screenshot 2

A full half of Paradise's world is boondocks, which oddly feel really restrictive after the city sprawl.

Which brings us onto Showtime, Criterion's completely insane replacement for Crash mode. The way it works is at any point while you're driving around and the mood takes you, with the press of a button you enter Showtime mode and your car explodes. And, uh, it keeps exploding. More specifically it keeps exploding in slow motion for as long as you can keep other people exploding. And who says games are childish?

The rules here are that you're given a massively generous amount of aftertouch control and the ability to explode several times, with each car you wreck giving you another 2 or so 'splodes. If you start in a decent spot the result is several minutes of sequential explosions, millions of dollars worth of damage and probably a big smile on the player's face, but this doesn't capture just how ludicrous Showtime mode is. When we heard it was playable online with up to eight players bouncing around like psychotic Katamaris, we had to ask Nick just how many drugs the staff of Criterion had to take to come up with this.

"Haha. Ah... I wouldn't like to say. But I think it was just an evolution and being bold again. We could have put junctions in but it wouldn't have fit the seamless gameplay, because ultimately you would have had to have selected an event and the world would have had to set everything up. So this is what we came up with to replace it, and we're really pleased with how you can just do it anywhere."

Finally (and not technically a new mode, per se) are the new online co-op challenges. Once you and a friend or seven are in the same world together Paradise will happily cough up one of several hundred 2, 4, 6 or 8 player challenges for the lot of you to work on together, ranging from wrecking a grand total of cars in a time limit to one player jumping over several other players. It sounds like genius to us - you might find out one of your friends is online, drop into his single-player world for five minutes, work together to complete some little task and then quit and go make your tea. Gorgeous. Again, Nick had something to say on the subject.

'Burnout Paradise' Screenshot 3

Gentlemen drivers will memorise the location of all of Paradise City's repair shops, for those annoying chips, dents and catastrophic explosions.

"In next-gen games it is important you have an online component. However, once again we wanted to make a difference and change the way this worked because we'd been so frustrated with getting online and the experiences we were having. What we realised was that the most fun you're going to have is when you're playing with your friends, and that's what's going to get more people playing online. Right now a lot of people are joining a server, getting shot and being permanently put off. But if they go and play co-operatively with their friends then it's can be a really fulfilling experience where they feel like they've achieved something and they can have a laugh doing it.

"Alex Ward wants us to make the best game we physically can. Every Burnout has to be the best Burnout we can make with the technology available to us, which is why Paradise as the first true next-gen Burnout has to be such a huge step forward. Three years ago he laid down the three rules of the game we were going to make, which are 'Seamless world', 'Online gaming' and 'Still Burnout'. And there were times when we thought, 'Oh, I don't know if we can do that', but Alex pushed us and told us we can do it and we will do it, and we have."

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Comments: 1-50 of 90 in total | next 50 »

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Blerk
13/12/07 @ 08:17
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Showtime is the replacement for Crash? Not just an additional? Bad show. It looks rubbish. :-(
phoopipe
13/12/07 @ 08:20
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sounds intresting.
disc
13/12/07 @ 08:25
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Showtime sounds like a removal of all the interesting gameplay elements of Crash mode.
disc
13/12/07 @ 08:27
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"Haha. Ah... I wouldn't like to say. But I think it was just an evolution and being bold again. We could have put junctions in but it wouldn't have fit the seamless gameplay, because ultimately you would have had to have selected an event and the world would have had to set everything up. So this is what we came up with to replace it, and we're really pleased with how you can just do it anywhere."

But it so would have fit the world. Just like the stunt jumps of Grand Theft Auto.

Just find the specific jumps to start crash mode.

God damn lazy designers.
Kazzahdrane
13/12/07 @ 08:28
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I don't like the sound of Burnout without Crash mode, but I trust the team so look forward to seeing how Paradise plays.

Demo's up today, for anyone who doesn't know! :)
DanWhitehead
13/12/07 @ 08:30
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Then there's Stunt Run, which gives you a timer and a score target and sets you on your way. When you perform a stunt the timer stops for a few seconds and you start building a combo, so it's all about figuring out paths through the city that'll let you cram in the most jumps, slides, and spins - a new addition to Burnout that can only be done on lopsided ramps. You'll want as many billboards and fences as possible to smash through, too.

