Face-Off: Dead Space 2
Margin of terror.
| Xbox 360 | PlayStation 3 | |
|---|---|---|
| Disc Size | 6.3GB (disc one), 6.4GB (disc two) | 13.8GB (inc Extraction at 3.46GB) |
| Install | 6.3GB (disc one), 6.4GB (disc two) | - |
| Surround Support | Dolby Digital | Dolby Digital, 5.1LPCM, 7.1LPCM |
We've been producing Face-Off features for almost four years now. In that time we've seen many releases with massive technical differences that impact the gameplay experience, and we've waded through hundreds of titles where one platform may have marginal technical advantages over the other. However, it's rare that a game comes along where Xbox 360 and PlayStation 3 versions are so close that it is almost impossible to tell the two apart visually.
Burnout Paradise was such a game, as was its unofficial successor, Need for Speed: Hot Pursuit. So was Visceral Games' enjoyable, if limited, Dante's Inferno. Dead Space 2, though, is the latest and perhaps greatest example of cross-platform conformity we've seen with Xbox 360, PS3 and indeed PC all providing the same, utterly brilliant experience.
Comparison assets demonstrate just how close these games look. There are actually two galleries to peruse this time around - a dual-format PS3 and 360 selection along with a triple-format offering that also includes the PC game. To begin with though, let's take a look at the two console versions.
Dead Space 2 compared on PS3 and 360. Use the full-screen button for 720p resolution or use the link below for a larger window.
There's a similar setup to the original Dead Space here: both Xbox 360 and PlayStation 3 versions of the game feature a native 720p framebuffer but no anti-aliasing. While there are some noticeable "jaggies", the muted colour scheme of the game, combined with the nature of its incredible lighting, mean that the overall quality of the presentation is excellent.
Anti-aliasing doesn't play nicely with a fully deferred rendering setup and that's exactly what Dead Space and its sequel use. Traditional "forward" renderers have some serious issues when they reach a certain amount of dynamic lights in any given scene: the deferred approach means that hundreds of light sources can come into play.
While many games use this technique (or a light pre-pass variant as seen in Blur or GTA IV to name but two), Dead Space is a series where dynamic light and shadow are utterly crucial to the design of the game and how it plays. Without deferred rendering, Dead Space simply wouldn't be the same game. The sequel ups the ante significantly, with a significantly more varied range of environments, not to mention much more colour.
The first Dead Space was an accomplished cross-platform project, but there were some areas where we could see inexplicable drops in frame-rate on PlayStation 3. Clearly Visceral is pushing its tech still further with the new game, so how do the two console releases stack up from a performance standpoint? Pre-Christmas, our PS3/360 demo showdown suggested that aside from some minor frame-rate fluctuations which were almost unnoticeable the human eye, the two games were indeed virtually interchangeable.
Now, with the full game in our possession, we can run more analyses, starting with a comparison of exact like-for-like scenes. This test allows us to see how the rendering engine copes from a performance standpoint when the exact same load is being placed on both systems.
Like for like performance tests allow us to compare the engine under pretty much identical stress levels. Visceral's engine manages to perform admirably on both platforms.
There's nothing here aside from the odd, unnoticeable dip in performance that suggests that one version of Dead Space 2 has any kind of tangible advantage over the other. Engine tests like these can be revealing, but it is also fair to say that in these situations the game designers have complete control over what is happening on-screen and can optimise accordingly. It is also the case sometimes that assets used in cut-scenes are pared down in-game (see Resident Evil 5, where we counted at least three Chris Redfield models) or where effects such as shadow quality are beefed up.
Our second test is to select clips from the same area of the game on both platforms. While we don't get the respective engines processing the exact same scenes as in the previous video, over the course of the analysis we get a decent view of the overall run of play - this is probably more important to the average gamer.
In this performance test, clips from the same area of the game are analysed on both consoles. Once again, the differences in performance overall are minimal.
Another test successfully aced. Again we see minor frame-rate differences, but nothing that can actually separate the two versions of the game: Dead Space 2 looks the same, it plays the same. You can buy either release safe in the knowledge that you're getting a magnificent game.
There are other differences, however. From a packaging perspective, the PS3 release ships on just one Blu-ray disc, while the Xbox 360 game comes on two discs. In the past we've seen that this is often to accommodate video sequences, but throughout our run on Dead Space 2 it became clear that FMV was very thin on the ground: Visceral needed that space for pure game assets. As it happens, the actual impact of the disc-swapping is minimal should you choose to buy the game on Xbox 360. Dead Space 2 is a linear experience, so you just need to swap discs during chapter seven.
Similar to Medal of Honor, the PS3 package does include a bonus freebie though - one that is of much more worth than the somewhat disappointing remastering of Medal of Honor: Frontline HD. The on-rails shooter, Dead Space Extraction, rated at 8/10 in its Wii incarnation is included for free. It's an excellent bonus - and a treat for PlayStation Move owners. While its visuals don't quite compare to the opulence seen in Dead Space and its sequel, it still scales up fairly nicely to HD resolution.
Returning to Dead Space 2, PlayStation 3 also benefits from enhanced surround sound options, with uncompressed 5.1 and 7.1 options available. This is a game whose atmosphere is enormously improved with a good surround sound setup, and while the 360's mix is still sensational, there is an added sense of depth to the aural experience by using PS3's HDMI 1.3 audio options.
