Army of Two

I'm with stupid.

It's not even out yet - we haven't even played it for more than forty minutes - and Army of Two is already a guilty pleasure.

EA's two-player, co-operative shooter is the spitting image of one of its mercenary anti-heroes: ugly, crass, shallow, ruthlessly profiteering, faintly preposterous, and thunderously dumb. It's a game that seems to have been engineered to attract the loathing of gamers of refined taste. To make matters worse, it's the spawn of the videogame publisher everyone loves to hate: that dastardly franchise monopolist, EA. Boo! Hiss!

And yet, every one of those forty stupid minutes was enjoyable. By the end of them, we'd even come to respect the game. On the face of it, Army of Two is simple to the point of being basic, but beneath its veneer of dunderheaded macho claptrap, it's actually a very clever game indeed. An idiot savant, you might say.

Admittedly, its cleverness is on loan from another genre. Army of Two pilfers the 'aggro' system common to MMOs, wherein players seek to control the amount of threat they cause to enemies and direct their attention (or aggro) to one of their number, so that others can heal, sneak, or attack unmolested. (Tom has already explained aggro, along with many other important facets of Army of Two, thus saving us the bother. Thanks, Tom.)

'Army of Two' Screenshot 1

Of course, even theft can be cunning, and it was clever just to think of applying this RPG system to a brutish co-op shooter in the Gears of War vein. It was cleverer still to do what no MMO we can think of has successfully done: make the aggro system explicit, clear, easy to understand and manipulate. The very beginning of the game's cuss-filled tutorial explains it in simple (four-letter) terms, and there's an enormous aggro swingometer dominating the screen. If that weren't enough, the player drawing aggro glows an angry red, while the player being ignored by enemies fades towards transparency, indicating that they're in an effective stealth mode, and can run around without getting shot at.

'Army of Two' Screenshot 2

Cleverest of all - and here we must give credit to those presumably evil and exploitative management suits at EA - was to delay the game until it worked to perfection. Initially due at the end of last year, Army of Two got pushed back three months for 'tuning'. We asked assistant producer Matt Turner if this was a rare occurrence within EA. "It is," he answered. "We were extremely happy. We weren't expecting to get the chance. So we were relieved."

Aside from receiving a fresh lighting pass, the game has spent its reprieve period being fine-tuned to improve its flow, and going by our playtest, it was time well spent. Co-op aside, Army of Two is an utterly conventional, unremarkable third-person shooter, with linear levels and objectives. But it plays effortlessly well, the pacing is just right, it's free of choke points, every ruffle has been smoothed. The automatic duck, which allows you to use cover without pressing a button or having to stick to it, is particularly liberating.

'Army of Two' Screenshot 3

More importantly, the co-op dynamic is one of the best ever seen in a shooter. The aggro system works so well, it's guaranteed to be one of the most-copied game features of 2008. Over time, you can choose to be a specialist in either drawing aggro or dropping it by customising your equipment - including, in a touch so absurd it almost seems like a parody of EA games' obsession with street bling, pimping your gun with gold plating and diamonds to make it more threatening.

But with two evenly matched players, Army of Two immediately falls into a see-saw rhythm of cover and flank that's so natural, so instinctive and balanced, you barely need to communicate verbally with your team-mate until one of the slightly more involved boss battles comes around. It's made more flexible and powerful still by touches like the permanent, inset partner cam, or the aggro-dropping "feign death" move (which World of Warcraft players might recognise from the game's hunter class, and which recently saved some Norwegian children from a moose).

Aggro doesn't bring any revolutionary new tactics or dynamics to co-op play, but it promotes the core of it better than any shooter we can think of. "It works accidentally in a lot of other shooters, it's not really a feature," says Turner. "We really wanted to emphasise it, make it a major mechanic of the game, so you can choose the way you manipulate the AI and move through the maps."

Army of Two's other co-op systems seem more perfunctory: co-op sniping, weapon-switching (handy for trying out a friend's customised piece for a spell), step-jumps for reaching high areas, and the theatrical, back-to-back, slow-mo shoot-outs dispense one-shot buddy-movie moments without having any lasting impact. Parachuting into levels, with one player controlling the 'chute while the other snipes, is a typical example.

'Army of Two' Screenshot 4

Healing is more significant of course, and this is the one area in which the game has changed radically since Tom saw it. The headline-grabbing tampon-insertion mini-game has been dropped completely, for breaking the game's flow and becoming repetitive. Or perhaps because the developers were getting sick of the jokes?

"We really liked the original idea, it was different and it was fun for the first few times," protests Turner. "But it got stale quickly. Within one session of play it would get kind of frustrating - you'd get sucked out of the fire fight and put in this little world where you're doing the same thing over and over again... So we made a system where you're always involved in the fight, no matter where you are or how hurt you are. It was tough, we really liked the mini-game and were sad to see it go, but it's a better game without it."

In its place is a system very similar to Valve's Left 4 Dead: the prone, dying player can keep shooting while his friend drags him to cover, where he can spend a few seconds dispensing a one-button infinite heal without getting shot at. Simple, intuitive, effective, and it doesn't stop the action for a second. Game developers don't often get credit for sacrificing original ideas in favour of straightforward ones, but EA Montreal was absolutely right to do so in this case.

