Digital Foundry vs. PlayStation Vita
In-depth technical analysis of Sony's latest, greatest handheld.
Sony's PlayStation Portable redefined the state of the art for mobile gaming technology back in 2004 with its luxurious 480x272 colour screen and custom architecture that powered graphically immense titles like God of War, Ridge Racer, Gran Turismo, LittleBigPlanet and Metal Gear Solid among many others. While many argued that portable versions of home console games were not the way forward, with PlayStation Vita we find that Sony continues to beg to differ.
The support for the PlayStation Suite initiative suggests that Sony is willing to embrace the bite-sized gaming concept to some degree, but this is very much a PSP successor in form, function and ethos - reminiscent of the older machine in look and feel and launching with a range of games that would not look so out of place on a current home console. A brand new Uncharted adventure arrives with the machine on day one, and with titles like WipEout 2048 we'll actually see the exact same game launch on both PS3 and Vita, with the ability to sync progress between both consoles.
After an extended hands-on period with two Vita units, this Digital Foundry hardware review dissects Sony's new offering, our aim being to answer all the questions you may have about the new machine: how does it look, how does it feel, what can it do and how do the games play? And with Vita priced at £230 - more expensive than the PlayStation 3 or Xbox 360 but a relative snip compared to the iPad - does the package offer enough to justify the asking price?
We'll be taking Vita to task on a range of aspects across a substantial review, covering off the following topics:
- PlayStation Vita: The Design
- Screen Quality, Performance and Battery Life
- Games Analysis: A True Next-Gen Experience?
- Investigating Vita's OS and Apps, Media Playback and the Browser
- Backwards Compatibility, PSN Account Switching and the Digital Foundry Verdict
Despite the familiar oval design, changes such as touch-screen controls, a larger display and adoption of solid-state game cartridges help differentiate it from its predecessor.
PlayStation Vita: The Design
First impressions on unboxing the Vita are extremely positive. Placing it in our hands for the first time, it's apparent the console has a distinctly premium feel to it, reminding us of the original PSP's solid, weighty build, or even the first wave of PS3 models with their chrome finish. No compromises have been made to quality here, with the whole unit being reinforced by an oval framework with a metallic finish that gives off no creaks under firm pressure from the palms. It probably could take a fair few knocks, although obviously we'd refrain from putting this to the test.
The weight of the unit does seem to add to the sensation of material quality which was missing in the PSP's Slim and Lite range, largely as a result of the cheaper plastics it used. That said, the heft to it isn't so much that it could put strain on the wrists over long periods of play, and the two grips on the back help to keep it lodged firmly in your hands.
The overall increase in the size of the unit, measuring in at approximately 7.3 inches long, 3.3 high, and 0.7 deep, lends itself to the ergonomics of the device. The difference in grip makes it much easier to pivot the base of your thumbs into a comfortable position before landing on the d-pad or four face buttons. The positioning of the two analogue sticks also comes across as carefully measured, being deliberately pushed closer towards the screen to prevent users hooking their thumbs to meet it. As it's designed, this feels very familiar to Sony's Dual Shock controllers. Meanwhile, the index fingers wrap naturally around its form to land on the two shoulder buttons.
Actually, the Vita is a remarkably thin device, and discounting the protrusion of the analogue sticks it is marginally leaner than the PSP-2000. This is no doubt aided by the use of the thin OLED screen, and the omission of its predecessor's spacious UMD tray, but it's still impressive.
The depth of the Vita is very comparable to the Slim and Lite revision of the PSP, with only its two protruding analogue sticks holding it back from being the more streamlined device.
Perhaps one of the most anticipated additions to the design is the second analogue stick, which has huge ramifications regarding the kinds of games that will end up being produced on the Vita. These sticks are symmetrically placed, and feel quite sensitive, in that even the slightest touch shifts them from their default position. Much like the 3DS's implementation, we can see this lack of friction as something that might take a tiny bit of adapting to, and some may prefer a little more resistance to metre out finer movements in first person shooters. But again, they are very well designed overall, and certainly a huge leap ahead of the PSP's textured nub.
The d-pad used on the Vita is perhaps the most comfortable Sony has ever produced. Each cardinal direction rolls on the pivot very cleanly and precisely, with a light click that offers a satisfying sense of feedback when input has been made. We find sliding motions in 2D fighters such as Ultimate Marvel vs. Capcom to be much easier on the thumb than with any previous handheld device, helped partly by the minimisation of gaps between each button. On the right hand side, the four micro-switched face buttons are exactly as you'd expect, although surprisingly smaller than on other Sony portables - a point which is accentuated by the up-sizing of practically everything else.
