New CryEngine vid shows next-gen vision
Digital Foundry analyses high-def version.
CryTek has completed development of its new CryEngine 3 middleware and released a new trailer demonstrating its vision for the engine's next-generation capabilities, along with new footage highlighting performance on PlayStation 3 and Xbox 360.
From what we can see, the "Next Gen" elements of the trailer appear to be about the scalability of the new engine and are most probably derived from the technology running on a supremely powerful PC.
The forest scene, for example, is hugely oversampled, but the lighting quality is absolutely phenomenal. The later scenes retain the high quality and showcase high resolution shadow-mapping and absolutely no "pop-up" whatsoever.
After concentrating on console performance in its CryEngine 3 presentations, elements of this trailer come across almost like a love letter to CryTek's dedicated PC fanbase, who've been left to wonder exactly what visual goodies the new engine will bring to their hardware in the future.
CryTek's new video showcase reveals how the engine can scale into the next generation while still supporting PS3 and Xbox 360
The PlayStation 3 and Xbox 360 elements of the trailer are new material based on the assets seen in CryTek's previous GDC showcase. There are no direct shot-for-shot comparisons between the two consoles, but it is clear that there are differences between the two implementations, with the lighting model appearing to be different between the two consoles.
Overall performance seems to be close to the firm's initial GDC video, based on shots taken from the same areas. For example, during the Xbox 360 procedural destruction and physics section, we see that the frame-rate hovers around 20FPS, just as it did in CryTek's previous materials. Both versions of the engine appear to be running at native 720p with no anti-aliasing.
One thing that does look different is the implementation of v-sync. In the GDC trailer it appeared that the PS3 version was triple-buffered with v-sync, while the Xbox 360 engine had some screen-tearing. In this new video, v-sync is clearly disengaged on the PS3 "Rich Interiors" clip. All of this is important as, by CryTek's admission, the engine is now complete. This is the tech that will be powering 2010's Crysis 2, coming to both PC and console.
There's much to be excited about with CryEngine 3, whether you're a developer or a gamer. Unreal Engine 3 technology has dominated the current generation of gaming, particularly in the first- and third-person shooting genres, and this is something new and compelling that introduces a wealth of new graphical possibilities.
For the game-makers, the so-called Live Create "what you see is what you play" editor, showcased in the trailer, should make the process of cross-platform development that much easier. Changes made engine-side are duplicated on both consoles, in real-time. Not only that, but the scalability elements of CryEngine 3 make it simpler for developers to write for the current generation today, while maintaining an easy path for supporting the forthcoming console platforms.
"With CryEngine 3 we are releasing the best development solution available today and tomorrow," says CryTek CEO/President Cevat Yerli. "With its scalable graphics and computation it is Next Gen ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development."
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Comments (46) Latest comment 2 years ago
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And hopefully tech 5 and RAD can provide some much needed variety.
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Damn! I've only just built a nice little PC to play Crysis 1 at a high level, I'm not even on ultra high yet!
/ start saving, curses his coming back to PC gaming, thinks of excuses for the Mrs..
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I'm doubtful that this can overturn that much market-share, but any competition is better than no competition....
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Looks pretty good on the consoles too, but as others have said 20fps sounds worrying.
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Crytek vaporware in the making...if you want to pimp your engine then release a game,game has to be good,has to sell millions and then maybe people will license your engine,tech demos are totally outdated stuff,only pixel counters care about that.
And Mirrors Edge is an UE3 game,probably the best looking console game,on PC it looks simply amazing...amazing
The real problem is that it will have to fight against UE4 not UE3 and UE4 won't have to be compatible with last gen consoles.
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Those two games are REALLY worth the play. Stop saying crystek only make engine, their games are great.
And i've no doupt crysis 2 will be awesome, just like far cry and crysis were
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Hopefully some dev somewhere has a more original application for the tech.
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All this means neither of them can rest on their laurels and we should see some stunning tech in the years to come, even from current-gen harware.
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* Man blinks unrealistically *
* Woman runs woodenly *
They do good shrubbery though. I'll give them that.
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I am just hoping that nothing is gimped in the PC version to accomodate the consoles.
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...
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What does that mean again?
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Or current generation PC hardware. Take your pick.
Amazing video, though it doesn't show off global illumination as much as I'd want to. That's an amazing feature.
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Sure, it get's used a lot, but that is only because it is a very good engine.
the thing that people need to remember though is that the engine is just another tool for development, it's still up to the developer themselves to make the game stand out and shine - I think Borderlands is the perfect example of just how different games can look in UE3 when the developers make the effort.