'Army of Two' Screenshot 6

We played Army of Two with a human partner only, and weren't given a chance to use the buddy AI that takes your friend's place. We'd be concerned about that if we ever had any intention of playing the game alone, but we don't. We'd worry that it's not deep enough, and that its characters and storyline are ridiculous and clichéd and wafer-thin, if we intended to engage our brains for more than a second during its thick-headed, shouty nonsense, but guess what? No chance. Army of Two is a pure co-op shooter, no less and definitely no more. As such, it's got a good shot at a brief reign as the best of its breed - brief, because the brilliant Left 4 Dead is snapping at its heels, and is even more exquisitely balanced for four players than EA's game is for two.

Maybe it's because so few games of its kind have been designed from the ground up for co-op play that Army of Two achieves so much with so little. It's great in a bluntly obvious, barefaced kind of way; to play it is to repeatedly slap your own forehead and make "duh" noises. Appropriate, perhaps, for a game in which you play a retarded hunk of muscle in a gimp suit, with a foul mouth and a gold-plated gun.

Comments (46) Latest comment 4 years ago

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  • barnard666 #1 4 years ago

    This game looks like it will fill a hole in my games collection...

    EA seem to be turning around these days...just leaves Disney / Touchstone to fill their roll of releasing pap.
  • Tejstar #2 4 years ago

    This game seems to wear its heart on its sleeve, it knows exactly what it is trying to achieve and seems to portray that well. Despite a lot of the ambivalent previews I've seen this is one title I'm looking forward to a lot!
  • Fab4 #3 4 years ago

    Another game with beefed up macho men in so much armour that it actually makes it difficult to tell if they are men...and they say there is a glut of WW2 games. *rolls eyes*
  • gal2319 #4 4 years ago

    I said it before and i'll say it now:
    this game is going to ROCK.
    we've been waiting ages for co-op goodness, and it's finally arriving.
    can't wait to play with a close mate over XBL!
  • BathiBoi #5 4 years ago

    so you wanna be a player than just pimp my gun!

    great game great game great game
  • Dukkha #6 4 years ago

    Might be a good game but from now I will not by another game with main characters I know I will hate.
    Is it really to hard to make a co-op game without ridiculus macho main characters? At least Rainbow 6 characters mainly keep quite and are more standard military guys doing a job and not trying to win some contest about who can sound more like a person in a bad 80's actionmovie.
  • Pulsar_t #7 4 years ago

  • BathiBoi #8 4 years ago

    i like this overturned prolls
  • muscleblade #9 4 years ago

    In a free scandinavian mag called gamereactor the game got an 8/10. Really making good use of coop was the biggest pro. Not very good on your own was the drawback. Its cool that a small scandinavian mag get world exclusive reviews like this. Looking forward to this i love coop games.
  • GordonCaladan #10 4 years ago

    "I Can't Quit You Dom"
  • mechamonkey #11 4 years ago

    Co-op instantly makes a game like this so much more fun, I'm loving how developers are adding co-op in more regularly lately :)
  • Amajiro #12 4 years ago

    A moose once bit my sister.

    Does it have split-screen co-op or is it online only?
  • LeeroyJenkins #13 4 years ago

  • Gnort #14 4 years ago

    I love co-op in shooters, and a friend of mine will probably be very keen to play this with me, but every preview, every trailer, every bit of marketing material for this game has been so crass and awful that I'm not sure I will be able to bear playing it.

    Which is a pity, as it sounds quite good.
  • Nova5lag #15 4 years ago

    Gamereactor isnt a small Scandinavian mag at all it has a high circulation (for a gaming magazine) and it if FREE like Game Informer in the USA people can go and pick it up in the local games shop.
  • BillyBrush #16 4 years ago

    Have they got anymore time to polish...

    if so when pimping ones gun Westwood hollering 'big baby' would add to the je ne sais wot

    it does look awful, but in a good way...games fail so often on the narrative front anyway, even the good ones that something to take the piss out of is fine by me
  • monkie_king #17 4 years ago

    There's an automatic duck?
  • kangarootoo #18 4 years ago

    Oli, can you switch between "2 player coop" and "AI sidekick" games on the fly, or are they seperate game modes that require a restart in between?

    If you can drop in and out, how open is it? Can player A start a game alone, then be joined by player B, then leave the game and let player B be joined by player C (if that makes any sense)?
  • kangarootoo #19 4 years ago

    "There's an automatic duck?"

    Yeah, its got wheels instead of webbed feet and when it goes quack it sounds a bit like Optimus Prime.
  • menage #20 4 years ago

    Agreed on the crap characters. Like I want to identify with mask wearing fat necked juvenile beefcake from hell. No thanks.

    But the game itself;f turned around pretty well then. Previews 3 months ago said it was heading for disaster.