Clearly then, with all these incidental factors added into the equation, the PlayStation 3 version of the game is looking like a tempting proposition. However, there is still the PC release to factor in as well.
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Comments (153) Latest comment 5 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Right I think that covers it, no need for any more comments :-D
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No contest.
Well done to the Developers for such a great cross-platform game. It can be done!
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Sounds silly but its not clearly mentioned anywhere.
If so its a deal clincher.
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If I go on the official website I need to be 18 to view it.
If I buy the game I need to be 18.
If I go on Eurogamer, I can be 6 years of age and watch two gory videos!
Shouldn't there be some kind of warning/age limit on videos like this?
Its this lack of restriction in the industry that gives the Daily Mail brigade all the ammunition they need to describe the horrors of video games. Sure kids can get the same video on YouTube if someone uploads it, but EG surely have a responsibility as a company?
i.e. Here is an example of how a company is being responsible...
http://ww w.game.co.uk/lowdown.aspx?lid=1...
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p.s. about 5 hours in and the game is great. The locations are much more varied than before and it screams more "EPIC" at you
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Yes. I don't think Richard is a fanboy but based on his face-off articles, he seem to be biased against PS3 which is a shame. A technical analysis should be objective.
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It'd need a third disc, but that's all.
If it turns up on XBL or as DLC, people are going to be (rightly) pissed off
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Even though mp side of it would prefer XBL but see DS2 as critically a SP experience and damn me but having a great time at moment in creepy sprawl. The devs needs to be applauded for both improving themselves and also providing everyone with a parity in the game and visual experience, aside from freebie; which made sense for the PS3 due to Move.
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"Anyone else notice the...preference?"
Yes. I don't think Richard is a fanboy but based on his face-off articles, he seem to be biased against PS3 which is a shame. A technical analysis should be objective.
Glad to see that I wasn't the only one who noticed.
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I've been playing the game with 8xCSAA on my GTX 580 and it looks great, far preferable to the disappointing edge-blur the game uses. The only snag is that forcing AA disables the dynamic shadows if you set Shadows to High or Very High. However, if you can put up with PS3/360 type Normal Shadows then you can have shadows and AA. Works well enough for me.
Finally, if you disable in-game v-sync and enable v-sync via a game profile or third-party tool such as D3DOverrider (which comes with RivaTuner) then you can play the game at 60 fps without tearing. Helps to enable triple buffering as well (D3DOverrider also allows this).
Terrific game.
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You're embarrassing yourselves.
I'd love to see impartial cross-platform reviews from some of you guys, but somehow, I don't think you could do it.
Give me one of Richard's articles any day, over the claims and frothing of rabid fanboys.
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can you please point me to the sentence?
sorry im not native english.
btw technical-wise, from what i see and read, isnt its pc the winner?
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Said a frothing, rabid fanboy...
The PC version is only ever a consideration when the PS3 version is better than the Xbox version... We're used to it now, it's all gravy. The reason for the Extraction bundle is to make use of the Move, it is a Wii port after all...
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That's because it's not, it's exactly the same game on both machines. A very good port to the 360 it seems(it was led on ps3 i believe).
It is the better package though on ps3 for sure, a free game makes all the difference.
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God, you fanboys are so predictable. How sad for you that you've personally invested yourself in a particular platform.
The way you girls go on, you'd think you pay for Richard's articles or something... Yet you keep reading his articles, seemingly just so that you can disparage him and accuse him of bias, week after week.
i.e. the problem is YOU, not Richard. Deal with it.
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It's not our job to, is it.
It's clear Leadbetter has a habit of underplaying positive PS3 aspects and negative 360 aspects. Saying how "simply wonderful" the 360 dolby sound is then goes on to say the PS3 uncompressed 5.1/7.1 shouldn't be overlooked, as if it's barely worth mentioning.
@ technicianted
I meant to say the PS3 'package' is better, sorry.
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Clear to people with strong biases of their own, perhaps.
Trying reading Richard's articles from the point of view of a GAMER, and not from the perspective of a PS3 fanboy.
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EXACTLY! For example, in a couple of recent face-offs:
Medal of Honor - Xbox version is better than PS3 version and no mention of... ah wait, PC version is deemed to be the one to get. [link url=http://www.eurogamer.net/articles/digita lfoundry-medal-of-honor-face-off
]http://ww w.eurogamer.net/articles/digita...[/link]
Mafis 2 - Xbox version clearly outperforms PS3 version and that tricksty Leadbetter completely ignores the PC ver.... oops, my mistake. PC version is stated to be the one of the discerning gamer [link url=http://www.eurogamer.net/articles/digitalfound ry-mafia-ii-face-off
]http://ww w.eurogamer.net/articles/digita...[/link]
Oh dear. I'm not quite sure what that says about Leadbetters bias, but it very clearly highlights yours.
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I do, but I can't help but interpret his comments as biased, that's how they come across to me, despite me having a 360, PS3 and gaming PC. I would have gone for the PC version but the mouse controls were awful in the first game and I doubt they have changed for Dead Space 2.
Not that I care enough to argue about it endlessly with someone who attempts to belittle others by calling them princess.
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DF: "The on-rails shooter, Dead Space Extraction, rated at 8/10 in its Wii incarnation is included for free. It's an excellent bonus - and a treat for PlayStation Move owners."
"There is an added sense of depth to the aural experience by using PS3's HDMI 1.3 audio options."
