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Dead Space Review

Xbox 360 PC PlayStation 3 Review by Dan Whitehead

13 October, 2008

Page 2 of 3. <- Page 1Page 3 ->

The back of Isaac's suit is also where his air supply is displayed when you enter decompressed areas, or rooms where the air is toxic. As with all of the abilities and weapons, you can increase the effectiveness of the suit's features by upgrading them with power nodes. These are found sporadically - usually as a reward for braving a tough section or defeating a nasty foe - and can be used at workbenches. Upgrades are applied using a circuit diagram, with each power node filling one space in the circuit and coloured spaces denoting the different areas open to improvement. Armour and air supply for the suit; capacity, damage and reload time for weapons; duration and range for Stasis and Kinesis. It's not a very elegant system, but with a lot less power nodes than slots it forces you to choose your favourite features and work out the most efficient way to boost them. You keep the same stats should you start a second playthrough after completion, so this is clearly a feature aimed at the repeat player.

Combat itself is immensely satisfying. Remember the satisfaction you felt in Resident Evil when you first exploded a zombie's head? Dead Space takes that concept to its logical extreme, with a play model that not only allows but actively encourages you to shoot your enemies to pieces, one bloody limb at a time. The alien monsters - or necromorphs as they're called - reanimate dead human tissue, ya see, and repurpose it into grisly new forms. This means that headshots or a volley of hits to the torso won't do the job.

You need to shoot legs off to slow them down, blast away their arms and pincers, sever their heads until there's nothing left but old meat. Combine this with the Stasis power, so you can methodically dissect monsters as they slowly lunge towards you, and you've got a gimmick that remains fun even after eleven hours of gameplay (the time on the clock at the end of my first run, by the way). Battles in zero gravity are even more amusing, as defeated enemies drift gruesomely upwards, spraying gore and body parts as they go.

'Dead Space' Screenshot 4

These brutes look terrifying, but prove pathetically easy to kill once you add Stasis into the equation.

Yet while the core combat element never stops entertaining, it never really evolves either. By the end of the fourth chapter (there are twelve in total) you'll have access to all the game's seven weapons, few of which change the gameplay in drastic ways. The Line Gun is a beefier version of the plasma cutter, sending a wide blade of energy scything through your attackers. The Force Gun repels creatures with a shockwave, and can splatter smaller enemies, while the Contact Beam charges up slowly and then fires out a powerful energy blast. Gore fans will gravitate towards the Ripper, which fires out a remote saw blade which you can direct from a distance. The flamethrower and pulse rifle work much as you'd expect.

Each comes with an alternate fire mode, some of which aren't really explained all that well, but since almost every enemy simply races towards you, drooling and snarling, the times when you really need to choose the best tool for the job are minimal at best. The very first weapon you get - the plasma cutter - is as effective at the end of the game as it was at the start, even without many upgrades. As such, the threat of the monsters never really has the power to terrify. Provided you're reasonably frugal with the ammo, you're always capable of dismembering anything that comes your way.

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Comments: 1-50 of 166 in total | next 50 »

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mezzomorto
13/10/08 @ 11:11
#1
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Quite surprised at the score to be honest (haven't read the review yet) as I was just checking on metacritic and the average there is 9/10 at the mo
robg
13/10/08 @ 11:13
#2
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I wonder if there's a sci-fi reference buried subtly in the character's name?
Edited 1 times, most recently on 13/10/08 @ 12:13
sanctusmortis
13/10/08 @ 11:14
#3
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The gist I get:

Lots of promises made, very little substance. Looks great, but it's just gibbing critters repeatedly, with no real meat to the game.
Widge
13/10/08 @ 11:14
#4
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I'm wondering that since the GTA4 10 if EG are really putting games to the sword to justify high marks nowadays? Not that this is a bad thing because a rating system gets a bit devalued once a score of 7 or 8 for a game is deemed "poor" or "a failure", whereas it should be seen as good.
Tomo
13/10/08 @ 11:15
#5
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Good enough score for me to buy it, but only once it's a bit cheaper. I can't really warrant buying anything a full price at the moment.
rotmm
13/10/08 @ 11:16
#6
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@Widge,

Why since GTA4? EG have always been more stringent in their final scores than most other sites out there, where 7 is bad, 8 ok, 9 average and 10 pretty good.
coomber
13/10/08 @ 11:16
#7
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Same criticisms IGN had, but they gave it 8.2. I'm looking forward to this one.
squarejawhero
13/10/08 @ 11:17
#8
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I think I'd get bored with this one pretty quickly... that said, I did enjoy Condemned 2.