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I will enjoy them myself on the console though till I decide to upgrate since both ATI and Nvidia are gonna come out very soon with new lines of their beasts. Aka Fermi from Nvidia. Simply amazing upgrades.
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CryEngine's chance is to become internal engine for EA's titles, but even this is questionable - DICE has Frostbite, Visceral has some Dead Space/Godfather tech, Criterion has its own tech for sure, EA Sports will use theirs like forever (nobody cares for football sims' graphics anyway), guys behind The Sims/Spore will definitely won't use demanding high-end solution for their causal "games" and so on. Maybe just MoH developers, but I don't know if they still exist.
2 donnie080208
A good point but why cant console gamers have 60fps and great graphics. COD4MW has some of the best multi plat visuals this gen yet retains its 60fps gameplay And yet CoD4 runs in 640p or something like that - with AWFUL jaggies and not quite the best textures on my 1080p TV. So of course "60fps" is never free, and picture quality have to be sacrificed. The question is do this game really requires 60 frames per second or just needs shorter response time? For some games and/or genres I readily except 30 fps (say DreamFall).
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The burnout engine takes memory shortcuts by using streaming technology which limits it's application in other genres
Criterion created one of the best looking shooters on PS2/Xbox with their engine - Black. Yeah, destruction was scripted, but looked cool and ran on extremely weak hardware. Optimisation and clever design can create beautiful things. But you're right - it's highly unlikely GTA4 could be built on Criterion's current gen engine at all, or retain 60fps at least.
2 photoboy
wimpy weapons that didn't feel like they were doing anything.
If by "Crysis 2" you mean Crysis and Crysis Warhead, then I don't agree - both games were great, not just looked fantastic (and fantastic they look!). As for the weapons - try gauss rifle in Crysis - it's the best gauss rifle I ever touched in videogame! (well, maybe the one if Fallout 2 was better - but just because of "spagetti with ketchup" sound and sadistic comments on enemy damage) Just shoot from it for christ's sake! SCAR rifle is nothing spectacular, but good nonetheless.
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Of course, I appreciate we can't do a fair comparison here given those are all completely different PC/PS3/X360 scenes, but a more technical breakdown in the video like the other tech commentaries would be nice.
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I'd suppose they're rather proud of that then.
He even goes so far as to say that the PS3 version's the one running at the top end, which I'd take with a grain of salt if he's including the PC in that comparison. The plan is still to get both console versions just about the same, at the end of the day.
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You can play at 60 fps x 1080p in good loking games as GT 5 (P), Wip3Out HD Fury and Ridge Racer 7. Or you can simply buy a good graphic card (5850 is around 220 €
@aemonSpawn:
Crytek isn't aiming to displace UE3 in popularity this gen, but to do the same thing that Epic in the next gen launching a more flexible and powerfull middleware soon enought. The main reason of the vast UE3 adoptation was that Epic engine was ready in 2006, when most developers did to confront the choice of start a own engine from 0 or hire the Epic license.
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No multiplat dev will ever get more out of the PS3 than Sony's own first party studios.
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I hope they also ditch UE3.
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I think it looks like B&W cardboard cut outs (nice bitmaps), if we constantly point it out maybe developers will switch to better engines and we get still the good games, ideas but nicer looking - win win except for EPIC games ...
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I think it's mostly from PS3 fanboys who've seen sub-par UE3-based ports for their console.
The hate is completely unjustified. Any engine that can produce results as diverse as Gears of War, Bioshock and Mirror's Edge has a lot going for it.
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Don't forget Shadow Complex.
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"Problem is some people actually think the graphics are good and cant see the flat bumpmap graphics of UEIII. Look how many people 'think' Gears has good graphics... I think it looks like B&W cardboard cut outs (nice bitmaps)"
That's what makes the InterTubes great -- everybody is allowed to have their own opinion, and it's perfectly valid.
For example, I think you are a complete idiot. Or a bald-faced liar. Or suffering from cognitive issues, like a claw hammer wedged inside your cranium. And I can just post those opinions in the great big tubes, where it's just as valid as your nonsense.
It's a great time to be alive, I tell you.
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"My preference would be ALL games locked at 60fps with no tearing, mandated by the console manufacturer."
I see your point and I generally agree, but OTOH there should be some room for exceptions. Some games benefit more from 30fps and more detailed visuals than 60fps for example.
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I want to see what it would look like running at 60 fps
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Probably higher than Crysis. Say 7900GT/8600GTS or x1800xt/HD2600pro with a Core2Duo 1.6GHz and 2GB RAM for lowest settings or console settings. And then all the way up to 5xxx/GTX4xx DX11 GPU with Quad cores for highest settings.