Dragon Age: Origins Review
Original sin.
Version tested: Xbox 360
BioWare is fond of saying that it takes its time tailoring its games to be the best they can be on the formats they're released on. Since its seduction by consoles - beginning with the Xbox-first release of Star Wars: Knights of the Old Republic back in 2003 - it's been as good as its word.
You can debate whether the extra time taken to adapt KOTOR, Jade Empire and Mass Effect to PC was cover for exclusivity arrangements with Microsoft or genuine format-specific perfectionism, but the end result has been the same each time. The company's long-standing, PC-gaming faithful was rewarded for its patience with excellent new versions, and sometimes new content to go with them.
That just makes this console version of Dragon Age: Origins all the more disappointing. A return to the company's Dungeons & Dragons roots (if not the D&D licence and ruleset itself), often called the spiritual successor to Baldur's Gate, Dragon Age was always a PC game at heart and by design. In fact, for the first few years of its development, it was exclusively so.
Interface and technical limitations make the voyage from PC to console - from an open book to a closed one - more difficult than the reverse. But with the simultaneous release delayed while a complete PC version of the game did the rounds - presumably to allow the Xbox 360 to catch up, with the PS3 lagging behind by a couple of weeks - we hoped the extra time would allow BioWare's multi-format standards to be upheld. It hasn't.

EA hasn't released any Xbox 360 screenshots...
Reviewing the PC version of this sprawling single-player RPG, I found a studious, staid and worthy epic. Dragon Age is a huge and thoughtful game, smothered in detail and founded on a flexible yet solid RPG system which boasts absorbing character progression and tactical combat challenges.
Steering your own highly individual course through it - directing the ebb and flow of its plotting and its characters' relationships through word and deed - you'll be enticed by its openness. Unfortunately, you'll also be alienated and a trifle bored by its dry setting, rote side-quests, lifeless and bloated dialogue and clumsy attempts at edginess, like a college professor trying to act cool. That it draws you in regardless is testament to its craft.
All of that remains true of the Xbox 360 version tested for this review, so I'm not going to repeat it length here. The game's raw material - the acres of stuff pumped out by BioWare's prolific content factory - is just the same, but the overall experience is dealt quite a blow. The conversion's failings make some of the game's flaws a little harder to forgive, but even worse is how badly it undermines Dragon Age's strengths.

Action-game flourishes, like the slow-mo finishing moves on bosses, seem forced.
Let's be charitable and shrug off the poor-quality audio compression. There's a tinny, scrambled edge to the dialogue now, but that can only be because there's so very much of it to be accommodated without the benefit of a hard disk install. And whilst I might take issue with the script's pompous, long-winded exposition and lumpy characterisation, I'm certainly not going to complain that I have so many conversational options, supporting so many permutations and combinations of party companions and their unpredictable moods. That's what brings Dragon Age to life, sometimes in spite of itself.
The 360 game suffers visually too, however, and that's harder to let pass. On PC the game is reservedly handsome, enlivened by atmospheric lighting and a fine finish on the game's virtual actors. On the Xbox, though, Dragon Age looks just plain ugly and out-of-date. It's plastered in muddy textures, washed-out colour and bad shadowing, giving it a grimy look that doesn't suit the classical art style at all, and exposing the rough-hewn, low-detail environments in a harsh light.
But it's the people who suffer worst. You spend a lot of time watching talking heads in this game, and their smudged, pale and suddenly ugly features just draw attention to their robotic animation, rough lip-synching and stiff fantasy-speak. This version of Dragon Age fell into a creepy ditch a long time before it got anywhere near the uncanny valley. It's sad that such superficial things as texture resolution and shaders (or the lack of them) can sap your immersion in a world, but with the companions especially playing such a crucial role in your involvement in Dragon Age, it would help if looking at them didn't make your skin crawl.
Worse, though, is the game's interface. It's not that the BioWare and Edge of Reality, who assisted with this port, have done a bad job cramming all the PC game's point-and click features onto a gamepad workaround. Map, quest log, inventory and so on, accessible via the back button, are clean and well thought-out. You can map six skills to three face buttons (using the right trigger to switch between them). The radial menu, accessed with the left trigger, is a reasonably elegant and efficient route to whatever else you might need in a hurry, and some of the concessions - such as a "quick heal" button that automatically selects the most appropriate health poultice to use - would actually have been handy on PC.
