Mass Effect 2 demo: PS3 vs. Xbox 360
Is the PS3 game really the "definitive" edition?
Recent news that Mass Effect 2 on PlayStation 3 is running on a newer, enhanced engine and may even be the "definitive" version of the game raised more than a few eyebrows. While performance is close, Unreal Engine 3 typically favours the Xbox 360, and it's safe to assume that BioWare's prior customisations to the tech were carried out very much with the Microsoft platform in mind. So, is the PS3 version genuinely enhanced and improved?
Based on the demo code released last night, our conclusion is that the PS3 version of Mass Effect 2 is different as opposed to definitive, and while nobody is likely to be disappointed with the game, a direct comparison with the Xbox 360 version suggests that while some elements are improved, others have been downgraded and the effectiveness of some of the aesthetic changes will all come down to personal taste.
The format of the demo is similar to the Xbox 360 sampler: you get to witness the destruction of the Normandy, you'll create your own in-game avatar and then witness Shepard's resurrection and the pitched battle through to the end of the intro level. After that, the focus shifts to a secondary action-orientated level. In the 360 game, that was Shepard's orbital prison breakout, while on PS3, the mission shifts to a visit to a plague-ridden planet as our hero attempts to add a brilliant, if eccentric medic to his (or her) team.
The only other change is that in the 360 version, progress made in the demo could be ported into the full game when you bought it. This isn't possible in the PS3 demo because the ME1 recap isn't included.
To business then. Here's a head-to-head video of key scenes from the intro mission, backed up by a meaty comparison gallery to mull over at your leisure.
Mass Effect 2 compared on Xbox 360 and PS3. Use the full-screen button for full resolution, or click on the link below for a larger window.
Mass Effect 2 on Xbox 360 ran at native 720p with the nerfed 2x multi-sampling anti-aliasing implementation common to many Unreal Engine 3 titles. Regular Digital Foundry readers will know that in this scenario, the AA effect appears to be carried out relatively early on in the rendering process - as lighting and post-processing effects are added, the MSAA is gradually removed from much of the scene. The PS3 version doesn't seem to run with any anti-aliasing at all, but looks very similar overall.
BioWare is on the record in stating that the PS3 version of Mass Effect 2 has enhanced visuals.
"One of the first things you're going to see is improved graphics," game producer Jesse Houston said during a recent BioWare podcast. "We actually created the engine for Mass Effect 3 and used that to make Mass Effect 2 PS3. So we took the content, the story and all of the other assets that made up Mass Effect 2 and we put it into the Mass Effect 3 engine."
It stands to reason that BioWare would want to make adjustments to the core engine for what is now a cross-platform project: this is, after all, an extensively retooled Unreal Engine 3. However, direct visual comparisons with the same scenes on the existing Xbox 360 version of Mass Effect 2 suggest that not all of the changes are not for the better. There's a curious mixture of improvements, downgrades and swapped out effects.
Take for example this shot of Miranda. The distinctive hexagonal pattern on her uniform clearly looks smoother and of a higher resolution than the equivalent on the Xbox 360. However, the effect is curiously flat - normal-mapping appears to be absent.
The hexagonal pattern on Miranda's skintight suit appears to be of a higher resolution on PS3 (as indeed does the detailing on her neckwear), but normal mapping seems to have been omitted.
This one will come down a matter of personal taste, but BioWare has also tweaked and adjusted the shadowing scheme in Mass Effect 2 as well: the jittered sampling effect has been given the heave-ho in favour of the more traditional PCF (percentage closer filtering).
Shadows are still of a low resolution and can look rather rough close up, but they are obviously more tightly defined and look a tad more realistic than the system employed in the original release of the game.
Shadowing still isn't completely ideal when viewed at close range, but the refinements made for the PS3 version of Mass Effect 2 produce a tighter, arguably more realistic effect.
In other areas of the game, we see effects that have clearly been toned down in their transition across to PlayStation 3, dropping to a lower resolution or operating at a reduced precision level. A good example of this is seen right at the beginning of the game, with a more artifact-ridden cosmic backdrop behind Miranda as she talks with the Illusive Man.
