Demon's Souls Review
Fighting the impossible.
Version tested: PlayStation 3
Editor's note: Demon's Souls is finally released in Europe this week. Here we present our original import review of the game from last year, which to the best of our knowledge is still completely accurate with respect to the European version.
From Software is a strange and fascinating developer. Mention the name and Armoured Core is what usually springs to mind, or occasionally Otogi, but when it's not making mech games From's output encompasses a vast range of extremes - cutesy co-op platformer Cookies and Cream, Tenchu, card-battler Lost Kingdoms, horror adventure Echo Night, broken, miserablist cult series King's Field. And this, the most interesting PlayStation 3 exclusive I've ever played.
Demon's Souls is a brutal, bleak action combat RPG that pits your lone character against a universe full of violent demons. They range from former human soldiers to agile, double scimitar-wielding skeletons, pouncing flame-creatures, octopus-headed guards, embryonic plague-carrying monstrosities, even Death himself. The game's five worlds - all massive - are split into four different sections, each guarded by a horribly large and hardcore boss monster. Everything in the entire world is designed to kill you, quickly and often without warning.
The only safe place is the Nexus, a haven for tormented souls. It acts as a hub from which you can access the five worlds, or buy and upgrade your character's weapons and abilities to give them a slightly better chance of survival. It is one of the most difficult modern videogames in existence, refusing to make even the slightest concession to your happiness or mental well-being. For this reason, developing a devotion to Demon's Souls has been the gaming equivalent of falling in love with an emotionally stunted, occasionally violent sociopath.
It's not a hack-and-slasher, though Demon's Souls incorporates the best elements of that genre into its accomplished weapons combat. The pace is slower, and you can learn to use magic, miracles, ranged attacks, scavenged items and enchanted equipment to give you a wealth of alternatives to slicing things up with a sword.

This will kill you by cleaving you in half with an axe.
Demon's Souls is deeply tactical, preferring to pit you one-on-one against vicious and high-level enemies that can use the same tactics, weapons and magic as you rather than drowning you in a sea of lesser foes. You slowly build up a large inventory of vastly differing equipment and skills for yourself as you inch your way through the levels, finding treasure, killing demons and using the souls you get from them to buy a tiny bit more health, strength, magic power, carry weight or life-saving equipment.
What you fight with is entirely up to you. Any character can scavenge, buy and use any weapon. Go with a sword and shield and you can parry enemies' attacks with the latter before stabbing them through the heart in slow motion, if your timing's good enough (mistime your parry, and you'll probably die). Choose a dagger and light armour and you can roll and dart around before stabbing demons in the back for a similar, satisfyingly gory critical hit.
Using a bow lets you stalk enemies in first-person from a distant turret. Find a wand, and you can cast magic; find a talisman, you can heal yourself with miracles. The closest comparison is Monster Hunter, but Demon's Souls' combat controls are more precise; the weapons feel realistic rather than comically extreme. Fighting is physical, violent and cathartic, and you find yourself forming genuine attachments to favourite weapons.

This, meanwhile, will kill you by shooting a metal bolt three times your own width through your chest from the sky.
There's unrestricted scope for developing your character in different directions. You can play it as a nimble magic user with an assassin's dagger, or hide behind a heavy shield and two-inch-thick body armour whilst skewering things in the dark with a lance, and you can switch between these two strategies at will by changing your equipment.
That flexibility prevents the game from ever getting stale and equally prevents you from falling into easy habits or closing off interesting options from yourself through your choice of class. You're constantly forced to change your approach, if not by choice then by the sheer variety of aggressive enemies that the game throws at you. No one strategy works against all of them.
When you die in Demon's Souls - and you will die, a lot - you lose your physical body, becoming a soul with half a health bar (although in practice it's more like a three quarters, as there's a ring in the very first world that lets you cling a little closer to life). The only way to get it back is to kill a boss monster.
When you die again you lose all of the demon souls you've collected from your hard graft, and have to fight your way back through the level to your own bloodstain to regain them - at which point you either have to sprint for dear life away from whatever killed you the last time, or face getting unceremoniously dispatched by it once more. Die a third time before you make it back to your bloodstain and those souls are gone forever, which is truly heartbreaking when you have to work so hard for them.
To summarise, you end up playing the vast majority of Demon's Souls as either a dead person or a dead person with no money. Every time you die, you start again at the beginning, with all the enemies you just struggled to overcome back where they were. There is no compromise. There's not even a pause button. You get better, or you get nowhere.
(Oh, and also - after a certain point, other players can invade your game at any point and attempt to assassinate you, just to make life even easier. But more on Demon's Souls' online capabilities later.)
If that sounds unbelievably frustrating, well, yes, it can be. It's harshly punishing. But it's not unfair. Demon's Souls puts you up against impossible odds, after all - you're the only living thing left in the world, apart from the stranded, struggling survivors that you occasionally come across exploring some dark tunnel in the Tower of Latria, or down a forgotten mineshaft in Stonefang Tunnel.
The only thing to do is try again, and again and again, observing the demons' behaviour and the layout of the levels, learning the cruel tricks that the game plays on you to lure you towards death, until, finally, you're capable of winning.

This will kill you by crushing you with that shield and then stepping on your corpse.
Precisely because the odds are so stacked against you, precisely because the game sometimes seems to hate you with every fibre of its being, when you do finally kill the bastard f***-off enormous boss monster that ended you within half a minute the first time you approached it, the resulting heart-in-mouth euphoria is the purest kind of gaming thrill. Demon's Souls is about facing up to the impossible, and winning.
Because dying sends you straight back to where you entered the world from the Nexus you spend a lot of your time working through the same sections to make it back to where you were, especially if you were slaughtered by the boss at the end of that section. But it's not grinding. It's not about slaughtering things mindlessly until you've built your stats up enough to progress, though repetition is a part of it - instead it's training, learning, figuring out new strategies, experimenting with different techniques.
Skill is what determines your strength in Demon's Souls, not numbers. Technique will always make up for thousands of souls spent on attribute points. Every time you die, you learn that little bit more, get that little bit further; it's addictive, masochistically so.

THESE will kill you by darting around behind you and carving you into pieces with two scimitars.
And yet, the game manages to hold the constant threat of death above your head without ever feeling meaningless. In games where you spend a lot of time dying, that fear of death tends to dissipate - death is rarely even an inconvenience in modern videogames, nothing more than the threat of getting sent back two minutes to the last automatic checkpoint - but not here.
Once you get your body back, finally, the very fear of losing it again makes you chicken, reluctant to probe too far into unfamiliar caverns. Demon's Souls can inspire sheer terror, make you fear for your life; you never know what's lurking around the next corner, exactly whom those two glowing red eyes in the dark at the end of the tunnel belong to, but you do know that whatever it is, it will probably hurt you. Badly.
Demon's Souls' foreboding atmosphere reinforces this fear. One of the first things the game asks you to do is turn the brightness down. Its world is comprised of dark, ominous places - a prison tower wracked with the tortured screams of undead captives, an abandoned mineshaft that gradually opens out into a massive underground complex inhabited by a variety of horrible things, a crumbling fort guarded by skeleton warriors.
You spend a lot of time creeping down pitch-black corridors with your shield up, waiting for something to attack you from the darkness. The monster design and animation can be superb; the way some of the demons look, move and sound is enough to send shivers up you. It's a detailed and well-crafted dark fantasy.
Integrated into all of this,there's a unique system of online play, the game's most forward-thinking feature - though like everything in Demon's Souls, it's a double-edged sword. Assuming you have your body, which is an achievement in itself, you can call upon other players to help you, and they can join your game as blue phantoms to fight alongside you.
It's a way to even out the odds a little, or progress if you're completely stuck, though you often find yourself running after more experienced players as they rush through a section of the game they've seen 40 times. Players can also leave helpful messages for each other on the ground (“WATCH OUT FOR THE GIANT FALLING BOULDER”).
The downside? Playing the game online opens you up to invasion from Black Phantoms, other players who force their way into your game in order to assassinate you for your souls. You've no control over when this happens.
