The World of Assassin's Creed II

Digital Foundry's latest time-lapse.

Ubisoft's terrific Assassin's Creed II launched just yesterday and it really is something extraordinary - a game so impressive it's more than worthy of some special treatment at the hands of Digital Foundry. As discussed in this week's Face-Off, one of the key improvements made to the original Assassin's Creed engine was the addition of a full day/night cycle, and we were eager to test that implementation.

There's no better way to do this than by undertaking one of our painstaking, time-consuming, but really very cool time-lapse videos. Just a few special ingredients are required to put one of these together: the ability to go anywhere within the virtual world, a first-person view with no intrusive HUD, and finally, phenomenal amounts of patience. In truth, the biggest challenge with this one was keeping Ezio as still as possible (you might notice the odd bit of "wobble" on close objects where this wasn't possible).

What we have is a collection of 31 time-lapse locations, covering 10 days of in-game time across four cities, from the rustic charms of Florence through to the sheer beauty of Renaissance Venice. It's Assassin's Creed II as you've never seen it before and certainly won't see it elsewhere. In addition to the streaming options, there's a download version on the EGTV clickthrough, along with this mega-bandwidth version designed for playback on Xbox 360 and PS3.

10 days of in-game time from four major cities featured in Assassin's Creed II - presented via the beauty of time-lapse video. Music by ACII maestro Jesper Kyd.

It's intriguing to compare the virtual world Ubisoft Montreal has created with Rockstar North's incredible Liberty City, as seen in GTAIV. Both do a superb job in providing a fully immersive gameplay environment, but the two approaches - time-of-day lighting and shadowing aside - are very, very different. Rockstar has attempted a fully featured approximation of city life: a bewilderingly vast array of different AI behaviours for the characters, a full weather system, and of course implementation not just of NPCs, but also a complete range of vehicles too.

Assassin's Creed II seems to follow a different philosophy - the creation of environments that look incredible "in the moment", but don't really aspire to any lofty pretensions of creating a full-on simulation of life in 15th century Italy. Aside from their penchant to occasionally delve into your money pouch or engage you in rooftop chases, AI behaviour of the citizenry is unremarkably routine (those poor courtesans don't seem to get much "traffic"). Horses and vehicles aren't allowed within city limits. This "almost but not quite" approach also applies to the renderer too. The time-of-day lighting is quite superb, but the sky itself looks to be a simple 2D bitmap wrapped dome-like around the environment with a layer of atmospherics overlaid on top. It's an example of how compromise only really manifests when the engine is put through extraordinary scrutiny (as time-lapse video is wont to do). In-game it just works and looks great.

The core tech within Assassin's Creed II is very similar to that seen in the first game, which at the same time proves just how far ahead of the curve Ubisoft Montreal was in 2007, but makes the slightly dodgy performance stand out somewhat in the present day.

However, aside from the implementation of the day/night cycle, there have been other improvements too. The developers have rarely discussed the new "Scimitar" engine for ACII with the press, but mooted additions have included improved lighting and reflections (essential for the spectacular Venice cityscape, obviously), while the vegetation generation system pioneered in Far Cry 2 also gets ported over for inclusion within the revised tech. Ubisoft Montreal has also made headway in improving the level of detail (LOD) levels with new streaming tech that resolves higher-quality art further away in the distance.

However, the limitations of the original AC1 tech do manifest, most notably in the cascading shadowmaps within the game. Detail level of shadowing changes dramatically at set points ahead of Ezio, most noticeable in the video at around the 00:57 mark, where shadowing on the central tree is divided half and half between higher and lower resolution renderings. Noticeable geometry popping (scenery appearing from nowhere) is also another issue that is reminiscent of performance in the first Assassin's Creed and still manifests even after hard-drive installation.

Ubisoft's technical achievement here is still sizeable, but if you're thinking that the scale and diversity of this open world causes issues in terms of storage space available on Xbox 360, think again. Assassin's Creed does indeed effectively max out the available DVD space, but whereas some publishers release different game variations with support for individual languages, ACII features full audio support for English, French, German and Italian on the same disc. Each of those sound packs takes up around 200MB of space on the DVD, and over and above that, there's also another 100MB spent on a trailer for the forthcoming Ubi/James Cameron Avatar game. It's also interesting to note that the PS3 version of the game occupies pretty much the same area too.

In one sense it highlights the excellent levels of compression that Ubisoft Montreal achieved in ACII, but on the other, it does rankle slightly that one of the annoyances of the original game - repetitious dialogue from the citizenry - once again rears its ugly head in the sequel. It's an element that we would really like to see improved in the sequel.

Ubisoft is on the record as saying that Assassin's Creed will be a trilogy of games, so it will be interesting to see where the developer is heading for the next title, and whether the existing engine will stand the test of time for a third outing - presumably in 2011, when the current HD consoles will be well into their twilight years. The sheer volume of content in ACII, and the fact that the game itself is simply so utterly cool more than mitigates any of the technical shortcomings in the here-and-now. But come AC3, we can't help but wish for the complete package.

Comments (29) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Retroid #1 2 years ago

    It's a very, very impressive game. I've frequently just found a perch and enjoyed the view instead of doing what I was supposed to be doing!
  • BabyJesus #2 2 years ago

    Really enjoy these time-lapse videos. Shows whats actually going on behind the scenes on the tech while you're off murdering people.
  • mkreku #3 2 years ago

    That looks fantastic. I wonder if every game looks good when done in time-lapse? Risen next! :p
  • evilboo #4 2 years ago

    who are these people who stand in the street having conversations for 24 hours +???
  • fshockz #5 2 years ago

  • FogHeart #6 2 years ago

    Breathtaking. A great advert for both the game and DF @ Eurogamer (and I mean that in a complimentary, non-cynical way, OK?!).
  • stoopidgreg #7 2 years ago

    only dabbled with the first one but i just got AC2 last night and i am very impressed so far with just about everything. my only gripe is they don't seem to have really done anything with the free running mechanics so it still quite often does things you didn't intend, and he cant climb up areas you think he should be able to. i read in a couple of reviews that the first few hours are pretty boring but it gets better - well i've very much enjoyed the opening hours so it'll be interesting to see how it develops.
  • Stompy #8 2 years ago

    I'd just like to say that I know nothing about these games apart from the fact that one person who plays them is bad to his girlfriend.

