Exclusive Crysis Zero-G footage

Now showing on EGTV.

If our recent helpings of exclusive direct-feed gameplay footage from Crytek's mouthwatering new FPS (see here, here, and here ) have left you salivating for more, today we bring you the first taster of zero-gravity gameplay in the PC sci-fi stunner.

Spoiler-haters look away now: this level comes midway through your adventure. As well as offering a radical change of pace - you've stumbled inside a spooky, 'apparently deserted' (aren't they all?), alien vessel and this section is what the developer is calling "ambient storytelling" - it also offers complete 360-degree freedom of movement.

We'll hold the details there and leave the rest to you. Check out the zero-g footage right now onEurogamer TV, and don't forget to head over to the Crysis gamepage for all of our in-depth coverage.

Comments (17) Latest comment 5 years ago

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  • BadBoyBonner #1 5 years ago

    Can almost see the M & M's floating now...
    Edited by BadBoyBonner at 20/09/07 @ 09:44
  • menage #2 5 years ago

    Seeing this is like watching Farcry again. Starts off great with jungles and mountains, then it becomes a cave horror alien shooter. All the graphic effects can't make it less boring.
    Edited by menage at 20/09/07 @ 10:51
  • Razz #3 5 years ago

    What's this shit?

    It looks fucking generic. What Tripe.
  • Razz #4 5 years ago

    What's this shit?

    It looks fucking generic. What Tripe.
  • tesco #5 5 years ago

    that looked absolutley terrible
    nearly fell asleep
  • Chaote-Imagicka #6 5 years ago

    Painfully unrealistic.
  • Paolo_ray #7 5 years ago

    It looked so promising a while back. I'm not keen on the idea of the power ups, or the ice levels, or the sci-fi theme. And the Zero-G level looked woefully dull. YAWN. Another generic sci-fi shooting game.
  • optimusprym8 #8 5 years ago

    I wonder if they did research on Richard Garriott's Vomit Comet Zero-G plane
  • Katsumoto #9 5 years ago

    None of these reasons will stop Halo 3 selling by the bucket, however! Personally I'm still optimistic.
  • dr_shambles #10 5 years ago

  • Trane #11 5 years ago

    Looks a bit pap to me, aside from the graphics.

    I'll remain pessimistic then I can be pleasantly surprised if it turns out to be great =)
  • menage #12 5 years ago

    "It looked so promising a while back. I'm not keen on the idea of the power ups, or the ice levels, or the sci-fi theme. And the Zero-G level looked woefully dull. YAWN. Another generic sci-fi shooting game."

    Well. To be fair. It's not like any modern day shooter like GRAW, Call of Duty 4, etc or WW2 shooter brings so much innovation to the table. I'm fine with it being a space shooter (like the big spiders didn't give that away long ago).

    But this level is not what I call spectacular.
  • Orange #13 5 years ago

    It still looked beautiful, although those pale worm things reminded me of the monkey creatures in FarCry. I'm worried it will make the same mistake of a weak 2nd half letting down a brilliant 1st half.

  • jack_klugman #14 5 years ago

    The powers lose a lot of their impact in this context. The speed and strength are most impressive when you're defying gravity by leaping through the air or belting it down a road. The speed in particular makes little sense when you're weightless.
  • apainlessa #15 5 years ago

    you peeps should see the comments on gamespot :))
    they all loved the vid there and they can't wait to buy the game hehe
    [link url=http://uk.gamespot.com/pc/action/crysis/news.html?sid=6179123&tag=topslot;title;1
    ]http://uk.gamespot.com/pc/action/crysis/...[/link]
    bottom of the screen
    I personaly wish there weren't so many previews of the code. I'm tired of watching half-finished vids. in dx9. they should have kept quiet and then exploded with a bang on release day!
    oh well...
  • Amnesia #16 5 years ago


    I hope the devs are taking note of these comments and that that is one of the reasons there are so many clips coming out. The environment looks ok and stuff - pretty nice and purdy but not really a big deal anymore I'm afraid. But above all ffs you've got to do something about the squid-creatures. They don't look like *menacing* enemies, frankly they look like (ahem) a cross between a squid (30%) but mostly jizz solidifying in bathwater (70%) and then getting pulled hither and thither by the vacuum effect of the plug getting pulled out.

    I know it's not pretty.....but I'm not wrong am I? FFS get your enemies some ahem form and some menace.....
  • VMerken #17 5 years ago

    Wow, a new Turrican! At last!