"First impressions on unboxing the Vita are extremely positive. Placing it in our hands for the first time, it's apparent the console has a distinctly premium feel to it, reminding us of the original PSP's solid, weighty build."
If we were to start nitpicking here, there is an argument to be made that the distance between the face buttons and the right analogue is less than optimal. They're perhaps a tad too close for our liking, and tapping the X button often leads us to drag the right stick down with it - although again this may involve some adapting to. Less excusable is the fact that the stereo speakers are placed on our thumbs' route to the d-pad and face buttons, resulting in the speaker holes being obscured during much of the run of play, leading to a general muffling of the sound. This isn't ideal, and although the 3.5mm headphone slot at the bottom is an option, we hope it will be addressed in a future revision.
Next up, the family of menu buttons beneath the original PSP's screen have all gone their separate ways, and for good reason. The Home (now dubbed 'PlayStation'), Select and Start buttons are positioned beneath the analogue sticks, recessed into the console's front to avoid accidental pressure, while the metallic power and volume buttons protrude by a millimetre from the top side of the bezel. The contour of the unit matches your hand-size in such a way that these top buttons are easy to reach with the index fingers - only a short stretch away from the shoulder buttons.
The rear-touch panel is often quite difficult to navigate blind, but it's unlikely that most games will demand absolute accuracy from it. It's an experimental touch that could pay dividends in creative ideas from the development side, and we're intrigued to see what might come of it.
The excised display and sound mode buttons that once cluttered the original PSP's menu bar aren't missed at all. The Wi-Fi switch is also no more, with the Vita instead offering you the option to tweak all brightness, equaliser, and wireless connectivity settings straight from the OS menu. The choice to take this route is mitigated by the Vita's ability to pause gameplay on the fly and adjust any settings accordingly before switching straight back to the action. By replacing these physical switches and buttons with software-based alternatives, Sony has removed a lot of the clutter that the PSP has held on to for years, paving the way for a very simplified, more elegant look.
Moving on, the game cart port is located beneath a cover at the top and can be opened by dipping your fingernail underneath and pulling outwards - not the most accessible solution, but it does help avoid dust getting into the unit.
Besides this, there are no other official points of entry to the Vita - not even a battery hatch. This reluctance to give users an option to replace the battery is a disappointment. While we're actually quite happy with the Vita's battery life, the ability to carry around a spare battery "just in case" was always quite useful for the original PSP - especially so for scenarios like gaming during long haul flights. As it is, the fact that the rear-touch panel encompasses much of the unit's posterior means that there's little room for any kind of battery access anyway.
Easily one of the more innovative additions, the multi-touch rear panel is entirely coated in a smooth glossy finish, and works as an inverse to the front screen. In some ways, this could be seen as Sony's response to the 3D charge on Nintendo's side, as while the gameplay remains strictly in 2D, the interplay between the two touch panels invites play styles which involve manipulation of depth in-game. Put into practice with titles like Little Deviants and ModNation Racers (where you can raise or lower terrain in its track editor), it's difficult to know exactly where your fingers are without referring to the edges. However, this remains an enticing addition that we can't wait to see utilised properly.
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Comments (133) Latest comment 4 months ago
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I really am one of those people that would rather run a game in 1980x1080 on medium than 1440x900 on high, so perhaps its just me, but I do find this slightly disappointing.
Nevertheless, the system sounds wonderful and I can't what for the UK release
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*edit* Obviously people that use the phrase fit for purpose are an easily riled bunch.
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One thing I'd say if media and browsing do make a big difference is that you should never buy a device based on what it might become - updates never seem to quite meet expectations. Instead, ensure that you're happy with what the device actually is at time of purchase. Of course, as you're reading this on EuroGAMER it looks like you should satisfied, and then some.
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Vita i a gaming device first and the other stuff should be second behind this. The future update is no different to the 3DS having no store at launch. Give us a gaming device first and if needed add the rest
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Great precedent to set there.
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Do I understand it correctly that WipEout 2048 will be released on PS3 too? I didnt come across any information about this on internet.
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Until I bought a 3DS last week and the games seem to be more the kind that I want on a HH. I also have a huge DS BC to buy and MC7 and zelda are amazing.
The Vita can wait for now.
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Seems like a rushed production job (like MNR with barely any online features) more than anything
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Think the Vita has more RAM than the PS3 so not a hardware issue
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As a gamer first, this machine is exactly what I'm looking for..
Bring on Feb 22!!!
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Sadly for Sony I remember running far more accomplished versions of Firefox on my PS2 Linux with its minuscule 32MB of RAM and on the PS3's OtherOS. I also have a PSP Go & PS3 that haven't seen web browser updates to render normal html4 websites.
It is ironic that even Killzone Liberation's online that needs the PSP browser, but fails to open the hardcoded website because it reports "insufficient browser memory".
