F1 2010's career mode detailed
Simulates drivers' life both on and off track.
Codemasters has lifted the lid on its next Formula 1 game, F1 2010, at a press event in London, revealing an extensive career mode that will simulate the drivers' life in the paddock as well as on the track.
F1 2010 will allow players to interact with their agent, team-mate, engineer and the media as they build a career for themselves. You'll start in a lower or middle-tier team aiming to beat your team-mate and championship rivals, in order to increase your standing and negotiate new contracts over several seasons.
As your rank improves, the F1 circus in the paddock will respond differently to you, with media showing interest according to your standing and asking questions relevant to your performance. Finish in the top three in a race and you'll be able to join in the post-race press conference for TV.
The game also features an upgrade system that improves and changes your car according to the performance of you and your team-mate and the amount of testing you do, while doing well in a season will feed into off-season research and development. You can get closely involved in the setup of your car or give broader instructions to your engineer for how you want it to drive.
On track, Codemasters is aiming for handling that's authentic without being too difficult for average players, and predictable enough that players can focus on putting in the consistent lap times that are all-important in Formula 1. It's putting an equal emphasis on credible and dynamic AI opponents as it is the handling model, however.
Keeping race strategy in mind will be important, especially managing tyres, which will blister, marble and puncture. Players will also be able to adjust wing angles angles and engine performance on the fly.
There will be dynamic weather conditions and the track surface will evolve from session to session and lap to lap, as drivers lay down rubber to increase grip, leave dangerous tyre "marbles", and actively dry wet tracks with their tyres.
We'll have a full feature preview with hands-on impressions for you in the coming days. F1 2010 is due for release on PC, Xbox 360 and PS3 in September.
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Comments (47) Latest comment 8 months ago
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/marks interesting
/dosent know who Mark is!
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Does that mean we get to bang the drivers girlfriends then?
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Well it sounds like they are going for a SIM so It needs to be a real as it can be. I imagine its far more difficult (Generally) for a Lotus F1 driver compared to a McLaren F1 driver.
Thats just the way it is and this games seems to want to replicate that.
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(Damnit dsmx, making me work harder for what ought to have been a cheap gag)
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I don't read it like that, since when you are in the a lower teir team the expectations will be of beating the guys/teams around you. It shouldn't be any more difficult for a guy in a Lotus to beat a guy in a Virgin, than it is for a guy in a Ferarri to beat a guy in a Maclaren. You won't be expected to win the championship in the Lotus, just do well enough to be noticed by the teams up the order.
In my opinion its really saddened me that more racing games haven't done this, I mean Sega's Super Monaco Grand Prix had it on the Mega Drive over 20 years ago and it made the game awesome. One of the few racing games to have ever made me play more than a single season.
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...and 1988 season, wasn't that the season where the McLaren-Honda's of Prost and Senna won 15 of the 16 races contested that season? Not sure that would've been *that* interesting. Besides, 2010 has had one race at a really bad track (that new loop has ruined it), I think it deserves a few more races at least before we condemn it.
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"It shouldn't be any more difficult for a guy in a Lotus to beat a guy in a Virgin, than it is for a guy in a Ferarri to beat a guy in a Maclaren."
Should be far easier for the lotus in fact, you've just got to wait for the virgin to break down
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Add to that the fact that Codies' handling model has been god-awful for a long while means this is a rental at best atm.
I never though I'd say this, but any other dev and this'd be a day 1 buy.
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By the way, want to make F1 more interesting to watch? Back to maual gear changes and a speed limit on straights, so they'll have to play it by the corners. That ought to spice things up.
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http://www .youtube.com/watch?v=QMhgDl4zcoQ
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*gets tyre cover*
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I have a feeling that MoonRat improves more by telling him how to improve, as opposed to getting better at playing with him. So it's not really the same reason for improvement.
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if they nail the AI and have the AI driving lap times that are realistic as to what the player can produce in similar machinery then this game will rock.
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Was encouraged when i read the handling won't be like Grid. Hopefully the cars will actually feel like it's 4 tires on a track and not pivoting around a pole stuck through the engine.
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Their ui has been getting constantly worse each game they make
Why no just let us race
On a brighter note it looks like rfactor 2 is getting released this year with some screen shots up on VirtualR
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That really pisses me off. Give players like me who want a full on sim what they want because its not hard, just have driving assists on by default for everyone else. What is so hard to understand about that?
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I think Studio Liverpool got it reasonably right in their last F1 game for the PS3 - with no aids on and at the hardest difficulty level it was not as tricky as the PC sims, but you did have to drive properly; brake gently to avoid locking up, steer consistantly, take the right lines to carry momentum etc. If Codies can give me something along those lines on the hard setting whilst allowing more casual F1 fans the chance to get stuck in straight away with some easier settings then by my book they will have succeeded.
EDIT! - I think all the little details such as upgrading the car and taking part in press conferences sound great! Always wanted to be an F1 driver (along with about 90% of the population I imagine), so the chance to have something that gives the vibe across off and on track is welcome as far as I am concerned.
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I think i said this before but I'm hoping for local multiplayer with individual difficulty settings so i can have a fair race with the button mad gf.
I assume someone from codemaster reads these comments and includes all our ideas, lol!
Plus i hope there's an achievement for running over jake humphreys in the pit lane. I like him but he does seem to have a death wish.
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I love Moto GP, and I have enjoyed the recent Moto GP games, but however interesting you find the racing, doing a 16 race season, with the constant qualify - race - next track - qualify - race - next track sequence, gets really REALLY boring after a while. You do need to put something in there to break up the monotony.
Games like Forza or GT or whatever do it with the car tuning to an extent, and I guess thats kind of available to F1 and GP games but other racing games never put you into full length racing seasons. Every four races you can jump into a radically different type of car and change the experience enough for yourself that you don't get bored.
So, tentatively I am in favour of those off-track distractions... balancing your media profile, picking fights with Hamilton and co, getting into a feud with your team mate... could be a nice break in the pace
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