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Comments (166) Latest comment 1 year ago
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At 1:08 in the cockpit and the scene directly after the PS3 version shows a couple of effects not present in the 360 video and I can't remember them in the PC either. Overall looks like a decent job but nothing special
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Recent news that Mass Effect 2 on PlayStation 3 is running on a newer, enhanced engine and may even be the "definitive" version of the game raised more than a few eyebrows.
Of course not! How dare they not insult the PS3 hardware?
How was the audio? Since you didn't mention it, I take it really is better on the PS3 (for those who have the setup, of course).
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You might have snagged a once PS exclusive but lets face it.....it is the tard version. LOL.
(In relation to FFXIII, of course. By the way, I took the liberty of correcting your awful spelling.)
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Tard version really? read the conclusion of the article again.
The question is whether its superior to the 360 version or not.
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I was surprised with the framerate analysis. The PS3 rarely drops below 30 (less than the 360) and sometimes is actually a lot higher.
The issues with the FMV are weird, i don't expect it to be fixed in the final version either. The game's strenght is the characters and the way you interact with them, people shouldn't give these things more importance than they deserve.
Now let's make room for all the raging fanboys. The port is good guys, get over it. Good games should be played by as many people as possible.
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I'm not joking here: it trully impresses me how emotive PS3 fans (?) are. They trully believe in this "hate"; "love"; the dare to insult, et cetera. Sony should be proud, I don't know how they did it but it's almost like a religion.
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From what I've seen elsewhere it overall looks quite favourable on the PS3 compared to the 360, but it's interesting to see DF found areas where the 360 version still trumps the PS3.
I have the PC version at home, but I sadly didn't manage to play it to finish yet (I just prefer my console on the big screen with awesome audio set-up over hunching over my laptop any day), so I'll definitely get the PS3 version.
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I m thankful I can enjoy more than one game machine, and as result people like me CAN actually experiences wealth of games, and also be in position to compare the 'performances' of the games. I stated recently re head to head, too much focus can be paid to pixel countings where it's the actual gameplay experience being same or close enough that matters the most.
I ve been looking forward to trying out PS3 version after played through the sublime X360 iteration (course PC version still stand above both PS3 and X360), I was ahast at first of seeing the amounts of frame tearings in early part of demo and not keen on the frame rates variations.
Did also notice more flatter look in key scenes, which now clearly cos of normal mapping and lightenings being done differently.
That said, all of that is quite minor degree of difference and in other areas PS3 version gave better moods, as changes can be positive. But the outcome of the demo is that the advantages are more subjective and minor whereas I thought would have been more substantial from the hypes of new ME3 game engine.
Both consoles DESPITE the wishes of the zealots, are in actual much closer, each with advantages in some areas than other. As the article concludes, the MOST important outcome of all, is that more people can enjoy ME2.
This is something that the worse fanboys on both side actually shares same delights, wonderments, sadness and thrills in doing ME2.
After playing the demo, I can confirm that despite earlier concerns, the overall experience is not TARDED, and satisfied despite the differences, the game is still as juicy and delicious as ever!
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Overall it's good though, and I'm just glad PS3-only owners will be able to experience a great game. Enjoy it!
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But the real joke is on the 360 players who spent all the time on the damn planet mining mini game in it's original form. ARGH!
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The butthurt they must be feeling after reading this preview must be a real kick in the teeth.
Definitive version? what a laugh!!!!!
I'll rent it to get the trophies though
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Back on topic, Im a PS3 owner, but I have to be honest and say that by the comparison shots I actually prefer the look of the 360 pictures.
I hope at some point Bioware release Mass Effect 1 for the PS3 though, as I hate starting game trilogy's half way through, so wont be buying ME2 until Ive played the first.
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The 360 version seems sharper to me. Gonna buy that one . Quite cheap now.
Bit disappointed in the PS3 version. Not that it's bad by any means. But after the dev talk I thought the difference with the 360 version would be huge.
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Different is the word, some odd decisions in there too.