Sony's track record with web browser support has been terrible for the Playstation 3, PSP and pre-android smartphones like P800, P900, P910, p990 and P1i imo. This gives me every reason to believe that they will follow the old idea of “starting as they mean to go on”, and claimed improvements will never happen.
There is no excuse; other than bad software support for why the PS3 doesn't have a web browser that is as good as the top 5% of PC, laptops, Macs, and the Vita has plenty under the hood to be better than every android/iOS browser by performance right now.
I want the device for gaming, but have no interest in a premium gaming device of this quality & price if it is handicapping the web browser for being scared of people playing the odd browser game on it.
They can just block those websites, as it is not like we couldn't just switch the device off and use a laptop for browser gaming, and it is not like the average casual consumer will know how to proxy their way around the blocked site list.
All in all, this is a very good article. However I would have liked a little more info on whether Sony's own lossless ATRAC audio codecs are supported, or if it is another transfer music through the PC with the Media Go suite.
I also wonder if the video support can be improved by tricking Media Go software to quickly change the video container by giving the Media Go app the video file with a changed extensions it likes(Mp4). And would also like to know if exporting and copying PlayTV files will play without conversion on the Vita, which would definitely be expected.
edit: typos
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and about the AA, that powervr gpu suppposed able to give "Free AA" right?
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The only game I could get to work on it is Blazblue (calamity trigger I think). Graphics look ugly. Muddy and low res. More importantly, there was severe lag. Almost a second. So playing action games is a no-no at the moment. Don't mind that much about graphics, but that amount of input lag I can't put up with. I hope it's either this piece of software, or that the general remote play software can be improved, and not a hardware issue. I'd love to be able to play my ps3 games anywhere.
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And buying or not buying a console due to the quality of its in-built web browser rather than the quality of the games it has? Seriously?
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The Vita seems like such a delicious piece of hardware but unfortunately I don't use handhelds enought to warrant a purchase.
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I know that sounds extreme about the web browser, but people watch TV less than use the internet, and play games less than use the internet in any given month. Apple have understood this since the release of their first iDevice; it is the first letter in the name, and they are all competing for our money, through competing for out time. Google's TV initiative should worry people like Sony if they don't start getting the browser support right.
In the old days of 14” CRT internet TVs with dialup modems built-in, a browsing experience like that was understandable, as they didn't have the processing like a PSP, Vita or PS3.
But Sony's terrible track record with browsers, and knowledge the impeding browser fail to do its job; ie won't even handle the internal menus of my router to allow me to login, change settings and log out(like the ps3's and psp go's can't) make the device less convenient for me to own.
I'll just browse (with my time) on something else like I currently do, and game as I currently do, and pick one up in 2-3years time at £100 less than this launch model.
I'm not even opposed to paying for a browser through PSN that gets excellent lifetime support, I just have no intention of buying another wall garden device that respect the need to provide all the toys I need inside the garden.
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Link didn't come out right.
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If I had a web browser on my PC that didn't work on YouTube I'd be unhappy, yes. Do you notice the word "PC" in your post?
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Get. A. Grip.
If you want to browse the web use something made for doing so like a smart phone, iPad or computer. Don't refuse to buy a games console because they added a browser in as an extra. You do not buy a Vita to browse the internet, if you are you need your head examined.
This is why I really hate gamers. All the ridiculous moaning about the stupidest most inane things.
Next we'll be having people refusing to buy cars because the cup holder isn't big enough.
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Completely agree about the parallel you draw with a PC browser, although maybe the question would be, in this day and age of smartphone availability, how many people here would stick with their existing smartphone (without trading it) if their phone failed to offer a browser that worked with Amazon, ebay, iplayer, youtube, eurogamer, gmail, hotmail and even a simple pictures and text website(with the odd embedded video) forum like virtuafighter.com?
I actually think the 3G model of the Vita is now a disingenuous product if a proper browser support experience isn't available (beyond the NetFront browser for game developer needs).
A minimum of £15 per month data contract to browse(also) on something inferior to a smartphone makes zero business sense, so why it should make sense to any customer in Japan or the rest of the world is a bit of a puzzler.
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PC's are primarily designed for browsing the internet. It's what 99% of people spend 99% of their time doing on one.
Therefore the analogy is as logically flawed and moronic as the original browser whinging.
If you are buying the Vita as a web browsing device you are insane. Insane.
So please, shut up about it. For the sake of everyone else's sanity. Yes the browser isn't the best, but it's pretty irrelevant, and will be barely used. End of discussion.
