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Dragon Age: Origins Hands On

PC Xbox 360 PlayStation 3 Hands On by Jon Blyth

9 February, 2009

Page 1 of 2. Page 2 ->

Since Baldur's Gate, BioWare has been on a worldwide genre tour. It took on the mighty, crap-spattered Star Wars franchise with almost unqualified success. It weaved a fantastical Far East adventure, blending martial arts with fairy-tale machinery. It created a completely new space-fi world with Mass Effect, and... well, it did Sonic Chronicles, too.

It's about time BioWare went back to its fantasy roots, and got the elves out for the lads. Its new world, Ferelden, is suffering from a Blight; a horde of Darkspawn that was last conquered 400 years ago, after which the Grey Wardens who defeated it became slowly seen as redundant. Now this Blight is returning, it finds a world that's ill-equipped to defeat it. Your character - one of six races, each of which have a completely different opening experience - is one of these Wardens, and it's your task to mobilise the kingdom to face the ancient threat.

One of the words that pops up whenever anyone talks professionally about Dragon Age is "mature". Considering that BioWare are pretty much built on their mature approach to storytelling - even Sonic Chronicles managed to have a script more intelligent and entertaining than the gameplay - I'm interested why Dragon Age has been singled out for its maturity. 

Certainly, the clip of gameplay we're shown (along with a polite request not to leak the spoilers) shows a storyline that involves subject matter such as sexual abuse, betrayal, and a woman with both her knockers virtually out. Is this, I ask BioWare's founder, Ray Muzyka, what he means by maturity? He says not; the maturity comes from the balanced approach to fantasy. 

'Dragon Age: Origins' Screenshot 1

What's the time, Mr. Wolf?

"A lot of fantasy games, traditionally, have been high fantasy - Tolkienesque fantasy, where good battles evil. And there's another end of that spectrum, the low fantasy, which is a lot darker. Dragon Age is right in the middle - dark, heroic fantasy is what we're calling it - and it's the best of both worlds."

So, we can expect a certain amount of heroism, but nothing like a couple of naive wee hobbits chucking rocks at a Nazgul. Certainly, the clip we're shown through, which features a battle between Elves and Werewolves - doesn't play out as Disney fans might expect. The Blight vs. Grey Wardens theme might be High Fantasy, but the decisions you'll make will often seem less than heroic. During the presentation, those decisions were presented to us, as you'd expect, in the traditional dialogue tree. But to its credit, there was very little of the obvious good, evil, and neutral options that plague the genre. It was just options. And because the situation wasn't as morally straightforward as killing or rescuing a wide-eyed child, every side had a fairly valid point.

Muzyka expands on that. "Dragon Age has got that optimistic side, but it's got a dark side. Every choice has a consequence, and you need to feel that there are no safe or perfect choices. No choice feels purely good: you've got to think about what you want, and how your choice might move you towards that. So you're going to get a very different experience, depending on what choices you make."

'Dragon Age: Origins' Screenshot 2

How BioWare plans for people to deal with the hotbar, and so on, on consoles has yet to be explained.

So, I'm assuming you won't get to see much of the game just playing through it the once? "It's very replayable - right from the six Origin stories, which are several hours of hand-crafted gameplay, depending on which Origin you've chosen, from there, right away, you'll get to start making choices, and deciding how your player's journey is going to be different from everyone else's. And your own, if you're going to replay it." It's all, he says, about the internal debate that reasonable options cause. 

Nevertheless, it's very familiar, and there are still the stereotypes and caricatures you'd expect from a traditional fantasy setting, even if your choices are less than black and white. But all this talk of replayability is, however, ignoring the possibility that the game might be such a breath-drainingly tedious affair that you won't want to finish it once. BioWare's games aren't everyone's cup of tea - I'm assuming that, 500 words in, you're at least a little Bio-curious. We were given a short hands-on - far too short to get an insight into the character progression, but enough to see the basic combat in action.

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Comments: 1-46 of 46 in total

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disc
09/02/09 @ 00:29
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Looking through the screenshots I see a lot of cinematic stuff and only 2 screenshots that shows the GOODNESS (top down camera with characters encircled by red or yellow).
JonFE
09/02/09 @ 00:30
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Jon, shouldn't you be in bed by now?