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You're just mad that another multiplat happens to be more better on the 360.
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If there was one thing that I think would bug me it's the videos; They really seem jerky as hell for some unknown reason. Maybe (and I would hope) they will be smoother when streaming off the blu-ray.
All in all it certainly seemed fast and fluid to me, looked better than the 360 on some occasions and worse on others. I'd even say I actually preferred playing with the PS3 controller. PS3 owners certainly shouldn't worry about a crappy conversion this time around.
One point to remember; The female Shep has a much better VA than the male one!
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Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd).
This is from Beyond 3D themselves.
http://forum.beyond3d.com/showthread.php...
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I'm not saying they're 360 fanboys but I am saying the fact they are on Microsofts pay roll is bound to have some effect. Some of these comparisons are bullshit like the Resident Evil 5 one for instance where it was concluded that the 360 version was the one to own and yet it had some of the worst screen tearing i've ever seen in a game (Google - Resident Evil 5 screen tearing on 360) where as the PS3 version ran with V synch and had none. Vanquish was another game where most concluded the PS3 version was the better yet Digital Foundry almost leaned towards the 360 version.
It's also interesting that sound is hardly ever mentioned in these face off's and that's an area the PS3 would win probably every time.
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Plus not only that, but you got to have some really good, expensive speakers in order to experience that great quality sound. Not really worth it when you got bills to pay among other things. Nobody is on MS pay roll here. That's just fanboy talk. It's a fact that 90% of multiplats are more superior on 360 than PS3. Plus about Resident Evil 5, there happens to be screen tearing that is fixed on the 360 version through a patch or some sort, or that it all has something to do with your settings.
Take a look at these here to see how others have handled it:
[link url=http://tough-to-find.blogspot.com/2009/03/resident-evil-5-screen-tearing-fix-xbox.html
]http://tough-to-find.blogspot.com/2009/0...[/link]
http://www.gamespot.com/pages/forums/sho...
Also, they weren't exactly saying that the 360 version of this game was better due to screen tearing. The 360 version had many advantages over what the PS3 version had. Here's what they said about screen tearing:
The major difference is that Xbox 360 runs with v-lock disengaged, while the PlayStation 3 code has absolutely no tearing whatsoever. However, similar to Grand Theft Auto IV - which operates in the same way - the Xbox 360 version has a tangible advantage here on two fronts. Firstly, it drops far fewer frames than the PS3 code, and secondly, the response from the controls is significantly crisper, particularly when the environments are chockfull of opponents. And again, similar to GTAIV, while the tearing is there, it's pretty much unnoticeable in gameplay (cut-scenes are another matter).
Overall gameplay impressions back up what you see on the video. The Xbox 360 game has the odd bit of screen tear, but its impact on the image quality is not a big deal, and more importantly, it makes for a smoother, more playable game. Where you'll see the tearing most evident is in the cut-scenes.
http://www.eurogamer.net/articles/face-o...
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I love ME2, but having played both (I have the PC versions), I kinda feel sorry for the PS3 customers only getting half of a fantastic double-feature.
Seriously why turn down the free money?
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microsoft was the publisher for mass effect 1.
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Really? I haven't met anyone who prefers the male Shep's voice actor. I know he bugs the crap out of me...
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^If this is a post from a grown man then I despair^
Grow up. And here's me thinking Fanboyism was dying. Grown Man, tsk. Yeah right.
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stop all the crying and play the best game thats going to be on the ps3, and yes i've played uncharted 1&2.
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But really, there is pretty much no difference in the two games except for some slightly different textures, lighting scheme, and shadow rendering. In fact, this is an excellent port on Bioware's part and I expect that ME3 will have next to nothing to differentiate between the 360 and PS3 versions.
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Resident Evil 5 is certainly not fixed on 360. I bought the Gold edition for my PS3 but still have the standard edition on 360 and the screen tearing is terrible. I don't call lowering the resolution a fix either I really couldn't be assed to mess with the setting's just to play 1 game. The PS3 might drop a few frames here or there but it's far less noticeable than the screen tearing which effects the 360 version.