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Apologies for being so silly and thinking the Vita was about playing games. And for thinking that there are at least three better ways of browsing the internet literally within reach of me right now, thus making the quality of the browser on the Vita pretty irrelevant for not only me, but nearly everyone that buys one.
The browser on the Vita is clearly a massive deal, definitely worth whinging pointlessly about and cancelling pre-orders over.
In fact, maybe someone should inform the mainstream press?
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Pointless argument really.
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Having a web-browser on the Vita (or 3DS) is superflous. I couldn't care less how good/bad the browser is because that's not what I'll be using the device for. Same as what most people buy it for.
I have my iPhone, iPad and computer for browsing the net. They all do it wonderfully. I'm buying a Vita to play games. Which it looks to be wonderful at. Hooray.
EDIT: And this is my final post on this matter. It's inane to the extreme. These comments should not be dominated by talk about the merits and importance of the browser on the Vita. There are plenty of more important and relevant things to discuss. If the browser is a big deal to you then you're absolutely right not to buy a Vita, you'd be better off saving a bit more and getting an iPad. But lambasting the Vita for not being something it never claimed to be is stupid.
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This is 2012. There is no excuse for any device having a bad browser engine when there are free open-source source engines that are excellent.
But hey, no biggie. You seem to be quite angry for some reason and getting me mixed up with everyone else who recognises this to be a shortcoming.
I'm certainly not saying it will stop me buying one, just that its a stupid decision on Sony's part to deliver a bad bit of software in an otherwise cool device.
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My only gripe is that I cannot download anything because it is a Japanese model and I do not have a Japanese account, although that is not the handheld's fault.
As for the article: fantastic. The most concise Vita article I have read so far.
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Most families have multiple devices to do multiple things, so i don't think its a big problem on the whole. Yes of course if i was sat in bed playing games then suddenly had a need to surf the web, and the Vita cannot display the page that i want, but seriously how often is that going to actually happen?
Now if it had a top of the range browser and crap games, thats when i would worry
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I think you are under playing just how hard it is for any device that just plays games to survive in the long run while trying to command 30x the price for it games. A good browser is now just an entry fee for future survival of this type product, and I fear without a quick change of heart before launch the device could be back pedalling on price even if they rectify the stupidity in the first three months.
@manic_mouse
People don't like wasting their phone's battery life if a less critical device could do the job better on a better screen with better performance.
The inclusion of the browser is primarily provided so that support could still get anyone with just their PSP/PS3/Vita and broadband online. A scenario I've previously listed that neither the PSP or PS3 browsers could have achieved at my house based on their inability to handle the simple menus of the last 3 routers (from different manufacturers) I've owned.
Assuming people have other devices, is an assumption that a sale of another product to do something this device should do, won't diminish your customer's interest in using the device you've sold them and spending money on it.
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Everything else has to be second. Games are priority
@MistetDoctor
Use a english account from the 15th/22nd Feb
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I'm not saying it wouldn't have been better to have a webkit browser. Just that it's not worth the kind of whinging we've seen in this thread. Someone above DID say they were cancelling their preorder over it.
And it's exactly that kind of whinging that makes me angry. It's immature, it's stupid and it shows a complete lack of critical thought or empathy. It's pathetic that comments are always filled with that kind of garbage, it's little wonder the mainstream think gamers are idiots. A very vocal number of us are total idiots.
@vizzini
Why are you on Eurogamer? No game device fullfils what you seem to be demanding. If you're refusing to buy the Vita because of it's browser then clearly you've refused to buy any other console ever made. Maybe you should head over to macrumors and post there, after buying an iPad, which seems to be the device you want.
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Well, you bought a phone that won't play games as well as Vita and didn't bat an eyelid.
Yes, I have an Android phone. And yes, 99% of the games suck.
What I find funny is that when PS3 first arrived with all its media playback options, all the nay-sayers said you didn't need all that, it just had to play games.
Now you've got people saying they won't buy a games machine because it won't browse the web 'properly'.
I guess some people will just pick at anything, just for the hell of it.
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I'm on the fence on getting this. Seems like a great piece of kit but just bought a Galaxy Note and not sure there is room for two monster portable devices in my life. Wish I travelled more. Also qHD resolution screen is disappointing now that cell phones are shipping with full HD. Though more Uncharted is a win although not by Naughty Dog is possible fail. We'll see...
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Well for a start the Vita has a lower screen resolution and shorter battery life than the iPhone or iPad. So from a hardware POV it is physically incapable of being a better web-browser than both those devices.
Secondly (from a software perspective) clearly there are limited resources being pumped into Vita development. I would rather those go into doing what the device is designed for (playing games) than trying (and most likely failing) to be a better "convergence" device than smart phones or tablets.
Sony simply looked at how people will use the device and decided (rightly) that web browsing wasn't a priority. Why is that such a dirty idea to some of you?