"The option to play with 5.1 and 7.1 uncompressed audio with PlayStation 3 is a factor that shouldn't be overlooked. And a freebie Move-enabled Dead Space: Extraction on top of that? Yes please..."
Exactly which part of that was said through "gritted teeth"?
Back on topic: excellent stuff from EA, great to hear ALL versions of the game have fared so well. The original DS was one of my favourite games of 2008 and so far (I'm on chapter 7) the sequel seems every bit as superb.
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Firstly, I quite like DLC (if it's good extra content, and not just avatar clothing) and it's a shame that PC version will miss out.
Secondly, to get platform parity for the graphics they must've built to lower-common-denominator approach which makes better hardware pointless. e.g. one of the platforms has half the texture memory of the other, so let's limit that one too.
The exception being the sound which supports 7.1 on PS3, does that also work on PC or is that 5.1 like the Xbox?
So, it might be console for me instead ... that way I can play it on the projector too, rather than sitting at desk in front of a 30-inch monitor, which might be more appropriate anyway.
But then again, the PC version would be 2560x1600 and look razor sharp ... decisions, decisions.
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Remember that this was the supercomputer that was meant to make the 360 look like a PS2.
In reality - it's been a harsh lesson to Sony, along with Apple and Nintendo's offerings that have shown the MASSIVE importance of software and services in creating a compelling platform.
Hardware has BARELY saved Sony this generation, and it looks like they're slowly trying to learn that they need a compelling package.
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For some reason they had mouse sampling tied into the screen vertical refresh rate, so it was at 30Hz for the 30fps, but if you turned off v-sync in the game's option screen it worked perfectly well; if you wanted v-sync you can turn it on in ATI/nVidia control panel.
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I remember reading about and trying that method but for some reason my ATi control panel wouldn't allow it!
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Yeah, I'm not a fan of disc-swapping, simply because it breaks up the game. I'm really surprised this game takes up 2 discs. When you look at what they managed to pack in to a game like Reach on a single disc, Dead Space 2 must have a hell of a lot of content.
I don't plan to play this game online, so I'm grabbing this for the PS3. Extraction as a freebie is just too much of a win.
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My current AV set-up cost more than my first house -- don't tell the Mrs -- I think my 7.1 speakers alone cost more than her new (very nice) car. So I have pretty good test equipment which would be very likely to highlight any differences.
I can tell you that for human beings it is practically impossible to tell the difference between Dolby Digital 5.1, DTS, and uncompressed formats.
In a blind test, I bet not one person here could tell the difference between the sound of compressed 5.1 and uncompressed 5.1
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But for this game, I like the dualshock better.
You'll use them alot, and I don't really like the s60 bumpers.
So the controller made my choice this time.
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I wouldnt go as far as saying RL is biased, but there is no doubting that at various points we see aspects of ps3 games highlighted as faults, and aspects of 360 games that are completely skipped whereas on other sites these issues are highlighted
. Sometimes it seems that aspects of ps3 versions are omitted if they are a strength too. There have been a few times when i have read an article, looked at another face off article on another site, and thought "huh??? " One site gets a frame rate comparison that is equal or maybe even favours ps3, yet the df one will say how they were both good, but the 360 had edge, or in case of 360 being inferior in this respect, the frame rate isnt an issue, but this doesnt seem to be case when the ps3 is the one with a slightly inferior frame rate.
Overall i think these articles are well written and informative, but no one is free of bias, and i mean no one, we all have agendas, and views that skew our perception of reality. I therefore dont take these articles to be gospel, and compare them to others, and try get an overall picture, and make my own decision.
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No code. It's data on the disc that needs to be installed and you'll need the disc in the drive to play it.
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I don't think so.
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Will still get it for the 360 though as the PS3 isn't hooked up to surround and we don't have Move and I prefer the 360 controller.
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Is the Extraction episode palyable without Move?
Sounds silly but its not clearly mentioned anywhere.
If so its a deal clincher.
Yes, I saw it on the PSN Store last night (£11.99 iirc) and it says it has been made to be played with the Move and/ or sixaxis
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The Missus bought me a Move starter kit a few weeks ago, which due to working I hadn't got around opening yet. Tried it with Extraction last night and it's very good, very responsive, much more so than using the pretty laggy Wii controllers.
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He said that on a technical level, both versions are effectively the same with regards to visuals and framerate, which would appear to be true. And on a package level, the PS3 version offers better value with Extraction and better sound.
Grief, what more do people want? A sonnet mayhap?
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- PS3
- PC + Wii
- PC + PS3 (get extraction on it's own from the store)
Does the PC version have achievements?
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I am having some odd problems with doors not opening though. It seems like I have to wait ages for the game to finally let me go through certain doors.
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Better pad, option to play from the HDD.
Shame about the lack of uncompressed DD5.1 ( no, my living room does not - and will not - acomodate 8 speakers.... lol )
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I too am stuck with a (albeit excellent) 5.1 setup, and sadly my living room would accomodate a couple of extra speakers for the sides.
My wife, however, will not
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Only got 9gb of space left though on hd
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There are lots of things I do not understand about what people like but I accept that they do.
Plus the controller is 95% why I go for 360 games each time.
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He probably didn't outright recommend the PS3 version as the audio isn't exactly a huge factor for the relatively small amount of people who can take advantage of it with a 5.1 or 7.1 surround setup.
The inclusion of Extraction isn't anything to do with Dead Space 2 from a technical perspective though...You may as well say the 360 is the cheaper console so you could get Fable III "for free" with the money you save there. Not quite sure why extras ad DLC is ever mentioned in DF articles.
