Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Sponsored by Alienware tracer
Advertisement

Dragon Age: Origins Review

PC Review by Oli Welsh

3 November, 2009

Page 1 of 3. Page 2 ->

This is a review of the PC version of Dragon Age: Origins. We'll tackle the console version separately soon.

I can scarcely remember the last time I played a game in which I didn't level up. Forza Motorsport 3's racecars grind out experience points with every lap. Borderlands is a gluttonous hybrid of hair-trigger silliness and accumulating stats. Call of Duty has conquered online shooting with persistent character progression. Even the Space Invaders cannon - the humblest, most primal collection of pixels in gaming - now gains ranks and power with every kill. In 2009, the role-playing game is everywhere.

But where, in its traditional form, is the role-playing game? The genre's biggest recent hits are the futuristic action crossovers Fallout 3 and Mass Effect, and online scion World of Warcraft. In Japan, Monster Hunter's weird sub-genre of handheld multiplayer grinding has swept aside the fantasy epics that were once a national obsession. Although German developers valiantly keep the flame alive with the likes of Risen, Sacred and Drakensang, you have to look back to 2006's Oblivion to find the last globally significant solo adventure in swords and sorcery - and even that game was scarcely traditional.

Small wonder, then, that super-studio BioWare's return to the realms that made its name has attracted such intense, devotional interest. It might have shed the formal connection to Dungeons & Dragons, but otherwise Dragon Age: Origins might as well be a sequel to Baldur's Gate and Neverwinter Nights, and the world is willing it to be a classic. Over half a decade in the making, vast in scope, neck-deep in loot, lore and labyrinthine plotting - if classics were measured by the yard and made out of man-hours, Dragon Age would stand head and shoulders above them all.

'Dragon Age: Origins' Screenshot 1

The silly blood spatter turns many tender or serious moments into high comedy.

But they're not. And although it's a work of great accomplishment and craftsmanship - and no small amount of ambition - Dragon Age is sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul.

Somewhere in its journey back to its roots, BioWare has got lost in the dense tangle of what it was trying to accomplish. It hasn't been able to see the wood for the trees. It has summoned an entire world into existence in the most meticulous detail, but failed to give it an identity beyond the blandest cliché. It has created living characters that respond like humans, but speak like dictionaries and move like mannequins. It has engineered solidly absorbing RPG gameplay and character progression and stranded them in a succession of hackneyed and hide-bound scenarios.

Much of the best and worst of Dragon Age: Origins can be found in the six origin stories that serve as a prologue, depending on the race and class you've chosen. (You can find more information on these, and on the game's systems in general, in our recent hands-on.) They strive hard to work plausible political depth into the straight-laced high-fantasy set-up. Elves are in touch with nature and live in the woods - but some of them are oppressed by humans. Dwarves live undergound and like mining - but their society is riven by class war. Mages toy with dangerous power beyond their control - so they're controlled by an order of zealous, drug-addicted holy warriors. An ancient evil called the Blight is rising - but infighting and scepticism are undermining the fight against it.

'Dragon Age: Origins' Screenshot 2

The beautiful party select screen. The dog talks least. The elf is the most bi-curious.

Each origin sketches out a complex corner of the land of Ferelden with laborious care, and each of these miniature stories will find a pleasing echo, a ripple of consequence later on in the main campaign. Each offers an interesting twist and half a chance for the player to take things in a different direction. But they're so laden with interminable exposition and storytelling artifice for its own sake that the game itself - the small matter of levelling and combat - barely gets a look-in. The same carries through to the first chapter of the campaign proper, in which your character is inducted into the Grey Wardens, an ancient organisation that fights the Blight. As if encumbered by its own sheer mass, the game takes a long, long time to get going. You'll be half a dozen hours into Dragon Age before you get the measure of it.