But when you're in combat, there is a fundamental, unbridgeable gap between the game Dragon Age is on a console, and the game it's supposed to be. On anything but the easy setting, this is a tactical party RPG. Placement, target selection, and efficient use of the full range of your party's skills matter hugely. They're all made much more difficult by changes to the game's camera, targeting, and pause.

Dragon Age throws blood around like most RPGs dispense experience.
The game's top-down view is gone, with the camera locked to a relatively close third-person perspective on the party member you're controlling. This makes it much harder to keep track of your allies, or of the ebb and flow of a complex battle against multiple opponents. You simply can't manage placement in the same way, not least because if you want to move someone, you have to take control of them and do it manually; there's no alternative to the PC game's click-to-move orders, which are a godsend when multi-tasking (moving a healer out of trouble while manoeuvring a rogue into a backstab position, for example). Was it really impossible to implement the birds' eye view on consoles?
Target selection is infuriatingly vague, governed by the direction your character is facing and nothing else. Using the reticule in the radial menu only marginally helps. Trying to select a key foe with a ranged class across a busy battlefield is much harder than it should be, and unforgivably, there's no hard-target, so you can end up focused on someone else if they wander into your line of sight. It's a million miles from the crisp definition of the PC interface.
Finally, there's no real alternative to the PC game's pause, the iconic feature that allows BioWare's fantasy RPGs to straddle real-time and turn-based combat. Although bringing up the radial menu pauses the fray, it doesn't, crucially, allow you to set one skill for each character while the fight's suspended - select an ability, and the action resumes immediately. Micro-managers have to constantly re-pause the game for every instruction. Besides being irritating, that will cost vital seconds in the game's most intense boss battles.

If only it scaled better.
(Correction: Since this review was published, we've learned that hard-targeting and stacking orders are, in fact, both possible. You can lock on to a target by clicking the left stick, which does alleviate some of the targeting issues mentioned above, although quickly selecting distant enemies in a busy battle is still awkward. Orders for multiple party members can be queued up by holding down the left trigger to keep the radial menu open - unfortunately however, this does not work if the menu is set to "toggle", the mode in which we chose to play the game. Neither is an elegant method, but the option is there. This does not change our judgement that this is an inferior version of Dragon Age, and after discussion we believe the score below still stands. Nevertheless, it's a serious oversight for which we can only apologise.)
The result of these three changes is to impose painful limitations on the flexible, tactical and rewarding combat that is the best feature of the PC Dragon Age. The game is far from broken, but it's forced into assuming just one of its many aspects - that of the close-quarters, real-time, almost action-RPG. It's not the style that suits it best, especially when the going gets tough. Thank goodness for the Tactics system of programmable party orders, which may not work quite as well as Final Fantasy XII's Gambits under extreme duress, but certainly smoothes your path through regular encounters.
RPG fanatics without a PC will probably want to fight their way through these flaws to get to the meat of Dragon Age: Origins - which is all still hanging off the bone, and which still makes for a filling, if slightly flavourless, meal. But they won't be able to escape the knowledge that they're playing an inferior version, a game that's been squeezed into a suit that doesn't fit. PC gamers can - with a flick of the mouse-wheel - look down on them.
6 / 10
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Comments (191) Latest comment 1 year ago
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ps3 version will get 4/10
jklol
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*editted due to spelling fail
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Roll on Mass Effect 2 then I guess.
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I appreciate he said how he was drawn in none the less and this was to the game's credit, but to me that just seems contradictory.
As such, I wouldn't leave the console alternative out of the running just yet. Just read a better review.
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Darren, insightful as ever ;p
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Darren, insightful as ever ;p
ahahah! The revenge of the PC gamer! It had to be the 1st..., and if we were talking of such comment but in reverse order it would be "oh go away console troll".
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if you don't compear I think it would have got a better score, either way this review states 'get the pc version' however if many skipped reading the pc review and just saw the score on the 360 they would dismiss the game which is a shame has like I said it's really just a techical booboo not the game that the score is based on
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Firstly after 70 odd hours on a PC playing the same game with different input is hard (hell just try play the same game with PS3 or 360 controllers, I kick ass on Fifa on 360, am crap on the PS3) and secondly are we expected to think that he actually gave the game a proper try?