The best you can hope for, as an invaded player, is that your opponent isn't smart enough to stalk you, manipulating the level to make things harder for you before appearing at the most unwelcome possible moment to dispatch you, and instead rushes straight up to you in search of a quick kill. Then, at least, you have a chance of outmanoeuvring them in a face-to-face fight instead of panicking that every shadow behind every wall is your would-be assassin, armed to the teeth and with an enchanted arrow notched and aimed at your chest.

This one gives you cake. Death cake.
The prospect of playing as a Black Phantom yourself, of course, is seductive, once you have the ability and skill. But you always run the risk of being defeated. Besides, everything that you do online affects the world around you; defeating boss monsters and invading players shifts the World Tendency of a level towards white, whereas becoming a Black Phantom yourself shifts it towards black.
Black tendency makes a world's monsters more aggressive but increases the rewards for killing them, white tendency does the opposite, and both trigger events in the levels themselves, opening up previously locked doors or dropping in unique NPCs to help or hinder you. The tendency system is so complex that players haven't yet figured out all of its implications. Whichever way you choose to use Demon's Souls' online play, though, there are consequences in your own game.
What should be clear from all this lengthy exposition is that Demon's Souls is a deeply complex character. It incorporates an array of concepts and hidden secrets that can be as bewildering and mysterious after fifty hours as they are at the start. It should, however, also hopefully be clear that it's entirely worth taking the time to get into Demon's Souls, to begin to understand it.

This is the Nexus, the only place in the entire game where things aren't trying to kill you.
As you spend longer in its company, your relationship with the game becomes less and less one-sided as you learn to navigate areas that once slaughtered you over and over again with confidence, even ease. You can learn from other players, and - time and time again - from your own mistakes, enabling you to eke more and more entertainment and satisfaction from Demon's Souls the deeper you delve into it.
Demon's Souls is absolutely compelling; dark, detailed, unforgiving, creatively cruel. It gets under your skin and becomes a personal obsession, daring you to probe further into its worlds, fall for more of its traps and overcome more of its impossible challenges; it slaps you in the face with your own incompetence and dares you to overcome it.
It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it.
9 / 10
You may also like...
-
Dead Island: Ryder White Review
-
Hirai: Sony could be facing "serious trouble"
-
THQ reveals plans for 1.4m unsold uDraw tablets
-
BioWare suggests keeping Mass Effect 3 saves
-
Lumines Vita Preview: History Repeating
-
Dirt Showdown Preview: The Ghost of Destruction Derby
-
Skyrim PC Creation Kit release date announced
-
Mass Effect 3 Preview: The Good Shepard?
-
Final Fantasy 13-2 Review
-
Redundancies confirmed at EA Canada
-
Cannon Fodder 3 is… well…
-
Aliens: Colonial Marines trailer shows gameplay glimpses
-
App of the Day: Bag It!
-
The Witcher 2 Xbox 360 enhancements trailer
-
Eurogamer.net Podcast #98: Resident Evil and the Circle Pad Pro
-
US lawmaker proposes 1% tax on violent video games
-
SoulCalibur 5 Review
-
Sony on Vita sales: "we do not think we have any problems"
-
Official Uncharted: Golden Abyss Vita case announced
-
Namco Bandai enters SoulCalibur 5 DLC debate
-
Atari "dream team" reforms to make games for "the new arcade", iOS
-
The Last of Us: first in-game screenshots, new gameplay details
-
Valve teases secret Team Fortress 2 project
-
Mass Effect 3 Facebook app rewards Xbox 360 players
-
DoDonPachi: Blissful Death iOS release date announced









Comments (336) 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't regret it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
]http://ww w.yesasia.com/global/demons-sou...[/link]
Free international shipping.
£45.51
Comment below viewing threshold Show
Comment below viewing threshold Show
A couple of minor mistakes, eg. you can be revived in co-op, by defeating another player as a black phantom and by using items too (stone of ephemeral eyes).
A mention that the Korean and Chinese versions are in English (menus, subtitles, the works) and have English voice acting too would seal the deal for a few people.
Other than that - a fantastic review, and the first time I've been genuinely compelled to comment on the actual review rather than the result.
Someone else gets it!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I agree with the bulk of the review, this is one exceptional game. I wish there was more exploration involved, maybe a puzzley side to it and more secrets, but I'm enjoying it inmensely.
"broken, miserablist cult series King's Field"
this, however is utterly wrong.
Comment below viewing threshold Show
Comment below viewing threshold Show
You don't get a gimped experience by just playing it on your own.
Having said that you'll get a taste for PvP. Probably just after you'd pushed your first victim thousands of feet into a river of lava.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice one, wasnt expecting that.
Comment below viewing threshold Show
If it is the Black Phantoms which put you off then you can play offline if you want. However as someone who tends to hate non-consensual PVP I find the Black Phantoms add to the game. Besides they can only trouble you when you have your body - which is not much of the time
@koji_m
As much as it is ok for a reviewer to give a poor score based on their experience it's fine to give a it a great one where the game ticks your boxes - as long as the text makes it clear what makes the game special to that reviewer. It's not the game for everyone - but that shouldn't stop it getting a 9, because if it does grab you then it's sublime. I'd give it a 10 personally.
Comment below viewing threshold Show
The case for me purchasing a PS3 is seriously building. Dammit! ;(
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/scurries off to play-asia
Comment below viewing threshold Show
2 words 'From Software'
They've released nothing but pap like Enchanted Arms in the past, so I'm really surprised at the positive review, just goes to show what a developer can do despite their past titles and given the right backing...
Comment below viewing threshold Show
I don't like the sound of this "dying a lot" and losing everything you've worked for if you die too many times. I think I would get very frustrated by that (I'm not the world's greatest gamer nor the most patient) unless you can save the game status at any time. The bizarre lack of shadows is another minus point for me too. Definitely have no interest in playing it online either and I certainly wouldn't want anyone else joining my game either (can you disable it a la Fable 2?).
That said, I do enjoy dungeon crawlers if it's anything like Baldur's Gate: Dark Alliance. May as well wait to see if there's a demo. I think the high import cost makes this game too much of a risk for me.
Comment below viewing threshold Show
For a few of us (at least going on the forum thread devoted to it), Demon's Souls looks like it may well be our GOTY.
It's just utterlying stunning. Nuff said.
@Darren:
The online bit is actually very useful. The whole message writing helps you enormously in areas you haven't been to, to stop you falling into traps and getting ambushed. That said, there are also some evil people out there that misguide you on purpose...
I was also dubious about other people joining your game to try and bump you off, but it actually makes it a very tense (and enjoyable) game of cat and mouse. It works really, really well.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, whats the frame rate like?
Comment below viewing threshold Show
Comment below viewing threshold Show
Another 2 and i'm gonna have to start seriously considering buying one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There is no hand-holding in this game (well, apart from hints left by other players). If you fuck up, the chances are it'll be your fault and you'll pay for your mistakes. Dearly and frequently. It teaches you very early on to *think* before you fight and to pay attention to your surroundings. Its the gaming equivalent of Gunnery Sergeant Hartman.
Once you get into the combat, you're pulling off that Yojimbo shit with some consistency and you have more weapons than the boot of Charlton Heston's car - you'll love it. Demon's Souls takes a while to click, but when it does you'll be hooked for a long, long time.
...And if you're not you probably stand to make a tidy profit on eBay.
PS - shadowslol
Comment below viewing threshold Show
Good Review
Comment below viewing threshold Show
Anyone heard any rumours if its going to come out over here? Is it normal for these games to only be available in Japan? The game sounds interesting.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Superb, well-structured and detailed review, Keza - you should show us some love at Kikizo one of these days
Comment below viewing threshold Show
Comment below viewing threshold Show
Spent ages watching a guy on a stream playing it. Absolutely no soundtrack from what I heard, its just environmental noises... the same kind of imposing atmosphere as Ico but certainly more sinister.