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He said the 360 sounded "simply wonderful" and "sensational" but the PS3 version "added depth" and shouldn't be overlooked", in a blasé manner, as if to say yeah it's ok I suppose.
Or am I reading waaaay too much into it.
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Off to sainsburys soon, can I resist not buying this? Probably not.
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Get it for your console of choice, extras are just extras as some people don't actually care about those, and the sounds arent THAT dissimilar anyway for someone who cant shell out the money for a high surround system who can fully take advantage of the specs. People always have to cry about which is "better" instead of thinking how good it is for everyone that nobody got shafted.
"See he mentioned the PC version when PS3 is so obviously better, how bias". maybe because he's illustrating the point of platform parity in all versions?
Eh, this'll just get negged down anyway, forget i said anything,
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"Yes. I don't think Richard is a fanboy but based on his face-off articles, he seem to be biased against PS3 which is a shame. A technical analysis should be objective. "
Do you know what a "technical" analysis is? Where on the technical part is he downplaying the PS3? It really is in the fanboys', like yours, head. If there is one person in EG thats not biased and why I only apreciate him from the EG staff, that would be Richard. He's the only prof that knows wtf he is talking about. He didnt review the game. He is just telling you that on the technical bit both games are the same. If the PS3 version had DTS sound id be all over it.
Only part Im sad about is that I forgot that the PS3 version has the extraction game included or I would have got that version. I guess i got carried away knowing id get the 360 a few days before release. I'm going to also get it for my new rgi but Im considering dropping that to get also the PS3 version now ^.^
I got a surgery and ill be in bed for about a month or 2 so.. Ill have time to play some unfinished games I guess -.- ffs
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Obviously (from my post above) I've got the right kit for 7.1 and have properly positioned speakers and all that.
But this thread and people saying that 7.1 is advantageous makes me wonder how many people have 7.1 audio setups and can take advantage of it. I'm guess not that many, as even most Blu-rays only support 5.1 channel sound and 7.1 are ultra-rare.
Added this in edit:
Vote: +1 for 5.1
Vote: -1 for 7.1
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Oh I'm sorry, I didn't realise he did it as a favour.
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Basically, for this to work on a level on par with movies, you need to have a lot of exploration and 'menial stuff' and very little actual encounters with enemies. When you do have encounters with enemies, they then have to be dramatic. People that come at you that you need to dismember is never allowed to become a chore. In that respect, a rewrite of the game in the vein of Shadow of the Colossus, in that there are only a handful of big enemy encounters and lots of exploration and such inbetween, is probably the right way to go here.
To get back on topic, I was very impressed though with the quality of Extraction. The gameplay is very good, the use of Move is superb, precise and responsive, and the graphics clearly use assets from the HD versions of the game rather than being a direct port of the whole Wii version of the game. Only stuff like when your girlfriend talks to you looks like it came from Wii, but the actual game environments look excellent. And the build-up and gameplay is very nicely done. Good stuff, and a very valuable addition indeed!
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I also don't like the snarkiness in these posts either.
Nobody has to get defensive about what version is better, as the the entire review basically boiled down to "PC version looks best at higher resolutions but doesn't have the extras, PS3 has good extras, and 360 is good for people who don't care about extras, all in all they all look the same."
One doesn't have to enjoy the review, go ahead and don't. But the fact of the matter is that the only one's with bias's here, are the ones insinuating some kind of bias of the author, when he clearly laid out all of the differences between all the versions while showing that they all played like-for-like.
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i dont really take his words for it but it does make for an interesting read.
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Good luck with that - you do sound ill.
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It looks the same, it plays the same.
If you get the limited edition version then you get a free game which makes it a better package and there's uncompressed sound which may make a tiny bit of difference if you can hear the differences in it(i couldn't on the ps3 demo and my 360 version).
But it was a ps3 demo i was comparing it to.
It seems to me that a lot of ps3 fanboys are never happy unless they get a big win in a faceoff. But even when games like Vanquish, Castlevania and dead space 2 are led on ps3, the ports to the 360 have been superb.
This is another example of it.
Enjoy the game, it's good, stop the moaning.
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Surely the point is that it is a technical analysis. He's not comparing the package as a whole against each other, but the performance of the games on the machines. I don't really see any bias in saying that some people don't care about extras, I for one really couldn't give a shit with a lot of the limited edition guff you get with games and console specific exclusivity on extras doesn't particularly bother me despite only owning a 360.
All I really read from this article was that the game is pretty much consistent across all platforms technically and that preference in purchase comes down to the individual and what they want for themselves. Seems reasonable to me and not what I'd call biased towards any platform.
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The difference will be minimal at best. The 7.1 could be a nice addition if you have the right setup but the uncompressed audio just refers to the output format rather than the sound files themselves. There might be more noticeable difference if it was DD against DTS as in the original Dead Space.
It's clear in terms of the game itself there is no noticeable difference between platforms, but the extras could affect your decision. All those complaining are the ones that will happily call these face offs pointless or say they can never see any difference anyway next time the verdict goes against their console of choice.
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Exactly, that's the point I've tried (and possibly failed) to get across.
It's the gushing words used in the articles that gets me, it's like Leadbetter can't grab his thesaurus quick enough to find lots of different words meaning 'awesome' for the 360 and lots of different words meaning 'adequate' for the PS3, even when the PS3 version/package is equal or superior.
