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EVE Online's Torfi Frans Interview

MMO PC Interview by Oli Welsh

21 November, 2008

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: There is a concern among some EVE players that, with Walking In Stations, they're just being used as a test-bed for World of Darkness.

Torfi Frans: As guinea-pigs... But the inverse has actually happened there, because with the office in Atlanta that has been built up by CCP to develop that particular MMO, CCP has hired a great amount of programmers and game designers who are working within our shared codebase, and their work actually contributes to Walking In Stations. So just as much as they're leeching off us, we are leeching off them.

So, true, the same technology is used for representing the avatars and the characters in the game, but to look at it as a beta test and players as guinea-pigs is a gross misinterpretation of the situation, because we would never abandon our strong player community of roughly a quarter million people who pay for our meals just to have an affair with another IP, it you catch my drift.

Eurogamer: In a lot of other MMOs, you find that social spaces like bars tend to be quite empty, and people congregate wherever's functional. But Walking In Stations seems to be designed almost entirely around social spaces. How do you expect to be able to turn that trend around?

Torfi Frans: We feel that by "marketising" the entire social experience within the game, we will alleviate some of that problem. My experience with places like Second Life and other virtual worlds that have been built since the mid-90s is that you would go into these spaces, and they would all be empty. You would roam around for hours and you'd see tons of custom-made content, you know, silly little houses that somebody built some day and they never came back. It's just swathes and swathes of emptiness. The social MMO game that was supposed to bring people closer to each other just does the inverse, and you never feel as alone as when you're in there. That's my experience in Second Life, plus that nobody wants to talk to me. Cos I'm not, like flirting with them. Anyway.

'EVE Online's Torfi Frans' Screenshot 2

Games in the bars will allow gambling - with in-game currency, naturally.

The way we try to mitigate that is through content - you can build your own bar, you can run your own corporation office, you can have your own facilities, however, you must pay upkeep on all of these things and you pay rent for them. The rent is determined by the location of the service, so if it's in a popular and common system that's frequented by thousands of players every day, the rent is going to be much, much higher there than out in the border regions. And there's also a limited amount of sockets for the establishments.

If we did not have this system, every player in EVE would have their own bar, so we'd have 260,000 bars, and who would go to these bars? No-one. However, by using the free market and using rent, there's not going to be an incentive for someone to pay rent and pay upkeep on a bar that nobody every visits and they don't take any profit one. But those who have successful bars with popular games and events, in popular locations, they're going to be making money out of it.

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Comments: 1-13 of 13 in total

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dr_faulk
21/11/08 @ 14:38
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Nice "Jez North" article picture, there.
zombies
21/11/08 @ 14:43
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Good luck to them.

Spent a very long time in Eve, best MMO out there by far. Others should be ashamed charging ££ for expansion packs when they get a income from subs.
PearOfAnguish
21/11/08 @ 14:47
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Nice mug shot!
DrunkenKillfish
21/11/08 @ 14:55
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That photo just needs the headline 'I ate my victims spleens' and he would be scarier than Huntley :)
Iora
21/11/08 @ 14:56
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Played EVE from beta and its by far the most forward thinking MMO out there... it will continue to evolve as long as the subscribers are there. I'll be interested to see where it will be in another 5 years.
andromeda
21/11/08 @ 14:57
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cheer up mate, might never 'appen.
Azazel
21/11/08 @ 15:26
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Nice "Jez North" article picture, there.

Argh! He's no longer quadra-spazzed on a life-glug!
dr_faulk
21/11/08 @ 15:31
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rofl

Evil scientsts turned him into a robo-plegic wrong-cock.
Velios
21/11/08 @ 17:18
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Looks brilliant, and I'm really looking forward to seeing it in action. I have played eve for over 5 years now and this is exactly what the game needs, a shot in the arm and something different.

EVE has complexity and depth beyond that of any other MMO, and the way that players work together in the corporation system is just leagues ahead of any other MMO - having this graphical update and interiors will just round off the whole experience and make everything seem more personable.

The graphics look amazing too. Another first for EVE.

Check out my corporations website if you are interested in being part of a great team in this great game.

DFawkes
21/11/08 @ 21:47
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It took me about a week of wondering what was supposed to be good about Eve, when I got my first ship (an Incursus) and it all clicked. I can't imagine losing my ship, but hopefully I won't considering I've just upped to a Catalyst.

It's a fantastic game, and I can't wait for Walking in Stations.
AphoticCosmos
22/11/08 @ 07:34
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As a once-sometime, now-resident EVE player, it's good to know that Torfi and his team of sex gods are making progress with it.

I am still bloody annoyed that my stealth bomber can't blow anything up now without a wolfpack and a tackler or two. I have no problems with teamwork and all - but for a covert operation having two tacklers at the gate to pin your targets down can be an annoying giveaway. But aside from that minor niggle which will probably be rebalanced at some point anyway, EVE is amazing. I'm moving into flying a freighter to make ISK on a colossal scale for our corp.

Go EVE! :)
Yeevle
22/11/08 @ 20:07
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There is no point playing unless you join the cool kids. I see no point, I never will join anything like that.
basalarmageddon
23/11/08 @ 17:39
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DFawlks here's a bit of advice from a retired (due to lack of interwebs) longtime PvPer. Upgrade out of the Catalyst as soon as you can as it's basicly considderd as the worst destroyer in the game and upgrade to either a vexor or a thorax. Plus train up for T2 meduim blasters and drones for them as well, because as far as I know those are still the best two T1 Cruisers in the game.
Edited 1 times, most recently on 23/11/08 @ 17:41

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