Comment below viewing threshold Show
Keza seems to think that there are in fact shadows.
And she played this game for over 50 hours!?
Comment below viewing threshold Show
PS: Regarding thouse jealous Xbox360 owners... dont be sad boys, there are plenty of PS3's for sale ehehehehehehe
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There was no need for the last part of your comment. It was a great thread up until that.
Comment below viewing threshold Show
Oh. Well, thanks for that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, you know these things are important to some people! Some lunatics hate Guild Wars purely because it has no jump button for example.
Comment below viewing threshold Show
Comment below viewing threshold Show
because i said "PS: Regarding thouse jealous Xbox360 owners... dont be sad boys, there are plenty of PS3's for sale ehehehehehehe
its a friendly shit, very healty in my opinion... its not like i ofended anyone by saying that... relax.
Comment below viewing threshold Show
Anyway, please do not aid the retards visibility.
Comment below viewing threshold Show
Comment below viewing threshold Show
"2With the marvelous 'ignore poster' function I can only see retards by the disturbance they cause in nearby posts, their... shadows if you like! See: shadows can occassionally be undesirable."
another asshole with some kind of superiority complex telling people when they should and shouldnt respond to someone... tipical
Comment below viewing threshold Show
Just to reiterate what phatb0y said - if it doesn't sound like your thing from the text of the review then it probably isn't. So leave it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Outside of co-op there are the messages ( mostly helpful but there are some reet bastards out there )and the fleeting glimpses of the ghosts of other players going about their business ( something that can shit you right up in certain levels ). Add to that the Black Phantom PvP stuff ( which is relatively rare as you need to be in full body mode to get invaded ) and you get a distinct feel akin to soloing an MMO ... you're aware of other people playing - you can call on their help and there's an element of threat from them too. It's unique and it's quite brilliant imho.
edit: I guess you could call it Massively SinglePlayer Online
Comment below viewing threshold Show
Comment below viewing threshold Show
At no point do you *have* to go online. You won't miss a thing if you play it in offline mode. Granted, some things will be a little harder to accomplish, but it can be done.
Comment below viewing threshold Show
This does look a great game and it is shame I can't play it... But then I just think of all the 1080p games on my PC (Must be next gen starts when PC says so) and remember why I haven't bought a PS3 and smile again. Jealous... I think not, happy that great games are coming out on all platforms... I think so.
Comment below viewing threshold Show
KTHXBAI
Comment below viewing threshold Show
Fire away.
Oh yeah , 'disc'. Cheers for info on shadows. If it means anything to anyone, I would still buy this game even though it has missing shadows. I am a great guy, no?
Comment below viewing threshold Show
Comment below viewing threshold Show
I won't import it at the moment as I'm a bit skint, but if a Western release is not forthcoming I shall get on it in time.
Comment below viewing threshold Show
Besides it's not the concept that I don't like, it's the fact that it comes across in the review like the kind of frustrating, punishing game I end up shouting and swearing at the TV over and which I ultimately give up on because it's too just too damn hard for me. Ninja Gaiden on the Xbox was like that even though I did actually like what I saw, sadly, only the first two levels of that game (although I did manage to get much further on Ninja Gaiden Black on Ninja Dog mode).
I play games purely for fun not particularly for the challenge so I prefer easy-ish games. I'm still intrigued by it though so hopefully a demo will be forthcoming. In fact, I'd say a demo is essential because otherwise people like myself won't know what to expect.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks for the clarification. Not sure whether this is my cup of tea - i'm persistent in geting to an of (what i consider) a hard game (thinking NGS and DMC) but don't know wether this is what i'm looking for.
If i'm right its linear (to an extent) levels with hard side missons where you get bashed and then try and redeem your souls and try again or skip the side missons and go to the end of the level where you upgrade your powers providing you have enough souls?
Is the combat any good (thinking NGS or DMC)?
How about the framerate - 30 or 60?
Sorry for questions but screen shots don't give any incite to the gameplay or structuring of a level...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice, cheers - will check it out
Comment below viewing threshold Show
Comment below viewing threshold Show
It does balance the difficulty and pain by being very, very rewarding to play. It also changes the way you play games and forces you to get better. Other games I tend to bungle through, simply because I can. Here you have to get better, you do, and subsequently it's a better experience. Even running through the level again to get back to where you died is a learning experience - honing your skills, and enjoyable.
Couple of extra points.
There are normally some balancing factors to the harshness. If you die then next time you get a bit further or find somewhere you missed before and get some new kit - or some soul stones which can be cashed in for soul currency. Key point about the stones is that before you cash them in they count as a carried item - and hence you keep it if you die.
I think its a huge plus that very little is made of the graphics - which are in fact decent, solid and atmospheric. There is so much to enthuse about in the gameplay that the graphics are a side point. A rarity for the PS3 some might say.
In a recent Famitsu poll this came out top as the game people were most satisfied with - higher than RE5 - (the 360 as a console was higher than the PS3 too incidentally).
Comment below viewing threshold Show
Comment below viewing threshold Show
Thankyou, everyone, for filling in a few of the details that didn't make it into the review - it's quite rare that you get to write about something that you passionately love, and easy to forget to mention things in doing so!
Comment below viewing threshold Show
The online really falls into two separate bits, messages and phantoms.
The messages basically allows you to see messages written by other players. They show up as glowing red glyphs where another player has stopped to write one.
Phantoms are basically players who are either there to help you or kill you. Blue Phantoms can help you co-op a particularly difficult bit if you don't think you can make it through. Players can also use invade your own game as a Black Phantom if they have the item needed to do this, and then hunt you down to kill you (or you kill them).
But neither of these are absolutely integral to the gameplay, you can single player it all the way if you wanted to without any network. Personally, I find the messages other players leave behind tend to be useful.
Comment below viewing threshold Show
Nope, there's a hub from which you access the five areas, each having 3 or 4 sections, and you can visit any area at any time. Progress through the areas is linear, each section ending with a boss demon which then opens up the next section and a portal back to the hub. If you're having trouble with a particular section or boss you can go and make some progress in another area instead, then come back when you've levelled a bit or got better gear.
Levelling up is done at the hub by spending souls. Repairs, upgrades and purchasing (for which the currency is also souls) is done either at the hub or at vendors/blacksmiths you meet out in the world.
Is the combat any good (thinking NGS or DMC)?
Nothing like either of the above. This is far more realistic, weighty combat, there's no jumping in the air and bouncing off walls. Think Severance.
Comment below viewing threshold Show
Comment below viewing threshold Show
If you die there is no reload option. You go back to the start of the level and lose just the soul currency you had on you (you keep all your items). If you make it back to where you died without dying again then you get your soul currency back.
You can turn the game off and on reloading then you start from where you were - mid level for example. But there is no going back to a save file after doing something wrong (unless you cheat).
@SoggyBiscuit
Level design is one of the strong points - there is normally a main route through a level but some places to explore and go off on an alternate route, so not strictly linear. The levels feel "crafted" rather than simply constructed if you get what I mean.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
So, the main penalty for dying is the loss of any xp earned since you last spent it?
(And even that can be reclaimed more often than not?)
That sounds pretty fair, or am I missing something.
Comment below viewing threshold Show
The soul currency can be spent on levelling, new kit from vendors or repairs to your current kit. The more you build up the greater the risk of losing it by not getting back to where you died. So it really isn't so bad. Particularly as there are places which open up which you can farm for soul currency. Losing your progress in the level is the harsher side - or if you had a lot of cash and just got past a tricky bit. You can always back out to the Nexus with your hard earned cash and spend it before taking another run at the level too.
Comment below viewing threshold Show
Ie. if you take out a boss, does it make sense to backtrack to nexus?
Sorry for all the questions, but this game sounds like it *could* be brilliant, but I don't like to feel like a game is making me waste time (goodness knows I don't have infinite spare time!) so I like to feel like I'm making progress even if that involves dying a lot!