/looks at PZ:Crimson Butterly

/sighs
mrmrc84
13/10/08 @ 11:18
#9
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This is whats ridiculous about videogame scoring, people see 7/10 and think it means waste of time.
A 7/10 for one man is another's 10/10.
Too many games score 8/10+ for my liking, not everything can be getting that close to perfection.
Look at film review averages for example, if a film gets in the 70s it means its bloody probably very good!
Dizzy
13/10/08 @ 11:18
#10
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>I'm wondering that since the GTA4 10 if EG are really putting games to the sword to justify high marks nowadays?

What? GTA4 got 10s all over the universe.... as did Halo 3 BTW and Oblivion and Braid and.... etc...

Keep on whining...
Widge
13/10/08 @ 11:18
#11
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I dunno, maybe since that has been when my focus has been on it a bit more, but I'm sure games have had to work alot harder since then for their marks.
Widge
13/10/08 @ 11:23
#12
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At what point was there whining? I don't believe I said I had a problem with the score.

Oh and I love GTA4 so I'm not entire sure where you were going with your stance?

Sorry, rather than leave it like that... my general gist is that there is this perception under a 9 = bad and people get disappointed when things are marked like this. So something like this may get dismissed whereas it might be pretty alright if you want a new game.
Edited 2 times, most recently on 13/10/08 @ 12:29
mikeck
13/10/08 @ 11:29
#13
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I will be getting this for sure, I've been looking forward to this for an age - however I may wait until after Fallout 3 and Far Cry 2 have been played through, as the release schedule for the end of this month is bloody ridiculous!

Also WAR is taking over my life at present.
Edited 1 times, most recently on 13/10/08 @ 12:30
DrunkenKillfish
13/10/08 @ 11:33
#14
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@robg

I believe the sci-fi connection is Isaac Asimov & Arthur C Clarke
mattigan
13/10/08 @ 11:35
#15
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"I dunno, maybe since that has been when my focus has been on it a bit more, but I'm sure games have had to work alot harder since then for their marks. "

It's what the high scoring AAA games do, I beleive the expression is 'raising the bar'.
anomagnus
13/10/08 @ 11:36
#16
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to be honest, Eurogamer is heading down the path of Edge, where they're deliberately running down titles just to appear respectable, as if by marking harder than anyone else, they're something special

their reviews no longer hold much meaning for me, i check Eurogamer for news at the most, and even then they're often way behind everyone else
andywilkie35
13/10/08 @ 11:38
#17
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Every game that has advertising on eurogamer gets 7/10. So does that mean that Saints Row 2 will also get that score? Course it does
Dizzy
13/10/08 @ 11:39
#18
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>Oh and I love GTA4 so I'm not entire sure where you were going with your stance?

You seemed to suggest GTAIV was not a 10 and that now EG is compensating by rating games lower.

Anyway.. ignore my remarks if that was not the case.

I would have loved Dead Space to be a 9 or a 10 but I just have no more faith in EA. A 7 is probably ok but a missed opportunity since they seem to have a kick ass engine. The movies looked more like an FPS TBH... how can you have "horror" when you have to slaughter countless aliens every minute.
Beano
13/10/08 @ 11:43
#19
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Not as good as LBP then?
neilka
13/10/08 @ 11:46
#20
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Thanks for clearing that up, DrunkenKillfish.
Clive Dunn
13/10/08 @ 11:47
#21
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"No offence but that's a terrible review, you compared it to about 20 different games in a failed attempt to take some of the gloss off this fine game."

So you've played it then ? Twat.
kangarootoo
13/10/08 @ 11:47
#22
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Oh Jesus. Can we please stop splitting hairs over the cocking score. Its frankly the very least important part of the review (as always).