Who the hell would be unbiased having to replay the same game straight away and who would play more than the first hour or two?
Every review agrees the PC version is superior, but Eurogamer seems to be the only place that didn't actually treat the 360 version as it's own game.
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i say this because there may be an inevitable backlash of folks insisting EG are "wrong", and quoting 9/10 scores in other sites as proof.
vive la différence.
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Some games are always going to suffer for that and everyone just needs to accept that and stop ballsing up PC development to try and fix it.
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EDIT: Don't mark me down fucktards, I have the 360 version and those textures are awful.
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controversy for the sake of it.
sorry EG, usually a big fan but major wtf time
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Even with a few niggling problems, I can't see how anyone could possibly justify giving the console version such a low score.
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Well, but that's only the german sister-site of course ...probably retards, huh? ;P
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Having played both versions I have to say they both have their good and bad points. Personally I think the differences aren't the total screw up that reviewer is trying to suggest but, hey, it's only an opinion when you get right down to it. Personally I would have preferred the combat turn based but we can't have everything...
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Still enjoying it though.
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Better textures .. lower framerate tho.
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I suppose if it is that bad i could go back to bored-erlands and wait a few days till MW2 comes out.
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That was my first thought too Tony
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It's not only disgusting that EA are hoping people will buy this on hype, before reading reviews, but also totally transparent.
What a shame.
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Because it is so gritty, dark and matuuuuure!
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The 3rd person aspect would work fine, the only problem is that you can not stack orders in the pause menu.
As for the graphics, or gfx as the kids would like to say, they look fine to me. If you want real life enviroments get outside and look at stuff.
I have seen no floating heads, the only little glitch I have had so far is having a conversation with a man who was set on fire from a previous battle.
Stuff like that adds to its charm.
Don't be put off by this pretentious review. The joy of games like this is it gives you a bit of escapism, and for this it does it very well.
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If you've been looking forward to getting the game, I'd highly recommend you at least check out reviews from other places and give it some more thought. It doesn't deserve to be ignored because of this one review, the problems aren't anywhere near as serious as this review may indicate.
If you liked Mass Effect and the KotOR games inparticularly, you'll definitely love this.
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So the 360 version looks like shit and the PS3 version plays like shit.
PC version it is for me then. TBH maybe this should have stayed PC exclusive, now Bioware is just damaging their good name on consoles especially after the incredible Mass Effect. Different team and the engine apparently can't cope. Pity... ME engine in a BG fantasy world would have been ace for console players.
>oh and I wish you were this critical in your Fable 2 review btw
I wish you people would fuck off.
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At GT they already have a video with all three ( PC/360/PS3 ) video comparison. Wasnt that easy to tell about the texturing. Some times looked better on the 360 from the PS3 but might have been the loading blurringess cause the ret of the time the textures looked similar on both versions so I cant say for sure. What I know for sure is that there is a bit that pauses and shows that the water + the reflections on it was very VERY poor on the PS3 yet on the 360 was very detailed. Im playing the game on the PC so I didnt know till a couple of hours ago other than what ive seen on the video. You can check it out yourselves if you want to.
Im surethough sooner or later DF in here will be doing a comparisson too.
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Congratulations Oli Welsh. I'd start cleaning out your desk now, as you just made yourself and Eurogamer the laughing stock of journalism.
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Edit: And yeah, I also wish you had been this critical of Fable 2. In retrospect I'm sure most of you agree it was a fucking joke.
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He says that you cannot give orders to your party separately whilst paused. Strange that I'm managing to do that. It's not even difficult to do, whilst you have the left trigger pulled and the radial menu open, select your instruction for one party member, and instead of letting go of the left trigger, press a bumper button and move on to the next party member. You can do this for all members of your party and hit something hard with multiple abilities.
Please, if you're going to review a game and give it a lowish score, at least have it done by somebody who actually doesn't state that something that can be done, can't.
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Oh, and I didn't have problems issuing multiple orders on the 360 either.
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Oh well we live and learn and hopefully I'll get some enjoyment from it.
Edit: I'm really enjoying it so far. I really feel like I'm playing a completely different game to the reviewer.
