E3: Bungie shooter to hit XBLA
Marathon coming this summer.
An updated version of Bungie's first-person shooter Marathon: Durandal is to be released over Xbox Live Arcade later this summer.
The game was originally released in 1995 for the Apple Mac, and is currently in development at Totemball studio Freeverse.
During Microsoft's E3 Media & Business Summit presentation, Jeff Bell, VP of marketing said Microsoft intends to release a total of 100 XBLA games on the service before the end of the year.
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Comments (30) Latest comment 5 years ago
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Could this be the little extra given in Legendary Edition Halo 3? I hope so...
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I'm quoting him on this one and remembering it, because I really doubt they will live up to it. 100 in 6 months? That's approximately one every other day according to my calculator.
Not happening.
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And a completely insane AI.
Durandal was the subtitle for Marathon 2, and from the footage they briefly showed it looks like this is indeed a remake of the sequel rather than the original. A shame in some ways, since it was the original which was more groundbreaking, but Marathon 2 always had the best single player campaign. I hope we also see Marathon Infinity, though, since it had a fantastically well-written non-linear plot.
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As pointed out, Durandal is Marathon 2, which probably ports better to a telly because it doesn't have the tiny viewport of Marathon.
It's a very fine game; great plotting, fun to play. And definitely better than Doom. If they include the knockabout multiplayer, it'll be fab.
(And a half-ton of Halo fanboys will start posting "hey, this shitty XBLA game ripped off all these weapons/designs/ideas/logos from Halo!!!!1". Morons.)
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Ahhhh! So 70 since the console was released right? So yeah, 30 does sound doable.
Is is just me then, or could he have worded that statement a little clearer?
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Plus if they don't put a proper amount of effort into the stick controls the end result will suck regardless of the rest of the game.
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And also l think I'll finally be able to play Minters new XBLA Tempest clone "Space Giraffe" as they seem to have toned down the psychedelic effects. Reduced risk of seizures FTW!.
Microsoft we really need a controller that combines a trackball and spinner for Missile Command, Centipede/Millipede and "Space Giraffe" respectively, please!
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Alsolutely - that's basicly 1.5 game every week like today.
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Glad to see this coming out, I gave the opensource project a spin a while back and it was still as fun as it was in '95.
As for ground breaking, I'd have to agree. I mean, lets face it, it had voice communication built into the network play, which it's self had some pretty entertaining games modes - like 'Kill the man with the ball'. Plus you could play the whole game co-op, I think with 8 people (I can't remember there being a limit other than the max a network-game would support at the time).
Its a shame though that the Live version is unlikely to support the user content that was produced - the game was very very easy to modify with some great tools, so a ton of total-convertions - most of which were of commercial grade - and multiplayer stuff. I guess we'll see
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* Ported by Freeverse, not Bungie
* Multiplayer for up to 8 people over Live
* Offline 4 player splitscreen
* Graphics improved, uses full widescreen (not using crappy borders)
* 27 single player levels, 13 multiplayer levels, 1 survival mode
* "Utilises the familiar Halo control scheme", whatever that means.
* 800 points, rated M, released summer worldwide.
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When most of you retards were suckin' on ID's wang, myself and some others were playing this to shit. Co-op play with CPU and amazing sound-bytes on a 33Mhz Mac with 8Mb of RAM. This was the shit, and it's still a better game than Halo ever was.
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You could dual weild shot guns and pistols in Marathon 2 as I recall. Well ahead of the game in that regard I guess