    Therefore I would like to state there is a link between playing this game and being bad at relationships. This game is therefore contrary to evolution in that his children are less likely to prosper and I think that if you play it you are stupid.

    Of course I have lots of other games to play but I'm not playing them just to tell you this because I'm extremely interested in telling you what I think.
  • CrunchinJelly #9 2 years ago

    so many pre-determined paths, characters stuck in the same place all the time, no variations in number of characters based on time of day etc..

    GTA4 time lapse was so much more impressive.
  • Vitor #10 2 years ago

    Agreed that the GTAIV time lapse was technically more impressive (watching the same archer circle the same spot for 24 hours without a loo break was somewhat laughable here) but I thought the editing and especially the music worked a lot better here and effectively made for a more impressive video.

    Man I love Digital Foundry. Keep it up!
  • k4rl #11 2 years ago

    funny, some of them sitting on a bench talking to themselves for twenty four hours hmmm
  • waggy79 #12 2 years ago

    Videos like this amaze me in how far games have progressed over the years, particularly the shadows. We still cant help nitpicking about aliasing and load times regardless though, kinda funny.
  • butler` #13 2 years ago

    Cool vid.

    Be interesting to know how much hard drive space you used for this. Assuming it's all captured by HD PVR.
  • Fleeby #14 2 years ago

  • hiscore #15 2 years ago

    Dear Richard, how can you say Ubisoft was ahead of its curve in 2007 with the engine tech of the first Assassin's Creed? The game was a screen tearing monster and so is AC2 obviously (if new tech is implemented with that kind of drawback on performance than anyone can be a gfx wizard). There used to be a joke around the office those days about the screen tearing in Ubisoft games even being noticeable in their start-up logo! There should be a zero-tolerance towards screen tearing, no matter what new tech is used.
  • mr_ruberfon #16 2 years ago

    glad Ii don't work in hiscore's office if that is what passes for banter.
  • reflux #17 2 years ago

    Wohooo, Jesper Kyd from The Silents :D
  • andywilkie35 #18 2 years ago

    After playing 12 hours or so of ACII, if this is indeed to end after the third game then that's hugely disappointing, because its fucking brilliant
  • Gammerz #19 2 years ago

    Looks like AC2 is worthy of the time-consuming effort spent in making this lovely vid. Well done DF-EG and Ubisoft.
    Edited by 3 at 22/11/09 @ 01:20
  • malmer #20 2 years ago

    Very nice, however, if you next time want even better results and the cost of more pain you should do what you do when you film a real time lapse: use longer exposure.

    In this case it means means averaging together many frames to create a single frame. If you want the motion blur to look cinematic you should do it with a 180 degree sector, meaning that if one frame represents 1 minute of game then you should average 30 seconds of frames together and then skip 30 seconds of film before the next frame.

    Should remove most the jittery. Lots of data though...
  • Bigglesworth #21 2 years ago

    I enjoyed the GTA time-lapse , it really showcased all the awesome effects that you just couldn't appreciate in the course of normal play. This one... not so much. As Richard himself said, all we see here are the smoke and mirrors so excellently employed to produce a stunning, beautiful game. I'm not really sure why we needed to see this one.
  • Zebula77 #22 2 years ago

    Really, REALLY enjoying the game at the mo. Intensely immersive and there's always something else to do, some other area to visit. Find it very hard to put down the controller, actually.

    But I'm quite disappointed by the pop-up and the shadows. If I'm perched up on high and just watch a brick wall for example, it's very easy to see shadows moving slowly and very jerkily, and textures popping up and disappearing in the same jerky manner. I don't remember this being in the first AC? I could be mistaken, but this thing does ruin an otherwise beautiful gameworld.

    Still, I'm nitpicking. The game is well worth that nine EG gave it, and I see myself spending weeks, if not months on this.
  • DanForinton #23 2 years ago

    " it will be interesting to see where the developer is heading for the next title"

    Presumably, based on the line in the manual about Desmond being the most powerful man alive (paraphrased), the third game may well see some Assassin action in a modern day setting. Which could be cool, but I guess it depends on how you feel about the Desmond character...
  • Skorms-Boss #24 2 years ago

    lol at the couple on the bench who didn't move all day!
    Beautiful to look at as well as play, no wonder so many of us are calling it our GOTY
  • NinjaWilliams #25 2 years ago

    Enjoying this game more over Uncharted 2 and Modern Warefare 2, prolly GOTY - most likely!!!
  • RumpyStumpy #26 2 years ago

    EarlBassett is a prick
  • sherbet56 #27 2 years ago

    took a while to learn the controls,but its worth the effort
  • beckyh #28 2 years ago

    Okay the day night cycle looks impressive but in turn it makes the AI even more unimpressive. Did anyone notice the guard on the rooftop going round and round in circles for a day? He didn't even get a teabreak!
  • 43n1m4 #29 2 years ago

    @beckyh:

    As if anyone would notice that while playing.
    I say, if it unimportant to the gameplay, don't waste CPU cycles on it.

    Anyway, I look forward to this game, but will probably wait for the price to drop.