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But it might as well just read "crap port, 6/10" -- which is true enough.
The PC review content vs. score is another matter entirely though.
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That is quite a serious oversight for the review. Not good.
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Because by current standards, 6 is a bad score. When we start seeing genuinely bad games getting 2 or 3/10 then perhaps a 6 or a 7 will return to meaning the game is quite good. But alas, that it is not what it means, and certainly is not what this review is trying to suggest.
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EDIT: Er, I see someone got their first, albeit in a slightly more aggressive fashion than me. ¬_¬
I've actually been fairly impressed by how well the combat has been adapted to the two versions. Only played for 7 hours or so, but am enjoying this a lot (on the 360), probably more than any other RPG this year. Definitely problems with the visuals, and issues with how uninspired it occasionally feels remain, but I'm not too fussed about that.
EDIT2, just for the RPG-comparison-relevance: I'm enjoying it about eight million times more than Risen.
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Metacritic is usually a good pool of opinion, it's scoring well across other review websites so if you wanted to get the game and play the game, go do it. Don't let one journalist's view stop you.
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OK, that's just... unbelievable.
"EA hasn't released any XBox 360 screenshots..."
I'm confused by this caption. Are you saying that you've included PC screenshots, or are these your own XBox captures?
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Regardless, every multiformat review site I've read has rated the PC version upto 10% higher than the console versions anyway (IGN, GameSpot, etc.) so the number at the end doesn't really matter in the grand scheme of things; the issues mentioned in the review are still issues specific to the consoles.
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I really don't get most of oli's problems with this game. Nearly every negative he mentions in regards to dialogue (script, animation) seems to be held to the new high standard recently set by Uncharted 2, which is completely unfair. If you compare those particular aspects of the game to other RPGs and other Bioware games in particular, there's nothing wrong with it essentially. In fact, I'd say everything about dialogue is improved over Dragon Age's closest peer Mass Effect. This is still a western RPG, not a cinematic action/adventure or anything like that.
I also don't agree about his comments on the game world itself. I think it's a very well realised dark fantasy world. This isn't high fantasy like many other RPGs. The world is much more grounded in reality and far more gritty than we are used to in most games. I really like what Bioware did with the world and all the lore they put in. If you rate the world as being dry, just admit that you simply don't like the style and setting that Bioware went for, as that is what it basically comes down to.
Then there's the seemingly rote sidequests. I agree that not all sidequests in this game are equally interesting, and some of them are just boring, but again, it's much better quality than all those mind numbing, deslote planet exploring sidequests from Mass Effect. I'd say the overall sidequest quality of this game isn't any worse than in most other western RPGs. It's perfectly fine. I have yet to find a sidequest that's as engaging as some of the ones in Baldur's Gate II though, I'll give him that.
So all in all, I think oli was way too harsh with Dragon Age and am of the opinion that he held some of the aspects of the game to unfair standards which no other game in this genre has ever managed to meet. My review of the pc version on eurogamer.nl will most certainly have a higher mark, for the pc version at least. I still have to investigate the 360 version, so I'll refrain from any further comments on that.
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No concrete answers, I suspect.
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Flaws in the most ambitious games are just recognized more easily and readily.
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It's about time PC gets the red-carpet treatment.
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I think I will wait till the ps3 version comes out, hopefully they will patch the framerate on that at some point, if not then 360 version will suffice.
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Gamespot 8.5/10
1UP A
GameDaily 9/10
Gamestrailers 9.1/10
Eurogamer 6/10
Teamxbox 9.2/10
GamesRadar 9/10
Make up your own mind !
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I seriously considering buying it for PC. If only I could check if it'll run on my PC well. Character creator works perfectly, but who knows how full game will behave(((
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Still think it's well worth a purchase despite the well documented issues that drag it down from the PC version.
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Is the bit that I pick out above all else. Considering that all I have to go on for this game is the series of DREADFUL trailers for the game, setting cringeworthy dialogue to Marilyn Manson, excessive focus on the gore and the sex... am I to draw the conclusion that, no, it wasn't bad editing on the part of the PR team and the game is full of it.
Gritty? Grounded? It was eat your arm off embarrassing. When something is as story focussed as a game like this having the actual story part being a bit poor is kind of a huge negative. See Final Fantasy XII for this sort of thing too.