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"It's immature, it's stupid and it shows a complete lack of critical thought or empathy."
WTF? If someone is cancelling their pre-order because this machine is lacking a feature that is important to them, then that's well within their rights and shows a considerable amount of thought about their purchase. Anyone as genuinely upset by another person's purchasing choices, as you appear to be, is frankly rather weird.
Empathy? It's not a charity. Are we supposed to feel sorry for Sony because they can't do a browser?
Personally it wouldn't influence my purchasing decision. There are plenty of other reasons to pass on Vita at this point in time for me.
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Like everyone else my views will evolve over time and I love new hardware, and still have it pre-ordered. But at this point in time, I think it is a fair expectation that the Vita(& PS3) should have a best in class browsing experience, or very close to it.
In the last 24 hours it has been confirmed no online multiplayer for Modnation(the game I've pre-order), Monkeyball release now in the summer, even though I had it as an early march purchase(according to shopto), and here I find out that the browser situation I'm already unhappy about in the PS3 is going to be repeated.
Is this not very similar to the same type of idiotic thinking that led to the demise of Walkman with DRM to protect Sony Music's IP?
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As for the browser, may be worthwhile to note that this browser, while not optimal, certainly beats the PS3 and PSP browsers by a healthy margin. It scores as 99/100 on ACiD3 tests, and it appears to be a build of webkit after all:
http://community.eu.playstation.com/t5/PS-Vita-General-Discussion/PS-vita-web-browser-a-few-details/td-p/14477729
However, there are currently still several HTML5 features missing, such as sound etc.
If you compare the browser to the one running on Experia Play (which of course has Android behind it which is optimised to run and render browsers), then one of the things I'm guessing is that currently, the browser is set to a mode that preserves memory as much as possible. As you can seen, no framebuffer seems to be preserved beyond what is actually rendered on screen, which is why it needs to re-render everything all the time.
Check this video: http://www.youtube.com/watch?v=LLq6GBfHaYY
As the browser is currently not yet runnable next to a game like some of the other apps, my guess is that Sony simply haven't made the decision yet whether or not to give the browser all the memory it wants, or make it run as light as possible but allow it to run next to games.
Personally I do want a good browser and/or good apps on the Vita, even if only because it simply has a much better screen than anything we own currently (2 iPhone 3GS and 1 iPod Touch 3G).
Final word on the battery: it turns out you can actually replace the battery yourself. Also, there are some external battery solutions available already.
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You can always tweak and improve failings from software (eg browser) but you cannot change the hardware (eg analog sticks). So in that regards the Vita is a success as every review i have seen has said the actual device is great. Including Bramwell in the podcast even said that he cannot see how could improve the hardware. Any negativeness in reviews has come down to the software such as the browser or things such as video codec support.
If Sony want to they can fix all these things via firmware updates.
Of course should never review on 'future possiblitys' as nothing is for sure. But it is important to focus on the hardware as this will not change without a major overall. Something which cannot change overnight.
Regarding all the comments on the browser itself and some even going as far as say wont buy one. Quick question do you Boycott the 360 for not having a browser?
Yes it is a nice extra but in this day and age its hardly restricted to desktop PCs. It is very easy to get onto the internet and to have a browser device. Hell my Zune has one (althourgh pointless on such a small device). In a way it is nice to have such a dedicated device which is good at what it does such as games. For one i would rather the 360 was more a games consoles than a everything box.
This is one area Nintendo has always gets right as they are a game company and dont pretend to be anything else. Althourgh admittly a bit different for Sony but still the Vita is a focused device and knows what it wants to be.
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Well that certainly looks good and a lot more promising(even if Firefox on my Play is my browser of choice), however I don't trust Sony choosing to use another NetFront browser regardless of the speed/memory benefits it currently shows, because it isn't even in the list of browsers people would choose(Firefox, Opera, Chrome, Safari, IE) and therefore means that its support is whatever Sony think is strategically advantageous to them later down the line (as it is the case with the defunct PS3/PSP browsers).
I'm patient enough to handle a slight delay for page loading as the vita ages, but support for popular browser features is ultimately the thing which will consign the browsing experience to the grave eventually. And NetFront browsers I've used have a history of cutting devices a drift,
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But you'd want both a decent browser and to be able to switch between a game and the browser effortlessly.
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On the other hand, the lineup looks very promising and I really hope that devs who have already embraced the PS Store will make the minimal effort required to port over the many undemanding titles that can be found there. I mean, Magic DOTP 2012 was made for a touch screen and Outland would be an ideal mobile game.
Launch titles look good enough. Uncharted and Wipeout are more or less a given, and fighting games should be right at home here. Here's hoping Gravity Rush and Escape Plan turn out well.