:D

EDIT: That goes for you too disc :)
Edited 1 times, most recently on 09/02/09 @ 00:31
disc
09/02/09 @ 00:40
#3
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Cannot sleep when there are dragons about.
absolutezero
09/02/09 @ 00:41
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EG needs more Log.
Amajiro
09/02/09 @ 00:42
#5
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Is swippiness a real word? Anyway, I see no reason in this hands on or anywhere else that this won't be anything but excellent.
Capn
09/02/09 @ 00:49
#6
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Whoa! I was just thinking that I needed a new Baldur's gate =D Looking epic.
End of 09? Sad Panda Capn.
sirtacos
09/02/09 @ 01:04
#7
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So it looks good.
Antwandemarco
09/02/09 @ 02:53
#8
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VALKERYIE SHOT THE FOOD
darm
09/02/09 @ 06:08
#9
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Standard BioWare PC/console RPG blockbuster, vol. 4
Markusdragon
09/02/09 @ 07:45
#10
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The opposite of umbrella is showerhead.
Scimarad
09/02/09 @ 07:49
#11
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Sounds very interesting but looks pretty dull for some reason. Also, I wouldn't worry about the interface for the console versions - Bioware seem to know what they are doing in that regard.
stonedben
09/02/09 @ 07:52
#12
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Hate to say it, but this is a terribly written article.
marilena
09/02/09 @ 07:54
#13
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This preview seems somewhere between "pessimistic" and "cautiously optimistic", which is not usual for a preview. It's certainly doesn't make me feel enthusiastic.

By the way, wasn't this supposed to be a PC exclusive? What's all the console talk?
disc
09/02/09 @ 08:12
#14
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It's not exclusive any more, confirmed to be coming for Xbox 360 and PS3 as well. They haven't detailed what changes those versions will receive or if the game will be delayed because of those 'ports' (the game was recently delayed).
3william56
09/02/09 @ 08:13
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Dragon Age: Attack of the Killer Cliches.

Can someone please do a fantasy game that doesn't rely on tedious Capitalisation Of Scary Things - it's worse than cod sci fi adding meaningless apostrophes to make things sound Al'I'en. God, every sentence of description in this article screamed generic sub Tolkien dwarf-em-up. Especially when read in the afterglow of reminiscing about BG&E, which was a genuinely fresh setting. Dragon Age makes Gears look like a positively radical storytelling departure.
UncleLou
09/02/09 @ 08:49
#16
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Is that a random rant or does it have any to do with the article and the game? I can't tell.
Mr_Dodger
09/02/09 @ 09:26
#17
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Why is it ALWAYS an 'Ancient Evil'?

Kids today have no drive any more.
skillian
09/02/09 @ 09:33
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They haven't detailed what changes those versions will receive or if the game will be delayed because of those 'ports' (the game was recently delayed)

I'm sure they said last week that the PC version has been delayed so it can be marketed together with the console versions.
karstux
09/02/09 @ 09:44
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What's with all the MMO lingo in the article - "aggro", "tank", "debuff"...? Also, SKU != platform.

But nitpicking aside, I'm somewhat optimistic about the game. A fresh non-D&D setting could be nice. Tapping on clichés and generics is almost inevitable when in fantasy territory, so that's not necessarily a negative point for me...

I do dislike what they've done to death in combat. If someone gets defeated, s/he shouldn't be "knocked down", just to get merrily up with nary a scratch 10 seconds later. It should mean real grisly death for the character - after all, the enemies die, too. It adds challenge and consequence, and a feeling of danger and realism, which is a good thing in an RPG. And before you counter with "It's pointless, people will just reload" - it worked well enough in Baldur's Gate.

I hope that the game will be challenging enough. NWN2 was so easy, it got boring. A common phenomenon with modern RPGs...
ardamillo
09/02/09 @ 09:45
#20
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It has elves and mages! How is it not high fantasy?
thefinn
09/02/09 @ 09:55
#21
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"I'm sure they said last week that the PC version has been delayed so it can be marketed together with the console versions."

I'm fairly certain they said that was "part of the reason". Of course, if they'd said the delay had nothing to do with a simultaneous release, nobody would've believed them (and for good reason).
Evolution
09/02/09 @ 10:33
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@Mr_Dodger

"Why is it ALWAYS an 'Ancient Evil'?"

Because Bioware always make the same game.
kendoji
09/02/09 @ 10:48
#23
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I love Bioware and everything they do. This preview was based on a limited experience of the game, so it's not surprising that there's a cautious tone. Personally, I'm going to trust that Bioware know what they're doing, as always.
Mogs
09/02/09 @ 11:01
#24
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I would like to support a game which takes PC as lead platform, but sadly this game seems so old fashioned (in a bad way) that I have no interest in it.

Generic medieval fantasy world & story? Check
Thinly disguised auto-attack dice roll based combat? Check
Uninspired missions & grinding to level up? Most likely

Do not want I'm afraid.
Edited 1 times, most recently on 09/02/09 @ 11:04
mkreku
09/02/09 @ 11:14
#25
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I watched the gameplay videos on Gametrailers and it doesn't look promising. But then again, I'm so starved for a RPG that I'll keep an eye out nonetheless.
UncleLou
09/02/09 @ 11:27
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Thinly disguised auto-attack dice roll based combat? Check


Let's not argue your other points right now (I don't think we have enough information about that, although I admittedly don't mind the generic fantasy* if the game's good), but I am a little bit at a loss why the stat-based combat is a negative point in your book?