Advertisement

Are you excited about Dragon Age: Origins on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 336 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300
Poster
Comment Low-scoring comments hidden. Log in to see them!
Orihalcon19
03/11/09 @ 06:29
#2
+25
You buried this comment
Comment below viewing threshold
Show
I have to respectfully disagree with the reviewer's overall impression of "lack of immersion". The art, the voices, the score (music), the depth of the world captures you from the start. What is described as being a overly long time to get going to you, is an awesome immersion experience to others. This game goes back to the roots of last century RPG's and delivers a fantastic performance. Not without flaws, as everything has room to be improved upon, but for fans of the genre you will be hard pressed to find better.

Puts me in minds of The Witcher. Even with all the clunky menu and alchemic controls (pre patches) the game still delivered a unique and complete RPG experience. DA:O does the same. Kudos on the 8/10 though :) thought from the rhythm of writing it would receive a six!
HugeXbox360Fan
03/11/09 @ 06:35
#3
-4
You buried this comment
Comment below viewing threshold
Show
After that review I was expecting a 5 or 6. This game sounds dismal.
makeamazing
03/11/09 @ 06:46
#4
+1
You buried this comment
Comment below viewing threshold
Show
These types of games ARE a slow burn, you dont just have the whole story in one go :)

What I want to know is do i get the chance of owning a castle like in Baulders gate 2... that was one of my favourite moments in gaming.
Keivz
03/11/09 @ 06:51
#5
+11
You buried this comment
Comment below viewing threshold
Show
Agreed that this review sounds like a game that should get a 5 or 6. My preorder is on the way and my free time is precious. I'm hoping they're wrong.



"It has summoned an entire world into existence in the most meticulous detail, but failed to give it an identity beyond the blandest cliché."

This and the boring sidequests remind me of Mass Effect. Here's hoping this is a better game.
Exarch
03/11/09 @ 06:51
#6
+6
You buried this comment
Comment below viewing threshold
Show
Was expecting 6-7 here, thinking of The Witcher as well: "Might as well wait a year and buy the fully patched and enhanced GOTY edition with all the hard-to-get DLC on one disc." Which is a shame, since I was really looking forward to this one.
UncleLou
03/11/09 @ 06:53
#7
+21
You buried this comment
Comment below viewing threshold
Show
Interesting review - I am a little surprised that you mention the Elder Scrolls series several times. In particular Oblivion suffered from many of the faults you mention (and Mass Effect didn't exactly win anything in the "original setting" competition, either).

The setting really seems to be a marmite thing - the IGN UK (I think) review didn't stop waxing lyrically about it.
Edited 1 times, most recently on 03/11/09 @ 06:54
SuperBas
03/11/09 @ 06:54
#8
+6
You buried this comment
Comment below viewing threshold
Show
Sounds like a good rpg stuck in the blandest of cliché worlds. I think I'll pass.
SleepyMagpie
03/11/09 @ 06:54
#9
-1
You buried this comment
Comment below viewing threshold
Show
Did it get it's 8/10 because of it's polish? Because of the effort put in? Because of big, scary Bioware and EA?

If the reviewer writes it up to sound like a 6/10, and obviously feels that way, it should rate that way as well.

I'm interpreting this as a 6. Shame, was in high hopes about this. But, design by committee and all that..
Gl3n
03/11/09 @ 06:58
#10
+6
You buried this comment
Comment below viewing threshold
Show
Interesting review, pretty much confirmed what i had gathered from the pre-release material.
Turambar
03/11/09 @ 06:58
#11
+13
You buried this comment
Comment below viewing threshold
Show
I don't doubt that i'll enjoy this regardless of the review.
rotmm
03/11/09 @ 06:59
#12
+14
You buried this comment
Comment below viewing threshold
Show
@Sleepy, "If the reviewer writes it up to sound like a 6/10, and obviously feels that way, it should rate that way as well."