Had the 360 version been the one on a single disc, with better sound and Extraction, the PS3 version would have been deemed a last resort.
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No it's not, it's funny every time. No one do it better than sdf.
on-topic: don't want this game, playingback catalog (Homecoming; Conan; Costume Quest; ME3 Insane and Mafia II), my only pre-order is Bulletstorm.
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Like I said on the Mass Effect 2 comments, for me now due to arthritis forming in my right hand due to a few boxers fractures across my knuckles the PS3 controller is much better for me as it is lighter and the buttons and sticks are a little closer than the 360 controller. So for me now I have been buying more stuff on the PS3 or getting stuff on PC if my system specs are good enough for high settings.
Visually on all these face offs both systems have their pros and cons, but like I said last time, PS3 short comings seem to be played up with fancy words and the 360 are down played. A few frames per second when a game is running is not visible to the naked eye, only seen when things are slowed right down and analysed. Same goes for visual effects like shadowing, you may see a shadow in a certain way for a few seconds tops. By the time you notice it, it has moved on, however you dont sit there staring at the shadows on a cut scene now do you?
Sorry, but thats really how it looks.
I am not bias towards different consoles, I love Gears and Fable on my 360, personally cant wait for Gears 3, I do still play stuff on my 360 but not as much now as I used to. I also use it for the Windows Media Center extension, works a treat. My PS3 also gets used for media and of course gaming more so now.
I think the writer of these articles needs to have a long think on how he words stuff if it keeps getting people here at each others throats, be a bit more objective in what he is writing.
Its no good, we all have our preferences on systems, a few year back I swore I would never own a console until of course my credit card balances started getting high and my wages were getting spent on upgrades! Not forgetting I have a family to support, so now consoles are the thing for me and every 2 year I get a new gaming lappy.
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Personally I struggle to have technical discussions with aggressive 'irritanting' posters.
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Which is a shame really,because it's such a fantastic game it deserved to sell well on the Wii.
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Said the one who never read Saramago.
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The FPS, the way they are measured. Neither of the systems actually show the framerate onscreen and there isnt an option to turn a framerate monitor on. To do it properly, you would have to record the footage then break it down into 1 second sections, slow each 1 second section right down and count the amount of times the image changes in that second which would give you the true FPS (I cant remember the proper maths equation for it, been a while since I done stuff like that on my engineering degree)
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I know in your mind you're walking down the gameshow steps to Happy Days cheers and hi-fiving the audience as you go, but in reality there's just you stepping out of the Love Lift and all the lights have already gone red
Great post, and pretty much sums up the name calling, intellectual dick measuring nonsense that most of these face-off comment sections become
"That's what happens Ferral, it's why most people can't even tell the difference between formats. I'm constantly playing the shittest versions of these games and having a great time with them.
Half Life 2 got a bit touch and go at the end
lmao...so true, and 2 for 2 in great posts....
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lmao...you really are precious...
mmm...he had a bowl of I pity that Calgon fool....
you just keep going though "young man" (my variation of the "son" put down) you are managing well enough by yourself to look like a knob ...
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Let me get it back on track, PS3 'package' is the best option.
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1) PC
2) PS3
3) Xbox 360
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Yeah, we get it already. You think Richard is biased.
Many other PS3 fanboys think the same thing. Goes with the territory. (For some reason, the PS3 attracts zealots like honey attracts flies.)
If you want console discussion that won't harm your delicate sensibilities, perhaps you could try:
[link url=http://community.us.playstation.com/community/consoles /ps3
]http://co mmunity.us.playstation.com/comm...[/link]
I can't guarantee there will be anything worth reading there, but at least you won't have to put up with the insufferable bias..
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In all honesty most of those things are not really relevant to a technical face off. The audio options are in some sense technical, but in reality it will only affect a very small minority of people that have HD audio receivers and surround sound speakers. Face offs have always been essentially about the performance and visuals of a game. Still, he reported that difference.
The one disc thing really is a non-issue. Switching a disc one time at chapter 7 is nothing. It has no bearing in my decision to get the PS3 version.
He did a good job of letting us know how the two versions performed and he also let us know of other non technical differences. However, since there are no real differences between the two games in terms of anything that would impact the game experience it is really going to come down to whether you care about the included Wii port and whether you have a sound system that can take advantage of the more advanced sound options.
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true ...as does the 360.
I think it works both ways and is pretty much symptomatic of the way things are ....
I don't comment on Richards alleged bias....really don't give two hoots and tbh enjoy his articles and the impending ranting one-upmanship that regularly follows in the comments section.
I commented today for S+G's and because I agreed with the poster's comments ...the response was priceless...
oh well....oh and womble, you'd be surprised at some of the non-biased discussions that occur from multi-console owning gamers at the au/nz PS forums...you're welcome to join us
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But then... I forgot. It's not that he's failed to mention the facts, it's how he writes them, that he doesn't "biggin up" the PS3 version enough for your liking, THAT seems to be what's irking you - particularly with the sound. With that in mind, let's revisit one of DF's offending comments:
"Returning to Dead Space 2, PlayStation 3 also benefits from enhanced surround sound options, with uncompressed 5.1 and 7.1 options available. This is a game whose atmosphere is enormously improved with a good surround sound setup, and while the 360's mix is still sensational, there is an added sense of depth to the aural experience by using PS3's HDMI 1.3 audio options."
