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DC Universe Online Hands On

MMO PC PlayStation 3 Hands On by Christian Donlan

18 June, 2009

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At this year's E3, Sony Online Entertainment's DC Universe Online revealed the most important part of its superhero arsenal: weight. Lag-buffered and saddled with simplified combat animations, many MMOs are lacking any tangible sense of physicality, numbers and stats taking the place of proper hit responses, while convenient magic effects cover up the worst of the collision detection crimes with a blur of fizzing particles.

In the last few months, however, DCUO has picked up a real sense of heft, its bulky heroes thudding over the ground, freight-training into their enemies, and sending all manner of physics objects tumbling heavily through the air. It's a solid, eminently thumpable world that SOE Austin has built: a playground designed to withstand its super-strength occupants, and a setting that suggests the team's aim to make an MMO that truly feels like an action game may be entirely within reach.

The design helps, of course. This is legendary comic book artist Jim Lee's take on DC's roster, which means massive, hulking characters, exaggerated poses and primary-colour landscapes. With Lee serving as executive creative director, he's been in a position to influence almost all visual aspects of the game, his own team sketching plans for everything from the lampposts to the death rays, wet-washing Metropolis - one of the game's large hub areas - into existence in a shimmering wave of golds and silvers, and digging out the Batcave in angular stabs of blacks, greys, and dark, mossy, greens.

The result is an overarching style that can almost rival the coherence brought by Blizzard's art teams. MMOs - like comic book universes, come to think of it - are the work of hundreds of different people, often evolving over an unusually lengthy period of time; the highest compliment you can pay DCUO is that it's starting to look like the result of one person's vision.

'DC Universe Online' Screenshot 1

Rejoice: Three viewings into the game, I'm yet to spy Robin.

But art alone can't account for the kinetic, explosive hilarity that kicks off during missions. For our E3 demo, we're sent off to STAR Labs, caught in the grip of a viral mutagen outbreak which is turning the security guards into potato-skinned monsters. The plot's hardly tricky to follow, but the instance unfolds at a surprising clip, cramming the equivalent of 20 pages of four-colour panelling into a single, fairly snug location, while a reassuring level of detail turns the lab into a slightly campy funhouse of brushed steel and buzzing, flickering computer terminals.

What starts off as a simple exercise in thinning the shambling ranks of the mutants quickly shifts gear to become a tense escort encounter, as you're asked to defend a mild-mannered boffin while he throws together an antidote. Next, it's time to give the mutants their new medicine, turning them into potentially helpful security-guard support in the process, before finally taking on Patient Zero, an over-sized freak who's waiting down in the lobby. A typical day for the WHO, in other words.

'DC Universe Online' Screenshot 2

With so much Lycra and spandex on show, if DC loses interest, SOE can quickly rebrand with a Eurovision theme.

Each part of the adventure offers a chance to revel in DCUO's relentlessly large-scale powers, whether you're flattening enemies with a massive axe, or searing them in half with laser vision. The character we've been given is earth-based (other energy flavours include family favourites such as fire and ice), meaning there's a lot of ground-punching and boulder-summoning going on, but the real pleasure lies in the possibilities for impromptu teamwork - a fellow hero freezing an enemy in place with some kind of magic beam, before we seal them up inside a chunk of rock, and someone else pops up to boot them across the room.

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Comments: 1-16 of 16 in total

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marronthered
18/06/09 @ 10:00
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First!
Tonka
18/06/09 @ 10:02
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Welcome to my ignore list.
Now I'm first
Edited 1 times, most recently on 18/06/09 @ 11:02
RobotRocker
18/06/09 @ 10:06
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Do we have a contender for sub header of the year?

Yes, yes we do.
DFawkes
18/06/09 @ 10:32
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I'm not sure what I want more, this or Champions Online. I love Champions Online, but the fact I can play this on PS3, and it's got heros I recognise (which I found made LTRO more enjoyable for me) tempt me this way.
MrChuckles
18/06/09 @ 10:37
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@DFawkes - Hear hear, i have no idea either. All i know is that i want to make comedic superheroes like my old Dr Bovril, Roboliz (Cybernetic QE2), Paul Daniels ('That's Magic!') and for the combat to be deep and involing and the missions be less formulaic than CoH....

I need a head to head article on them!
Sonic_D
18/06/09 @ 10:39
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Don't promote shit bands on this site plz.

Game looks interesting tho, but will it descend purely button mashing? Do the characters move and control well?
TruSmiles
18/06/09 @ 11:29
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I'm actually more interested in Champions Online because the universe is separate from the DC comics, I want a whole new universe to play through instead.
StarchildHypocrethes
18/06/09 @ 11:34
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Sounds pretty damned good.
BigJonno
18/06/09 @ 11:37
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The SWG NGE put me off this completely. Meeting half the cast of the movies in the space of half an hour was, well, bloody awful. If that's anything to go by, DCUO will be just as bad.
Gurgeh
18/06/09 @ 11:41
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"SOE demoed the game with PC and PS3 versions both running on a shared server, but admits the team will probably start off with separate communities when they go live, with the aim of eventual integration"

Thats Dev speak for "it isn't going to happen but we won't say that because it may put people off"

"SOE Austin's action MMO has the potential to be truly heroic"

Another MMO preview, another game that has "potential".

It will be interesting to see who survives and who thrives out of City of Heroes, Champions Online and this.
mr_writer
18/06/09 @ 14:27
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I just don't get how this would work? A city with a load of super heros running around? Its SWG and the Jedi filled servers all over again.....
DFawkes
18/06/09 @ 15:33
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From Champions Online, I'm assuming it'll be similar, with a surprising number of people sticking to the ground, since it makes combat a lot easier and, in that games case, you're less susceptible to damage. Stops everyone in engaging in air combat all the time.

Either that or it really will be a world of Superman clones. We'll see, hopefully any inevitable beta would address that issue.
Trafford
18/06/09 @ 18:15
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I think I want this more than Champions.It's a good excuse to buy a PS3 also:)

Donlan,you need to take back what you said about Superman..
notmyrealname
19/06/09 @ 09:27
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Sounds like fun, and a proper MMO on a console too. Must keep an eye on this (and this comes from a MMO hater)
Seoh
19/06/09 @ 14:55
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I'm probably gonna end up playing both this and champions since they have a huge gap between them. However i think champions has the potential to have the better story since cryptic actually own it they can kill or create whoever they want.
SEVQA
23/06/09 @ 12:40
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I really want to know how the flying in this game works! Is it like 'Superman Returns' which the flying was about the only thing that game got right! How high can you go? how fast can you fly?, and can the game engine handle it and whats the draw distance?

Comments: 1-16 of 16 in total

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