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Do you people hang on Oli's every word or something? He's a good reviewer but get a grip people. Don't base your buying purchases on one guy's opinion (an informed one admittedly, but at the end of the day it's just someone's opinion).
I guess it must have escaped your attention that this game is averaging pretty good scores on Metacritic and Game Rankings... but hey, if Oli Welsh said it is not very good, then I guess it isn't worth buying.
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Anyway, I've added a correction to the review text. It doesn't change how I feel about this version of the game, but I'm really sorry for the error - and grateful to you guys for pointing it out!
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It's one guy's opinion. For all you know, the rest of the EG writers love the console versions of this title. I'd also add that he's a good reviewer but he's given otherwise acclaimed games low scores before, which he's perfectly entitled to.
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See for instance: http://ww w.gamestats.com/objects/142/142...
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Unfortunately my opinion of the game is actually getting worse.
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This review is looking way off the mark.
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IGN 8/10
Gamespot 8.5/10
1UP A
GameDaily 9/10
Gamestrailers 9.1/10
Eurogamer 6/10.....This is lowest score I've come across!!!
Teamxbox 9.2/10
GamesRadar 9/10
Strategygamer 89%
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Graphics on a top end dedicated gaming machine are better than on a 5 year piece of equipment!
More at 10
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What's wrong with that?
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As i said in PC review thread ,EG RPG reviews are always shit,look somewhere else if you want to get a decent "review"
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Yes we fucking well were! We were all fucking sold this machine on the promise that we would have high end PC sized games and we could stand shoulder to shoulder with our moused friends. All we've got so far are a bunch of pretty pictures with premature ejaculation problems and no width or girth!
In the case of console RPG's - size matters as well as quality.
Microsoft and all developers should hold their heads in shame...I've played some awesome games so far this gen, but nothing anywhere near what they were promising.
I feel dirty...used and dirty...
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Oh.
Oh dear.
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My PC is a laptop and won't be in any way up to running this game and my PS3 is still out of action (although if DA
:/
/Goes off to read other reviews, watch example videos
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I mean 6/10 is the same score as Sacred 2. I have not played the game, but from what I've heard of the story from people who have it's on par with what Bioware have done before and if so the story alone is worth 8/10 IMO. The story in a RPG is as essential as the shooting is in a FPS or the driving in a racing game.
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Turning to final score, game really deserves 10/10 if even Fallout 3 (which is not of DA's high league) got it. I don't even understand how reviewer could compare grinding 100% linear "RPG" Oblivion with this masterpiece which is the first game in years that made me forget about almost everything else.
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(unless they're from Bethesda which then again they're more kinda First Person Action games than RPGs).
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Excellent point, but what's the reviewer to do? I'd like to have seen Dragon Age PS3/360 distanced from the PC for the purposes of the review.
(I'm not sure even Bioware intended direct comparisons to be attempted. It looks likely that they created a PC, and a console version (which during extra time within the port process, did what it could to take advantage of the PS3 as best it could, after the 360 version was done, would be my guess, having seen GT's comparison vid).
Anyway, how I think for a review that it ought to be, is that the reviewer rates and talks about the game for the most part, before detailing differences between versions, and offering their thoughts on the platform of choice to play the game on - within a few paragraphs, at the end. I think that the consideration that N@ raises should carry some weight, in the review process. What does it do as a game? How good of a game is it? THEN mention what it does in relation to other factors.
But, here I agree with some of the earlier posters, that if the reviewer went in to the process with the initial thought of "it's not nearly as good as the PC version", then I think at that point, I'd question whether someone else should have covered the console versions. In fact, this looks like a prime example of a time where a fresher, second opinion would have been invaluable to accompany the article. Because, the reviewer, (to be fair) is NOT going to be experiencing the game on a similar level as someone who's just bought it for their console, without prior extensive hands-on.
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/runs away
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D-Pad changes between targets on the battlefield. Looks like you missed that one too?
No hard disk install?
So the only complaints you have left are:
1) lack of top down view, (purely subjective and a fixed camera also exists in other top console RPG's like kotor, jade empire, oblivion, fallout 3, mass effect etc.) - how much did you mark those games down for not being able to do this?