I read it more as an 8/10, but that the reviewer was hoping and expecting more from a developer with such a proven track record and was maybe a little disappointed that it didn't meed his high expectations.
Schiff
03/11/09 @ 07:01
#14
+1
You buried this comment
Comment below viewing threshold
Show
This game's getting 9s everywhere, then you write such a review.... and you give an 8. Why? It looked like a 6 from your words... no guts to conclude properly?
superjag86
03/11/09 @ 07:05
#15
+5
You buried this comment
Comment below viewing threshold
Show
It sounds disappointing. I'm going to pick up Torchwood and play through The Witcher instead.
haruvister
03/11/09 @ 07:05
#16
-8
You buried this comment
Comment below viewing threshold
Show
How the hell did it get an 8?? The review made it sound like a bloated, cliched mess. Even if the longevity brings it up to average, that's only a 5. This totally skews the meta-score.
Kanjin
03/11/09 @ 07:14
#18
+1
You buried this comment
Comment below viewing threshold
Show
Hmm. What I expected though. I will leave it a bit and see what the DLC looks like
Scimarad
03/11/09 @ 07:17
#19
+12
You buried this comment
Comment below viewing threshold
Show
Admit it, that 8 was an act of self defence, not the actual rating:) Reading that I was expecting a big fat 6 or 7 at the end.

Unfortunately this review rings a lot truer to all the videos we've seen then the over-enthusiastic reviews that have appeared elsewhere. I just had a horrible flashback to the worst part of KOTOR; Reading page after page of dialogue that made it look like the NPCs were reciting their auto-biography rather than having a conversation. Mix that with the apparently lazy Tolkien-knock off world and this starts to sound very, very unappealing.

I'm sure hordes of people who've never played the game will be in to crucify you for the review, anyway.

Gabrien
03/11/09 @ 07:39
#20
+6
You buried this comment
Comment below viewing threshold
Show
I think the clear message of the review text is: "stay away." At least that was what I got from it.

Agree the score does not match the review, and also expected a 6.
Scimarad
03/11/09 @ 07:43
#21
+7
You buried this comment
Comment below viewing threshold
Show
I know the reviewers sometimes read the comments (god knows why!) so would you be able to tell why you mauled it in the text but then gave it a very good score?
ybfelix
03/11/09 @ 07:43
#22
+4
You buried this comment
Comment below viewing threshold
Show
I'm not concerned about difficulty 'cos I'm a pause-starter and I don't care about newcomers.

I hope it has better than Mass Effect's dialog(fake choices[all three branch say the same thing?!], unconvincing persuasion/intimidate lines etc.) and side quest quality - actually I wish some RPGs would discard the rigid divide between main and side quest, the thread of fate is not that clear in real life.

Regarding the text: Maybe some of you should consider re-read the review? It does not sound a 6 to me.
Edited 1 times, most recently on 03/11/09 @ 07:48
Orihalcon19
03/11/09 @ 07:44
#23
+6
You buried this comment
Comment below viewing threshold
Show
This is all about what you as a player want from a RPG. Like ME 1's endless conversations and massive information overload. Some find it bloated, others like myself love that stuff. Just like BG 1/2 with all the text - some players love that. I just started playing this, though will have to restart on Friday when I get my CE, but so far this game is the epicenter of the classic RPG player's wheelhouse.

Yes, I know, I sound like a fan-boy and maybe I am, but this game is that good for me - not without faults, but for what it set out to do, it achieved. If this style of game isn't your flavor of ice-cream then you will hate it, find it overly long and verbose at times. If it is, then welcome to the start of a great new franchise.
Scimarad
03/11/09 @ 07:48
#24
+3
You buried this comment
Comment below viewing threshold
Show
The conversations in ME (and The Witcher) were a big improvement over those in most WRPGs - The character was actually part of the conversation and dialogue was actually a lot more 'to the point'. Just compared it to KOTOR where you would select a response and the NPC would drone on for the next five minutes.