Comment below viewing threshold Show
The bosses and certain big monsters do not respawn so it's safe to return. After a big boss you always get a new gate in the level to warp back to the nexus and restart the level from that point when you re-enter too.
There is a lot of playtime here - I'm 60 hours in and still not done on my first playthrough - just bosses to go now though. It's all very enjoyable if it's your cuppa though. I've played through so far with a Thief/Archer type build but already started a Mage alt and also plan a more heavily melee based character too. Forces you to approach the same situations in a different way. Some areas will be much easier but others tougher.
Comment below viewing threshold Show
Pro-Tip - DON'T forget to touch the archstone after you kill a boss. Bosses don't drop loot as such. They just drop their soul (the importance of which you'll discover as you progress!), which is stored in the archstone you use to return to the Nexus.
Personally, I always return to the Nexus after killing a boss. Although you could feasibly carry on through the rest of the level, I always go back to store all the shite I've accumulated and get repairs or boost my stats if I've got enough souls.
Comment below viewing threshold Show
(Prays for PS3 price drop...)
Comment below viewing threshold Show
Writing an average ninja game for a system that already has the definitive ninja franchise on it?? Nutters. Oh well.
Oh, and apologie...you're a cock. Thanks!
Comment below viewing threshold Show
Ps3 is shaping up to dominate in 2009, and Demon's Souls is another good title to join the "LIST".
Comment below viewing threshold Show
Go on, SCEE! Do me proud!
Comment below viewing threshold Show
We should have a poll to see who's the biggest cock between Apologie and Farti. They're the only two i've felt the need to ignore. Now if only everyone else did too these threads would be far more enjoyable.
Comment below viewing threshold Show
Being both Doctors, do you run confused reviewed game sugery often? I may need to make future appointments!!!!
Cheers lads! Take it easy...
Comment below viewing threshold Show
Apologies for drifting off the point, but I have no issue of lots of deaths as long as the gameplay is fun and a key part of game. Simply because of this review, I now am going to order the import (Asian) version.
Looking forward to the game!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That is why the game looks so different to anything else, people compare it with games like Ninja Gaiden and Devil May Cry. Those games are good and all, but they completely lack any realism or physics. Demon's Souls is no dummy hack and slash, it is more frantic than you would believe and there really is no other console game that plays like it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds pretty good and everyone here seems very impressed. Please release it over here, I want to try it.
Comment below viewing threshold Show
To any who like this kind of loot rpg lvl up medievil type combat game i say import asap you will not regret it. And for god sake dont carry to much souls into new area's I lost 10,000+ when after a boss i foolishly decided to explore just a little further before returning to the nexus. Who would have thought dragons could be dangerous
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a hard game, but it's perfectly pitched in its difficulty. If you slow down, pay attention and act cautiously, you'll do so much better than someone who just wades in sword swinging.
And I'm really surprised to see the hate for From Software in this thread. They generally make critic-unfriendly games such as Armored Core (It's too complicated!), Chrome Hounds (The singleplayer in this mostly online game is bad!) and such, but they're not bad, and they generally sell excellently in their home territories where gamers apparently aren't such huge wuses.
Just to remind people - Demon's Souls sold out repeatedly in Japan AND Hong Kong.
And one final note: The games voice acting is in English. In all regions. They actually got a genuinely good voice cast (all British or European, from the sounds of it) and gave them a script that isn't half shabby either. The only difference between the Japanese and Hong Kong/Korean versions is that the latter has English subtitles and menus.
Comment below viewing threshold Show
According to the credits the voices are all recorded by an UK studio, so that explains why it sounds genuine
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Bigtime! I loved that game.
This really is making me think about purchasing a PS3. Based on the enthusiasm in this thread it might be a good idea to port this game overseas.
Also, LOL at the main character being dead on the front of the box.
Nice review Keza.
Comment below viewing threshold Show
Comment below viewing threshold Show
It's faster, tighter and more action-oriented than any KF game, but the desolate dark european fantasy world, the oppressive atmosphere, the sense of desolation and loneliness. It's classic King's Field through and through.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, I was wondering too. I was expecting something along the line of "PoS3 can't render shadowslol" by now. Actually, none of the usual suspects showed so far, which is kind of curious.
As for DS: seems like a decent game but I am not that hardcore and I don't have enough time for this.
Well written review, still.
Comment below viewing threshold Show
i've never imported a game in my life, but being a big rpg/arpg/jrpg fan i wouldn't miss this for the world
Comment below viewing threshold Show
*genuinely excited*
anyone know how online works being in the UK an' all?
Comment below viewing threshold Show
You'd think the lack of chat would be a problem, but it isn't. Every player knows their role, and they do it.
Oh - one thing the review doesn't mention. Once you beat the game, it loops straight back to the beginning. You've got all your gear, level and stuff, but the game has switched into Hard mode, and things are terrifying again. Difficulty goes up again after another win, too.
Comment below viewing threshold Show
I didn't really get a feel for the loot / itemisation side of char development in the review, so anything on that would be great.
Comment below viewing threshold Show
Luckily I live in Australia, so it worked out cheaper than any off the shelf game here anyways.
Comment below viewing threshold Show
On-topic: I'm a "wuss" gamer as well, to some extent. However, I also hate quitting and if I do pick up this game (if/when it becomes available in the US), I can see myself losing a lot of hours to it
Comment below viewing threshold Show
'Take a step out' - 50/50 chance of death or loot the first time you see it.
'I want to go home' - You're probably going to die soon.
'If only I had more friends' - Its BOSSTIME.
Comment below viewing threshold Show
I think that might drive me a bit spare after a couple of times.
Does that indicate that this game isn't for me?
Comment below viewing threshold Show
Comment below viewing threshold Show
As I'll never own a PS3 I'll just have to wait for the 360 port.
Comment below viewing threshold Show
If you can stomach having it in the house then when I'm away for 3 weeks at Christmas you can borrow the game and console if you want. It's seriously well up your street. Just so long as your house promises not to break my PS3 drive
Comment below viewing threshold Show
Comment below viewing threshold Show
I think Sony needs to learn a thing or two about global releases from MS this time round - they tend to have been very good. On the plus side at least all the PS3 stuff is region free so you can import.
Comment below viewing threshold Show
Yes, I know that sounds insane, but bear with me: You're meant to die there. If you're new, there's a 99% chance of horrible death, which actually progresses the story, as you get pulled into the Nexus (the aformentioned home of lost souls in the review). That's where you learn about the death mechanics of the game.
There IS a chance of winning that fight, though. You need to be very, very good to do it though, as one mistake is going to take off at least 3/4 of your health. There's a little reward for any player badass enough to win. Of course, there's an even more horrible death to put you into the Nexus afterwards.
Comment below viewing threshold Show
Yeah I think you are right the Tutorial boss is in some of the vids.
One other point I think may have been missed is that a lot of the levels have shortcuts you open up as you work your way through the level. So die near the end and you don't necessarily have to fight your way back through the whole level again.
Comment below viewing threshold Show
See SeriousGamePlan for my article about using a similar online model for educational games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
perhaps by that time some peeps might have completed it and want to sell it on
Comment below viewing threshold Show
Comment below viewing threshold Show
Now I just have to try and forget about it for the next 4 weeks.
Kings Field was one of all my all time favouite PS1 games. Despite the fact that the graphics were awful and the game was as hard as a bastard.
Best strategy in that game was to run past the enemies without enaging in conbat to get all the good items wich then gave you a fighting chance against the grunts.
Wonder if that works in Demon's Souls
Comment below viewing threshold Show
Online implementation is a very alternative approach - quite Japanese - and good for it in a lot of respects. No voice comms and not entirely simple to set-up co-op with a friend - though those are design decisions rather than technical limitations. These aspects are interwoven into the story and game world to make sense from that perspective. For example you can only join another player if you are a soul - and your reward for successfully helping is to get your body back. Conversely you can only summon if you already have your physical form yourself. It's not meant to be a game to be played through fully co-op, more to bring in help when needed and help others.