This sounds exactly like what I wanted Stuntman to be.
OnlyMe
13/12/07 @ 08:32
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From what I've seen of Showtime, it's one of the most idiotic designs ever. Seriously, I thought this was something only really really bad developers would come up with. I wasn't thrilled with traffic checking, but this is just ridiculous.

Other than that, I look forward to the game. And will the demo be out soon?
Der_tolle_Emil
13/12/07 @ 08:33
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It does sound interesting although I have my doubts about Showtime. It's not really that I miss the crash mode but with being able to do it everywhere and not only at set up junctions I think it will be too random to really stay interesting for a long time.

Obviously the crash events were always about how much damage you can cause and you could perfect your impact as the scenes always played the same. With that element missing I think it's just tacked on if you are bored with racing and just want to explode instead. Might be fun the first couple of times but I wonder if it will be able to keep my interest for a long time.

The racing sounds good though. I have the feeling Burnout this time is focused more on racing again; Just like many other fans I still think that Burnout 2 is the best Burnout and while I agree that Paradise will be drastically different it still might be the closest to Burnout 2 in terms of how the racing works.
Der_tolle_Emil
13/12/07 @ 08:40
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This sounds exactly like what I wanted Stuntman to be.

You do have a point there. I really enjoyed the Stuntman demo but I didn't buy it because it seemed like a lot of work. I usually enjoy games where I have to get better and better doing the same things but it can be tiresome and I had the impression that Stuntman would get a bit too repetitive after a while. Another problem would be that if you don't like the set you are working on then it's a lost cause anyway and it won't be much fun; With every set being quite different I am sure that I would have come across 3 or 4 that just aren't fun enough to be played over and over again.

Looks like that in Burnout I can find my own routes that are fun and then try to get the best out of them. Should be even more fun because there are probably more ways to do it, deciding not to jump as far as possible to get the next turn better, which is something that Stuntman didn't offer because you had to do every stunt exactly as planned without giving me the opportunity to find my own ways to improvise to get better results.

Anyway, another long post. So the demo really is out today? That's probably the best news of the week! Thanks for the info, I'm short on time this evening so I definetly would not have checked (especially since there hasn't been anything new on the marketplace in the last two weeks and I got tired of checking every now and then just to find out nothing's there) but now I will make the time.
Kenshin001
13/12/07 @ 08:40
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Supposedly there is a demo on the US PSN tonight. Hope it's true.
disc
13/12/07 @ 08:41
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The racing, crashes and so on looks great. And Stunt Run sounds like Crash mode without the crashes.
Techno Hippy
13/12/07 @ 08:49
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They can happily rip out the crash mode for all I care, it's always been the weakest component in Burnout.
Stupid_Fat_Hobbit
13/12/07 @ 09:02
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Maybe I'm just old and scared of change, but I wouldn't object to menus. I think they're a handy way of selecting things.

Also, I'm a little worried that Crackdown has ruined me, and I'll never again enjoy a free-roaming city game where I can't leap hundreds of feet between rooftops and kill people by throwing corpses at them.
Beano
13/12/07 @ 09:10
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"They can happily rip out the crash mode for all I care, it's always been the weakest component in Burnout. "

I agree completely - I've never quite understood what's the fuzz was about... BO is about fast and furious arcade racing and Paradise sound like another great game in the series ;)
disc
13/12/07 @ 09:14
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But it's stolen from Test Drive though right?
Talha
13/12/07 @ 09:17
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Are you guys kidding? No Crash Mode, no Burnout. Simple.

True, it was conceived as a fun add-on but it has become an integral part of the gameplay. Opening up an entire city to crashes is nice in theory, but there is no chance in hell the devs would be able to hone each of them to the degree that the standalone junctions used to get.

Also, why the f*** everything has to be seamless? I'd rather have 50 tracks set in different environments rather than a wide open city. When was that EVER interesting except for GTA, NFS MW and perhaps TDU.

Come of the rut. NFS guys had the decency to do it with Pro Street (although due to other factors the results are mixed), why can't you, Criterion?