So, quite obviously stating that the PS3's sound is better then. But that's clearly not enough. So what's the problem? There's really only one thing it could be:
"...the 360's mix is still sensational..."
In other words, it's not what he said about the Sony version that's so upsetting, it's the fact that HE DARED TO SAY SOMETHING NICE ABOUT THE 360 VERSION AS WELL. Which is of course absolutely unforgivable, and further "proof" of his bias.
Jesus...
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Much more enjoyable than sitting in front of a PC reading various comments to different degrees.
PS3 and 360 are now virtually on par. PC is in most cases going to come out on top if you have quad core, dual graphics cards and 4GB Ram. As long it hasnt just been ported over from either of the consoles it is going to beat the consoles hands down. But not everyone has that kind of money lying about!
So, buy it on the machine of your choice, changing a disk over halfway through the game is no bad thing. If anyone wants to think it is a bad thing then take a look at some of the old Amiga games like Rise of the Dragon which was on 7 discs, now that was disc swapping at its best!
So PS3 has better sound if you have a full surround setup, not forgetting that you get a free copy of Extraction, pretty sweet deal really, more so if you have move. However, 360 owners have nothing to complain about. The game is exactly the same on both machines, whats the point in arguing. The developer has put a lot of work into this project and its shows.
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Jesus.
First we had all the claims of PS3 superiority. (OMG don't let the Iraqis get their hands on the PS3 supercomputer!)
But now PARITY is presented as proof of superiority. (OMG a cross-platform plays just as well on my PS3 as it does on my 360! Victory for the PS3!!!!!!!)
Ridiculous fanboy junk.
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Well look, let me put it to you this way. I don't have a receiver or surround sound system anymore so the audio options make no difference to me. I also don't care about switching a disc one time during a 12 or 14 hour game. It has never bothered me in the slightest in the past.
On the other hand I really love the Dead Space franchise and I would like to play Extraction. This is why I am getting the PS3 version. But I can imagine people that don't have Move and therefor aren't really interesting in playing that kind of a game with a standard controller.
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"Waitasec... Extraction is playable without Move? So why not bundle it with the 360 version as well?
It'd need a third disc, but that's all. "
While Extraction is playable without Move, from my experience (I have DS2 CE with Extraction on PS3) it loses most of it's enjoyability in the transition from Move to standard controller. This is an on-rails action game which is meant to be played with Move. The standard controller setup is just an acknowledgement that not everybody may have a Move.
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"The PC version is only ever a consideration when the PS3 version is better than the Xbox version... We're used to it now, it's all gravy"
Even though Leadbetter usually pens some spin against PS3 versions (in my opinion) in the majority of his face-offs, this is one instance in which I have to agree with 360 die-hards - as rotmm correctly detailed, Leadbetter does NOT resort to including PC versions when the PS3 version is better.
I used to think RL used to do that (resort to PC-over-PS3, I mean), but I stand corrected.
Thanks rotmm.
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Many other PS3 fanboys think the same thing. Goes with the territory. (For some reason, the PS3 attracts zealots like honey attracts flies.)
Spoken like a true 360 fanboy.
Are you really that blinkered (or naive) that you think only the PS3 attracts zealots?
LOL.
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However, I must agree with some of the comments here that whenever the PS3 version of a game has the slight edge, as it does with DS2 , he always seems to downplay it. Conversely, whenever the 360 version of a game has a slight advantage, he's a lot more quick to recommend that as the version to go for.
There's a proviso though: although Rich may not be quick to ever recommend a PS3 version, he does always give us the full results of his tests and what the relevant advantages/disadvantages are, allowing the informed reader to make his own choice.
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A lot of ps3 games have less compressed audio than the 360 but if the framerate or graphics are scaled back a bit as we've seen on a lot of 360>PS3 ports, then i think he makes more of a point about that as it's more important to the actual game itself.
If we take dead space 2, the game, graphics, framerate are identicle on both consoles. The clanging and scream noises in the background are hardly going to make much difference compressed or not compressed.
It's the same sound effects throughout, it's not like there's additional music and 100's more sound effects on the ps3 version.
Now that would be worthy of mentioning if it were true.
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A simple
"A win for the PS3"
wouldn't have hurt, would it?
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What an asinine argument,that's like claiming that playing this title in HD isn't more immersive than playing it in SD since the level design will be unchanged.
Better sound leads to a more immersing experience just like better visuals.Presenting ridiculous arguments as proof positive that better sound isn't "BETTER" just makes you look foolish.
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Which judging by what i've read across a variety of forums seems to prove that point.
Most people with both machines and the game on both systems can't hear much difference.
And your point is silly comparing SD to HD visuals, you'd see a huge difference there i would have thought.
I very much doubt there's a huge difference in the audio on dead space 2(i'll rent the ps3 version and let you know).
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I've got extraction on the Wii and it didn't really float my boat mate, I was hoping for more of a light gun house of the dead style game. I am getting DS2 most likely for my PS3 but I'm not certain I'll revisit extraction.
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Do you need the validation that much?
Does everything need to be dumbed down that much, given it's a TECHNICAL review? Surely Richard is allowed to credit his readers with some level of intelligence and technical appreciation?
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There's a huge difference between compressed Dolby Digital and uncompressed 7.1 LPCM (or even 5.1 LPCM) unless your speakers are way below average,your PS3 audio options aren't set up properly,you're lacking an audio setup altogether,or you're just looking for excuses to minimize weaknesses of your console of choice.