Unfortunately this looks not so much like a back slide as a headlong sprint in the opposite direction.
munki83
03/11/09 @ 07:50
#26
+9
You buried this comment
Comment below viewing threshold
Show
I'm still looking forward to this. Its good that eurogamer has pointed out some of the major flaws in the game and it could be argued that they are revealing the flaws of the genre. I still plan to spend most of Friday with this with my robe on with the hood up and being all excited about every choice I make.
DaemonSpawn
03/11/09 @ 07:50
#27
+1
You buried this comment
Comment below viewing threshold
Show
I would really like to see Bethesda's RPGs, where one can "escape the gravitational pull of the game's design". I've played Morrowind, Oblivion, Daggerfall and Fallout 3 - they're not such RPGs, so please name those where you REALLY can.

"BioWare has forgotten the key ingredient of any fantasy: the fantastical."
Is it a bad thing? I love the idea of not-fantasy RPG! They are so rare (unlike clone-and-stamp Oblivions).
insane_cobra
03/11/09 @ 07:52
#28
+4
You buried this comment
Comment below viewing threshold
Show
Well, I have to say it always look a bit uninteresting to me, it never quite grabbed my attention. I still might give it a try one day, but it's certainly not a priority.
Genji
03/11/09 @ 07:53
#29
0
You buried this comment
Comment below viewing threshold
Show
The review reads like less than an 8, I have to say.

I reckon I'll pick this up, but mostly because of Bioware's pedigree.
Scimarad
03/11/09 @ 07:54
#30
+7
You buried this comment
Comment below viewing threshold
Show
@anomagnus

Unfortunately most of the flaws EG point out seem pretty evident in the preview videoes we've seen.
orakio
03/11/09 @ 07:57
#31
+4
You buried this comment
Comment below viewing threshold
Show
I think everyone expected the perfect WRPG, a shiny round 10 in the end, so if you start there and subtract 2 points for the major flaws the 8 stands strong.

After rereading the review the feeling of 6 has mostly dissapeared for me.
ybfelix
03/11/09 @ 07:59
#32
+5
You buried this comment
Comment below viewing threshold
Show
@Orihalcon19: I think BG2's much more light hearted compared to Mass Effect, for example item descriptions.

One biff about Mass Effect: it could benefit from more cutscenes: too much texts and exposition of ME CAN be substituted with cutscenes. I'm not saying it should go Final Fantasy but sometimes ME felt like a school play that lacks in stage props department. Every time someone "give" you something it's represented by a slight move of hand, and too much plot is conveyed with dialog even realistcally it should be with action.

An example: in the side quest Biotics kidnaped a chairman, after you convinced them to lay down arms(with not-so-convincing dialogs..), you just left the kidnapers and hostage standing there without any constrain, saying someone from fifth fleet will handle the situation from here on, and you.. departed? Even a cutscene in which you lock the Biotic and the hostage in separate rooms would help my suspension of disbelief.
Edited 2 times, most recently on 03/11/09 @ 08:07
Zero22
03/11/09 @ 08:00
#33
+13
You buried this comment
Comment below viewing threshold
Show
Umm I have to highly disagree with this review, though I agree the reviewer probably should have given it a 6-7. Been playing for around 20 hours now (my store broke the street date) and right from the start this was an incredibly immersive experience, with some of the finest music and detailed locations in an RPG in years. It's one of the coolest worlds I've had the pleasure of exploring in twenty years of gaming and it runs great even on my 3 year old computer. This game is SEEPING with imagination. The game has made me really care about the characters (at least as a human noble, I can't comment on how the other 5 play out).

I'd reccommend that anyone who is turned off by this review, not put too much salt in it, unless of course you actually hated games like Mass Effect and KoToR. In that case, I would not expect you to fall in love with this game either. There is certainly a ton of dialogue available, but if the reviewer hated it so much, I have no idea why they didn't just choose to not listen to it all, as it's rarely forced on you for progression. Personally, I enjoy it.

I'm also quite puzzled by the supposed difficulty on normal. I can see how it might have somewhat of a higher learning curve to someone who has NEVER played a traditional PC RPG like NWN or BG/Icewind Dale, but it's about as difficult as NWN or BG1/2 imo for those who have, so you'll be right at home.