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Wonder if the Vita was 3ds price would this issues even be raised as 3ds had the exact same issue at launch just with a shite load worse software.
Lastly:
http://www.examiner.com/video-game-in-national/oddworld-munch-s-odyssey-hd-announced-for-ps3-vita-more
Totally fine with this port
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I'll wait some months until the Vita has more games to get one, but will do it. I think the games are actually the only thing that I care when buying a new console, and while the launch line-up is good, only Wipeout catches my interest, but sure more quality games will follow!
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A 5" screen is a perfect browsing device, it can replace a lot of what I use my iPad for, but without the basic functionality of a browser this isn't even worth consideration. More so with the 3G version of the Vita.
Being that Webkit browsers are so easy and open-sourced (with ARM variants) I'm not sure why Sony chooses to stick with such an inferior browser such as Netfront.
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Sorry...i admire the technology, but as always with Sony, the launch price is a rip off.
Maybe when its in the £125-150 price bracket....
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Clearly won't be using Vita for browsings as iPhone will do that sufficiently, FAQs included. But certainly pissed at the one PSN account at a time as my US PSN expenditures quite high and almost 50% to UK PSN.
No way buying second Vita, so will use the format/reset process, but should eventually a jailbreak software pop up, I m gonna be very sorely tempted. Won't be surprised if by Sony's policy of insisting one user per Vita will result in some lost sales. As they adopt a very different position on PS3 and PSP. The start of a new one user per Sony's device?
No thanks.
Sub Vita HD resolution? Ah so here we go again, as I m sure we ll see it again and again, but I have no issues if the Vita games looks neat and plays smoothly. Full res would be great but if only works sub native HD res, fine with me. Afterall, we still apparently regularly play retro games with an antiquated resolutions but what the heck no PS1 software emulation at launch?! Hopefully fixed in future updates, Playstation Suite I hope not, as already purchased good numbers of PS1 games in both US and UK PSN accounts and pay again via Playstation Suite?
Whatever happens, I know will be holding onto my dual US and UK PSN set PSPs. Looking forward to the Vita games as that the main reason for Vita, to play an exclusive and portable games!
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Alongside my vita i will have my current smartphone which is a HTC desire HD which is extremely good for browsing the net and taking photos during those boring nightshifts but in my opinion is crap for games and limited by screen size for watching movies.
As far as im concerned both vita and HTC will help those boring nightshifts pass considerably quicker than one device alone would
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1. The article states that the touchscreen is needed to interact with the main menus of the vita. As a blind user, is it possible to start a game by inserting it? In other words, does the cart load automatically or do you have to initiate it by tapping an icon?
2. Still on the touchscreen side, do games allow you to use the directional buttons to navigate menus or do you need to still use touch controls. I really hope not as it'll be a lost sale for me.
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1. Once you insert a game like Uncharted the Vita will immediately scroll to the game's dedicated button in the menu (where-ever you've placed it), which will be bouncing unlike the others. There's no auto-play option yet, so you do need to tap the icon for it to load.
2. The use of touch-screen really does vary by title. UMvC3, Virtua Tennis 4 and Everybody's Golf are three of the games I've tried, and each use purely traditional controls to navigate menus (D-pad and X/O). Others, like Uncharted, insist that you make scrolling motions with your hand to do this, with normal controls being completely inactive.
Probably not the news you wanted to hear, but I hope that helps.
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1) It's too expensive at £229.99.
2) Battery life is a joke.
3) No Multi Account system.
4) The system uses expensive proprietary memory cards.
5) £30/40 a game is laughable, portable gaming has changed and nobody wants to pay that much anymore for gaming on the go, especially if you have a Android/iOS device.
6) It's only a games system, it doesn't do much more than play games. I expect more from a £200+ device these days.
7) The tech will be outdated within 12 months as smart phone/tablet GPU/CPU's are advancing so quickly. It won't be long until you see games that are on Vita appear on Android/iOS devices.
There are more points but i don't have the time nor patients to be bothered to list them.
The Vita shouldn't even exist as there is no need for the system. There are more negative points than positive and i'll be damned if i'm going to pay £200+ for such a device.
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Agreed.
2) Battery life is a joke.
Nope, considering the visuals it can pump out, not at all.
3) No Multi Account system.
Yeah, that sucks.
4) The system uses expensive proprietary memory cards.
Yeah, that also sucks.
5) £30/40 a game is laughable, portable gaming has changed and nobody wants to pay that much anymore for gaming on the go, especially if you have a Android/iOS device.
Nope, new DS/PSP titles are generally priced within that bracket. At least with the Vita you could be getting a game that lasts between 10 & 15 hours.