*should add I am more afraid of Bioware's not so stellar writing, awkward character introductions (er, we just met, no need to deliver a monologue about your biography, thanks) and amount of camera-controlling I am afraid will be mandatory
Edited 2 times, most recently on 09/02/09 @ 11:34
hiddenranbir
09/02/09 @ 11:35
#27
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Can't wait for Generic Age.

Hopefully they continue to make it bigger.

Oooh can you feel the mature grittiness? ooh!
Edited 1 times, most recently on 09/02/09 @ 11:43
Grayvern
09/02/09 @ 11:45
#28
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Im more afraid of Bioware in story terms too. They can do RPG mechanics and gameplay fine but story not so much. Baldurs Gate 2 compared to Planescape torment.

But then again for me western rpg's still havent recovered in story/ world terms from the loss of Black Isle.

But then again in my ideal world Black Isle is recreated to be the overlord of Bioware. Black Isle creates the stories and Bioware does implementation and we finally get the game that Arcanum could have been.

(A guy can dream, alright) (And troika was made from ex black isle members)

Also including sex/ grittiness in a game does not make it immature or mature its how its handled.
Edited 3 times, most recently on 09/02/09 @ 11:52
Ryuken
09/02/09 @ 11:56
#29
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You do realise PS:T was Black Isle's only saving grace in terms of story writing? Icewind Dale I and II and even F2 were bollocks in that department. BGII had a decent main story (if we cancel out the Imoen stuff), not as good as PS:T's, but then again it were the many, brilliantly worked out and well-written subquests that made BGII stood out. If Bioware can equal that then I am happy because their post-BGII works were extremely lacklustre if you like decent partybased RPG's.

Black Isle didn't even exist when Fallout came out and when Tim Cain and co left Interplay shortly afterwards to start Troika.
Edited 2 times, most recently on 09/02/09 @ 11:59
Dynamize
09/02/09 @ 12:25
#30
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Your character - one of six races

There are three races available for the PC, six origin stories.

I wonder if this "mature" stuff will mean they don't stick a "Hello Stranger, I wonder if you could give me advice about my unborn child. You see my husband is dead..." side quest in, or a chick who wants to drop her knickers for you 10 minutes after you meet.
polaris70
09/02/09 @ 15:05
#31
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The world Bioware has created looks great, the graphics look good, the cut-scenes look fantastic and then you get to the circa 1999 gameplay..........wtf? I suppose it will appeal to some people but I moved on a long time ago from Baldurs Gate gameplay.
9of9
09/02/09 @ 15:08
#32
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Interesting. Looks to me like they've done a sharp 90' turn and are following a design brief more similar to the Witcher, than Bioware's standard. That's probably a good thing.

Now if only they could at some point move away from the good/evil dichotomy, we might see actual progress.
UncleLou
09/02/09 @ 15:09
#33
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then you get to the circa 1999 gameplay..........wtf? I suppose it will appeal to some people but I moved on a long time ago from Baldurs Gate gameplay.

You mean (more or less) turn-based, tactical combat? Nothing "dated" about that. It's certainly not more or less dated than Mass Effect's 1993 Doom gameplay (as far as the combat is concerned).
Edited 1 times, most recently on 09/02/09 @ 15:10
polaris70
09/02/09 @ 15:12
#34
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Fair enough but it just doesn't appeal to me anymore - bright circles on the floor around characters. Give me Mass Effect or Oblivions combat any day. This one isn't for me.
UncleLou
09/02/09 @ 15:21
#35
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Well, yeah. They specifically stated from day 1 that this was a game for people who enjoy more tactical, party-based combat systems, so I am a little bit surprised about your, er, surprise.
polaris70
09/02/09 @ 15:30
#36
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I was surprised to be honest. When I heard that Bioware were doing a fantasy game I thought great (because I love Bioware), I thought Elder Scrolls would at last get some competition in the fantasy department, and who better than Bioware to privide it? But looking at the gameplay it's more or less the same as Baldur's Gate. I won't say anything more about the game because it doesn't appeal to me but hopefully it will be exactly what the traditional fans want.
hiddenranbir
09/02/09 @ 16:23
#37
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What is annoying is that Bioware said there could never be a game with the scope and size of BG2.

Which I think is complete nonsense if they weren't so keen on having next-gen graphics up their arses. Just because all this new tech is available doesn't mean they have to always use. It is possible to make a good looking game with things that don't need 1gig memory graphic cards. Maybe use that spare power on AI, a world with greater interactivity and autonomy, etc.