I am really puzzled... back to playing. It's about all I can think about every second of the day lol. I wonder what this reviewer would have given BG2 after they encountered mind flayers.
Edited 2 times, most recently on 03/11/09 @ 08:08
Load "$"
03/11/09 @ 08:04
#34
-4
You buried this comment
Comment below viewing threshold
Show
"There's a huge gulf between the completely mindless Easy and the demanding Normal. On the latter, you'll either have to be a Tactics genius or prepared to pause and micro-manage frequently to get through tougher fights, and even veteran RPG players with a full command of the game's skills will find some regular pulls or mini-bosses turning into epic wars of attrition that will drain their stocks of consumables."

YAY! An actual Baldurs Gate RPG sequel then, rather than some JRPG clone. Battles that are actually a challenge and require tactics? OH NO!

I don't know how the console versions will differ, maybe they will offer up some button mashing version taht will satisfy the masses and their ten minute attention span.

Odd review as it seems to me to be rife with contradictions, not least the score.
Genji
03/11/09 @ 08:07
#36
+27
You buried this comment
Comment below viewing threshold
Show
Also, I cannot for the life of me think why it's so good that Bethesda games let you "escape from the gravitational pull of the game's design".

Sure, you can ignore the quest and do other things.... but do what, exactly? Look at the pretty scenery? Delve into yet another identical cave, with the only reward being a piece of standardised loot? Close another Oblivion gate? The game gives you complete freedom to do nothing worthwhile. Personally, I'd rather a strong central quest.
Darren
03/11/09 @ 08:12
#37
+2
You buried this comment
Comment below viewing threshold
Show
Well I was expecting a 6 or 7 by the end of that review after reading the first page and a half so an 8 is a pleasant surprise. Not that a lower score would have put me off anyway as BioWare haven't let me down yet. Reviews have mentioned the lack of originality and the fact that it feels an awful lot like Lord of the Rings but, for me, that's a plus not a minus as I've yet to experience a decent LOTR RPG.

It goes without saying that I'm deeply excited about playing this game on the PC; I'm hoping that GAME will send mine today. Please. :)
Eraysor
03/11/09 @ 08:15
#38
+1
You buried this comment
Comment below viewing threshold
Show
Dragon Age: Warrior Within
Moribundman
03/11/09 @ 08:18
#39
+2
You buried this comment
Comment below viewing threshold
Show
Hmmm. I guess I need to see the 360 version reviewed (where my preorder is). At the EG Expo I was rather concerned at the level of texture detail in the 360 and PS3 iterations vs the PC one. Also it wasn't apparent whether you could take the overhead strategic view in either of these as you quite clearly did in the PC one.

This reads like the interface and design choices were made with the PC in mind, and EG still didn't like the game as a whole (even if peer pressure staid their arm a little when it came to marking).
Vertical Stand
03/11/09 @ 08:20
#40
+23
You buried this comment
Comment below viewing threshold
Show
Review is a perfect example of why EG should drop scores, they don't help people make informed decisions, or the reviewer make a complex point about games they have mixed feelings about. More so than ever, big budget games with huge development teams are games that end up feeling bloated, or at worse outright schizophrenic - very few satisfy as a whole, parts please some but annoy others and so on, its one of the reasons I think gaming will eventually benefit from the few big games squeezing out competition, as we'll see other developers return to making simpler, more focused games.

I think many of the points in this review could be applied to FF12, yet reviewers including those on EG praised it as an outright masterpiece, but some gamers found it was a bit of a mess, so I'm glad Oli isn't glossing over his concerns for parts of Dragon Age: Origins, even if it sparks controversy.
Edited 2 times, most recently on 03/11/09 @ 09:21
Darren
03/11/09 @ 08:23
#41
0
You buried this comment
Comment below viewing threshold
Show
@Moribundman - "Also it wasn't apparent whether you could take the overhead strategic view in either of these as you quite clearly did in the PC one."