6) It's only a games system, it doesn't do much more than play games. I expect more from a £200+ device these days.
It's supposed to be a game system, not much else. You wont find games that the Vita will run on anything else when it gets in to full swing.
7) The tech will be outdated within 12 months as smart phone/tablet GPU/CPU's are advancing so quickly. It won't be long until you see games that are on Vita appear on Android/iOS devices.
Nope. Seen many PSP games appear on Android/iOS? nope.
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I'm not really all that happy for the lack of auto play, I hope this gets added in later revisions.
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"I think its expensive also,regardless if the vita gets a price reduction I will never ever pay 40 pound for a game.I never pay 40 pound for a console game ,35 is the absolute highest I pay"
Since the Vita has different prices for different games and 40£ is the MSRP of the most expensive Vita games, you will in all likelyhood find it difficult to find an online retailer that charges more than 30£ for a title. Most games will probably cost 25£.
Ridge Racer is 18£ on Amazon. Wipeout, Everybody's Golf, Katamari, Little Deviants, Modnation - they are all 30£ or less. I think that's pretty reasonable for handheld console games.
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"The game is based on the PS3 version's characters and courses"
I thought it was 6 new courses and all 12 characters are new too. PS3 version content will be available as DLC.
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Regarding profile switching: The first time I did it it went as the article says, without wiping the memory card. The next time I may have done something differently - I didn't get the deactivation prompt at reset, then selected 'I don't have an account' during startup, and it wouldn't let me use my memory card without formatting it. I haven't experimented with it further.
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If they do go ahead with this they need to get the pricing right, unlike Windows Phone which offer games that have been out for months and charging double the price if not more. I hope MS sorting the pricing out and the selection of games they offer on WinPho 7 as I really like the OS...might have to pick one up again
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As for all the whining about the webbrowser, i just think Sony are being careful. The PSP was hacked to death. In can't blame them for being conservative. Same as for the battery which is hard to swap. It was used as an exploit on the original PSP so don't blame Sony, blame all the twits that hacked the damn thing. I will use my Vita for playing games, and i'll use my iPad for browsing the web. Manic_mouse said it very well.
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1) There is no comparable portable gaming experience for that price
2) I'm sure we can deal
3) This is a major pisser
4) Not sure why I'd care
5) I have an iOS device and am happy to pay more for proper gaming experiences with depth, budget and polish
6) I want a device that plays games, my phone is for music, net and apps
7) Doesn't stop the input method of said devices being absolute bobbins for high grade gaming, also high grade gaming = requirement for higher budgets = higher prices, which would start to negate your point 5)
Of all the things an iOS device does, playing games is possibly the thing it does the worst. It most likely excels past the Vita on other things but thats why you get a Vita.
I want a Vita for games, I also want an iPad for net apps and music creation (certainly not games though). They all have their niche.
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Interesting point about the media playback.. I think a lot of people forget that even the ubiquitous iPad requires iTunes to manage content, and it doesn't support just any old codec either. That said, its a shame the Vita browser isnt better. I wonder why Sony didn't licence something like Opera?
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I didn't realise I would want to vent with the Vita's launch (when customer influence is highest); but I'm probably having a delayed vent about the (extra £250) hit I took on a new slim for the PS3 linux kit fiasco, and just starting to realise they've set a precedent with me for the Playstation brand of being potentially untrustworthy on features.
If it isn't listed on the box, they could just as easily remove features as add them is the PS3's legacy, so they need everything I want in the ”small print” if they want me as an early Vita adopter now.
The choice of the useless NetFront web browser in the PS3 is an insult to our intelligence, yet they refuse to improve it, and refuse access for Mozilla, Opera, Google to offer an alternative with update support in that walled garden.
At present my placed pre-order is hanging by a thread, and yet I was excited to get one before the Modnation news about no head-to-head online play hit the other day.
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Remote Play games for original PSP (these seem to be compatible with Vita as well, just in a crappy way)
This was a feature I think a lot of people didn't even know existed on the PSP, and to be honest it didn't work that well. There was quite some input lag and graphics were blurry and washed out. I tried playing PixelJunk Monsters this way myself, but it was just a pain to use. All complaints and compatible games for the Vita seem to be the same, so I guess we'll have to wait for a software/firmware update before seeing stuff like this:
YouTube video with Killzone 3 on Vita Remote Play
Once Remote Play will actually allow for the above, it should be a great feature. Can't wait
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Regardless of your points, i think the Vita will bomb mainly due to the points i listed above.
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I was not interested at all, but after reading this I get the same sense of "playing games on that must be awesome" as I got back when the PSP came out.
Those pictures of MGS Peace Walker really shows the low resolution of PSP games, it really looks bad. It makes me want a Vita, but I don't have the cash to spend that I had back when the PSP launched...