I suspect EA have a policy of having at least one free-roaming driving game, and this year they have forced Burnout to adopt this route. Nauseating.
Eighthours
13/12/07 @ 09:20
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Quintin, the video going around of Showtime mode on Gamersyde looks bloody awful. Did you form a positive impression of it?
monkie_king
13/12/07 @ 09:26
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Another important info-nugget: 60FPS! 30FPS racers should be outlawed.
AceMaCool
13/12/07 @ 09:29
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I'm surprised so many people are down on this game. It looks fantastic to me, like Test Drive done right.
Jheronimus
13/12/07 @ 09:41
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Well, stripping off Crash mode makes this game a no-buyer for me. Over the past editions of Burnout perfecting all the Crash courses was the only reason for me to pick the game of the shelves from time to time.
kangarootoo
13/12/07 @ 09:46
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"and if you came upstairs into the studios I don't think anyone would tell you it's been easy."

Translation. Everyone has been doing 15 hour days for months.
Dezm0nd
13/12/07 @ 09:49
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Good to see they're trying something new with crash mode.

Restarting those pre-set junctions over and over was starting to get on my tits

Let's hope it works, eh Criterion!
JonFE
13/12/07 @ 09:51
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So, that endless car rolling, completely devoid of physics laws, in that Showtime video is the substitute of Crash junctions? What were they thinking???

I have to admit that a free roaming, full dynamic city could give the player more interesting crash opportunities and improve on the scripted predetermined crash junctions of past, but if that video is representative of their implementation, it leaves a lot to be desired. Hope I'm proven wrong, though...

/waits impatiently for the demo tonight...
Paleface
13/12/07 @ 09:51
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Yeah, the constant restarting/load-times of Crash mode meant I never really enjoyed it, no matter how pretty the mess I made.

Showtime == "Every Extend Burnout", from the sounds of things, which sounds interesting if not perfect. If they pull off the multiplayer they're describing, though...
pyrat6
13/12/07 @ 10:01
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It's interesting.

But it isn't Burnout.

Artemis_Matsas
13/12/07 @ 10:18
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Booooooooooooooooooooooo

Bring back Crash mode you $%#$^$&@%$!#!!!!!!!!!!!!!!!!!!!!
asphaltcowboy
13/12/07 @ 10:19
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Sounds really good and looks really good. I was very unsure of Showtime when I saw a video of it, it does look absolutely ridiculous, but I never really got on with Crash, so I'm open to new things! Bring on the demo!
smirny
13/12/07 @ 10:25
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I for one welcome our new Showtime overlords... sounds interesting... let's not slag it off til we've all had a chance to try it out! :)
peterfll
13/12/07 @ 10:32
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I'm a little concerned over the scale of change, but the team hasn't let me down yet, so faith is what's required.

ps Crash mode restarts were fixed on Revenge, practically instantaneous.
pps It has to be 60 fps or it won't feel like Burnout.
farticusmaximus
13/12/07 @ 10:39
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Well for me burnout was always about 'mates on the couch multiplayer' - specifically road rage mode from Takedown, and crash zones.

I'm not interested in a flashy crashy TDU, I want burnout and this aint it. No sale.
Weezer
13/12/07 @ 10:42
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Why do people always suggest that you need drugs to be creative (sigh).
LOLLERS
13/12/07 @ 11:05
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Can you do this showtime shennanigans in the demo?
arjan
13/12/07 @ 11:19
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It all sounds very meh to me . :(

No surprise really, all the burnouts after point of impact were pretty much shite imo, tried them all apart from revenge and traded them in after a few days.

Showtime looks rubbish, all the stunting looks quite unnessecary.

gief burnout 2 hd :(
domoslaf
13/12/07 @ 11:23
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What's with the frame rate drops in the Xbox 360 version? I mean that's supposedly Burnout, that stuff shouldn't be happening. Is it the amazing powah of Xbox or the programmers just being lazy (not meaning to sound fanboish, I'm closer to a MS fanboy if anything, but the frame rate drops being an issue with many Xbox 360 games these days make me angry)
Edited 3 times, most recently on 13/12/07 @ 11:28
Daymare
13/12/07 @ 11:27
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Another "booo, no crash mode!?" here.

Is environment (houses, signs, fences n' stuff) destructible this time around? Probably not too much, since they've taken this free-roaming path... Since the first time I've played Burnout 3 I've been dreaming about a next-gen Burnout where you would be able to destroy everything, not just cars - especially in Crash mode. And; no restart option is NOT next-gen! NOT fun, more like it.
bivith
13/12/07 @ 11:31
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No Crash mode, no sale.

