EA job cuts rumoured at Mythic
WAR developer next to suffer?
The grapevine has told Joystiq that Warhammer Online developer Mythic Entertainment is the latest victim of EA's massive job cuts.
The rumour suggests that 21 customer service employees were made redundant, along with half of the quality assurance department and all of the playtest group at the EA-owned MMO developer.
Joystiq contacted EA for comment but was only reminded of the big picture: a company-wide "cost-cutting initiative" that would see 1000 employees, or 10 per cent of the workforce, laid off.
If true, the news needn't impact the future of Warhammer Online at all, although the lack of support staff may prove frustrating for players, and the stability of future updates may suffer. Lord of the Rings Online developer Turbine recently made similar cuts to QA and customer support, as did Age of Conan developer Funcom.
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Comments (16) Latest comment 3 years ago
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It is a bit too quiet on the WAR front though. My local HMV has a special edition sitting on the shelf, which is very pricey but I'm so tempted, if it weren't for the lack of people I know playing it.
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And yeah I don't really think the layoffs are due to WAR doing badly, it's happening everywhere. It's TEH CRAISIS after all.
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Which results in server merges!
Am i wrong?
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you're right, its BOUND to be the game flopping, and nothing to do with the current global economic downturn
heres a piece of knowledge for you, when the shit hits the fan economically, customer service is always the first thing to be cut. It costs money without making it.
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There were too many servers at launch to begin with, merges would have to happen even if WAR had 100% sub retention rate.
That aside, what you write (lots of boxed sales, then slow drain in number of subs) holds true for every MMO out there, it's also true that after a while, if the MMO isn't all shit some subscribers start to come back. All that, and WAR had unfair competition in the form of WotLK, and faced unreasonable expectations made by some people - that it would somehow be such a success it'll topple WoW.
WAR doen't have this spark that makes WoW a magical, addicting experience for a lot of people, it doesn't have nearly half the level of polish and thought put into the design of the game. The drop in sub rate is naturally reflecting that, as it should.
All this doesn't make it a flop. Some people prefer what WAR has to offer in terms of gameplay, and are quite happy with it despite the lack of polish and some issues, and apparently it's enough people to keep the game afloat and growing. So it really isn't a flop - it's just reality meeting with gamers' view of it.
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WAR seems to be going the same route as Conan did. Lots of box sales to begin with and then a slow drain on subs as people get bored!
Which results in server merges!
Am i wrong?
I don't know, do you have a source for any of that? Or is it one of those "everyone knows" things (i.e. purely the posters opinion poorly backed up by stuff that "seems to be"
I haven't heard about server merges but the population on my server is definitely up so it's not a bad thing. These games can do very well with about 250,000 players (although people seem to forget that, thinking that unless you're in the millions like WoW then it's a failure).
In these kind of games I believe a lot of people more or less just dip their foot in with no real long-term plans to keep playing it. In the case of WAR I think a lot played the first "free" month while waiting for WOTLK to come out. I know two people who started it with that express objective and neither has actually bought WOTLK. I on the other hand bought WAR and also got WOTLK, installed it, ran about on my level 70 for about an hour, thought it was very nice and very pretty and then cancelled my WoW account and logged onto WAR again, it took me longer to install and patch it than it did to play it, now if I were as irrational as others on this site I'd be posting that as a sure sign that WoW was failing but I'm not, so I know it's probably just me and a few other malcontents who did that.
As anomagnus correctly pointed out "customer service is always the first thing to be cut. It costs money without making it."
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WAR doen't have this spark that makes WoW a magical, addicting experience for a lot of people, it doesn't have nearly half the level of polish and thought put into the design of the game. The drop in sub rate is naturally reflecting that, as it should.
That's true, about the polish, I'd disagree that less thought was put into the game as I think it has a far better design in many ways (I'm sure Blizzard are busy copying those areas as we speak/type) but people seem to forget that it took WoW quite a while to get to the level of polish and content that it has now, the guys in WAR will get there too.
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Well I agree that WAR is more innovative, with weight put on a different element of gameplay, and that Blizz will likely rip off some of Mythics ideas at some point - and while at it, they will polish it till it shines, and thats the main difference between the two companies.
Being innovative doesn't equal delivering a well thought-through product - WAR has great ideas, but I'd argue that implementation is severely lacking. Take keeps for example - it's all fine and dandy, the decision to put the shape of the battlefront into the hands of players is a very good one, but how long till it gets stale? Raiding the same keeps, repeating the same battle scheme over and over. And it's not a question of adding more PQ's to RvR lakes, or new siege weapon types - it's the gameplay mechanic, one that limits players to it and doesn't allow for growth of content and diversification on it's basis, thats flawed here. It's an example of a great idea, but one that is not thought-through well enough to be delivered with greatness. I cheer for WAR as I'm much more keen to PvP centric games as opposed to the PvE juggernaut out there, but I fear that decisions like this one will ultimately block it's own growth.
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WOW was the only exception in terms of feature completion and a minimal level of bugs at release and they have reaped the rewards. Saying that I also spent more time patching and installing lich king than I did playing it before I cancelled. There are just to many quality games on the xbox to tie myself down to a monthly grind.
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So with all you 'THE END IS NEAR!' ppl, do some research if you want to troll properly and find facts to doom us with not rumours
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LOL @ Funcom CUTTING thier customer support.
hahahahah.