2) Ugly graphics? I can be a graphics whore too but, these just aren't ugly.
Looks like you got sick of playing the game on PC and resented having to review it on 360 also.
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The whole 'review' is about how the game sucks in comparison to the pc version, i dont have a highend pc at home, so i dont care how wonderful the pc version is, i care ONLY about the xbox version, yet all im reading is how the pc version is better. Seriously, l2review, Oli.
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I mean come on!!! Do you guys even read the manual or explore all the options of a game?
I do not take this review seriously and give this review 10%! BIG SHAME ON YOU EUROGAMER!!!!
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ronron888: review copies usually dont come with manual
("888" seems to be big these days)
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"higher res textures with frame rate issues? "much better" sounds a stretch. "
Well, to be honest, GameSpot (don't know about other game sites) have stated that the visuals on the PS3 version are better than the 360's version of this game, so much so that they rated the PS3 version 0.5 higher than the 360 version. Of course, having played neither version, I can't really say much else about it
"so we review Wii games and forgive the last gen graphics because it couldn't do them but we then review the 360 and decide that we will mark it down as it can't compare pc equipment that's now a genration more powerful?
very reasonable! "
While I agree that the game's review score should NOT have been based upon how well it stacked up against its PC brethren, I don't think Oli's berating the visuals on the 360 version were a reflection on the console's capabilities - after all, as far as I know, we've already had games with much better technical performance than DA
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8 or 9 for me so far.
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http://www.eurogamer.de/articles/dragon-age-origi ns-test?page=4
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You seemed to have missed other points of his being:
1) Bland setting
2) Clunky (failed) attempt at being mature/cool
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EG I would give up reviews tbh. Too high a score and the platform warriors start moaning and questioning your integrity. Too low and the platform warriors start moaning and questioning your integrity...
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I say this having not played the game or read any other reviews of the 360 version. It's just an impression that I get: the core game experience is widely said to be solid, so such a negative review is puzzling, given it's a review of the total package rather than simply the 360 controls in isolation (even if most of the review text is effectively linked out to the PC review). I don't object to the review - a minority opinion is still valuable. But it would be interesting to have a brief second opinion from the same site.
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gonna have to read some more reviews of the Xbox version. this is the latest in a series of reviews from EG now that im thinking are suspect - ie not exactly in line with what I felt about the games.
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Yes, I understand that Bioware have created a fantastic new setting and they're just BURSTING to show the world to you and establish the rules and the background and the history, but the medium is endless amounts of (nicely voice-acted) NPC dialogue. They're stuffing you with it, and since it definitely is a bland and clichéd setting it doesn't hold my interest for very long.
I'm sure it's a brilliant RPG game in there somewhere past the 6th hour mark, and right now I feel that the only thing compelling me to slog through the intro is the promise of badly animated gay elf sex somewhere along the story, and, well, that's kinda sad if you think about it.
Also, I know they're going for grittier and bloodier, but seriously, that blood splatter effect is fucking ridiculous.
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Holy crap, he's playing Darkfall. And liking it.
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Not sure if its been said, sod looking all the way through 165+ posts, but you can turn the pause radial onto toggle on/off so you don't have to hold it down. Did the review even look at the manual or look a the options or see the messages in the loading screens.
8/10 a least in my eyes/mind sod reviews
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GamesRadar 9/10
IGN 8.7/10
GameDaily 9/10
GameSpot 8.5/10
1UP A
Game Informer 8/10
EuroGamer (Spain) 90/100
EuroGamer (Italy) 90/100
GameSpy 90/100
EuroGamer (this site) 6/10
Something just don't seem right !?!?
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Oli was brave enough to make his point, not only in the review itself but in he scoring department as well.For that he deserves a big thumb up.
A bad port of a good (but not awesome) game deserves a 6 in my book. The hype was too much and the game is really showing its age (5 years in development with two to three years with PC only in mind). It may feel like awesome stuff to people missing a serious D&D based RPG but for common gamer looking just for an adventure in a believable word and deep story, it may not be as catchy as lets say Uncharted 2 is even to people who do not favor Tomb Raider like games.
