Dante's Inferno
Suffer the little children.
I've just killed King Minos, the Cretan ruler who, until quite recently, sat at the entrance to the first circle of hell proper, judging the fallen and assigning them to their particular circle of torment according to their sins. A little unfair, you may think, as he was really just doing his job, but the bastard started it.
Playing through the first level of EA's adaptation of the legendary epic poem at the Eurogamer Expo this week, it's hard to argue that Hell is rendered with spectacular ferocity, and that nearly every possible detail represents some aspect of eternal woe and torment. In the background, torrents of flailing, screaming damned tumble from the gaping mouths of demons into the fiery pits below as Dante carves his way towards his goal.
Walls of shrieking, grasping souls clamour desperately for the succour of the living, providing convenient handholds for Dante to scale the cliffs and precipices of the funnel of damnation leading down to the eternal city of Dis. Even the doors in Hell are personified by the harrowed lost, their barriers only surmountable with a quick thrust of Death's scythe and a jagged upward sawing, rending them asunder with a throaty howl. It is quite the grim experience. And, as mentioned, people keep starting on you.
For a game which has you killing Death himself in the opening tutorial, ambition of scale was always going to be high on the agenda. This is Hell by Hollywood, with the howling undead exploding from the ground in plumes of fire and brimstone, Dante's swings and swipes dismembering their cadavers like so many grouse on the Glorious 12th. These common-or-garden condemned are soon dwarfed, however, by spiral-horned fiends who put up much more of a fight with their flaming blades, breaking Dante's blocks with charged attacks and knocking him down for the lesser beasts to pounce upon.

This is Minos, who meets a particularly grisly end.
These larger enemies can be bested by hammering away with combinations of blows from the scythe and the stunning power of Dante's mystically imbued cross, but a far more satisfying method of dispatch is to weaken them until a helpful button icon appears above their heads. Replying with the correct input slings out the scythe, latching onto the neck of the monster and swinging Dante around to put him on its shoulders, blade at its throat. Then you pummel the circle button to perform a quick decapitation manoeuvre, and revel in the accompanying fountain of diabolical ichor.
Quick-time fuelled physical abuse punctuates the gameplay, both in the general carnage and the suitably epic boss fights. When I gouge my way through Limbo to confront the huge, grotesque edifice of Minos, the action is divided between freeform slashing and button prompts - very much in the vein of a certain other divinely-themed action slasher you can also play at the Eurogamer Expo. The denouement to this confrontation is a spectacular one, which I won't spoil for you. Suffice to say that it's not for the faint-hearted.
Probably the height of the macabre grotesquery are the scampering, blade-handed unblessed infants. These miserable unfortunates are the souls of children who died before they were baptised, traditionally banished to purgatory in the delightful Old Testament interpretation. The first time you encounter one of these proto-Chuckies he's writhing in a crucible of flame, bracketed by statuary depicting the agony of childbirth with the gaping, swollen bellies of women in labour.
It's quite a disturbing sight, and, of all the horrors I bear witness to, that which seems most likely to agitate the scissors of the censors. These infants soon beset you from all sides - the charred stumps of their tiny arms tipped with curved and rusty sickles which double as extra legs for their scuttling gait. Luckily, essentially being babies, they're pretty easy to dispatch with the six-foot instrument of Death that Dante wields so fluently.
And fluent it is. Combos grow increasingly ludicrous and destructive as they progress, quickly escalating from simple sweeps and stabs to devastating spins and power slams. Whilst initially complex, these patterns are actually easy to pick up - the time-honoured tradition of light and heavy blows gelling fluidly into flurries of metal. Using these effectively for crowd management alongside blocks and the chargeable cross-stuns (during which I fight off a powerful urge to shout "The power of Christ compels you!") is essential to avoid being overrun and overcome, which happens to me rather a lot until I ramp down the difficulty from hard to normal.

These flying beasts can be hooked with the scythe and slammed earthwards.
Because taking a shoeing from the denizens of Hell is an occupational hazard for our hero, EA has helpfully scattered a few mana and health wells around the shattered environments, which must be latched onto with a bumper and tapped with presses of a face button. Because this takes a few seconds, enemies must be cleared from an area first, heightening the tension when the health bar drains.
As you'd expect from a game which depicts a man's descent to the seat of the very Devil himself, Dante's Inferno rattles the nerves and challenges at every turn. It's not a relaxing experience, rather a strangely invigorating one - the haunting screams of sinners will grit your teeth and run their fingernails down the blackboard of your mind, but this feels appropriately like a real crusade, a heroic fight against almost insurmountable odds. I'm reminded of a quotation from John Steinbeck, talking about his masterful Grapes of Wrath - "I've done my damnedest to rip a reader's nerves to rags, I don't want him satisfied." Except, of course, that a great deal of what you'll be doing in Inferno is really very satisfying indeed.
Dante's Inferno is due out for PS3 and Xbox 360 on 12th February 2010.
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Comments (34) Latest comment 2 years ago
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@farticusmaximus
I don't entirely agree. I'm sure we all have different preferences. I, for one, don't mind QTE's if it's to show off a nice bit of cinematic art. Where a bit of both are involved works well with me. As long as it's not a bit OTT with the QTE's.