Audio is arguably just as relevant and graphics when it comes game immersing,and it also falls under the "technical" umbrella despite the fact that many comparison sites rarely bring it into the equation.I've played both versions of quite a few multiplats (Red Dead Redemption,ACB,Fallout New Vegas,ME2,Dragon Age Awakenings,and many more) and the audio differences were always significant.Dead Space 2 uses sound to set it's atmosphere and mood so sharper,clearer,more distinctive and realistic sound will certainly enhance the mood.
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Even if the PS3's audio advantages over the 360 were the same as the difference between HD and SD resolutions as you seem to be implying, you're not taking into account how many people own a HDTV, compared with how few have a surround sound audio setup. That's why it's not a major factor in most comparisons.
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I've already stated that the LPCM advantage obviously isn't applicable to those without an audio setup.My post was directed towards the nonsensical claim that those with an audio setup won't be able to discern a distinct difference between compressed Dolby Digital and lossless 7.1 LPCM (or even 5.1 LPCM).
I suspect that sound isn't included in the majority of these comparative tech analysis due to the fact that it would always be completely one-side...If 360 titles featured LPCM 5.1/7.1 it would surely be a common talking point in these "face-offs" and the other sites' "head to heads".
I'll use Red Dead Redemption as a clear example of superior audio: I pre-ordered RDR for PS3 since one of my pals only owns a PS3 and we planned on building a posse with another pal of ours.Well he ended up hating the game so after hearing about the clear technical advantages on the 360 I and our mutual friend decided to trade our PS3 versions out for the superior 360 version.Graphically it was night and day in favor of the 360 but the sound was vastly superior on PS3 despite the poorer visuals...I mean you'd need a hearing impediment to keep you from noticing a discernible difference,so all this BS about there not being a clear difference comes across like damage control or ill informed banter from those whom don't possess these audio options.
It's like claiming that there's no discernible difference between the mediocre audio in The Dark Knight on cable tv and the stellar lossless Dolby True HD codec found on the Blu-ray disc of the same title and expecting to be taken seriously.
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He probably pirated all three.
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It's obvious the people arguing sound is of little significance haven't experienced the difference between the 360 and PS3, as you say it's pretty obvious and doesn't require closing your eyes to 'listen hard' and top of the line gear to notice that difference.
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"I suspect that sound isn't included in the majority of these comparative tech analysis due to the fact that it would always be completely one-side...If 360 titles featured LPCM 5.1/7.1 it would surely be a common talking point in these "face-offs" and the other sites' "head to heads"."
Interesting point... but not one that I can totally agree with. You're right in saying that because the PS3 is always going to "win" in this category, unlike the visual aspects which vary from game to game, it does have less relevance in a comparison article where it's all about "finding out" which version is best. However, if the 360 audio was effectively identical to the PS3's every time, it would take away any need to discuss it whatsoever. And it still wouldn't change the fact that there's only a small percentage of people who have the kit to take advantage of it anyway.
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I think it is great that Visceral has managed to bring out a game that looks great on all platforms!
KODOS!
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re Dark Knight & "stella lossless Dolby True HD codec "
I was truly underwhelmed with this sound track and largely all True HD sound tracks. (incl Star Trek, Transformers - Noticed that directors of all 3 films have now moved to DTS-MA tracks thankfully)
I have a very good 6.1 set up (Denon/Kef) - couldn't justify the 8th speaker and I find only DTS MA soundtracks are adequate
5.1 vs. 7.1 - I have noticed a few movies recently that come with the 7.1 track, most pixars do, and oddly I got Se7en and Expendables in my stocking for christmas and both of them did. (but you are right, 5.1 is the norm)
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Uncompressed versus Dolby Digital: It’s the reason I rent Blurays, for some movies the sound is so much better. Greater depth was probably the right way to describe it, but also a much improved dynamic range and soundstage IF done right. But I recognise for many people and for many games it won’t be worth. My wife can recognise the difference between SD and HD pictures, but she can’t tell Dolby Digital from an uncompressed format.
My hi fi was built for music first and games/movies second, so I’ve always been aware of Dolby Digital/DTS’s deficiencies compared to two channel audio from a CD or record even from my budget CD or record player. Has it ruined my enjoyment of 5.1 sound from DVD’s? Of course not, but I am happy to now hear all channels at CD quality or better.
As for 5.1 versus 7.1, yes 7.1 can be better, but it’s all about how you set up the 5.1. I have enough speakers for 7.1, but at present my set up works better with 5.1 due to the shape and size of my room. It certainly does not make as big a difference as compressed vs uncompressed formats.
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As for disc swapping, welcome to the year 2000 Microsoft...
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The mandate of the site is technical comparisons. This comparison determines the 360 and PS3 versions are technically identical for every factor that is not a static variance (such as audio standards). But it gives the nod to PS3 anyway for factors outside those normal technical factors. And as an aside, maybe someone would get it for 360 because of XBL features that are also a static variable between the platforms? (but nah, I'm being far too rational there I know)
Grats on the bragging rights... it's just too bad that whether you get what you want, or you don't get what you want, the noise you make is always exactly the same. I've had some brilliant diversion here, but it's not like one could ever win against rats in their own sewer; they may disappear for a while but they always return in force as soon as the coast is clear.
And for the record, I think this rating system is particularly evil... but damn does it make for some fascinating sociological data!
Cheers all, till tomorrow or never, I really couldn't say. ^_^
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I have both consoles and will ALWAYS buy the 360 version. Always, regardless of bonuses or tech differences.