In my experience in the last couple of years most multi plats are basically identical with only a small percentage being better on one or the other console - usually but not always the 360. The finest PS3 exclusives beat most multi plats.
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And here is the biggest MS fanboy who will always buy ANYTHING from Microsoft, from a Zune to a Tablet PC, who said his experience with Vista was great, and will now never miss an opportunity to tell everyone how much fun he has playing KINECT(TM) with his younger relatives.
Microsoft is proud of your hypocrisy though, that I am sure of.
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Still, bit of a shame. Even without 360/PC shots for comparison I imagine a PS3 gamer would come away slightly less impressed by the cutscenes if what we see here is indicitive of those throughout the entire game.
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Yeah, it's obviously the PC gamers that are the zealots in this thread. Oh dear.
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There I tried.
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[link url=http://www.neogaf.com/forum/showthread.php?p=25042813#post25042813
]http://www.neogaf.com/forum/showthread.p...[/link]
Also scroll as far down as you can to see what some correction of saturation and contrast can do to the image quality.
/ Ken
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arguably?? LOL 360 shadows clearly look like ass compared.
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These days I care not about which version of a game looks the best since if I am only playing one, I would not know what I am missing so I do not care. Instead, I like to know if the gameplay is effected by the different versions and this is why I read the DF articles. If gameplay is better on one version than the other then I would by that version. If it's only graphical niggles between the two, I would majority go th 360 route because I like the pad better.
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New engine with improved lighting
Single disc
ALL DLC on the disc.
I know which versions is the "tard" version
Really? Improved lighting? not really, considering it ruins the facial close ups which are a major part of the game. Single disc means fuck all, seriously give that one up considering you have to switch disks maybe 1 or 2 times in a playthrough. All DLC on disk is a result of you getting the game a year later, nothing more.
So yeah, neither are really the tard version, but if I had to pick one I'd pick the one that pulls off a major part of the game well rather than ruining it with shitty lighting and the one with a better framerate over one that has a minor convenience as an advantage.
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Seriously, the only real problem I saw with it was the stuttering video and I suspect there won't be an issue with that on the blu-ray version. The PS3 suffers some crappy ports but this really isn't one of them.
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ps3 owners should get this dough ME2 is still my favorite game of 2010 by a long way!
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Very dissapointing, but at least the PS3-only kiddies get to play what is one of the very best games this gen.
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Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd).
This is from Beyond 3D themselves. "
That's strange, because all 360 screenshots of ME2 clearly show that there's obviously no AA at all in the 360 version.
It seems B3D made a mistake and simply copied the rendering specs from ME1 (which are in fact correct).
Interestingly Richard Leadbetter contradicts himself in this article (compared to his own earlier 'ME2 tech analysis' article):
"For Mass Effect 2, BioWare appears to have turned off the anti-aliasing completely, presumably saving memory and GPU cycles in the process." ([link url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-mass-effect-2-article)
]http://www.eurogamer.net/articles/digita...[/link]
All other sources seem to confirm that there is actually no AA in ME2 on the 360.
Conclusion: No AA in the 360 version.
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PS is there anyway i can spell check this stuff my spelling is rubbish, i am such a dum ass
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ME1 play through is the only downside, so it will be interesting to see how they handle it in the comic, I had the PC version, but it ran out of activations (DRM joy), picked up 1 for the Xbox yesterday for £10... so will have to quickly play it through (for the third time - never finished it), then when i get to the PS3 version, i will just play through the comic choices in what i did in the game, its the only way to get around it all i think
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Fired up the DeadSpace 2 demo next on PS3.... now that is a good looking game
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However, its great in the tactical fights, the RPG and story and immersiveness (if thats a word).
What it is not is a technical powerhouse, in game (not dialogue or cut scene) characters are clunky, animation is limited on characters, number of enemies is small on screen...
OK, its better than something like Oblivion, but its an old engine and you dont play the game for COD framerate / reponse or Assasins creed visuals...
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"For Mass Effect 2, BioWare appears to have turned off the anti-aliasing completely, presumably saving memory and GPU cycles in the process." ([link url=http://www.eurogamer.net/articles/digita...