The glimpses of other players, the messages and the blood pools are genius. They offset the harsh nature of the game and give clues to what you should be doing.
@Black2
Combat is real time action oriented and exceptionally good. It incorporates a lot more realistic aspects, such as walls getting in the way of swipes too. It's not the swish, whirl, bang of DMC - more considered and tactical.
Comment below viewing threshold Show
For instance, to do PvP, you play singleplayer until you encounter a Black Phantom - an NPC miniboss. You'll find on its body the Black Eye Stone, which is a magical crystal which you can invoke to push through into other parallel worlds (actually mentioned in the game) and attack another player.
There's no 'PvP menu' - you go into your inventory, and use this magical gem. Simple as that. You can only do this as a phantom yourself, of course.
Co-op is similar. While in physical form, use the White Eye Stone to write a summoning glyph on the ground. Other phantom players of similar level in the same physical region will see this glyph, and can use it to walk into your game.
It's seriously clever stuff.
I just have no idea why SCEE/SCEA haven't even mentioned publishing this in the west. It's already in full english. They wouldn't even have to do localization on it! It's selling out as fast as they can print copies in multiple regions, but they're still completely ignoring it!
What the hell, Sony. What the hell.
Comment below viewing threshold Show
As a blue phantom in another player's world you earn souls (edit: and tendency), but bosses you beat together and events you trigger only affect the host player's game - when you return to your game it's just as you left it.
In other words you can only advertise yourself as a soul available to aid other players, you can't place a 'help wanted' glyph, so you can only progress your game via co-op if you're alive and you find another player's blue glyph.
Comment below viewing threshold Show
I will reiterate, regarding the publishing sitaution: What the hell, Sony?
Comment below viewing threshold Show
Comment below viewing threshold Show
Ooooooh ...You were just here to try and show off, I see.
Man, the world of the commentard is serious business!
Comment below viewing threshold Show
I must say that's quite a feat.
Comment below viewing threshold Show
Wow, of all places to make an English release. This really made my day.
/Makes mental note.
Comment below viewing threshold Show
A game - I repeat - which has sold out repeatedly in multiple regions and is sounding like it's one of the most imported games ever.
It's probably the easiest money a publisher could possibly make. But they're not doing it, because they're apparently pants-on-head retarded.
Comment below viewing threshold Show
That said I agree they should definitely release this worldwide (and if everyone else could cancel their pr-order until I get my copy that'd be grand).
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, I can't wait to get my copy on Wednesday
Comment below viewing threshold Show
Edit: balls. Was too excited. Won't be sent until May 4th. Ah well, cost the same as the Renchi version and I've not got a date for that.
Comment below viewing threshold Show
Mind posting a link to the eBay page?
I've been looking everywhere for somewhere that will send the game to me withing a reasonable time and is priced appropriately!
Comment below viewing threshold Show
Comment below viewing threshold Show
There is amazing variety in the mobs and approaches you have to take with them (also dependent on weapons/spells etc). Another of the games big plus points for me. So it doesn't feel repetitive. Plus you are being forced to improve your skills all the time (I don't think you'll be referring to them as 'trash mobs' as they kick your ass) - so each time you encounter a similar mob you are finding new and more effective ways to kill them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Definitely looking forward to it though, it's been a while since I had my arse handed to me on a platter with my own sense of skill and ability lying skewered in the corner. Masochistic gaming ftw!
Comment below viewing threshold Show
It will probably depend on how you asked for it to be shipped. Standard shipping tends to have not been caught. If you went for courier then you are more likely to be stung - some people even had a bill from DHL after delivery.
Standard shipping takes about 6 days from when they say they shipped, DHL a couple of days quicker.
Comment below viewing threshold Show
Still, given how much I've spent on this already, a few extra quid is hardly likely to hurt. And it really does sound well worth the price of admission.
Comment below viewing threshold Show
Sounds right up my alley, I'd have probably bought this already, had it not been on backorder everywhere I looked.
Comment below viewing threshold Show
still like the game though, and question for those who have it already, how come the hit detection somehow seems off?sometimes i see a person attack an enemy but he doesnt get hit (and no the enemy didnt block)?or maybe the video was just laggy hahaha
Comment below viewing threshold Show
/edit: Unfortunately still don't have the game. Went missing in the post twice. Hoping three's the charm...
Comment below viewing threshold Show
Comment below viewing threshold Show
I got my copy from China last week and you get online no problem when you start the game. Bloody brilliant online solution by the way.
I'm in Sweden but I would be very surprised if it works for me and not for you in the UK.
Comment below viewing threshold Show
Thanks eurogamer, wouldn't have found this game without reading this review!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
My third character is level 75 and I'm 37 hours in, think I'm gonna go bad next time.
Awesome game, my GOTY.
Comment below viewing threshold Show
Comment below viewing threshold Show
It is a complete collaboration.
4Gamer Interview article.
Comment below viewing threshold Show
bloody BRILLIANT online features!! nice ideas in there
ok will see if I can get cheaper on ebay
if one gets the Korea version does that means the online 'ghosts' as also from asian players?
not that hints /blood stains are written in korean because that would not be much help...
Comment below viewing threshold Show
The first time your game gets invaded by a phantom is something to cherish and remember. You start out with a skimpy looking guy with a club and you see your character progress to this dude in kick-ass black armour and a huge sword or spear .. and you have to really work for it, but man...you sure feel like a badass. The first time I saw the dragon, I turned around and ran off screaming like a little girl.
For me, definitely GOTY.
Comment below viewing threshold Show
Comment below viewing threshold Show
Ordering right now.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You can check them out here: LINK
Comment below viewing threshold Show
. . . Anyway my bro got me a USA version of the game from e-bay and it works fine (online n everything fella)
Go get it!
Comment below viewing threshold Show
Anyway can't wait to get mine!
Comment below viewing threshold Show
(wishful thinking I know)
Comment below viewing threshold Show
Comment below viewing threshold Show
There's not enough games where you're a medieval knight (in full armour) that's hacking monsters to bits!
Actually, there are! BUT, there's not enough that have a fantastically deep and rewarding (REAL-TIME, by the way) combat system! That's the best part of this game for me! It's not really an RPG at all, it's a deep third-person combat game!
Comment below viewing threshold Show
23/04/09 @ 13:23
First game I'll buy when or if I get a PS3. Sounds absolutely awesome."
Well, I bought Uncharted first, but Demon's Soul the day after.
Comment below viewing threshold Show
Comment below viewing threshold Show
Earlier in the comments section, Keza states that if you are the kind of person who becomes easily frustrated when playing games then perhaps Demon's Souls isn't the game for you. I am precisely the kind of person who cannot stand prolonged games-related frustration, and I generally loathe the repetition of having to do the same sections in games over and over again. I usually just think, "fuck this game", and move onto something else. I am notoriously bad at finishing games, as I get fed up and more often than not just move on.
However, Demon's Souls is absolutely, categorically not frustrating in the same way that a, say, Ninja Gaiden is frustrating. You never feel as though the game is being cheap- you will die and you will die often, but not because the game is unfairly flinging too many baddies at you, or because the controls are decidedly wonky. You will die and die often because you will make mistakes and those mistakes will be punished. It's one of the truest and purest tests of skill that the medium of interactive entertainment has produced over the past thirty years. Demon's Souls, if anything, becomes easier the more you play and the more you become accustomed to the controls and the layout of each level, and where the enemies happen to be hiding. It is a joy to play each level in Demon's Souls over and over again, learning that little bit more about what you're up against each time you play through a level, and adjusting your tactics accordingly.
If you haven't played Demon's Souls and you have a PS3, you would be doing yourself a massive disservice if you didn't buy it. Don't let what you've heard about the difficulty put you off. I despise games which frustrate, and I fucking adore Demon's Souls.
Comment below viewing threshold Show
Actually when I bought it a couple of months ago I was surprised by how easy the first several hours were (and I'm saying that as an often rather inept gamer who usually wimps out and opt for the easy difficulty setting in most games, though RPGs do tend to be the exception where I'll man up and boldly go for "medium"
After all the reviews and forum posts I had read about this game, I had expected to be pulling my hair out in frustration before I had taken my first few steps, but the difficulty in this game is of an entirely different kind than the one I usually struggle with.