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[link url=http://en.wikipedi a.org/wiki/Minos
]http://en.wikipedi a.org/wiki/Minos
[/link]
In Greek mythology, Minos (ancient Greek: Ìßíùò) was a mythical king of Crete, son of Zeus and Europa.
After his death, Minos became a judge of the dead in Hades together with Aeacus and Radamanthus.
It looks like sloppy spelling by the developer, or just an intentional mis-spelling.
King Midas was a completely different King.
http://en.wikipedi a.org/wiki/Midas
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^_^ Don't worry, I won't point out the spelling mistake in your posting that apologised for the mistake. ^_^
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I think comparisons between the two games can easily be made, but that is no bad thing so long as quality is one of the things that can be compared favourably.
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Its not that bad really, is it? Yes its dicking about with a revered work of prose, but there are worse crimes frankly.
Utterly appaling is a term I might apply to a terrible real life crime. Nobbing about with a work of fiction (and that is what the Divine Comedy is, after all) is at worst "a bit dodgy" in my book.
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I think it depends on the context, and right now I don't think we know quite enough about it.
There is a difference between "throwaway and crass" and horrific. And horror should be horrific, should it not?
Being shocked or being made to feel uncomfortable by art (in the wider sense) is not inherrently bad if that is the intention of the work, so like I say it depends on context. Would we raise the same concern at this early stage if this were a Frank Herbert or Bret Easton Ellis novel?
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@kangarootoo - Brett Easton Ellis' American Psycho was widely criticized for its extreme violence and perceived misogyny. I'm not ruling out that Dante's Inferno might end up being seen as art, but for me, at least, it all seems rather sensationalist.
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*looking forward to uttering through gritted teeth in the mode of Jason Statham, "Oi, Satan...have some."*
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The devs talk about wanting to disturb an scare the player with twisted sexuality in the Lust circle and vomiting and defecating enemies in the Gluttony circle. But the 15 year old American kids playing this will revel in it in a "Isn't Marilyn Manson so cool" kind of way, and they don't seem to realise that.
But at least the game will look and play well. Like certain Hollywood films, the trick is to try to forget yourself long enough to enjoy yourself.
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I love what they are doing to this. It's ballsy.
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It isn't being made by the Dead Space team, Visceral Games has at least two separate teams working at the same time.
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Is that starting to head into "crass" territory?
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And the developer diaries. Oh god, they're appalling. "Oh yeah, we really have a lot respect for the real Dante, we love the original poem and OMG DANTE IS WIELDING *DEATH'S SCYTHE*. THAT HE GOT FROM KILLING *DEATH*. HOW COOL IS THAT?"
And that's only a slight exaggeration. It doesn't really help us in the "games as art" debate...
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On a related issue; I just went through an enormous shootout in a buddhist temple in Uncharted2. How come this is OK (and it's not even aliens) when Resistance got a whinge from the Christians? Hurrah for chilled out Buddhists.
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Also, the Buddhist temples in Uncharted 2 likely do not exist in real life (same with Shangri-La). The church in Resistance, however, is a real-life church. That's one difference. The other is that Buddhism isn't really an organised religion, so it would be harder for them to voice their disapproval as a group. If they gave a shit about it in the first place.
And besides, battles in Buddhist temples are so commonplace these days.
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Agreed about the circles and the sins, but creatures from various mythologies (particularly Greek) were in the original poem. Like the minotaur, for example.
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Turn some crappy film into a crappy game, I don’t care but leave classic poetry alone!
(Storms off in mood)
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This is exactly what has put me off this game from the very beginning. They seem to be dragging the poem in by the hairs just as some sort of excuse. It's always come across to me as something of a retort for 15 year olds when people say their games are about nothing more than mindless violence and gore. "Yeah Dante is a badass who kills awesome things in awesome ways, but, it's actually real intelligent, because it's based on this poem from the middle ages like..."
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I do not look forward to this coming up in conversation with non gamers.
@Whoever said it. The Catholic church in the past, ie the middle ages. Did insist that unbaptised babies and the souls of those born before/without knowledge of christ. It's in the catechism that salvation can only be achieved through christ, ie baptism. These days they're far more cool about it. Anyone who generally acts good is implicitly acting through Christ, but that wasn't the case when the Divine Comedy was written.
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If I'm allowed to overthink for a moment, I'd say that horror depends on being conscious of either the terrible nature of your own actions or those of others. My worry is that these demon babies will be blown right by by the majority of players who encounter them without a second thought. Maybe there's something to be said for that - the fact that people won't think critically about what they're doing - but I doubt a game about Dante killing things with a scythe is going to allow its brow to go that high.
My point I suppose is that I do find the idea horrifying, but so much so that I'd rather not play the game.
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Yes, but in the specific case of infants that died before they were able to receive a baptism, the Church had no official doctrine as to where they would end up. Understandably, they'd put themselves in a bit of a logical bind, and didn't want to say to grieving mothers "I'm so sorry, but your unbaptised daughter is now burning in Hell FOR ALL ETERNITY". They left it... open to interpretation.
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Maybe this is the nature of things - if a unique game becomes immensely successful, then the industry pressures will demand that it spawns sequels, and eventually a sub-genre, in this case, the Mythological-Action-Epic QTE-using Hack and Slash. MAEQTEUHAS. Rolls off the tongue.