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Hi there. Here is something for you to ponder about: the statistical average of a bunch of independent, irrelevant scores from other people does not determine what you personally like or dislike. Not in the slightest. That 6/10 from Eurogamer's reviewer? It's just as right on the money as all those 8+ scores from the bunch of other reviewers you are repeatedly quoting.
In my opinion, review scores are a complete joke and they certainly shouldn't be used to calculate averages with (since the opinion of a reviewer is largely independent of the opinion of the other reviewers), as the "metacritic sites" do. Unfortunately, it's very compelling to think everything can be represented as a percentage, hence those sites are very popular and very effective at getting people to take the silliness even further. And due to this popularity, review sites will continue to use scores as that gives them free "air time" on the metacritic sites, thus generating more internet traffic for them.
Sad, but that's how it works, so scores won't disappear anytime soon. Anyway, instead of concentrating on the numbers, read the review instead. Actually, use the metacritic sites to read all the posted reviews. Try to find objective information in them, such as facts about the game. Put those facts together and form your own opinion: "Is this what I like in a game"? If yes, go to a shop and ask to play the game for a few minutes. Observe everything, verify the facts, and see if they're good enough to influence your opinion in such a way that it moves you to a purchase.
That's the only thing which matters: your opinion. Whether or not this game will make YOU happy. And when it does, you will realise (time and again) that review scores really don't mean spit; it's the relevant, factual data within the review that counts.
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Well in my opinion after 10 hours of play, this is on par with Mass Affect. which got what? 8/10?
The graphics are a bit poor, but then on a poor PC, they would be too. So the main comparison is the contol. It is basically a 3rd person game, and you don't feel like a team. So, like mass affect...or uncharted, or gears...etc.
But the story, plot, characters, dialogue are all amazing. 6/10 is a joke. The reviewer has clearly pumped in the hours on the PC then played the xbox version which is clearly worse and panned it.
I think EGs desperation to be different is starting to take the piss imho. Try the game, once you get over the shabby graphics, you won't be dissapointed. (uness you don't like RPGs, in which case, why are you reading this)
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It doesn't bother me if people don't like the setting or anything else to do with the game.
They didn't change the story between PC and Xbox did they? PC game should be marked down for the same reason then. I was just pointing out that most of the 'reasons' this guy has given for the inferiority of the xbox version have turned out to be non-existent - and was adding another one (d-pad) to the list.
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I've only been playing it for a few hours but so far the graphics seem perfectly functional, they are a tad PS2-ish but the scale and art style make up for it imo. Think I'm gonna enjoy this one.
I really cannot fathom the complaints about the graphics. They are by no means anything near terrible, or even bad. I seriously suggest some people set up their fing tv's properly. I am running it on an HDTV so I don't know what it like in SD but it's clean enough here, the only thing I would put against it is that some of the textures could do with more detail but there's nothing really wrong with them.
Looks like all the other sites were right...
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And, after having played the game quite a bit myself (can't count hours, but has to be in the 20-ies now) I can only agree with the review - it is an fleshed-out world they've build, but it somehow lacks soul. The characters, although lovely voiced, have limited facial animation and feels closer to Fallout 3 then ME or Kotor, and I'm confused of as where the game intends to lead the story (there seems to be two, fighting over which is the "real" story), again to the difference of other bioware games, or most stories at all for that matter.
So compared to all "this game is wonderful -95%!"-reviews, the EG one have felt a lot more thought-through.
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EDIT: Never mind, found it elsewhere. I was right, that's exactly what it is.
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Oh dear."
I think that was in reference to the overhead camera that's exclusive to the PC version. I second the "oh, dear", though. It was an unnecessary comment bound to fuel the superiority complex that many PC gamers already have towards console gamers.
I can only get this on the 360, but this review has made me hesitate. Maybe I'll wait until it drops in price a bit.
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Its better than sodding Oblivion.
Halo/10
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Sadly, for me, the omission of the top-down view makes this a no-purchase- the intricate and tough top-down pause/restart mechanics of the combat was a huge part of what made the Infinity Engine RPGs so compelling for me- as good as KOTOR/Mass Effect were in many ways I just didn't engage with them nearly as much for exactly this reason- it was an absolutely genius system and I found the combat in the more recent games very pale in comparison. In fact I always wondered why those games weren't criticised more harshly for losing what for me was a good 50% of the game experience! If I had a PC though I'd be off out to get a copy immediately no matter what digits were up in blue at the end of the review....