I didn't get butchered because of bad reflexes, clumsy grasp of the controls, overwhelming attacks from numerous opponents, brutal combos from individual enemies (though some of those do start to crop up in later levels) or just plain AI cheating. What's required to survive here is caution, patience and a good eye for when to strike your enemy and when to put up your shield and block or roll out of harms way.
Other games got in the way so I never actually got more than around 10-12 hours into Demon's Souls (and died perhaps 6-8 times during those hours, mostly past the five hour mark), but since my game schedule looks like it's finally starting to clear up a bit, I plan on diving in again. Though I'll probably start over with a new character as I remember not being entirely satisfied with the choices I had made for my first one.
And to newcomers, http://demonssouls.wi kidot.com/ is well worth a visit or several during your early hours with the game, and some of the character and weapon pages arguably even before you start playing, if you like to plan out your character build and weapon choices.
It also covers some topics I seem to remember not quite understanding just from in-game info alone, such as weapon upgrades.
Comment below viewing threshold Show
Now this, this looks and sounds good. The lack of shadows (jimboton) sounds odd but it's no deal-breaker.
The case for me purchasing a PS3 is seriously building. Dammit! ;(
Ah my youthful self, all those months ago, bright eyed, hopeful, eager for the future. Just cancelled my order on Amazon.co.uk: I'm not waiting until next week for this I'll buy it on Friday, and the extra tenner-or-so cost be damned!
I should have bought it on import, of course, but the European versions bits and bobs sound damn nice.
Comment below viewing threshold Show
Except the score is inaccurate. Should be a 10 really.
Comment below viewing threshold Show
I'd not even heard of the game until reading the original publication of this, for which I'm ever-so grateful. It's so full of such infectious enthusiasm that it made me start thinking about how there're way too many negative words written and read about bad videogames, there's so much time and energy wasted on them.
It made me wish that all reviews were as good as this one and that all games were as good as Demon's Souls. So here's my crazy idea: stop writing those 3+ page reviews on 5/10 games. Give them a paragraph or two and just advise the reader to avoid. Then concentrate all the energy and the passion on games that actually deserve it.
Demon's Souls reminded me what I love about gaming, and this review did too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Its that good, im getting the European version as well.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not perfect, but a 10/10 nontheless.
Comment below viewing threshold Show
Got the USA edition a long time ago, but must buy this version also.
Game of this gen, for me.
Comment below viewing threshold Show
I think you'll see that the comments expressing surprise were posted back when this review was originally posted, for the Asian release. By now, yeah, it's widely regarded as an excellent game. Almost wrote "classic", but it's probably too soon for that.
Comment below viewing threshold Show
http://ww w.edge-online.com/magazine/revi... ( 9 / 10 )
/ Ken
Comment below viewing threshold Show
In this sense, Demon's Souls reminds me of a racing game, where you can race a track again and again perfecting your laps. Although in DS the aim is not necessarily speed, there is that same sense of applying your improving skills to the same content again and again, and never growing bored with it because the process itself is so visceral.
Agree with the other comment above, that this is less like an RPG and more like a real-time combat simulator. And agree with all of the comments that this is one of the all-time greats.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
...is a complete idiot. Without wanting to sound too biased, this is the best game of this generation (whatever this generation is!).
You are obviously bitter that this is not on the Xbox 360. Do yourself a favour: Take the blinkers off and buy this game (and a PS3 if necessary).
Whilst I have some love for Fable, it is not in the same league as this classic.
Comment below viewing threshold Show
I will replay this again, as there's plenty of depth, weapons, and secrets I missed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Small matter -- NG generally wasn't. NG2 was.
Comment below viewing threshold Show
Please don't feed the troll. Any comments on his idiotic dribbling encourages him. Thank you for your cooperation.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
God it sucks sometimes to have only one console. I'm going to work some extra hours, save some money and buy a PS3 with this game. With so many other good exclusives, I can't ignore it any longer now can I? If Demon Souls is in a way comparable to Trials in terms of difficulty than I'm definitely sold.
Comment below viewing threshold Show
God it sucks sometimes to have only one console. I'm going to work some extra hours, save some money and buy a PS3 with this game. With so many other good exclusives, I can't ignore it any longer now can I? If Demon Souls is in a way comparable to Trials in terms of difficulty than I'm definitely sold.
Comment below viewing threshold Show
DS is far superior to Fable 2 in every conceivable way. It's a proper rpg for people with a brain, unlike Fable 2 which was the most shallow, superficial "RPG" I have ever played.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I sceptically picked up the American version a few months ago on the back of the player hype, and can confirm it does live up to it. Truly superb game.
Comment below viewing threshold Show
Might have to get a new one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Jeezzz
edit: you misunderstood my humour I guess. Just trying to say that Android is a moron
Comment below viewing threshold Show
Comment below viewing threshold Show
@ darc and Goal: It sort of is and it isn't. You can switch it off pretty much anywhere, and when you turn it back on you'll be exactly back where you left it, so you can play it in short sessions. BUT if you get killed with souls you need to go back for them before you quit.
That said, the lack of a pause function really could be a bit awkward with small kids.
"Dad...can you...?"
"Notnowfightingmonsterscan'tpause"
@JayKwon: This really is the epitome of "harsh, but fair". I've never really found myself endlessly replaying sections. You get a bit further each time, and the bits that used to kick your arse soon become a walk in the park. It's incredibly satisfying.
But hard.
But fair.
Honestly, if this review sounds like your sort of thing, it would be worth buying a PS3 for. This review sold it to me, and I absolutely love it. This is, without a doubt, the most perfect review EG have ever published.
Edit: -1 karma for answering a couple of questions? Seriously?
Comment below viewing threshold Show
Obviously if you're online in human form you've always got to be on your guard in case of invasion, but staying in Soul form is a valid alternative if you're concerned about needing to set down the controller to take care of something vital.
The beauty of the game is that there is no pause button for anyone, so its up to you to set a pace that you can handle.
Comment below viewing threshold Show
Comment below viewing threshold Show
I made a friend play it for half an hour, and that half hour turned into three hours, after which he had finished off the first boss and got halfway through the next level. He didn't die a single time, simply because since he was so aware of the sheer hardness of the game, he instinctively played the way you should (carefully, shield up, always aware and pissing-yer-pants scared) rather than the usual hack'n'slash way (running at foes Kratos-stylee, mashing all the buttons). So if you're worried about the difficulty level, know that just by having read this review and these comments, you'll likely do well...
Just buy the game. Now.
Comment below viewing threshold Show
Comment below viewing threshold Show
The lack of a pause function, and also the online dangers, play a part in putting me off. But it's the hardcore nature, and real punishments for failure, that play the biggest part. Playing late at night is an option, but I'm generally that exhausted I need a full bottle of lucozade just to get through a level of Ratchet & Clank - so the idea of retreading levels after a death is a bit daunting.
I've toyed with the idea of buying this several times but I reckon it's gonna make me feel very old - to think just a few years ago I'd happily go through the torture of Ninja Gaiden for hours at a time!
Comment below viewing threshold Show
Back on topic im looking forward to losing some time to this game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Bear in mind that while the initial stats and equipment are different, there are no "classes" as such in the game. Knights, Royals and Warriors are probably easier to start with than the rest due to higher initial stats/better equipment, but then I've always been the kind of player who likes to hide behind several inches of steel in RPGs.
Best tip is to take your time. Be patient, be cautious, don't rush it. Keep your shield up. And a (mild) spoiler: There's an important item that will make things easier in the tower left of the big gate right at the beginning of the game. You can see the item through the grille of the tower's door, but can't open the door from down there. To get it, you need to fight your way up to the first knight with blue eyes. Once you've killed him, you can access the tower behind him from the top and fight your way down to pick up the item.