The infintely better 360 controller is more than enough reason alone but the superior online service is the clincher.
Gaming in general is a massive pain in the ass on PS3. Constant long winded updates and a rubbish online service ruin it.
Still, at least I dont have to pay for games anymore on my PS3. All that wasted money is redirected to buying 360 games. Win/win!
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As I see it, DF is a blog and not a hard science publication. That gives the writer a lot of added freedom.
For example these face-offs seem to try to provide some kind of consumer advice in addition to the hard scientific data (accompanied by often not-so-scientific interpretations of the writer).
This comparison makes it quite clear that both versions are largely the same, but that there are some things in the complete package that favour the PS3 (more content, slightly better audio, no disc swapping).
Just take it for what it is.
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Let's be fair and just say "a LOT better".
Even the most ardent Sony fan can't HONESTLY defend the DualShocks. L1 and R1 feel terrible. And the "triggers" are tragic. (The same triggers that gamers have to buy add-on trigger slips for.)
Considering that (Move and Kinect notwithstanding) the controller is the only way to interact with the game world, this is pretty freaking important.
And don't get me started on the price of each Dual Shock 3...
It's really strange. In most other respects, Sony's gaming hardware is very good, well designed, maybe even over-engineered. But their controllers plain SUCK.
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Well you are entitled to your opinion, personally the 360 pad feels ok imo, but it is still like an inferior version of the cube's pad with (ab,xy)buttons looking like fake women's gemstones. And why they don't include lithium ion recharging as standard and cost a similar price is hardly award winning.
The asymmetric design of the cube pad(sticks/d-pad and every button) can be advantageous (for all right-handed gamers) in certain genres, but the symmetry of the Playstation pad makes it a more versatile(for everyone and every genre) pad, and still has advantages in certain genres such as footy(PES/FIFA), fighting(Tekken/Soul Calibur/SF), 3rd Person & FPS, where muscle memory typically needs to be faster than the information feedback from asymmetric sticks/buttons (that can benefit a Zelda, Mario).
Adding triggers or altering any console pad is sacrilege in my book(unless stealing the innerds for a custom arcade stick build). You might as well hand someone a Viper 3rd party GC pad from blockbuster if you are defacing a pad with trigger slips.
But I am aware quite a few people like to add trigger slips.
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Let's be fair and just say "a LOT better".
Even the most ardent Sony fan can't HONESTLY defend the DualShocks. L1 and R1 feel terrible. And the "triggers" are tragic. (The same triggers that gamers have to buy add-on trigger slips for.)
Considering that (Move and Kinect notwithstanding) the controller is the only way to interact with the game world, this is pretty freaking important.
And don't get me started on the price of each Dual Shock 3...
It's really strange. In most other respects, Sony's gaming hardware is very good, well designed, maybe even over-engineered. But their controllers plain SUCK."
Here we disagree again my friend lol. I overall prefer ps3 dual shock controlllers, as does my brother, and this isnt due to even having been a ps2 user or anything as i never owned one for any substantial time. Im in agreement with vizzini, the cuube pads were awesome, and neither dual shock or 360 pad come close.
I prefer the layout on dual shock over 360, and whilst I innitially struggled with the ps3 triggers, i actually prefer them without trigger pads (plus they break within no time).
The dpad on 360 is horrendous for games that use it, i couldnt play sf4 on it as it would continuously let u down at vital moments, the triggers for me are good, but i wouldnt say they really offer me any advantage over ds3.No need to worry about recharging batteries on ds3 either.
The most important part to me is that I prefer ds3's shape and weight, the 360 pad is just too chunky and heavy for my hands. I can use it, dont get me wrong, i just prefer ds3.
Also near me the ds3 is cheaper than 360 pad by about £5 usually
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In the end, I took a chance anyway. To my biggest surprise, I was able to run the game with every possible setting on maximum at constant 60 FPS using 8800 GTX, Intel Core 2 Duo E8500 and 2 Gigs of RAM. I know that 8800 GTX is better than 9800 GTX. Nonetheless, all my hardware is at least three (!!!) years old.
As of now, I've played all three versions of the game.
PS3 has the best value, I guess, but only if you have Move to get the most out of Extraction (I've played without it and had a mediocre experience), BUT I didn't like the controls for the game itself, I had a lot of trouble with strategic dismemberment, the DS 3 sticks are way too floaty for any shooters, really, in my opinion.
Xbox 360 is the better of the console versions (lack of additional contents aside), not only because of the better controller for that type of game but also because of a faster starting time (PS3 always had that loading trophies crap) and faster access to the save games (PS3 overlay is used and it takes a while to access it every time you save).
PC is the definitive version, hands down. If you played the game on console only and loved it, play it again on PC. The difference is immerse. And, as I said earlier, it doesn't take a modern PC to run the game with all the bells and whistles at 1080p. You'll miss on DLC though. I'm personally going to play the DLC anyway, on Xbox 360, even though I've finished the game on PC. If you can afford only one version, PC still greatly overshadows the consoles with all the additional contents. As you can see from my crappy hardware, I'm not some PC elitist, I do play majority of the games on the consoles, but this game is so much worse on the consoles I just can't believe the reviews didn't reflect that in their grades. This is the case where visuals greatly affect your perception of the whole game. I personally never got genuinely scared while playing any of the DS games on the consoles but, while playing on PC, I was getting shivers on regular basis.