Fable II to get downloadable content
Brand new area opens up in December.
Lionhead plans to expand the world of Fable II with a new area, Knothole Island, on 12th December.
The downloadable pack will cost 800 Microsoft Points (GBP 6.80 / EUR 9.60), and should offer a fair chunk of content to wade through.
Knothole Island is dying, you see; golden sands and tropical vegetation have been covered with snow and the inhabitants are freezing. The hero's task will be to return the sun to the sky by facing challenges at three shrines.
The first screenshots show Knothole Island as dark and menacing, and populated by a new kind of shadow or wraith-like baddie.
Lionhead is also going to offer a free co-op patch to let people to play together. However, you won't be able to enjoy the Knothole content together unless you've both bought the Knothole pack.
Still, download either the co-op patch or the entire Knothole Island, and you'll be showered in gifts: Knight's Boots, Assassin's Gloves, a Weight Loss Potion, a silver book and more. Lionhead will also publish a hearty array of around 50 Leaderboards to check your progress on.
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Comments (51) Latest comment 3 years ago
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Was Knothole Island in Fable 1? I forget.
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EDIT: On the other hand, it was once a tropical area, and tropical is good too - at least it's not the standard forest stuff from the main game.
Mr_Dodger: it's probably more like a side quest, which can be completed wether you've played through the main story or not. So wether it's set before or after the game end, is likely to be up to the player.
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Still didn't make me as teary as losingmy expertly sculpted Mass Effect character... My intention is to recreate him and play through that again!
Oh yeah, Fable. Meh. Sounds like it might be worth a couple of quid...
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Still on my 1st play-through, but I might get this when I return for my second life in the world of Albion (well, third, if you count the original....am rambling now, aren't I!!!?!??)
Aaaanyway, will just have to wait to see a view on how much you get for your 800mp. Mass Effects DLC was OK, and about the right price. I don't think Fable 2 DLC has to match that price, as long as it offers more quantity for the higher price.
Also, for the hours I've put in to Fable 2, I don't think it was a short title. Loving all the side-quests, achievement unlocking etc. I don't often get the completionist bug, but both Fable titles seem to have brought that tendancy out in me!
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sounds like my life
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Wish I could have a weight loss potion in real life
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Someone enlighten me - what am I missing??
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2 months to make a whole new dynamic area and quests, is nowhere near enough so this had to be cut from the game, which would explain why it was so short.
I'm not paying for something that should have been in the game from the beginning.
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Fable II was content-complete in May (the rest of the time was devoted to bug-hunting), so whilst it may seem like a short amount of development time to us mere mortals, inside Lionhead it's already been six months since work on the actual game stopped. More than enough time to put out a short expansion pack, really.
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So yes, I will create a new character at some point, just to see what it is like to play it differently to how I did before, but my first character is the one I put all the time and effort into moulding, and now without the dog, (who I named Shemp), my character feels incomplete.
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CapnCloudchaser, your playing through Fable on a third playthrough instead of Fallout 3...are you insane!? Fallout 3 as a proper RPG is far better than Fable IMO.
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'Fable II was content-complete in May (the rest of the time was devoted to bug-hunting), so whilst it may seem like a short amount of development time to us mere mortals, inside Lionhead it's already been six months since work on the actual game stopped. More than enough time to put out a short expansion pack, really.'
Aye, on most games, development stops way before the game comes out to the public. While the coders worked on the multiplayer day 1 patch i expect some of the team was working on this.
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Well, you don't have to lose the dog. It depends on a choice you make in the game.
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A revive dog spell or something would be nice for us who choose the less selfish ending and want to play the new area with the dog back
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As for losing your dog, it was your choice! Made clear at the time, I might add. Why should you be rewarded for taking that particular decision when others took a different one. Should the millionaires also get their dogs back? Should those with dogs get the plaudits and also become millionaires? What's at fault imho is the lack of multiple saves. That would be a nicer feature.
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What does that even mean in the real world?
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1. "Weight loss potion", well hurrah for that. I decided I would try out being all corrupt, so I ate a load of shitty food (yes, thats right, eating junk food turns out into a daemon. Nice one PM) and now my character is enormous. It sort of ruins the effect of being a cool daemon.
2. Found an infuriating bug last night. I've included some spoiler tags below, but its barely spoiler material. Just thought I would be double careful. Haven't spoilered everything, as the info about the bug may be useful for others to know in advance.
Playing through the crucible, and got up to the last battle . Discovered that the slow down time spell, although being shown as slowing down the clock against which I was competing for a perfect round , was in fact being ignored when the final time was calculated . I didn't notice at first, so you can imagine my 'amusement' at discovering this was the case after several close but failed attempts. At one point I finished the final round with 1m22s on the clock, to be then told I had completed it in over 3 minutes. Nobheads! (I shouted at my telly at the time). .
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I don't mean to nit pick, but I'm not sure the slightly sluggish menu is really a game breaker. I would rather they stopped automatically exiting the menu after each potion I scoff, rather than speeding it up, tbh.
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''No worries, there she is!! Huzzah!''
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Aysir, I wouldn't say that Fallout 3 is more of a proper RPG than Fable, but I do enjoy the Fable games rather too much
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OK, that got my attention - I miss my (likewise, lesbian) wife more than the dog
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No-one is making you purchase or play it are they?
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Will probably have to complete the gargoyle and some of the other achievements before I do though.
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I don't see what's so unplausable about DLC coming out like this a few months after release, it's only a few new quests, and not a ridiculous amount of new assets being used.. And just how many people in a development team do you think are working on the game right up until the last minute? They probably did have people working on this while the game was in development, but I doubt it was ever planned to actually be in the game.
And I see no problem with giving these guys more money for their hardwork. (yes, there are some glitches, but stop exagerating so much. Play Fallout if you want to see a buggy game).
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One bug in Fable II, one in Fallout 3. Combined play of about 60 hours. I just don't find them very often ;o