Comment below viewing threshold Show
Comment below viewing threshold Show
Your best bet for a first time player is to go Royal, you have a magic attack from the off that is pretty powerful and also you start with the MP regen ring which is handy. Make sure to get (this applies to any class) the thief ring early on in area 1-1, as wearing it makes detection of you a bit harder for enemies.
Comment below viewing threshold Show
In the 10-12 hours I've put into the game I've never once been killed by another player, and by that I mean no one has ever tried.
It's been a couple of months since the last time I played (as mentioned in my last post, a string of other games got me sidetracked for a while - I'm planning on getting back in), so I can't remember the specifics about how the player invasion and black soul thing works, but I probably spent around 70-80% of the time playing in soul form myself, which may have been why I couldn't be killed by other players.
The unique multiplayer aspect of the game actually helped me on a ton of occasions. The floors in most areas have notes from other players written on them, many of them genuinely helpful, warning about upcoming dangers (and some others instead leading you into a trap
And clicking on bloodstains help showing what other players did wrong, just as being able to see ghosts of other players in real time adds a sense of life (or death
Comment below viewing threshold Show
Comment below viewing threshold Show
If only one PS3 exclusive deserves a 10 this is it, a majestic game that not everyone will “get” but for those that do, they will have one of the best gaming experiences so far in their lives.
Comment below viewing threshold Show
And now it's released in all territories and has become a proven hit, hopefully we will see a sequel announced soon.
Comment below viewing threshold Show
Why? I dont get it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Miiiiight get this, but if I do, I'll definitely wait. I've got UFC 2010, Red Dead and Split/Second to play at the mo, and DS seems like a game you really have to invest time in.
Comment below viewing threshold Show
Comment below viewing threshold Show
You'll also deprive yourself of the hint system. That'll do much more damage than other players invading your game ever could.
Comment below viewing threshold Show
Great idea. I completed it too but never understood exactly how players were chosen to connect to your game. I think you can only invade/be invaded by someone within 10 levels of your character. Can anyone confirm?
Is there any way you can change the server you are connected to from Asian to European? Otherwise I will have to buy it again
Comment below viewing threshold Show
No it didn't.
does it have to resemble a ps2 game graphically as well?
It's won awards for it's graphics. The game is gorgeous.
And what's up with the music in this game? it's appalling compared to the superb danny elfman'esque fable 2.
Please stop evangelising Fable 2. It's embarassing. Crap story, crap characters, too short, no challenge, no depth.
EDIT: android, your pathetic trolling attempts and negging every post that points out how moronic you are is really just a tad immature. Haven't you got anything better to do?
Comment below viewing threshold Show
I don't think so, though it would be helpful. I have a US copy of the game, so at least I can read all the hints that people have left behind though
Comment below viewing threshold Show
@darkmorgado - he's almost right when he says it began on PS2. The same team made the "King's Field" games on PS2 and rather than make King's Field V they decided on a fresh break for the PS3 and started again (but kept the King's Field terminology and items).
Comment below viewing threshold Show
Ho ho. Perhaps I was one of those "poor people" you refer to.
I would not call it an elite group exactly. More like people who would rather play a game a year earlier than its release date in Europe.
Have you seen the date of the article at the top of the page?
Comment below viewing threshold Show
Kings Field actually came out on the PS1 back in 1996! I still have a copy.
I thought it was fantastic at the time. Especially the giant Squid.
Just make sure you follow the guidelines on the box and "Play it with the lights on"
Comment below viewing threshold Show
You must be the definition of anti-gamer. If someone imports something a great game (or like me just buys it 2nd locally) why do you call him/her a poor you?
And everybody: stop comparing this with Fable 2, it makes no sense at all.
Comment below viewing threshold Show
have preordered through play and its on the way but i really only get a couple of hours at a time to play games at the minute so the thought of getting NOWHERE in that valuable gaming time is rather concerning me!!
Oh how growing older sucks!!
Comment below viewing threshold Show
Don't worry, EarlBasset is a long-standing troll that likes to think he is superior to everyone else on here, including the site itself. He even sent me a PM a while back saying it was basically his "duty" to slag off the staff and the site and that if he didn't, it would collapse. Talk about ego.
Comment below viewing threshold Show
Comment below viewing threshold Show
Subject: Demon Souls
From: EarlBassett
Date: March 16, 2010, 12:08 pm
To: darkmorgado
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Get it, it really is worth it. I got the PS3 Slim just to play Demon's Souls after selling my original fat model. After years of being nannied by developers seemingly scared to make their game challenging, it's a revelation.
Btw, the review doesn't mention that there is a New Game+, which stacks up to 8 times (Until you reach New Game++++++++), with the difficulty growing with each subsequent playthrough.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shame the Moderators can't remove the few idiots on this site but I guess thats what the Ignore Poster button is for.
Comment below viewing threshold Show
Now everyone can own it so you are not special any more.
Poor you
Really? I am extremely thankful for the word of mouth effect the early importers took care of. Would surely have missed it without, especially as they might have played a role for the PAL release.
But if you prefer the latest official PR bullshit hype, knock yourself out.
Comment below viewing threshold Show
[link url=http:// www.eurogamer.net/articles/r_severance
]http://ww w.eurogamer.net/articles/r_seve...[/link]
If so, are they similar styled games?
The video footage I saw from Demon's souls looked like some animations (of controlling a knight) were very similar to Severance; but Demon's souls seems in a larger more detailed world with an interesting online system.
If this is a similar type of game as Severance; but better, I'll definitely pick this game up sometime soon.
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, Demon's Souls doesn't have special attacks which you'll learn as skills - rather, the melee battle system is at your disposal from the first second on - but it's similarly tactical., has a stamina bar, weapons feel differently, etc.
Mind, the rest of the RPG/Gameplay mechanics is quite different.
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks for the responses.
Looks like Demon's souls is getting added to my wanted list.
Comment below viewing threshold Show
Comment below viewing threshold Show
I also hope From Software will quit making those awful Armored Core games and focus on a Demon's Souls sequel. Play their cards right, and From should be challenging the rpg kngs that are Square. Hell, they already are, and after Square's meh FFXIII, From deserve more praise.
Comment below viewing threshold Show
You didn't understand my post at all
You''re wrong, I understood it perfectly fine.
Comment below viewing threshold Show
Ha ha OK, cheers to that. And nothing wrong with Ratchet and Clank, either!
"I've toyed with the idea of buying this several times but I reckon it's gonna make me feel very old - to think just a few years ago I'd happily go through the torture of Ninja Gaiden for hours at a time!"
For what it's worth, I'm probably a lot older, and I've never had the nerves for Ninja Gaiden. (I tried, briefly; it was all a blur to me.)
"I've been playing this tonight and I'm finding it really, really hard. Controller breakingly hard. Anyone got any tips for a good character class for someone who's struggling?"
I've read that you should avoid the classes that appear the obvious choice for beginners (eg. the well-rounded ones) because you really want to be able to spike a key characteristic or two as fast as you can. I made that mistake with my own character, but persevered. If I were going to start over, I'd pick which ever class had the highest endurance, personally.
But my bigger advice is this: don't expect to start in one world and then fight tooth and nail through it before moving on to the next. You will find that each world is good for harvesting different things, e.g. souls in one, specific items in another... So dig into all of them in parallel, going deeper into each as you get more powerful/ confident. That should change the whole game for you.
Comment below viewing threshold Show
I was under the impression that the next full-priced game I'd buy was going to be The Last Guardian, but the reviews, as well as your combined, genuine comments (not talking about Android for example) will make me buy this tomorrow. I do not believe it really is a game for me (or my family), but innovation derserves support.
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://demonssouls.wi kidot.com/
]http://demonssouls.wi kidot.com/
[/link]
[link url=ht tp://www.gamefaqs.com/boards/954345-demons-souls
]http://ww w.gamefaqs.com/boards/954345-de...[/link]
And for how to make a good PvP (or PvE really) character build:
[link url=http://www.gamefaqs.com/ps3/954345-demons-souls/faqs/5 9592
]http://ww w.gamefaqs.com/ps3/954345-demon...[/link]
You new players are in for quite a treat
Comment below viewing threshold Show
It's a combination of Anroid trolling and EarlBassett feeling butthurt.
