Fallout: New Vegas - World in Motion

Digital Foundry's latest time-lapse video showcase.

The blasted remnants of the gambling capital of the world form the basis for the latest in Digital Foundry's World in Motion time-lapse presentations. Fallout: New Vegas's post apocalyptic vision of Nevada, its many and varied locations, plus of course its impressive day/night cycle were ideal subject matter for our efforts. In addition to that, the chance to put together a full-on 1080p presentation at 60 frames per second proved to be irresistible.

Unfortunately, as we discussed in the recent Face-Off, there's little doubt that the tech itself is showing its age, its underpinnings dating back to the 2006 release of The Elder Scrolls IV: Oblivion. Even with PC settings ramped up to the absolute maximum, there's no doubt that the lighting model is somewhat harsh on the environments, textures are of a fairly low quality, and the lack of dynamic shadows makes the renderer look positively ancient. The Gamebryo engine does support changing weather conditions (as seen in Fallout 3) but New Vegas appears to be somewhat one-note from a meteorological standpoint. Probably the most bizarre aspect of the video is the engine's somewhat medieval outlook on the positioning of the Earth in relation to the sun and moon...

Despite the outdated engine, the world of Fallout: New Vegas is still extremely impressive in many ways. The accomplished implementation of HDR makes for some superb-looking sunrises and sunsets, and the draw distance is simply phenomenal. And just like the game itself, the concept behind the world is just so much more important than the tech that powers it.

There's a sense of almost infinite adventure in New Vegas; that new things to discover lie in wait wherever you may choose to go. Fallout 3 did it better, but there's still a certain sense of unease when you chance upon a recognisable landmark reduced to wreckage and rubble in the aftermath of the apocalypse. As for the world famous Strip, not much is left, and what remains is a tiny, heavily policed area for the super-rich, surrounded by slums filled by those deemed too poor to enter...

A time-lapse tour of the decaying world of Fallout: New Vegas.

In producing the video, we decided right from the beginning to use the PC version of the game. While it's probably the buggiest of all three SKUs (necessitating plenty of restarts during production), its "ultra" level settings produce a visual fidelity way ahead of the console games, plus of course we can run the game at 1080p with 8x multi-sampling anti-aliasing for the highest possible visual fidelity. As usual, captures are taken at 1FPS, with the resultant clips sped up to 60FPS for input into the editing system. From there we adjust the speed factor still further - the clips here run at anything from 200 per cent to 400 per cent faster depending on what looks best.

Using PC also means we can make extensive use of the in-game console. This allows us to move into free camera mode, go anywhere on the map, enter god mode and speed up time as much as we want. We used it pretty much exclusively for the Fallout 3 time-lapse, and while it does the job, only certain elements of the scene are actually accelerated: cloud cover doesn't move, for example. This time we wanted to do it right. We used the accelerated time factor to pick shots, but then moved back down to normal speed and captured video in real-time to get the correct look for all elements of the scene.

This in itself presented another difficulty. Fallout games have the annoying tendency to switch into a third-person "vanity" camera after two minutes of inactivity, but thankfully a skilful mod from the New Vegas Nexus community disabled this, allowing us to get perfect, uninterrupted shots.

With the edit locked down, the process of encoding begins. For the video embedded on this page, a downsampled 720p version at 30 frames per second was despatched to the Eurogamer back-end but in many ways it is a substantially cut-down version of the original work. For higher quality and better frame-rate, there's a 720p60 version, which should produce good results on PC, PS3 and Xbox 360. For those with 532MB of bandwidth to spare, there's an ultra-deluxe 1080p60 encode which should work fine on any fast dual-core PC, as well as PlayStation 3 - though we'd recommend copying the file to hard disk to ensure that playback is as smooth as possible.

Other games in the Digital Foundry time-lapse collection:

Comments (18) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • NimbusTLD #1 2 years ago

    Hmm! Never noticed the lack of dynamic shadows in Gamebryo until now. I guess I've been too lost in the ridiculous amounts of things to do...
  • Skire #2 2 years ago

    I'd be able to play this game with Minecraft graphics and still be entertained.
  • riceNpea #3 2 years ago

    why does the video break up for me? it's unwatchable. any ideas?
  • TheGuvernor #4 2 years ago

    If this title had curent gen graphics I'd pony up the cash in a flash.
    Got really tired of FO3's dated animations/graphics.
    Still, says loads for the game if peeps can so easily overlook the tired visuals.
    Edited by TheGuvernor at 07/11/10 @ 22:05
  • LukehMuse #5 2 years ago

    Same here ricenpea :(
  • spekkeh #6 2 years ago

    Still not much in the way of weather, and everything is too specular, like it's all made of plastic. But who cares, even if it's all made of turds, they know that if you scale a small turd and suddenly see a big turd appear in the background, you just have to check it out. And I fall for it every time.
  • reflux #7 2 years ago

    Do a Minecraft timelapse ;)
  • YourMessageHere #8 2 years ago

    I continue to find it incomprehensible why a game with such singularly superb art direction and atmosphere, not to mention a seamless world and an understanding of the importance of scale that just about nothing can rival, continually gets criticised for its graphics simply because it lacks largely superfluous stuff like dynamic shadows. The visuals do the job more than adequately, and taking the time to overhaul the engine would take talent, funding and time from the thing that actually makes people want to play - the gameplay.
  • AaronTurner #9 2 years ago

    Visuals are pretty important when you're trying to make an immersive first person game. Just look at the red Dead Redemption video to see how far wide of the mark Fallout is visually.
  • AlistairUK #10 2 years ago

    Is it a seamless world? I thought it had separate interiors like Oblivion and FO3.
  • r4z0rbl4d3 #11 2 years ago

    Seriously, what IS up with the sun and moon!?! Did they blow the moon the hell out of orbit as well?
  • Rayn #12 2 years ago

    I must be getting old, I think FO3\FO:NV looks good. I honestly don't get the dig at the visuals...
  • SYS64738 #13 2 years ago

    @AaronTurner

    As much as I liked RDR's graphics (not technically perfect but certainly pretty) and find FO's graphics less than stellar, I traded in RDR for FO:NV on its release day and have never looked back. Go figure.
  • AaronTurner #14 2 years ago

    Well RDR is pretty old now so that's not really a surprise.
  • mkreku #15 2 years ago

    "Fallout 3 did it better..."

    No. Just no.
  • yashin #16 2 years ago

    @SYS64738

    Totally agree, Fallout 3/New Vegas succeeds in engaging you in the game world, where Red Dead Redemption just feels like idle tourism. Bethesda got the rewards for exploration just right - items, caps, and - crucially - backstory to each location. Exploration in RDR just seems to get you empty, pretty scenery and constant repeats of the same confused vignettes.
  • TheGuvernor #17 2 years ago


    I'm not knocking the gameplay, the semaless open world, the scale of the game, quality of writing etc.
    That's why I payed full price for FO3.
    I'm crtisizing the outdated graphics & animations because, frankly, I think they are weak.
    The fact that people care about the gameplay more is a credit to the devs.
    I like pretty graphics.
    Fortunately, it's a free world.
  • CosmicGypsy #18 2 years ago

    @TheGuvernor

    Not sure where you heard this world is free, but I strongly disagree.