]http://www.eurogamer.net/articles/digita...[/link]
All other sources seem to confirm that there is actually no AA in ME2 on the 360.
Careful for saying the truth, you'll be called a religious fanatic!
It is really not the first time Richard is inconsistent in his claims.
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So much so that I didn't notice the rendering as much as the awful 1970's porn film acting of the characters and how it felt awkward and a bit silly running around with my pistol out. That and the plasticine hair, which I suppose is a rendering thing.
Great game you say? OK, fine. Seemed like a standard cover-based shooter with an added party management RPG to me though, with a no-so-healthy dollop of cheese on top.
Just my opinion, although I'm expecting many negs..
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Let bioware know they can't get away with such claims as 'the definitive version' by voting with your wallet.
Show them you don't want 'xbox games' on your ps3, maybe they'll drop mass effect 3 as well from sony's machine if ME2 fails.
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Wankers.
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Its all just tinkering around the edges of hardware that has quite frankly, had its day.....
Seriously, when we are talking about frame rates in the 20's with Vsync tearing, its time to move on....we need new consoles.
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Why try to fuel a format fire? I just thought I was OK and not great. I obviously don't get Bioware, because I thought KOTOR and DA
@ butler'
I really don't know any more. Not this.
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You see what he fails to comprehend is if Bioware has seen fit to change things, be it from the PC or Xbox version then that is their interpretation of "definitive".
If an artist paints a picture, completes it but 6 months later returns to said picture and thinks to change what he or she is not happy with. Once complete said artist would describe the work as "definitive"
Just because it's different to the xbox version does not mean the PS3 is struggling and "compromises" have had to be made.
Comments like those lead to flamebait. Totally unprofessional journolism.
definitive
de·fin·i·tive
1.
most reliable or complete, as of a text, author, criticism, study, or the like: the definitive biography of Andrew Jackson.
2.
serving to define, fix, or specify definitely: to clarify with a definitive statement.
3.
having its fixed and final form; providing a solution or final answer; satisfying all criteria: the definitive treatment for an infection; a definitive answer to a dilemma.
I played the demo last night and though I have only the PC as a reference, the PS3 looked great. Even better once I dropped film grain.
Wasn't too keen on the stutter in some cut-scenes but I can imagine this could and will be fixed. Nobody knows when this demo was put together before gold master and I'm sure the final could be easily patched knowing Unreal architecture.
Now Richard, if the only way you can get traffic through you're site is to annoy and flamebait the pubic in order to pay the bills I suggest stop and try a bit more thought out concise journalism.
Considering you used to work on a Playstation magazine I do remember some of the bias you had towards that platform.
Enough is enough now. You know what gets peoples backs up in video game circles and it's getting childish.
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Clearly the Pc version shits all over any console version so na na na na etc etc
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"Interestingly Richard Leadbetter contradicts himself in this article (compared to his own earlier 'ME2 tech analysis' article):"
I read no such contradiction. In this article, I read the following:
"Mass Effect 2 on Xbox 360 ran at native 720p with the nerfed 2x multi-sampling anti-aliasing implementation common to many Unreal Engine 3 titles. Regular Digital Foundry readers will know that in this scenario, the AA effect appears to be carried out relatively early on in the rendering process - as lighting and post-processing effects are added, the MSAA is gradually removed from much of the scene."
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Leadbetter calls it as he sees it, sometimes the PC 'wins', sometimes it's one of the consoles. Calling him biased is unfair given how much factual content he uses in his articles.
If fanboys feel the need to get defensive and start flaming each other, than that's their problem. There's plenty of us out there who appreciate all the platforms and see comparing titles like this as something interesting, not a 'fight' between the 360 and PS3 or whatever.
Besides, he called it "different" rather than "definitive" didn't he?
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Now this is exactly the sort of thing I'm getting at. Just these type of articles lead to idiots with a keyboard typing drivel like this.
If he's entitled to his opinions then so am am I as are you. Shouting someone down or in Richards case favouring one console over another to promote a site is just wrong.