I've read on several sites that the isometric-style overhead view is not in the console versions, it is played entirely from a more traditional third-person camera.
linea
03/11/09 @ 08:28
#42
+4
You buried this comment
Comment below viewing threshold
Show
I think in many ways this highlights the main problem facing RPGs these days: the tension between the fact that the RPGs of old offered such a compelling experience in many ways *because* you were largely on rails- which allowed a focused use of writing resources, and the need for players to feel that their choices have a real impact.

give the player more meaningful choice and the amount of content you have to provide not only multiplies exponentially, but the job of making the story ebb and flow in a compelling way becomes infinitely harder. Add this to the challenge of creating a world's worth of lore and background from scratch and I doubt even the biggest budgets would be remotely up to the task of creating something of the quality of story and characterization say the (relatively) linear, D&D-based Baldur's Gate II had.
Edited 1 times, most recently on 03/11/09 @ 08:30
UncleLou
03/11/09 @ 08:34
#43
+21
You buried this comment
Comment below viewing threshold
Show
Review is a perfect example of why EG should drop scores,

Quite the contrary, in my opinion. The review is a perfect example why we need scores. The final score makes clear that the criticisms don't drag the game down that much. It allows the reviewer to criticise points of the game without constantly adding disclaimers. It's the combination of score and text that makes the review complete.
Amajiro
03/11/09 @ 08:40
#44
0
You buried this comment
Comment below viewing threshold
Show
I'd like to know what Krudster thought about it.
sirtacos
03/11/09 @ 08:41
#45
-1
You buried this comment
Comment below viewing threshold
Show
Tbh this review reads like a 7... which, as others have pointed out, undermines the scoring system a little. When review scores don't match review content, and when people start evaluating the body of a review with a single digit like I just did by saying it "reads like a 7" - it shows that something's wrong somewhere. (But maybe the problem lies with the tendency of a few of us - me included - to put the final score above the review content instead of considering both holistically)

Oli's review helped bring my expectations down a bit, which is good as it's going to make the wait until the 6th more bearable. But I still can't wait.
Edited 2 times, most recently on 03/11/09 @ 09:10
Genji
03/11/09 @ 08:43
#46
+3
You buried this comment
Comment below viewing threshold
Show
Having a gigantic gameworld doesn't necessarily mean that there's lots of content. In many cases, it just means dozens of hours spent walking around doing nothing. The content is the same - it's just spread over much more empty space.

I want more WRPGs to get back to great storytelling, damnit. Yes yes, Oblivion lets you create your *own* story - but mine is always so bloody boring. I hope this is representative of a larger trend.
Gaol
03/11/09 @ 08:44
#47
+2
You buried this comment
Comment below viewing threshold
Show
EG appears to use 8/10 as a massive catch all. That read like a seven at best - there's no consistency with other 8/10s which appear to fall foul of EG's attempts to look hard nosed.

If you say you're going to use the whole scale, with 5 as an average, then stick to it. As for the actual text of the review - loved it.
Vertical Stand
03/11/09 @ 08:44
#48
+2
You buried this comment
Comment below viewing threshold
Show
@Unclelou an eloquent passage by Oli from the review:

"...although it's a work of great accomplishment and craftsmanship - and no small amount of ambition - Dragon Age is sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul."

I think this is complete enough on its own and sticking numbers on the end adds little but carries a lot of distracting baggage, however I take the point, each to their own, perhaps if the editor decided that reviewers had the choice not the score games if they didn't want to, that would be an ideal solution.
Markitron
03/11/09 @ 08:45
#49
+8
You buried this comment
Comment below viewing threshold
Show
That is by far the most negative 8/10 I have ever read
guernican
03/11/09 @ 08:47
#50
-2
You buried this comment
Comment below viewing threshold
Show
"The review *is* a 6 or 7. The 8 is not to get on the wrong side of EA."

I think this is true. EA are notorious for skipping to the end of reviews. It's practically policy.

Responses on this show how committed the fantasy RPG fanbase are, I guess. Personally, I'll wait til it comes down in price in the New Year.

Comments: 1-50 of 336 in total | next 50 »

1-50 | 51-100 | 101-150 | 151-200 | 201-250 | 251-300

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery