Dragon Age: Origins

Dragon drop.

Since Baldur's Gate, BioWare has been on a worldwide genre tour. It took on the mighty, crap-spattered Star Wars franchise with almost unqualified success. It weaved a fantastical Far East adventure, blending martial arts with fairy-tale machinery. It created a completely new space-fi world with Mass Effect, and... well, it did Sonic Chronicles, too.

It's about time BioWare went back to its fantasy roots, and got the elves out for the lads. Its new world, Ferelden, is suffering from a Blight; a horde of Darkspawn that was last conquered 400 years ago, after which the Grey Wardens who defeated it became slowly seen as redundant. Now this Blight is returning, it finds a world that's ill-equipped to defeat it. Your character - one of six races, each of which have a completely different opening experience - is one of these Wardens, and it's your task to mobilise the kingdom to face the ancient threat.

One of the words that pops up whenever anyone talks professionally about Dragon Age is "mature". Considering that BioWare are pretty much built on their mature approach to storytelling - even Sonic Chronicles managed to have a script more intelligent and entertaining than the gameplay - I'm interested why Dragon Age has been singled out for its maturity. 

Certainly, the clip of gameplay we're shown (along with a polite request not to leak the spoilers) shows a storyline that involves subject matter such as sexual abuse, betrayal, and a woman with both her knockers virtually out. Is this, I ask BioWare's founder, Ray Muzyka, what he means by maturity? He says not; the maturity comes from the balanced approach to fantasy. 

'Dragon Age: Origins' Screenshot 1

What's the time, Mr. Wolf?

"A lot of fantasy games, traditionally, have been high fantasy - Tolkienesque fantasy, where good battles evil. And there's another end of that spectrum, the low fantasy, which is a lot darker. Dragon Age is right in the middle - dark, heroic fantasy is what we're calling it - and it's the best of both worlds."

So, we can expect a certain amount of heroism, but nothing like a couple of naive wee hobbits chucking rocks at a Nazgul. Certainly, the clip we're shown through, which features a battle between Elves and Werewolves - doesn't play out as Disney fans might expect. The Blight vs. Grey Wardens theme might be High Fantasy, but the decisions you'll make will often seem less than heroic. During the presentation, those decisions were presented to us, as you'd expect, in the traditional dialogue tree. But to its credit, there was very little of the obvious good, evil, and neutral options that plague the genre. It was just options. And because the situation wasn't as morally straightforward as killing or rescuing a wide-eyed child, every side had a fairly valid point.

Muzyka expands on that. "Dragon Age has got that optimistic side, but it's got a dark side. Every choice has a consequence, and you need to feel that there are no safe or perfect choices. No choice feels purely good: you've got to think about what you want, and how your choice might move you towards that. So you're going to get a very different experience, depending on what choices you make."

'Dragon Age: Origins' Screenshot 2

How BioWare plans for people to deal with the hotbar, and so on, on consoles has yet to be explained.

So, I'm assuming you won't get to see much of the game just playing through it the once? "It's very replayable - right from the six Origin stories, which are several hours of hand-crafted gameplay, depending on which Origin you've chosen, from there, right away, you'll get to start making choices, and deciding how your player's journey is going to be different from everyone else's. And your own, if you're going to replay it." It's all, he says, about the internal debate that reasonable options cause. 

Nevertheless, it's very familiar, and there are still the stereotypes and caricatures you'd expect from a traditional fantasy setting, even if your choices are less than black and white. But all this talk of replayability is, however, ignoring the possibility that the game might be such a breath-drainingly tedious affair that you won't want to finish it once. BioWare's games aren't everyone's cup of tea - I'm assuming that, 500 words in, you're at least a little Bio-curious. We were given a short hands-on - far too short to get an insight into the character progression, but enough to see the basic combat in action.

The party we took around the hands-on was four-strong, headed up by one of the six starting characters, a Dalish Elf called Winter. It's an early part of the main story - just an hour or two after the Dalish Elf origin story. There was no mission text, but it's a dungeon crawl: kill everything alive, open every chest, and the biggest guy in there will drop a portal. In this case, we were told that the big guy was an Ogre. 

Winter's attacks included the Pommel Strike - an attack with the blunt edge of the weapon, designed to knock the enemy back. She could also gain aggro with her Threaten attack, or choose to land her blows on the enemy's weapon, reducing its damage.

Meanwhile, the nameless Tower Guard we'd recruited played the role of our team's ranged fighter, an archer with a number of accuracy and damage tweaks to his basic shot. His Shield Bash (a power shared with Alistair) had a similar knock-down effect, and could also be used to release party members from the grip of the Ogre before he attempts to mortar and pestle them against the stone floor.

The third character, Alistair, mainly used his shield. Shield Bash, Shield Pummel, Shield Cover - I instinctively assumed him to be a tanking damage sponge, but I didn't get much of a chance to test his hit-point credentials in the short storyline we played through. Also, the lack of an equivalent to Winter's Threaten attack to attract enemy attention away from frailer opponents made me wonder whether his role was slightly more complicated than that. 

The Circle Mage had, far and away, the best variety of attacks at this early point in the game. The Glyph of Paralysis helped with crowd control, the Flame Blast created a powerful cone of instant damage with additional damage over time, and the Fireball had an area of effect large enough to make friendly - erm, fire - a concern. Incidentally, if you win the battle still suffering from flame damage, that character will spend the duration of the cut-scene on fire, looking bizarrely philosophical about the whole thing.

'Dragon Age: Origins' Screenshot 3

Flaming torches: the opposite of umbrellas? Discuss.

As usual, it's the mixture of pausable real-time combat that give you the opportunity to stop panicking, issue individual commands, and behave in a sensible tactical way that very few of us could manage if we were being held in an ogre's sweaty palm. With just one dungeon - and one with very similar enemies, throughout - it's difficult to gauge how compelling the combat will be over the course of the game. Especially without seeing any of the stat development and loot accumulation that makes RPGs like this such an excellent mathgasm. But it's certainly fresh, beautiful wood thrown on the decade-old embers of that Baldur's Gate obsession.

Adding to the decisions you make in dialogue trees, everyone in your party will have a reaction to your in-game performance. If you let them die in battle, they'll be pissed about it. Speaking of which, characters getting knocked down will revive after the threat disappears, but with one of a range of non-crippling debuffs that can only be removed by Apothecary Kits. 

Characters who like and trust you will grant certain options and special abilities. Gifts are a good shortcut, and characters like different classes of gift - but you'd be wise to surround yourself with people who agree with the way you've decided to play through the game.

'Dragon Age: Origins' Screenshot 4

Dungeon-crawling for loot, the adventurers were surprised to uncover a vodka luge.

There's nothing revolutionary here - just a sense of polish, professionalism and craft that make it feel fresh. We played on the PC version - BioWare's lead development SKU after Mass Effect and Jade Empire took the console-first path. As a game that's pitched towards the nostalgic PC gamer, it's going to be a bugger to fit onto a control pad. I instinctively used the number and function keys, and relied heavily on the swippiness of the mouse cursor. It's easy to imagine that console owners - if BioWare refuses to simplify the controls - will spend a lot more time with the game paused, while they navigate the screen, and their characters' hotbars.

But, their ports in the other direction have been sound - Mass Effect and Jade Empire both worked well on the PC - and Muzyka says, "It's about a desire to reach as wide an audience as possible. The versions we make, we want everyone who plays the different SKUs to feel like they're getting the best version. So we spend a lot of time on customising the control system, and making it feel right for the system." But then, I suppose he would say that.

Dragon Age: Origins is due out for PC, PS3 and Xbox 360 towards the end of 2009.

Comments (41) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • JonFE #1 3 years ago

    Jon, shouldn't you be in bed by now?

    :D

    EDIT: That goes for you too disc :)
    Edited by 1 at 09/02/09 @ 00:31
  • absolutezero #2 3 years ago

  • Amajiro #3 3 years ago

    Is swippiness a real word? Anyway, I see no reason in this hands on or anywhere else that this won't be anything but excellent.
  • Capn #4 3 years ago

    Whoa! I was just thinking that I needed a new Baldur's gate =D Looking epic.
    End of 09? Sad Panda Capn.
  • sirtacos #5 3 years ago

  • Antwandemarco #6 3 years ago

    VALKERYIE SHOT THE FOOD
  • darm #7 3 years ago

    Standard BioWare PC/console RPG blockbuster, vol. 4
  • Markusdragon #8 3 years ago

    The opposite of umbrella is showerhead.
  • Scimarad #9 3 years ago

    Sounds very interesting but looks pretty dull for some reason. Also, I wouldn't worry about the interface for the console versions - Bioware seem to know what they are doing in that regard.
  • stonedben #10 3 years ago

    Hate to say it, but this is a terribly written article.
  • marilena #11 3 years ago

    This preview seems somewhere between "pessimistic" and "cautiously optimistic", which is not usual for a preview. It's certainly doesn't make me feel enthusiastic.

    By the way, wasn't this supposed to be a PC exclusive? What's all the console talk?
  • 3william56 #12 3 years ago

    Dragon Age: Attack of the Killer Cliches.

    Can someone please do a fantasy game that doesn't rely on tedious Capitalisation Of Scary Things - it's worse than cod sci fi adding meaningless apostrophes to make things sound Al'I'en. God, every sentence of description in this article screamed generic sub Tolkien dwarf-em-up. Especially when read in the afterglow of reminiscing about BG&E, which was a genuinely fresh setting. Dragon Age makes Gears look like a positively radical storytelling departure.
  • UncleLou #13 3 years ago

    Is that a random rant or does it have any to do with the article and the game? I can't tell.
  • Mr_Dodger #14 3 years ago

    Why is it ALWAYS an 'Ancient Evil'?

    Kids today have no drive any more.
  • skillian #15 3 years ago

    They haven't detailed what changes those versions will receive or if the game will be delayed because of those 'ports' (the game was recently delayed)

    I'm sure they said last week that the PC version has been delayed so it can be marketed together with the console versions.
  • karstux #16 3 years ago

    What's with all the MMO lingo in the article - "aggro", "tank", "debuff"...? Also, SKU != platform.

    But nitpicking aside, I'm somewhat optimistic about the game. A fresh non-D&D setting could be nice. Tapping on clichés and generics is almost inevitable when in fantasy territory, so that's not necessarily a negative point for me...

    I do dislike what they've done to death in combat. If someone gets defeated, s/he shouldn't be "knocked down", just to get merrily up with nary a scratch 10 seconds later. It should mean real grisly death for the character - after all, the enemies die, too. It adds challenge and consequence, and a feeling of danger and realism, which is a good thing in an RPG. And before you counter with "It's pointless, people will just reload" - it worked well enough in Baldur's Gate.

    I hope that the game will be challenging enough. NWN2 was so easy, it got boring. A common phenomenon with modern RPGs...
  • ardamillo #17 3 years ago

    It has elves and mages! How is it not high fantasy?
  • thefinn #18 3 years ago

    "I'm sure they said last week that the PC version has been delayed so it can be marketed together with the console versions."

    I'm fairly certain they said that was "part of the reason". Of course, if they'd said the delay had nothing to do with a simultaneous release, nobody would've believed them (and for good reason).
  • Evolution #19 3 years ago

    @Mr_Dodger

    "Why is it ALWAYS an 'Ancient Evil'?"

    Because Bioware always make the same game.
  • kendoji #20 3 years ago

    I love Bioware and everything they do. This preview was based on a limited experience of the game, so it's not surprising that there's a cautious tone. Personally, I'm going to trust that Bioware know what they're doing, as always.
  • mkreku #21 3 years ago

    I watched the gameplay videos on Gametrailers and it doesn't look promising. But then again, I'm so starved for a RPG that I'll keep an eye out nonetheless.
  • UncleLou #22 3 years ago

    Thinly disguised auto-attack dice roll based combat? Check


    Let's not argue your other points right now (I don't think we have enough information about that, although I admittedly don't mind the generic fantasy* if the game's good), but I am a little bit at a loss why the stat-based combat is a negative point in your book?