So anyway, on the subject of the actual game. Its reassuring to hear the combat is fun, as that is the area I worried about. Sounds like the level design let it down a bit (under the umbrella of not very imaginitive plotting). Worth a rental I suppose?
bitesize
13/10/08 @ 11:48
#23
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NickJC1:I'm done with video games sites, theyve lost all credibility when it comes to reviews.

hooray! do you promise to fuck off forever and never come back again then?


anyways, lookin forward to this game immensely, sounds v good. fable2 out the same day tho, so it might have to wait til after the xmas rush...
jack_klugman
13/10/08 @ 11:49
#24
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Wo, I almost entirely missed this. For some reason this hardly stands out at all on the front page. Perhaps substitute the current image for one of the game's iconic protagonist?
TheLittlestHobo
13/10/08 @ 11:50
#25
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NickJC1, your comments on the LBP review thread and now here show that you are completly insane. I suggest you go and get some help.
DanWhitehead
13/10/08 @ 11:53
#26
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I'm wondering that since the GTA4 10 if EG are really putting games to the sword to justify high marks nowadays?

For what it's worth, that's just how I review games. I play them through, and get a feeling for what sort of mark I'd probably give it. Then I put it to one side, sleep on it for a bit, go back to it and see if it really stands up to my initial impressions. Sometimes they go up, more often they go down a notch.

What I can say with absolute conviction is that in over two years of writing for Eurogamer, I've never once had a conversation, argument or debate with any of the editorial staff over a mark I've given a game. I know this will be hard for some to believe, but Tom simply sends me a game, I play it, I think about it, I write my thoughts down, give it a score out of ten, send it to him and that's what goes up on the site. No pressure, no queries, no editorial tampering. Ever.

I've been writing professionally about games since 1991, and this is the first time that's ever happened. For what it's worth.
StooMonster
13/10/08 @ 11:56
#27
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I still think we should get rid of numeric scores for subjective qualitative game entertainment products. 'Buy', 'buy if you like that kind of thing', 'rent', 'avoid' -- would work for me, and it sounds like Dead Space is a 'buy if you like that kind of thing' title.

And I do like that kind of thing, so it's a PC purchase for me. Although I wish EA would use Steam for distribution.
Triggerhappytel
13/10/08 @ 11:56
#28
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I was expecting a little higher, but no doubt 7 is a pretty good score for their first attempt. It seems a shame that the game boils down to people telling you to fix this or that over the radio; I always find that solid objectives help make a game feel a bit more credible.

Still, one to check out it seems, although perhaps early next year if/when the price drops, due to this horrendously competitive season.
mikll
13/10/08 @ 11:57
#29
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EG i think you need a review of yoursleves. Just glimpsing at the comments shows that alot of people think your scores are rather odd.

me included!!

During the review you seem to focus on negatives and how it takes from other games..but the list of other games is good and i for one am pleased to have a mix of them. And even after all the negatives you give 7/10 which should actually count as a pretty good game.

Come on EG sort out your rating system and reviews. be a bit more positive aye?
Vanmunt
13/10/08 @ 11:59
#30
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Not as good as Lego Batman then Dan..... :)
Madafunkola
13/10/08 @ 12:00
#31
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@Dan
"this is the first time that's ever happened. For what it's worth."
First time what has happened? Have you got editorial beef from your score?
mikeck
13/10/08 @ 12:02
#32
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I'm not a fan of 'scoring' reviews either, I look at the final score sure, but for me it's the impression from the text that gives me a feel for the game rather than the score.

7/10 isn't bad by any means, but the review actually delves into the reasoning behind this, and for me, whislt I'm slightly disappointed that the game doesn't appear to have been the masterpiece I was hoping it would be, that remains to be seen from my point of view when I go out an play it.

Why whine about scores, just play the game and see for yourself if you agree with the review or not. I see reviews as a guide, and sometimes in the past I have been put off from playing a game, but all in all, it's how YOU feel about a game that matters, not anyone else surely?
mikeck
13/10/08 @ 12:03
#33
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@Dan
"this is the first time that's ever happened. For what it's worth."
First time what has happened? Have you got editorial beef from your score?

I presume he meant, first time in his career before EG that there has been NO editorial pressure to change a review score?
Edited 1 times, most recently on 13/10/08 @ 13:06
ccfb
13/10/08 @ 12:04
#34
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DAN : 'I think about it, I write my thoughts down, give it a score out of ten, send it to him and that's what goes up on the site. '

...