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But as people have said, its a 6 in comparison to the 8 of the PC. But the targeting issues would be pretty painful if the fights aren't also changed to suit.
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"This version of Dragon Age fell into a creepy ditch a long time before it got anywhere near the uncanny valley" classic comment i had a good laugh when i read that the creepy ditch should become the new dscription of games that try and fail to get into the uncanny valley
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x360 is slated but PS3 doesn't necessarily got away scot free.
PC is the best version and been playing X360 and it is reasonably ok, once you got past the last gen feel in the visual, just as you would forgive Ico's visual to today's expectations.
Pausings is a tad awkward but holding left trigger is the best work around.
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EG are either trying to court controversy by giving a hot new title a poor review or are just being the usual bunch of tossers EG usually are. Note:- I seldom agree with any EG reviews , they seem in someway to imply the kind of person I used to work with when at EA( only in the lowly QA dept), with a few notable exceptions ( you know who you are ), they were mostly just prigs. ( yes that's spelt correctly). All concerned with calling games an artform etc etc. "Fuck off" was my usual response.
Having sat down with DA
I find myself choosing a console over my turbo nutter ninja bastard PC nowadays simply because nearly all games seem to "belong" on console rather than PC. Notable exceptions are MOST Mmos and MOST Rts games.
I love my PC, and I upgrade Bi-annually to a new system, and have done so since my first 486DX2-66 from Tiny way back in the 90''s, but consoles are becoming where it's at, and PC's are not.
Frankly, my PC nowadays is primarily used to play WOW or AOC, and the consoles most everything else.
I'll finish with my usual " most reviews at EG are shite and so are most of EG's writers attitudes".
Hmmm...maybe I'll make that my new signature....
Hugs.
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All I will add is that its good that EG updated the review with the new information about locking and stacking orders. The update even included an apology, so that gets kudos from me.
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About the review tho it's quite obvious it was rushed thanks to the same reviewer having to do it. The fact ye missed the lock-on option shows you didn't even read the manual or didn't take the time to explore all the controls. This crucial in a review which centres on supposed deficiencies in controls on console versions.
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They should have got someone else to review this however, if he'd finished the PC version I could well believe he was somewhat burned out by the time he got to the 360 version.
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A few odd reviews on this site lately where its mostly reviewers trying to win ‘funniest review’ of the week or just plain poor journalism. Especially all the retractions and corrections on reviews and articles lately.
My friend and I might moan and grumble about the reviews in EDGE and GamesTM but at least they have some credence.
If you like Bioware games, buy it...
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I do miss the ability to pause queue up actions but I did on Mass Effect and nobody seemed to complain about it there. This plays almost exactly the same.
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[link url=http://www .youtube.com/watch?v=t7HUwriemkw
]http://www .youtube.com/watch?v=t7HUwriemkw
[/link]
please let us know how much you love (or hate) it!
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In fairness I didn't know about the action queing and hard lock until reading this review, so that will be handy.
My only criticism is the gap in difficulty from easy to normal. Easy plays itself, normal just requires a bit too much micro-management for my tastes (ideally I'd like to just set up the companions with the gambit system and ignore them beyond that which isn't really possible).
Its still an 8 or just about sneaking a 9 for me though.
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My only criticism is the gap in difficulty from easy to normal. Easy plays itself, normal just requires a bit too much micro-management for my tastes (ideally I'd like to just set up the companions with the gambit system and ignore them beyond that which isn't really possible).
Yep, spot on.. the AI is so poor it is to fustrating on Normal as the AI just ignores the criteria set up burns up and MP and don't use potions properly. I have found just stick with being a mage and have 3 people bashing away at the enemy works.. and I will be sticking to it!
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Not at all. I havn't played the PC version but I'm sure it is the superior version; all the reviews make this pretty clear. However, I'm playing the 360 version, and judging it purely on its own merits, its a very enjoyable gaming experience.
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In spite of the low EG score I decided to go ahead and buy the game for 360 and I'm very glad that I did; it's the most fun I've had since playing an RPG since Oblivion.
Graphics are fine for a 5 year old console and I'm having no issues with the controls.
9/10 IMO.
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Really disappointed.