Comment below viewing threshold Show
Comment below viewing threshold Show
You sir, are an idiot. Without the early importers, and the word-of-mouth, chances are we wouldn't have local access to this game. We should be thankful that they spread the word, built up hype over here which eventually led to getting the game released.
So yeah... thanks early importers, if I had more sense maybe I would've been part of that 'special club' of early importers but thanks for helping to get the game an EU release.
Comment below viewing threshold Show
On a side note, don't really see myself playing DS with online off.
Comment below viewing threshold Show
Comment below viewing threshold Show
1) Buy the game immediately - can't wait for it to plop onto my doormat!
2) Register here at EG and say thanks for the reasoned, mature comments.
Cheers!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the frustration: I don't know, hard to say. DS can be frustrating, but in a good way, so to speak. I usually don't like frustrating boss battles, bad checkpoints and whatnot at all, but I never minded dying and replaying sections in DS. And I died a lot.
Comment below viewing threshold Show
Side note: Does anyone know of anywhere I could find a cheap controller?
Comment below viewing threshold Show
Comment below viewing threshold Show
Guides were essential for the Asia version as there was no decent explanation to weapon upgrading (a system which is a bit on the unwieldy side in my opinion) however with the European release I presume this will all be in the instruction manual. So I would steer away from guides until you are stuck.
Comment below viewing threshold Show
They weren't essential, as I have the Asian version, and I did fine without looking at one and just a bit of experimenting. It might have helped, I suppose, but I'm glad I did something completely non-optimal but entirely self-discovered and personal on my first run through.
I'm glad I didn't even look up the 'best' class to start with.
Comment below viewing threshold Show
Is the guide and the soundtrack worth buying it again over here?
I am tempted to pick it up again, if only to play on the EU servers. If I come across another message in the game saying "I'm having trouble! Please rate this comment!" on the US servers I think I may scream.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well done From Software and PS3. You've come of age.
Comment below viewing threshold Show
It is occasionally frustrating, but it's a different sort of frustration than in most other games. DS is - with very few exceptions -very consistent in terms of difficulty and mechanics. Spikes in difficulty aren't scripted and they don't feel cheap. (There was one exception where I was insta-killed by a named character, and when I went back she was mysteriously dead and I just picked up her loot and carried on. Actually worked in my favor, but it felt a little unsatisfying.)
There's also one odd design decision which I personally feel every new player should be aware of. Marked as spoiler as opinions vary on this:
If you try to pick up a loot item when you're over-encumbered, it's permanently deleted from the world, without warning, which is a little weird IMO. Player notes on the ground will sometimes warn you to check encumbrance before you encounter an item, but if you don't know about this weird mechanic, the meaning of the clue will be lost on you. I've wasted lots of time searching for items that I know "were just there a minute ago..."
Comment below viewing threshold Show
That hurt.
Comment below viewing threshold Show
I really feel that, even though the gameplay is in some ways the exact opposite (e.g. hordes of baddies vs. bosses only), it is somehow spiritually linked to SoTC. Demon Souls is like SoTC's demented evil step-brother. They both have incredible atmosphere, a vague sketch of a story established with minimal NPCs and minimal dialog, and both are built purely on great, innovative game mechanics.
And there's something more - I can't quite put my finger on it - but somehow the two games share DNA, and a certain magic.
Comment below viewing threshold Show
it's these games I try to isolate and buy full price. all others will have to wait for the bargain bin. I am firmly convinced that games is an artform and that makes it follow the same ratio. Ernest Hemingway said it so: "I write 99 pages of shit for every one page of masterpiece."
you do frighten me with the "demented evil step-brother". I want to enjoy the experience, not have nightmares about it!
Comment below viewing threshold Show
The opening cinematic is so over-the-top gothic I still get giddy when I watch it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I appreciate and agree with your suggestion that to maximize the experience of their 1st play through new players should minimize their usage of online guides and message boards. However with regard to this EU release, the BP Edition comes with a rather extensive strategy guidebook anyway, so the potential for spoilers being prematurely exposed is already "packaged in" if you will
Comment below viewing threshold Show
Like the hint system in Uncharted that pops up if I spend for than 5 seconds thinking about a puzzle. Just leave it with me for a moment! I'll cope!
@ EarlBassett: What exactly is it about some people being very entusiastic about a game they love that you just can't fucking stand so much? That's very odd too.
Comment below viewing threshold Show
riceNpea
Comment below viewing threshold Show
Comment below viewing threshold Show
But other than the initial frustration, i am starting to get the game
Comment below viewing threshold Show
Best Role-Playing Game:
http://ww w.gametrailers.com/video/best-r... (Demon's Souls)
Gamespot
Best RPG:
http://ww w.gamespot.com/best-of/genre-aw... (Demon's Souls)
Game of the year:
http://ww w.gamespot.com/best-of/game-of-... (Demon's Souls)
/ Ken
Comment below viewing threshold Show
Comment below viewing threshold Show
riceNpea, I've never even heard of this "soul glitch" probably best I never do - I expect it would be hard to resist.
Comment below viewing threshold Show
Been playing it all night and its rediscovered the old skool love for good games.
Just the acheivement of progression and way the online works is so satisfying. Go get it if you havent already.
Comment below viewing threshold Show
But then I got it on a sale and played it. To my surprise, this game is actually great. I reread the Eurogamer review after having played the game, and understand every word of it. What I read as dull gameplay that is overhyped, now I know is exactly as the review says. This game is a lot of fun in a very strange way. On paper it still sound like something I'd hate, but in practice it is addictive fun.
Make no mistake about it, this is no RPG. It is an action dungeon crawler. It isn't about making decisions and playing a role, it is about going through death traps.
Even if everything you read about the game, everything you saw told you that you won't like it, I implore you to still get your hands on it somehow and try it for yourself. Play it for a few hours (I thought I'd hate it during my first hour, I thought I was right about the game all along, until I played more and realized I didn't, couldnt stop). You may be surprised at what you find. I'm very glad I got this game.
Comment below viewing threshold Show
Comment below viewing threshold Show
+100.
@EarlBassett - nothing personal, man. I just wrote that because someone earlier said it might have been you and I thought it was ever so slightly (OK very slightly) clever. If it wasn't you, apologies.
Comment below viewing threshold Show
Good for you. Just pick a class and run with it. Why play someone else's game? I picked a Wanderer because it was the opposite of what I normally pick, and have never had any cause to regret it. I just had to find MY way of doing things.
Pick whatever character you like the sound of. If you pick Royal because it's the 'best', or Wanderer because that's what I picked, or something else because of what someone else told you, you're already missing out.
Comment below viewing threshold Show
This is what i would consider an proper, exciting action game. I certainly dont consider it hard or frustrating. Whenever i have died its been for a reason that i can learn from. Repeating isnt frustrating or ardious either; i can mow through the respawns with refined skills or have the first one kill me by complacency. Its that simple and beautiful.
I find myself looking forward to each and every fight because i know that it will be as hard or as easy as i make it for myself and not because i didnt take the axe with 100 dmg instead of 10 or some other nonsense.
I'm actually sad that responsive controls and great design are so revolutionary to action gaming. Looking forward to more action titles that arent simply mashing a single button thru a dozen enemies then holding another to hoover up orbs or stacking stats and ubermoves kinda deals
Comment below viewing threshold Show
I am totally addicted. The demons own my soul.
Comment below viewing threshold Show
The game really instills fear into the player - I'm terrified of what's around the corner and i'm also terrified of making a blunder and losing my loot. Heck, i'm even second guessing the messages in fear of falling foul of an outright porkie!
To the folks at FromSoftware, well done and thank you.
Comment below viewing threshold Show
I nearly traded it in but am now enjoying it quite a bit thanks to the wiki and reading here about what others got out of the game.