Go fuck yourself, San Diego!
mashk
13/10/08 @ 12:06
#35
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I'll wait for it to be reduced to 19.99 then.
kangarootoo
13/10/08 @ 12:09
#36
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What is wrong with you people? Stop talking about the score ffs.

Right. Next person to talk about the score likes fiddling with cattle, whilst wearing stolen underwear.

Starting now.
kangarootoo
13/10/08 @ 12:10
#37
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@DanWhitehead

To even respond to that crap is not worth your time dude. Some people just like moaning about stuff.
kangarootoo
13/10/08 @ 12:12
#38
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Shit. Should I have made those last posts in reverse order?

/gets underwear sack
muscleblade
13/10/08 @ 12:20
#39
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IGN gave it 8.7 (not 8.2 coomber) and gamepro gave it 5/5 and i really like the genre so i might buy it as soon as it becomes availaible.

edit: 7/10 is fine btw. No moaning from me.
Edited 1 times, most recently on 13/10/08 @ 13:30
Triggerhappytel
13/10/08 @ 12:23
#40
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And Playr gave it 9/10 - not that you can really trust them too much, IMO.
Krelle
13/10/08 @ 12:24
#41
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People dont see a 7/10 as shit. I think most people understand that such a score means GOOD GAME.

But, the problem is that playing games takes alot of fucking time. (For some money is a problem aswell,)
When you already have a billion 8+/10-games on your To-Play-List, or when you know the holiday season is just around the corner, 7/10 naturally feels like "shit", as its probably worse than most other games that you still havnt had the time to play.

Games are not movies in this regard, and while we should be glad so many great games come out, its proves a problem at the same time.
HolyJebus
13/10/08 @ 12:25
#42
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Yeah Dan, I don't think any sane person thinks you mark the final score as anything other then a fair representation of the overall quality of the game. I'm sure you know as much as anyone the amount of idiots that post on this site (just check the LBP posts).

Anywho as for scores, I'm pro scoring and only think they are useful to compare similar games in the same genre not to decide whether Halo is better then Sudoku.
DanWhitehead
13/10/08 @ 12:25
#43
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I presume he meant, first time in his career before EG that there has been NO editorial pressure to change a review score?

Yes, sorry, just to clarify - that's what I meant.
spudsbuckley
13/10/08 @ 12:26
#44
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Non-quirky/non-leftfield game gets less than 9/10 on EG shocker!!!!!!!!!!!!

Any time i see a 'regular' game reviewed on EG i usually add one or two to the review score to compensate for the Edge-style eliteism on this site.
Gurrah
13/10/08 @ 12:30
#45
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Why do we always get info on how a game plays on the consoles but never on the PC? With games released on three or more platforms at the time I think it's a very important piece of information, it's not the first time the PC has suffered from bad ports or cross-platform-development.
DanWhitehead
13/10/08 @ 12:30
#46
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So just to recap, Eurogamer only gives top marks to big budget mainstream blockbuster games because of the big sacks of money the publishers send, but Eurogamer also only gives top marks to quirky, leftfield arty-farty games because of omg elitism.

Hmm. Paradox.
bad09
13/10/08 @ 12:31
#47
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I'm a bit surprised at the review as I've been hearing lots of goods thing on DS.

Still games that get 6 or 7 on EG I normally like quite a lot so not bothered about the review. As a big Survival horror fan I know this is my cup of tea so add on a point or two!
Edited 1 times, most recently on 13/10/08 @ 13:32
OldK1ngCole
13/10/08 @ 12:33
#48
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Been following this since it was announced, 7/10 is a good enough score for me to pick it up I think.

Anyone know if theres gonna be a demo?
muscleblade
13/10/08 @ 12:34
#49
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Alone in the dark and Dead Space is within the same genre and received the same score on this site. Thats very odd imo. I prefer Metacritic when comparing scores to avoid really bad games having the same score as good ones.
Beano
13/10/08 @ 12:37
#50
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The game still sound great to me after reading the review.

Unoriginal ?... well I didn't really expect it to be.
Inpersonal main character?... worked for Halo ;)
Backtracking?... ok, this IS a issue and something also pointed out by IGN, but apparently no a game breaker.

So not a masterpiece as many hoped, but sound like a great game :)

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