I take it the guy just sat there with both versions running, notepad and pen in hand looking at the PS3 version saying "that's wrong" and "that bit's wrong"
Why?
Because he favours the original xbox version that's why.
It's plain to see in his style of writing. Anybody with any sense of intelligence can see it.
Here's the kicker people. It's the Mass Effect 3 engine so it's bound to be different. Maybe features have been dropped to get Mass Effect 3 working.
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i ve noticed some odd lighting differences on the faces with ps3 usually favouring in persuasion but trully matter of taste but importantly there is a lack of some self shadowing of objects eg. the shooting scene where and also on the same scene the fire next to the robots produces no light on the bodies on the X360 version. I d prefer RL to name the reason if its simply due to different engine or were also downgrades to the xbox360 that he forgot to mention perhaps...because wondering as to the source of light isn't not quite an answer or reason to omit this.
I know i ll get negged eventually for daring to impy critisism.....
But different engines of the same root UE3 i didn't really expect all that much... but hanging on the definate version line was bait... and chance to play with words whether its the version to get.
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That's my thinking, anyway.
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/ Ken
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Because Mass Effect is also released on the Pc (including Mass Effect 1)
The PC versions are usually enhanced over the console releases - sound, graphics, and interface - the usual. However Bioware actually seem to take the time to make PC version of the game rather than the usual quick Xbox port PC gamers are usually stuck with.
Because of this the PC versions of Mass Effect 1 & 2 are generally considered the 'definitive' versions of the game...
PC gamers have the same expectation for Mass Effect 3 - So, I'd guess, seeing the PS3 version described as the 'definitive' version has raised their curiosity - also because Eurogamer didn't discuss/mention the PC version at all (for comparison against the Xbox/PS3 editions) - They wondered what the differences are?
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Textures do look smoother, but also have less depth.
All in all, I PRAY the claims that the PS3 version uses the ME3 version of the engine were hyperbole.
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2. The comparison's interesting inasmuch as it gives some idea of how the tech's going to be improved for ME3 (not much by the sound of it).
3. Personally I think it would still be one of the games of the year if it were still using the Infinity Engine from Baldur's Gate.....
3a. Actually there's a large part of me which would rather it *were* an Infinity Engine game....
4. Merry Christmas
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Here we have three pages of baiting and biting along with the usual group of commentators who profess to be 'above it all' yet can't help but have a dig at the 'biters' (Although, strangely those who bait get away scott-free. Funny that).
Whereas the DS2 Face Off thread is just one page of people happy that the game runs brilliantly regardless of their favored platform. A real choice for those who want it and just good news for those who don't have that choice.
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Heh, that would be because ME2 used to be a 360 exclusive.
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Still a ps3 v xbox thread though
Just played it, the story parts stutter and tear for no reason unless its shifting loads of data off the disk at the time. Cant remember the xbox doing that as bad.
Didnt notice any in the game though.
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"I read no such contradiction. In this article, I read the following: ...."
The thing is, this article contradicts with Richard Leadbetter's *previous* article about the 360 version of ME2.
Click the following link, it's his Mass Effect 2 tech analysis of the 360 version around the time it was released:
[link url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-mass-effect-2-article
]http://www.eurogamer.net/articles/digita...[/link]
In there, you'll read this:
"For Mass Effect 2, BioWare appears to have turned off the anti-aliasing completely, presumably saving memory and GPU cycles in the process."
So, did Richard make a little mistake in this face-off and is there actually no AA in the 360 version, or did anti-aliasing magically re-appear now that the 360 version is up against the PS3?
I'm pretty sure it's the former. Just look at the 360 screenshots: no AA whatsoever.
That said, I finally checked out the PS3 version myself and I have to say that apart from this factual error the article is mostly spot on (although Miranda's suit actually does appear to have normal mapping; it's just not as pronounced as in the 360 version).
But the unlocked framerate (which is all over the place) in the PS3 version makes it feel pretty inconsistent, and the FMV quality is easily the worst I've ever seen in a PS3 game. Hopefully the final release has that sorted.