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Yeah, but such an argument doesn't mean it'll apply to the Vita too.
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I find that 99% of my portable gaming (including sofa gaming when the TV is occupied) is on the iPad, for all the mocking of the lack of controls, when a game is built properly for the device it does work superbly well. The key factor is that most games are designed as portable experiences, i.e. short levels, easy to drop in and out of etc. Uncharted looks lovely, and as I'm not a PS3 owner I would love to experience it, but does it really work as a handheld title?
£150 would be cheap enough for me to give it a try, but as it is I'm out for now...I think.
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And the 3DS is just another DS and the Wii is just another Gamecube and the PS3 is just another PS2.
So what's your point?
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Lowest form of HD is 1280×720. Can someone please explain to me why Vita has managed to change the world wide standard of lowest HD resolution to 960x544??
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Just curious
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From what I've seen from the development diaries, WO2048 includes some of the WOHD tracks, so you can play MP with people on PS3 using those tracks.
I don't think 2048 is actually coming out on the PS3 as well, certainly not seen anyone say that anywhere.
If someone could clarify that, this'd be good, cause it's one of the things that has me sitting on the fence over pre-ordering a Vita!
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Totally disagree, IMO it's more than justified as a gaming machine. Finally a handheld than replicates what a lot gamers currently have under their tv's.
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Probably because handhelds had gimped controls for the longest time... Couldn't stand the way you had to browse through the quick menu in Kingdom Hearts for the DS.
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I've also seen qHD used about mobile phone screens.
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but sorry not interested for my mobile gaming need I will stick my iPhone even though I often wish it had analog controls...
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You don't seem to have read my posts in this thread with my reasoned argument. Or if you have, then we fundamentally disagree on the reasons for being early adopters of consoles and gadgets.
I still haven't cancelled my pre-order, but I rarely buy a new console at a premium price just for the games. I invest at a premium price as much for the features and/or convenience it might offer ahead of time. My original (£350)PS3 was bought for the OtherOS feature primarily, backwards compatibility upscaling, Blu-ray and web browsing(on the TV), GT Concept was excellent and for the promise of games like MGS4 certainly made it a good purchase price.
But I'll repeat again; the web browsing choice in the Vita is a bad omen (imo) for the Vita as a repeat of the PSP/PS3 browsers which are now useless. That naturally alters my perception of my need for the product at this price point; not my need for the device ever.
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For my needs either with a good browser choice(and smartphone styled browser support) would be adequate.
Why? does it make any difference to the validity of my comments if I only pre-ordered the Wifi model £10 cheaper than the 3G model from gamestop?
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Another litmus test for this review that shows it's perhaps a bit too biased is that they speak about the promises offered by firmware updates to lacking features:
Don't kid yourself. Sony's track record on this is abhorrent and is enough to make buying the Vita a definite "no" for me (if not also for the garbage titles they're attracting). If you don't believe me, try to browse the internet on your PSP or PS3.
Sony hasn't put a shred of effort into maintaining firmware except to lock the systems down further.
If after all is said & done you aren't convinced - at the very least the Vita's "true" price is enough to sour impressions. At a minimum $250 plus at least $50 for a worthwhile *proprietary* storage card, you're looking at at least $300 plus any local taxes just to acquire the handheld.
Honestly...I'm curious to see how the Vita's release will affect 3DS sales.
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If you pre-ordered the 3G model, then fair enough (sorta).
But if you pre-ordered the Wi-fi only model, when you're at home you'd most likely have a PC capable of using th einternet at home, and on the go, you'd probably tether your vita to a Smartphone to use 3G. In which case, why wouldn't you just use the smartphone to browse the net?
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anyway, i cancelled my mental preorder for now but thats because i expected it to be sort of a tablet replacement with a focus on gaming capabilities .. but didnt think it would be that hard for Sony to include a proper browser and streaming capabilities - something available on pretty much any smartphone or tablet. since there s already some decent tablet/smartphone friendly controllers out (iControlpad for example) and more and more games support them i think i ll pass and see what the next generation of tablets, controllers for tablets and android games has to offer instead.
...but VITA could still impress me with some games. heck if Ruin / Warriors Lair is a proper handheld Diablo that alone s enough reason for me to buy one. But thats a big *IF* considering the hype is mostly about twitter & facebook integration for the 14-24y olds who have to tell everyone about their every single fart ... and very little info about its gameplay.
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*sigh*
Sony should really be spoiling their early adopters - it's criminal that they've not announced an offer such as 20 free game downloads from their own UMD collection.
The issue with this would be that everyone would just sit and play PSP games on their Vita, instead of buying the launch titles.