  • the_inchworm #21 4 years ago

    A pure co-op game sounds like heaven to me. As someone who loved the involved side scrolling beat-em-ups, and as someone who thinks gameplay > plot, this is topping my list of games for '08. Like a modern Virtua Cop. Awesome.
  • Skooch #22 4 years ago

    Boo to big, hulking, exaggerated characters - let's have some run-of-the-mill normal human beings for a change that move and act and talk completely normally....down to imagination, yay to normal-dom.
  • haowan #23 4 years ago

    looks like a piece of shit
  • BathiBoi #24 4 years ago

    the masks are best at the characterdesign i think.
    but i'm a mask fetish ;)
    Edited by 1 at 12/02/08 @ 10:39
  • w00t #25 4 years ago

    It does. Edit: Look like a piece of shit, that is.

    Macho snore-fest.
    Edited by 1 at 12/02/08 @ 10:41
  • BadBoyBonner #26 4 years ago

    Sometimes it looks photo-realistic and sometimes it looks like it is running on the Dreamcast. Will wait till it is out to judge the fidelity.

    As for the game play - sounds like it could be awesome - a ballsy co-op game built from the ground up has been a long time coming - my wait is nearly over - hope it was worth it.
  • Oli Verified Reviews Editor, Eurogamer.net #27 4 years ago

    kangarootoo - Yep, co-op is drop-in drop-out, just like Gears of War. I don't know the specifics on how it works, though.
  • DonnieDarko333 #28 4 years ago

    Roll on this time next month! Hopefully the game will be out then!
  • lemonfist #29 4 years ago

    "Its cool that a small scandinavian mag get world exclusive reviews like this"

    Yep. Just like when they reviewed Sudeki about two months before its release, based on preview code.
  • Peew971 #30 4 years ago

    On pre-order since day one.
  • gal2319 #31 4 years ago

    "Sometimes it looks photo-realistic and sometimes it looks like it is running on the Dreamcast."

    Like Halo 3 is?
  • Chtulie #32 4 years ago

    Seems like March and thereabouts is The best time of the year to launch a new IP.
  • muscleblade #33 4 years ago

    @disc

    Wrong - the review wasnt out until Friday 08/02 and the game is finished btw.
  • muscleblade #34 4 years ago

    @Skooch

    "Boo to big, hulking, exaggerated characters"

    No way - im bigger and more muscular than these guys by the look of the pictures and im roid free. + super soldiers use superroids of course.
  • Xerx3s #35 4 years ago

    gal2319: Well, H3 does indeed look good but calling it photorealistic is stretching it a bit. Nevertheless, it looks exactly like it should.

    See what I did to your petty negative hater comment?
  • haowan #36 4 years ago

  • gal2319 #37 4 years ago

    @Xerx3s
    was only J/K mate..
    i'm not a H3 hater.
  • Calgon #38 4 years ago

    I dont get why some people would feel ashamed at playing a macho game for "boneheads and jocks" no matter how good it is, yet turn around a cry when someone points out, say... Marios target audience has always been kids. Its insecurity that causes that reaction without even giving it a look in, you dont have to take it seriously and it doesnt reflect your intelligence one bit if you enjoy such games.

    Also it looks even more insecure not liking a game just because the characters are muscley, then discussing your taste in men lol... just play the damn thing does it really matter that much?

    So anyway it looks like it could be fun, I hope this is a sign that EA are serious about turning things around and putting out some quality games with the funds they have with consistency.
    Edited by 1 at 12/02/08 @ 14:06
  • groovychainsaw #39 4 years ago

    Don't understand the comparison to left 4 dead? Left for dead doesn't have split screen co-op, therefore is not the same sort of thing at all. I'm all for split-screen co-op, it's difficult to find people online you'd want to spend time playing alongside.
  • bobshirunkel #40 4 years ago

    The Guardian has a short piece today about EA's supposed change of heart: EA chief admits, 'Oh my God, we killed Bullfrog'

    Making games that people want. Whatever will they think of next?
  • RamblinSydRumpo #41 4 years ago

    Also Left 4 Dead doesn't have a stupid gameplay contrivance that makes one of the characters turn invisible and allow them to walk directly up to the enemy without being seen. Having watched the gameplay footage this is now totally off my list. Looks really idiotic.
    Edited by 2 at 12/02/08 @ 14:41
  • gman7714 #42 4 years ago

    @ Calgon

    +1

    I was thinking the same as you but couldnt put it into writing as eloquently as you did.

    My 2 cents - Even though I'm a skinny runt I wouldnt want FPS/TPS characters in my games to look like Mr Bean
  • matrim83 #43 4 years ago

    Sounds fantastic. More Co op games please.

    And EA really are starting to release some quality titles.
  • DAN.E.B #44 4 years ago

    @ Calgon

    could,nt agree more.
  • asphaltcowboy #45 4 years ago

    Knew it was worth keeping the faith for this one! Sounds cool! Well done EA for adding more dev time and not just shoving it out with a crapload of marketing! Oh and is there splitscreen co-op or is it network/live only?
  • 3william56 #46 4 years ago

    I want my blinged up gun to look like this:

    "Meow!
    Edited by 2 at 13/02/08 @ 08:05