    *should add I am more afraid of Bioware's not so stellar writing, awkward character introductions (er, we just met, no need to deliver a monologue about your biography, thanks) and amount of camera-controlling I am afraid will be mandatory
    Edited by 2 at 09/02/09 @ 11:34
  • hiddenranbir #23 3 years ago

    Can't wait for Generic Age.

    Hopefully they continue to make it bigger.

    Oooh can you feel the mature grittiness? ooh!
    Edited by 1 at 09/02/09 @ 11:43
  • Grayvern #24 3 years ago

    Im more afraid of Bioware in story terms too. They can do RPG mechanics and gameplay fine but story not so much. Baldurs Gate 2 compared to Planescape torment.

    But then again for me western rpg's still havent recovered in story/ world terms from the loss of Black Isle.

    But then again in my ideal world Black Isle is recreated to be the overlord of Bioware. Black Isle creates the stories and Bioware does implementation and we finally get the game that Arcanum could have been.

    (A guy can dream, alright) (And troika was made from ex black isle members)

    Also including sex/ grittiness in a game does not make it immature or mature its how its handled.
    Edited by 3 at 09/02/09 @ 11:52
  • Ryuken #25 3 years ago

    You do realise PS:T was Black Isle's only saving grace in terms of story writing? Icewind Dale I and II and even F2 were bollocks in that department. BGII had a decent main story (if we cancel out the Imoen stuff), not as good as PS:T's, but then again it were the many, brilliantly worked out and well-written subquests that made BGII stood out. If Bioware can equal that then I am happy because their post-BGII works were extremely lacklustre if you like decent partybased RPG's.

    Black Isle didn't even exist when Fallout came out and when Tim Cain and co left Interplay shortly afterwards to start Troika.
    Edited by 2 at 09/02/09 @ 11:59
  • Dynamize #26 3 years ago

    Your character - one of six races

    There are three races available for the PC, six origin stories.

    I wonder if this "mature" stuff will mean they don't stick a "Hello Stranger, I wonder if you could give me advice about my unborn child. You see my husband is dead..." side quest in, or a chick who wants to drop her knickers for you 10 minutes after you meet.
  • polaris70 #27 3 years ago

    The world Bioware has created looks great, the graphics look good, the cut-scenes look fantastic and then you get to the circa 1999 gameplay..........wtf? I suppose it will appeal to some people but I moved on a long time ago from Baldurs Gate gameplay.
  • 9of9 #28 3 years ago

    Interesting. Looks to me like they've done a sharp 90' turn and are following a design brief more similar to the Witcher, than Bioware's standard. That's probably a good thing.

    Now if only they could at some point move away from the good/evil dichotomy, we might see actual progress.
  • UncleLou #29 3 years ago

    then you get to the circa 1999 gameplay..........wtf? I suppose it will appeal to some people but I moved on a long time ago from Baldurs Gate gameplay.

    You mean (more or less) turn-based, tactical combat? Nothing "dated" about that. It's certainly not more or less dated than Mass Effect's 1993 Doom gameplay (as far as the combat is concerned).
    Edited by 1 at 09/02/09 @ 15:10
  • polaris70 #30 3 years ago

    Fair enough but it just doesn't appeal to me anymore - bright circles on the floor around characters. Give me Mass Effect or Oblivions combat any day. This one isn't for me.
  • UncleLou #31 3 years ago

    Well, yeah. They specifically stated from day 1 that this was a game for people who enjoy more tactical, party-based combat systems, so I am a little bit surprised about your, er, surprise.
  • polaris70 #32 3 years ago

    I was surprised to be honest. When I heard that Bioware were doing a fantasy game I thought great (because I love Bioware), I thought Elder Scrolls would at last get some competition in the fantasy department, and who better than Bioware to privide it? But looking at the gameplay it's more or less the same as Baldur's Gate. I won't say anything more about the game because it doesn't appeal to me but hopefully it will be exactly what the traditional fans want.
  • hiddenranbir #33 3 years ago

    What is annoying is that Bioware said there could never be a game with the scope and size of BG2.