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The frame-rate is more consistent on 360 but I didn't find it to be a problem/off putting on PS3 when it suddenly ran a lot smoother than 30fps ... In fact I'd say that Bioware have done a nice job and there really isn't much if anything to be upset about. We should rejoice that a good chunk of people can enjoy this game and perhaps it will inspire more games like this to be made
This game will make a hell of a good start to 2011
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You would really have to be a retard to not see what the agenda here is.
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On the other subject, I moved away from PC (except for MMO) because sitting on a setee with
a 32 inch screen, and a controller with a real trigger FAR outweighs the graphic
advantage of a PC IMO. I know a mouse/keyboard combo can be more controllable, but heck, it
sure aint a trigger. On second thoughts, does ME2 support the 360 controller on PC?
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what a nob
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But I'll be sticking to my 360 version of Mass Effect 2, the UE3 engine was designed with Xbox in mind, and given the PS3 quite different (but not better or worse) hardware design it will probably always have the advantage right up until the end of this gen.
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I agree the Engine does tend to favor the 360 & the PS3 games suffer because UE3 PS3 version of the engine was just a quick hack job by Epic (quick optimizations over redesign) which is fine.
I do think Sony should pull an MS and throw some cash at Epic to get a new Engine though, we have seen what the PS3 can do with games that use first party Engines & they really do put other console games to shame graphically & even games that use UE3 are left wanting.
Epic if you read these comments & I'm sure some of you do, we need UE4 ASAP........... I was always blown away by your Tech on PC & 360 until Crysis/Crysis Warhead, Uncharted 2, God Of War 3 & Killzone 2/3, now step up & take that graphics crown back!
Richard thanks for all your work this year it's made for some great reading & saved me a few £'s aswell........ To you and all DF staff/ readers...... Merry Christmas.
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There are certain effects on the 360 version that weren't there on the PS3 verion. Like the article said, no console version really is definitive...just different.
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If someone were to decide now which console version to buy - I'd say definitely PS3.
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[link url=http://www.youtube.com/watch?v=4K4aac2MZ0Q
]http://www.youtube.com/watch?v=4K4aac2MZ0Q
[/link]
FPS (Frames Per Second) - PS3:
Max: 43
Min: 26.5
Average: 30.155
FPS (Frames Per Second) - 360:
Max: 30
Min: 20
Average: 29.507
The PS3 version has slightly more tearing compared to the 360 version but it really is minimal.
/ Ken
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/Reads first page of comments
/Facepalms
Honestly.One of the best games of 2010 comes to PS3 with all content and one or two tweaks to it and people still scream, stamp their little feet and cry foul over someone pointing differences out.
JUST BE HAPPY IT'S A GOOD PORT OF A FANTASTIC GAME.
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It's bad enough from their perspective that the first game can't be ported to PS3, it would've been a bit cheeky to expect people to become invested in the final part of a trilogy!
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According to you it's more technically demanding the more v-synced a game regardless of frame rate and screen tear impact is so I guess the the 360 version is more impressive to you.
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/ Ken
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According to you it's more technically demanding the more v-synced a game regardless of frame rate and screen tear impact is so I guess the the 360 version is more impressive to you.
I have never said regardless of frame rate and screen tear...
Check out this thread as it probably is where you think I said that.
[link url=http://www.eurogamer.net/articles/digitalfoundry-justcause2-demo-analysis/comments
]http://www.eurogamer.net/articles/digita...[/link]
Just Cause PS3 (zero tearing).
FPS - Cutscenes
Max:32
Min: 18
FPS - Gameplay
Max: 32
Min: 24
Gameplay seem to mostly be 30-32 so the averange is really good. I think the target framerate is 30 on this game but some oddity makes it to render over the target. If the framerate would be uncapped we would see jumps over 32 but we never do even if you walk upclose to a wall and nothing else is rendered.
[link url=http://www.eurogamer.net/videos/digitalfoundry-just-cause-2-demo-performance-analysis?size=hd
]http://www.eurogamer.net/videos/digitalf...[/link]
/ Ken