E3: SWTOR to be first fully-voiced MMO
Every character and class to sound unique.
BioWare's Ray Muzyka has revealed Star Wars The Old Republic will be "the first ever fully-voiced massively multiplayer online game".
Speaking at EA's E3 press conference, Muzyka said every class and character in SWTOR "will have his, her or its own unique voice".
"We think this changes everything for MMOs," he added. "We believe this could be one of the largest voiceover projects in the history of games - and maybe the rest of entertainment."
Muzyka went on to say that every class in SWTOR will have its own unique story. "So if you play as a bounty hunter in the Empire, then as a trooper in the Republic class, the experience will be different," he explained.
A trailer with a spooky voiceover was then shown. "Our time has come. For 300 years we prepared we grew stronger, while you rested in your cradle of power, believing your people were safe and protected," said the spooky voice. Meanwhile, a Sith Lord and his mate were slicing their way into a Republic building, lightsabering everyone in their path.
"You were trusted to lead the republic but you were deceived," The voiceover continued. "Finally, we have returned." An epic battle between a big group of Jedi knights and a bundle of Sith lords ensued, with red, green and blue lightsabers flying all over the place. The Sith Lord ended up striding out and leaving the building burning behind him, cloak flapping in the breeze. But do you get to play as Jar-Jar Binks?
Star Wars: The Old Republic is yet to be given a release date.
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Comments (26) Latest comment 3 years ago
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Best thing I have seen ever.
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It was bloody stunning. GET ON IT EUROGAMER!
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]http://ww w.gametrailers.com/video/e3-09-...[/link]
Watch it.
Now.
It is . . . impossibly awesome.
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TBH, considering that each class essentially has a game the length and quality of an individual BioWare RPG, yes. At least 2 DVDs are going to be required here
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On this one, it is you versus practically the entire gaming world. BioWare are certainly one of the best respected and most loved devs you can find, and with good reason - their games are brilliant.
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What about when they want to make new content available via a patch? Are they just not going to add new content to the game? It would have to be voiced too, and that has got to be expensive. Not to mention the download sizes for major patches are going to be insane if there's a ton of voice work each time. Major content patches for WoW already push half a gig, and WoW is pretty light on system resources and so on.
I don't know, this just sounds like a really good idea in theory that's incredibly hard to do in reality without having a titanic budget and multiple millions of subscribers, like they're expecting to go toe-to-toe with Blizzard right out the door rather than actually building their player base properly. Which if it's the case is a recipe for failure and financial ruin.
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Anyway as someone else mentioned, this always sounds 'cool' initially but in actuality you'll still just skip to the end and want to find out how many of x to kill and where to take them. Plus it does hamper change of existing content and speed of creation of new.
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Video was impressive, but ultimately irrelevant.
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While I wouldn't go as far as Crofto did, he has a point with the whole polish issue, to a degree. BW games were never bug-free, or totally polished - just look at Mass Effect. This didn't stop them from being one of the best games released ever (ME certainly is in my top 3), but I'm not quite sure how this could fly with an MMO where a large part of userbase is casual, has a short attention span, and any and all complications shy them away in a blink of an eye.
As to voicing the entire game...I'm with optimusprym8. From my experience the amount of content in an MMO is so huge, than only truly unseen amount of money and workforce would cut the endeavour to voice the entire thing, not mentioning issues with content patches, etc. as others have stated.
/carefuly optimistic mode on
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just a sugestion...
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