Last Guardian E3 Trailer: Is It Really In-Game?
Yes, there's no doubt we're late to the party with coverage of The Last Guardian's E3 trailer, but we really wanted a high quality video asset to work with before we analysed it in-depth. The results are somewhat intriguing, and the decision to wait was the right one, but even now there's still an element of uncertainty about what it is exactly that we're looking at.
First off, our general impressions. The chances are they're probably the same as yours: there's no doubt whatsoever that this is a trailer is a wonderful piece of work, and it succeeds mostly because of an ethos that we've seen elsewhere in Sony first party projects, in particular Killzone 2. While the basic magnificence speaks for itself, all console hardware has inherent technical limitations (in short, something has to give) but the impact of those compromises in-game can be lessened through the expert handling of art and tech in concert. So with that in mind, here's the lowdown on what Sony revealed during E3.
The Last Guardian trailer, with the customary technical annotations.
The cinematic style of the whole trailer makes it difficult to pick up what might be gameplay and what might be cut-scenes, but what is curious is that some scenes appear to have anti-aliasing, while others have none at all. Some scenes are confirmed 720p, while others - due to the compression of the video asset - are much more difficult to discern. Adding further to the confusion is the emergence of screenshots on one of our favourite overseas sites, the Korean Ruliweb.
The ambiguity continues: elements of these scenes are replicated in the trailer at 720p, but here they're 1080p with 2xAA. Click through for the full images.
There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action. An alternative is that the trailer is cut together with video taken from the game at various stages of development, which has some plausibility to it bearing in mind the existence of the older video that was leaked pre-E3.
Regardless, there's obviously something special here, but until code is in the wild, or good quality direct feed capture of actual gameplay becomes available, consider this analysis tentative and somewhat incomplete.
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Comments (14) Latest comment 3 years ago
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But your 'technical breakdown' just concentrates on the weak elements, cheats used, lack of this and that while staying quiet on the seemingly impressive scenes with no attempt at description there passing them off with 'A clever mix of art and tech' comments.
Still my favorite section on this site but wish you had more 360 stuff in this section.
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There's a comparison over on GameTrailers.com which shows the differences between the target render for this game and the final trailer. It can be seen here: [link url=http://www.gametrailers.com/video/trailer-com parison-the-last/51780
]http://ww w.gametrailers.com/video/traile...[/link]
Regardless, it is sure to be both a stunning game to play and a stunning one to look at. Team ICO don't make bad games.
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Useless would be another way to put it...
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Plus you were wondering how the graphics, anti aliasigns or etc are better on some scenes than others...never tought that they have taken footage on different parts of the game on different development stages? if im not mistaken the game isnt shipping over a year so why expect polished vid? cmon! Now you might wonder that why didnt they make the vid being same stage on every part, because Team ICO aint big game developer company like ubisoft, activision or EA. If they were they might had demo of it or smooth polished vid on every aspect. if you are still thinking that it cant be in-game, just watch God of war 3 and Uncharted 2 which look amazing.
Maybe you guys are just thinking this lil too hard and deeply. Developers can make amazingly good looking games also on ps3, but dont expect little game developer studios to make so polished vids for our eyes like the big game developers do...they got theyr hands full for DOING THE GAME IT SELF!
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the technical-video was quite similar to the other technical-breakdown-videos done by digitalfoundry, also it praised the game several times in the "comments".. so, what's the problem here?
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Being able to imaginatively work around the constraints of a platform seems to be one of the talents of Team Ico, and it was well-evident in Ico and Shadow of the Colossus.
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Saying that something is physics-based is positive, as is saying that a shadow is not realtime. As long a the result are good-looking every trick in the book is valid in order to show graphics. Most good looking games on console tend be be at the end of the lifecicle and heavy on tricks (because realtime can only get you up to a point with the available power... when you reach the limit of the system and the engine is well optimised, only good art direction and good tricks can give you the edge). The guys at Team ICO are good at it and it shows, their games look fantastic.
My only complaint is that I don't get why the boy seems to be posterized/cartoonish/differently lit than the rest of the world and the BigDragonSidekick. Maybe art direction, maybe they need more time to integrate him properly.