    Which I think is complete nonsense if they weren't so keen on having next-gen graphics up their arses. Just because all this new tech is available doesn't mean they have to always use. It is possible to make a good looking game with things that don't need 1gig memory graphic cards. Maybe use that spare power on AI, a world with greater interactivity and autonomy, etc.

  • UncleLou #34 3 years ago

    I thought Elder Scrolls would at last get some competition in the fantasy department

    @polaris: I find that a little strange - you seem to favour a kind of RPG style that has been a lot more prevalent recently. The ES series has had lots of competition - the Gothic series, for example (games I rate significantly higher than any ES game). If aynthing, it's strange that it's Baldur's Gate 2 which hasn't had competition in 10 years.

    because it doesn't appeal to me but hopefully it will be exactly what the traditional fans want.

    One is as traditional as the other. Heck, you could argue that Oblivion is still the same as the roguelikes, with prettier graphcis. I still think you're confusing "en vogue at the moment because it's a little more casual" with "modern".
    Edited by 1 at 09/02/09 @ 17:24
  • UncleLou #35 3 years ago

    What is annoying is that Bioware said there could never be a game with the scope and size of BG2.

    Which I think is complete nonsense if they weren't so keen on having next-gen graphics up their arses.


    Well, and voice-acting, and whatnot. Though "they" are gamers more than Bioware. But I'd argue that Oblivion or Fallout 3, or even The Witcher, to a degree, aren't that much smaller, really.
  • otto #36 3 years ago

    Both her knockers virtually out you say? OK you have my attention. /finger steeple
  • qoobah #37 3 years ago

    Somehow I'm afraid BW are shooting themeslves in the knee with trying to please the vocal "nostalgia" and regular gamers at the same time. I just can't shake the feeling there's something wrong with this game, though I can't put my finger on anything specific.

    On another note, I think that it looks so terribly, terribly generic because bar the dev commentary vid some time ago, we haven't seen any "action" in the game world, and after all it's the small things that happen during gameplay that build atmosphere. My biggest wish about this game is that BW actually does some noticable evolution on their storytelling templates this time around.
  • MrCarrot #38 3 years ago

    "Also, I wouldn't worry about the interface for the console versions - Bioware seem to know what they are doing in that regard."

    Heh, Mass Effect's inventory says, hi!
  • Scimarad #39 3 years ago

    Oh bugger, you may have a point:(
  • hiddenranbir #40 3 years ago

    Well, and voice-acting, and whatnot. Though "they" are gamers more than Bioware. But I'd argue that Oblivion or Fallout 3, or even The Witcher, to a degree, aren't that much smaller, really.

    The price of Oblivion's size is a static game world which almost diminishes having it so big. It doesn't have to necessarily be purely procedural in its dynamicism - SR2 manages to give the great perception of activity. BG games aren't known for their dynamic worlds but recently the games seemed to end up with very little in things to do. Mass Effect's exploration was ultimately copy-paste planets.

    Now consider this, I read in the Gamespy article that you'll be raising an army in Generic Age. Not your party group, an actually army. How big will this army be? What exactly will Bioware's concept of army warfare be - if there is to be atleast one? Will we have our party fight amongst hundreds of npcs locked in combat?
    Edited by 1 at 10/02/09 @ 10:48
  • JeremyRPS #41 3 years ago

    I am pretty excited about this game, it has been so long since there has been a proper CRPG on an epic scale. The last I played was NWN2 and it just left something to be desired, though I have heard The Witcher is pretty amazing. The battles look pretty similar to BG2 which is great since I loved that style, a lot of strategy involved, lots of dying in unexpected battles. Always a lot of fun! I'm glad for the setting too, though it is a fairly well traversed area with elves, dwarves, and the orcs.. erm, darkspawn. Really, it all comes down to the storyline anyway, even if they somehow managed to revolutionize the setting. I think the thing I'm mostly excited about is the moral ambiguity of the decisions, there's no dialogue options like:

    1. Murder the kid
    2. Murder the kids parents
    3. Steal from the kid
    4. Give the kid gold and save him from certain death

    I like decisions that force you to think about what you would do without necessarily knowing the direct moral outcome of something. I'd like some options that seem like "good" options really turn out some horrible consequences. Would be cool.