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EVE Online's Torfi Frans Interview

MMO PC Interview by Oli Welsh

21 November, 2008

Page 3 of 3. <- Page 2

Eurogamer: You've been talking a lot about technology this Fanfest. Is it fair to say that CCP and EVE Online are driven by technology first and game design second?

Torfi Frans: Hmm, I think that's got negative connotations if you just say that, that we're feature-creeping engineers. However, I see technology in games as a tool to empower the player - be it fancy graphics, or a complex market system, or whatever. So our approach to game design has often been one more towards systems than story.

So we build systems rather than linear storyline flows that the player progresses through - although as we've moved along our missions and our PVE environments, we have made it less sandboxy. But As game designers and players ourselves, we find non-linear gameplay so much more rewarding and exciting. So we try to focus on systems that allow emergent gameplay to happen, rather than dictate what it's supposed to be.

Eurogamer: How have the changes you've made to the starting experience gone down? Have they really made EVE more accessible?

Torfi Frans: I think it made it better, but we are working to make it dramatically better, and that's actually going to be announced tomorrow. We are dramatically going to change the first experience when you're popping the cherry as a new player, to partly alleviate the steep learning curve of EVE.

However, the game is complex, there is no way around that. It is a complex game, our players are a stratgeically-thiking, intelligent, clever bunch of people who like to be challenged by a game like that. I would never want to dumb it down just to get more bodies through the door. Sure, I want to make it easier for people to understand what's in there, but I think it would be very counter-productive and not what our players want and not what we as developers want to make, you know, Hello Kitty Online.

Although we play Hello Kitty Online. Or somebody was playing it the other day.

Eurogamer: There seem to be a lot of capital ships, and even quite a few Titans in the game. Is it healthy to have that much high-end content? Isn't it just too easy to make money in EVE now?

'EVE Online's Torfi Frans' Screenshot 3

Exotic dancers, like everything else, have to be hired at market rates.

Torfi Frans: That's more of a question for Dr Eijor [Gudmundsson, CCP's chief economist], actually... I just want everybody to be happy and make money and kill people.

It's a balancing question, it's a question of politics. Let's say we make it harder to make money and harder to make capital ships, that means less crafting for those who enjoy it; if we make it easier then it's an inflation of technology and currency. It's just one of these endless balancing issues and questions that we take, working closely with our research and statistics division, led by Dr Eijor - and by interacting with players on the forums and monitoring play styles. There's no simple answer to it. It's such a non-linear, complex, intricate system, it's just like a regular economy of a country.

Eurogamer: Can you give any indication when do you expect to deliver Walking In Stations?

Torfi Frans: No actually, I can't. It's closer than it was at last Fanfest. We have an internal date, but we don't want to release it until we're happy with it. However, we're going to release it before we start feature-creeping on it. So we'd like it out the door sooner, to get people's reactions then iterate on it, than over-engineer it and have it come out in ten years and then be perfect.

Eurogamer: So. Next year?

Torfi Frans: Possibly.

Eurogamer: Although EVE isn't the biggest MMO in the world, it's known for steadily growing its subscriber base ever since it launched. Will you ever reach a point where it plateaus?

Torfi Frans: Well, theoretically of course there is a ceiling, because there's a limited amount of people in the universe. In the known universe. But I think if we continue to reward the players with new features and functionality in the same manner as they reward us with their subscriptions, then there's no end in sight. I don't see why it's not going to live for another five to ten years.

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Comments: 1-13 of 13 in total

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dr_faulk
21/11/08 @ 14:38
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Nice "Jez North" article picture, there.
zombies
21/11/08 @ 14:43
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Good luck to them.

Spent a very long time in Eve, best MMO out there by far. Others should be ashamed charging ££ for expansion packs when they get a income from subs.
PearOfAnguish
21/11/08 @ 14:47
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Nice mug shot!
DrunkenKillfish
21/11/08 @ 14:55
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That photo just needs the headline 'I ate my victims spleens' and he would be scarier than Huntley :)
Iora
21/11/08 @ 14:56
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Played EVE from beta and its by far the most forward thinking MMO out there... it will continue to evolve as long as the subscribers are there. I'll be interested to see where it will be in another 5 years.
andromeda
21/11/08 @ 14:57
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cheer up mate, might never 'appen.
Azazel
21/11/08 @ 15:26
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Nice "Jez North" article picture, there.

Argh! He's no longer quadra-spazzed on a life-glug!
dr_faulk
21/11/08 @ 15:31
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rofl

Evil scientsts turned him into a robo-plegic wrong-cock.
Velios
21/11/08 @ 17:18
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Looks brilliant, and I'm really looking forward to seeing it in action. I have played eve for over 5 years now and this is exactly what the game needs, a shot in the arm and something different.

EVE has complexity and depth beyond that of any other MMO, and the way that players work together in the corporation system is just leagues ahead of any other MMO - having this graphical update and interiors will just round off the whole experience and make everything seem more personable.

The graphics look amazing too. Another first for EVE.

Check out my corporations website if you are interested in being part of a great team in this great game.

DFawkes
21/11/08 @ 21:47
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It took me about a week of wondering what was supposed to be good about Eve, when I got my first ship (an Incursus) and it all clicked. I can't imagine losing my ship, but hopefully I won't considering I've just upped to a Catalyst.

It's a fantastic game, and I can't wait for Walking in Stations.
AphoticCosmos
22/11/08 @ 07:34
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As a once-sometime, now-resident EVE player, it's good to know that Torfi and his team of sex gods are making progress with it.

I am still bloody annoyed that my stealth bomber can't blow anything up now without a wolfpack and a tackler or two. I have no problems with teamwork and all - but for a covert operation having two tacklers at the gate to pin your targets down can be an annoying giveaway. But aside from that minor niggle which will probably be rebalanced at some point anyway, EVE is amazing. I'm moving into flying a freighter to make ISK on a colossal scale for our corp.

Go EVE! :)
Yeevle
22/11/08 @ 20:07
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There is no point playing unless you join the cool kids. I see no point, I never will join anything like that.
basalarmageddon
23/11/08 @ 17:39
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DFawlks here's a bit of advice from a retired (due to lack of interwebs) longtime PvPer. Upgrade out of the Catalyst as soon as you can as it's basicly considderd as the worst destroyer in the game and upgrade to either a vexor or a thorax. Plus train up for T2 meduim blasters and drones for them as well, because as far as I know those are still the best two T1 Cruisers in the game.
Edited 1 times, most recently on 23/11/08 @ 17:41

Comments: 1-13 of 13 in total

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