D&D Online revenues up 500 per cent
Free-to-play response "phenomenal".
Turbine's free-to-play relaunch of Dungeons & Dragons Online - Eberron Unlimited - has attracted one million players and boosted revenues by a whopping 500 per cent.
Traditional subscriber numbers have also doubled since the September 2009 launch, GamesIndustry.biz reports.
"The response from players to DDO Unlimited has been nothing short of phenomenal," said Turbine president Jim Crowley.
"We've known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we've successfully expanded our reach and injected new energy into the game."
The sale of content through microtransactions in Turbine's digital store are three times the industry average, according to Turbine.
"The launch of DDO Unlimited has been a huge success and has really taken the game to a new level," added Fernando Paiz, executive producer.
"As we celebrate our fourth birthday, the game has never been better and we're just getting started with more adventure packs, more store items, and other innovative features coming in the major updates we have planned throughout 2010."
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Comments (15) Latest comment 2 years ago
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Still, I play it without any trouble, there is not ip region ban.
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I believed the game to be playable without purchases as well, but having reached level 9 the picture changes a bit, at least when playing with a less than full party. I've played in parties of 3, all very experienced players, me handling the Clerical duties, and still, at level 8 or thereabouts we found ourselves paying for henchmen, paying for potions, etc..
So, if played in full parties of 6 I guess you can get by without buying anything, but trying to play with a sub-optimal set-up does look like it warrants regular expenditures. And I'm not sure that it's always easy getting a full, workable group.
In closing, I was very positive towards D&D O, the game mechanics otherwise are great, but it's been engineered very shrewdly to slowly suck your RL coinage. Mostly without you noticing it. -Except for the spam in your mailbox that is! ^^
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I'm not surprised it's making lots of money either, I could understand it being easy to just buy an extra race, then another class, and keep just taking the extra little bits. It's not like you can't get plenty out of it without the purchasable stuff either - it's pretty generous as is at the start - though I suspect SleepyMagpie is spot on about it later on.
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Look out for the undead missions though, bring THE RIGHT GEAR or you could start hurting! ^^
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Generally it's quite provable that the more people have free access to something, the more buy it, that's a very simple bit of statistical correlation. It's true of games, of books, of music, of film...
I've run gaming servers from my living room before, and even with mine, which starts to lag once more than about 16 players are online simultaneously, if TWO of the regular players there were to pay a subscription fee, that'd cover the electricity and bandwidth costs of running it, as well as upgrades now and again to capacity...
Now, as you get to larger and larger systems, at wholesale costs, it becomes cheaper proportionally to run them. So you need less of your customers to pay to reap a profit. Net result, more money in the bank.
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