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E3: Guitar Hero 5 Preview

PC PlayStation 2 Xbox 360 Wii
Preview by Christian Donlan

2 June, 2009

Page 2 of 2. <- Page 1

Moving away from the line-up experimentation, the new RockFest mode offers a competitive take on multiplayer (supporting four local players and eight online) with five different challenges. The examples we're shown are Momentum, a kind of musical snakes-and-ladders score rush which sees players moving up a difficulty level every time they get a twenty-note streak and falling back down every time they miss three; Elimination, a jangly spin on the Burnout favourite which sees the lowest scorer eliminated with every minute that passes until the winner is going solo (think of it as a kind of Destiny's Child simulator); and Streakers, where players only score points once a streak has started, which means the fat-fingered and uber-clutzish are going to get to the end of a round looking very silly indeed. The final two modes are apparently Do-or-Die, which kicks you out briefly whenever you bodge a note, and Perfectionist, where you only pick up points on the trickier sections of a song.

In motion, RockFest seems surprisingly well-balanced in its ability to keep the top spot moving between a handful of players, and since Momentum at least hinges on the concept of adaptive difficulty, weaker participants will always have a chance to get back into the game no matter how badly they mangled their last chorus.

'E3: Guitar Hero 5' Screenshot 2

The Beastie Boys will also be making an appearance in DJ Hero. Sabotage popped up in the new Star Trek movie too, incidentally.

Guitar Hero 5 will ship with "over 85 tracks" - I'm guessing this means it will have 86? - on the disk, and a further 175 available from World Tour's music store on day one, with Neversoft apparently investigating the possibility of making World Tour's bundled songs available too. The new line-up isn't looking bad, either, with Johnny Cash's "Ring of Fire" adding a touch of rumble-voiced class to proceedings, while Bob Dylan's "All Along the Watchtower", The Stones' "Sympathy for the Devil", and "Sex on Fire" from Kings of Leon stand out as the main highlights beyond that. Other artists announced include Stevie Wonder, Vampire Weekend, The White Stripes, The Beastie Boys and, er...Santana. In keeping with the shift from competitive to more social play, all the songs will be unlocked at the start of the game, too.

Guitar Hero 5's hardly a revolution, then, but it seems like a nice set of options, suggesting that one of the more party-friendly titles of recent years has just got a little bit better. Neversoft continues to command its rock armada with skill and judgement - the question, come September, is how well it will face off against a full-on attack from Harmonix's rather expensive yellow submarine.

Guitar Hero 5 is due out for PS2, PS3, Wii and Xbox 360 in September.

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FortysixterUK
02/06/09 @ 17:20
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Isn't it about time they put an option in these games to let you make your own GH fret board/drum/voal patterns to music of YOUR choice.....?

Oh hang on, if they did that they couldn't charge us OTT prices for the same game being released every year
daz_john_smith
02/06/09 @ 17:39
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All "the kinks" haven't been worked out. They still need to introduce some form of song transfer to that you don;t have to keep swapping discs to play songs from all the games they seem intent on releasing in a single year. Cross compatible DLC is a good start, but more is required.
Faldrath
02/06/09 @ 17:44
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I'm sorry, but everyone knows the real highlight of GH5 is King Crimson. "21st Century Schizoid Man"? Sold!
jaxon58
02/06/09 @ 22:53
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They've still not fixed online mode from World Tour. I can NEVER find anyone online.
beep
03/06/09 @ 13:14
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I wanna see a future Guitar Hero game with a peripheral which lets you plug in a real guitar, where software simulates the various amplifier sounds/ effects to matchauthentic studio recordings and so forth.

Comments: 1-5 of 5 in total

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