Bye Burnout. It was nice knowing you.
IAmBatman
13/12/07 @ 11:37
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"The easiest thing is to just go into a menu and select 'I want to do this event'. Alex Ward, our creative director, believes really passionately that we should try to be bold and create something that we feel is truly next-gen"

Not having menus to select which things to play is next-gen is it? So presumably Alex Ward thinks GTA1 is truly next-gen?
Der_tolle_Emil
13/12/07 @ 11:45
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What's with the frame rate drops in the Xbox 360 version? I mean that's supposedly Burnout, that stuff shouldn't be happening.

Are you judging by the demo? Haven't played it yet but I wouldn't be surprised if the codebase of the demo isn't final which means that they are probably still working on improving the performance until launch and fix the framerate issues.
mkreku
13/12/07 @ 11:49
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Hmm.. I think I'll enjoy exploring the Burnout Paradise city and some of the play modes sound very interesting (being hunted by a mass of black cars being one of them!)..

But I have to agree that the Showtime sounds pretty lame. If there are no specific junctions, what's the goal of exploding your car? Some sort of general damage counter you're supposed to try to break everytime? Like, if I explode my car in a suburb (assuming there is one) and I get $200,000 worth of damage and then realize I can go downtown and easily explode for $2,000,000 worth of damage, then what's the point?

I hope someone who's played the demo can explain this change to me, but it sounds awful right now.
agparrot
13/12/07 @ 11:50
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peterfil typed I'm a little concerned over the scale of change, but the team hasn't let me down yet, so faith is what's required.

I feel this way ^.

The Showtime video does make it look... well, a bit rubbish, in honesty. Is it something that goes on in the persistent world, so that I could be hopping from car rooftop to car rooftop whilst a race whizzes past me?

No?

Then what is the problem with having it as a separate event, not, as somebody on the forums pointed out, something more like Katamari?

edit: The Demo is up today? Going to plug the sexbox in and download it, then...
Edited 1 times, most recently on 13/12/07 @ 11:51
domoslaf
13/12/07 @ 11:57
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Der_tolle_Emil: Yes, I'm judging from the demo, of course. Here's hoping that they do fix it. It isn't so obvious nowadays... :(
agparrot
13/12/07 @ 12:06
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Looks, from the scrolling text on the demo description, like the Paradise 360 demo has Multiplayer!
Arcadiian
13/12/07 @ 12:11
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I've been playing the demo all morning. It does have multiplayer, infact, I can't imagine playing Paradise without it now. Maybe the full game will sway me to the single player a bit more.

Edit: Can't say I noticed any framerate issues. But then I don't notice hardly any of this nerdy stuff most people complain about. o_O
Edited 1 times, most recently on 13/12/07 @ 12:13
IAmBatman
13/12/07 @ 12:14
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If you think the open world changes sound like they've knackered it, the demo will confirm that for you, they have thrown the baby out with the bathwater.

At leastit has for me.

And why has the DJ come back? WHY?
Arcadiian
13/12/07 @ 12:19
#45
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I don't think the open world map has ruined it. Weaving in and out of traffic while boosting and chasing your mate online, feels just like ordinary Burnout.
Saladin
13/12/07 @ 12:21
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I have to admit - I'm really looking forward to this now. The loss of Crash mode seems a small price to play for the rest of the stuff we'll be getting.
OllyJ
13/12/07 @ 12:25
#47
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after about half an hour it's fun yeah, nice burnout fun but.....

personal preferences unfortunately get the better of me, Free roaming is a lot of work, trying to find races, yawn. can you quickly jump to races?

Amazing crashes and super super sound effects. But yeah meh to the free roaming, it's kind of off putting for me
rotmm
13/12/07 @ 12:31
#48
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OllyJ: "can you quickly jump to races?"

I don't believe so. What is even more annoying is that you can't set a specific race up as a "flag" in the main map menu. So unless you have an amazing memory and can recall, from a brief glimpse, the roads you have to travel to find a particular race, it's going to mean opening up the main map over and over again just to be sure you're on the right path.

Stupid and not very fun at all.
Anthony_UK
13/12/07 @ 12:43
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Who care's about crash mode anyway, I always thought of it being random and pointless to be honest!

pjmaybe
13/12/07 @ 12:47
#50
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My other half told me to kick you in the bollocks but you're not close enough...

Peej

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