UncleLou
09/02/09 @ 16:49
#38
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I thought Elder Scrolls would at last get some competition in the fantasy department

@polaris: I find that a little strange - you seem to favour a kind of RPG style that has been a lot more prevalent recently. The ES series has had lots of competition - the Gothic series, for example (games I rate significantly higher than any ES game). If aynthing, it's strange that it's Baldur's Gate 2 which hasn't had competition in 10 years.

because it doesn't appeal to me but hopefully it will be exactly what the traditional fans want.

One is as traditional as the other. Heck, you could argue that Oblivion is still the same as the roguelikes, with prettier graphcis. I still think you're confusing "en vogue at the moment because it's a little more casual" with "modern".
Edited 1 times, most recently on 09/02/09 @ 17:24
UncleLou
09/02/09 @ 17:30
#39
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What is annoying is that Bioware said there could never be a game with the scope and size of BG2.

Which I think is complete nonsense if they weren't so keen on having next-gen graphics up their arses.


Well, and voice-acting, and whatnot. Though "they" are gamers more than Bioware. But I'd argue that Oblivion or Fallout 3, or even The Witcher, to a degree, aren't that much smaller, really.
otto [mod]
09/02/09 @ 18:21
#40
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Both her knockers virtually out you say? OK you have my attention. /finger steeple
qoobah
09/02/09 @ 18:46
#41
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Somehow I'm afraid BW are shooting themeslves in the knee with trying to please the vocal "nostalgia" and regular gamers at the same time. I just can't shake the feeling there's something wrong with this game, though I can't put my finger on anything specific.

On another note, I think that it looks so terribly, terribly generic because bar the dev commentary vid some time ago, we haven't seen any "action" in the game world, and after all it's the small things that happen during gameplay that build atmosphere. My biggest wish about this game is that BW actually does some noticable evolution on their storytelling templates this time around.
MrCarrot
09/02/09 @ 18:46
#42
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"Also, I wouldn't worry about the interface for the console versions - Bioware seem to know what they are doing in that regard."

Heh, Mass Effect's inventory says, hi!
Scimarad
09/02/09 @ 19:34
#43
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Oh bugger, you may have a point:(
hiddenranbir
10/02/09 @ 10:44
#44
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Well, and voice-acting, and whatnot. Though "they" are gamers more than Bioware. But I'd argue that Oblivion or Fallout 3, or even The Witcher, to a degree, aren't that much smaller, really.

The price of Oblivion's size is a static game world which almost diminishes having it so big. It doesn't have to necessarily be purely procedural in its dynamicism - SR2 manages to give the great perception of activity. BG games aren't known for their dynamic worlds but recently the games seemed to end up with very little in things to do. Mass Effect's exploration was ultimately copy-paste planets.

Now consider this, I read in the Gamespy article that you'll be raising an army in Generic Age. Not your party group, an actually army. How big will this army be? What exactly will Bioware's concept of army warfare be - if there is to be atleast one? Will we have our party fight amongst hundreds of npcs locked in combat?
Edited 1 times, most recently on 10/02/09 @ 10:48
notmyrealname
10/02/09 @ 11:53
#45
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@ Karstux

I get where you are coming from, death needs to be re-introduced and challenges must be clear!

however:

''I hope that the game will be challenging enough. NWN2 was so easy, it got boring. A common phenomenon with modern RPGs... ''

I assume you killed the many X-named black dragon at the entrance of the Yuan-ti temple on insane difficulty then? Or did you just wince, chicken out from the days of trying it would take you and ran for the portal?

BTW Bioware hasn't been the same since Atari came around and axed the creativity. If BG3 were made today, it would be complete and utter crap. I hope they never get their consoley fingers on my dear planescape *shudders at fallout3*.
Edited 1 times, most recently on 10/02/09 @ 11:56
JeremyRPS
12/02/09 @ 21:08
#46
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I am pretty excited about this game, it has been so long since there has been a proper CRPG on an epic scale. The last I played was NWN2 and it just left something to be desired, though I have heard The Witcher is pretty amazing. The battles look pretty similar to BG2 which is great since I loved that style, a lot of strategy involved, lots of dying in unexpected battles. Always a lot of fun! I'm glad for the setting too, though it is a fairly well traversed area with elves, dwarves, and the orcs.. erm, darkspawn. Really, it all comes down to the storyline anyway, even if they somehow managed to revolutionize the setting. I think the thing I'm mostly excited about is the moral ambiguity of the decisions, there's no dialogue options like:

1. Murder the kid
2. Murder the kids parents
3. Steal from the kid
4. Give the kid gold and save him from certain death

I like decisions that force you to think about what you would do without necessarily knowing the direct moral outcome of something. I'd like some options that seem like "good" options really turn out some horrible consequences. Would be cool.

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