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Dante's Inferno Hands On

PlayStation 3 Xbox 360 Hands On by Dan Pearson

27 October, 2009

Page 1 of 2. Page 2 ->

I've just killed King Minos, the Cretan ruler who, until quite recently, sat at the entrance to the first circle of hell proper, judging the fallen and assigning them to their particular circle of torment according to their sins. A little unfair, you may think, as he was really just doing his job, but the bastard started it.

Playing through the first level of EA's adaptation of the legendary epic poem at the Eurogamer Expo this week, it's hard to argue that Hell is rendered with spectacular ferocity, and that nearly every possible detail represents some aspect of eternal woe and torment. In the background, torrents of flailing, screaming damned tumble from the gaping mouths of demons into the fiery pits below as Dante carves his way towards his goal.

Walls of shrieking, grasping souls clamour desperately for the succour of the living, providing convenient handholds for Dante to scale the cliffs and precipices of the funnel of damnation leading down to the eternal city of Dis. Even the doors in Hell are personified by the harrowed lost, their barriers only surmountable with a quick thrust of Death's scythe and a jagged upward sawing, rending them asunder with a throaty howl. It is quite the grim experience. And, as mentioned, people keep starting on you.

For a game which has you killing Death himself in the opening tutorial, ambition of scale was always going to be high on the agenda. This is Hell by Hollywood, with the howling undead exploding from the ground in plumes of fire and brimstone, Dante's swings and swipes dismembering their cadavers like so many grouse on the Glorious 12th. These common-or-garden condemned are soon dwarfed, however, by spiral-horned fiends who put up much more of a fight with their flaming blades, breaking Dante's blocks with charged attacks and knocking him down for the lesser beasts to pounce upon.

'Dante's Inferno' Screenshot 1

This is Minos, who meets a particularly grisly end.

These larger enemies can be bested by hammering away with combinations of blows from the scythe and the stunning power of Dante's mystically imbued cross, but a far more satisfying method of dispatch is to weaken them until a helpful button icon appears above their heads. Replying with the correct input slings out the scythe, latching onto the neck of the monster and swinging Dante around to put him on its shoulders, blade at its throat. Then you pummel the circle button to perform a quick decapitation manoeuvre, and revel in the accompanying fountain of diabolical ichor.

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Comments: 1-36 of 36 in total

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chudders
27/10/09 @ 13:25
#1
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Despite it's obvious similarities to a certain other game, I am looking forward to this immensely. The setting it is based on, although heavily embellished, is very intriguing to say the least. If it plays like God of War then colour me sold.
Edited 1 times, most recently on 27/10/09 @ 13:26
Zebula77
27/10/09 @ 13:35
#2
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Well written, this. Especially liked the Exorcist referance. :)
farticusmaximus
27/10/09 @ 13:39
#3
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I'd rather they found an alternative to quicktime events. QTE's are used as a crutch to avoid having to write proper locational damage models and phased encounters. They do not belong in action games, period.

Apart from that this is looking mighty fine. Visceral are shaping up to be one of the premier developers of this generation.
lmephisto
27/10/09 @ 13:50
#4
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Nice !!!! Very nice! I cant wait to see more about this game. Btw it doesn't matter if it haves similarities with other games. As long as its inspired by other good games ;)
Xerx3s
27/10/09 @ 14:04
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I might be completely ignorant here but isn't King Midos supposed to be King Midas? Or is it a different character?
Shinetop
27/10/09 @ 14:17
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Satisfying if all you care for is watching gruesome violence, I take it? Because that's all I can gather this game is.
M_of_the_sys
27/10/09 @ 14:18
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chudders +1

@farticusmaximus

I don't entirely agree. I'm sure we all have different preferences. I, for one, don't mind QTE's if it's to show off a nice bit of cinematic art. Where a bit of both are involved works well with me. As long as it's not a bit OTT with the QTE's.
kipper
27/10/09 @ 14:45
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@ Xerx3s "I might be completely ignorant here but isn't King Midos supposed to be King Midas? Or is it a different character? "

http://en.wikipedia.org/wiki/Minos
In Greek mythology, Minos (ancient Greek: Ìßíùò) was a mythical king of Crete, son of Zeus and Europa.
After his death, Minos became a judge of the dead in Hades together with Aeacus and Radamanthus.

It looks like sloppy spelling by the developer, or just an intentional mis-spelling.

King Midas was a completely different King.
http://en.wikipedia.org/wiki/Midas
VandelayIndustries
27/10/09 @ 14:54
#9
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Yeah, this and the God of War trilogy will do nicely.
Danbojones [staff]
27/10/09 @ 15:45
#10
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Actually, it was supposed to be Minos - which was retardness on my behalf rather than that of the developer. I blame the spellchecker. :)
kipper
27/10/09 @ 15:57
#11
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@ Danbojones
^_^ Don't worry, I won't point out the spelling mistake in your posting that apologised for the mistake. ^_^
Edited 1 times, most recently on 27/10/09 @ 16:01
kangarootoo
27/10/09 @ 16:26
#12
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Was watching a few dev diaries about this recently. It actually looks like it is turning out very well. Their lead level designer is the chap that did the same job on God of War (not sure which one).

I think comparisons between the two games can easily be made, but that is no bad thing so long as quality is one of the things that can be compared favourably.
kangarootoo
27/10/09 @ 17:46
#13
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@lord

Its not that bad really, is it? Yes its dicking about with a revered work of prose, but there are worse crimes frankly.

Utterly appaling is a term I might apply to a terrible real life crime. Nobbing about with a work of fiction (and that is what the Divine Comedy is, after all) is at worst "a bit dodgy" in my book.
Crofto
27/10/09 @ 17:56
#14
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I fully expect God of War III to be the main leader of current-gen action/hack 'n' slash games when it is released (Ninja Gaiden Sigma 2 holds the throne for now, but has barely seen competition, admittedly), but even so I think this game should be pretty good too.

I never grow tired of the content offered by the GoW games, and with this being undeniably similar I think I'm going to be in for a treat.

Also loving the overly dark and grotesque tone of the game... it's not something you would often seen in gaming (to this extent, anyway).
Shrike
27/10/09 @ 17:57
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Is it just me that finds the baby thing a little off-putting? It's the first time something I've found something I've heard about in a game actually repellent. It's not so much that I don't believe that games couldn't treat the subject of infant death tastefully, but this seems so throwaway and crass.
kangarootoo
27/10/09 @ 18:13
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"It's not so much that I don't believe that games couldn't treat the subject of infant death tastefully, but this seems so throwaway and crass"

I think it depends on the context, and right now I don't think we know quite enough about it.

There is a difference between "throwaway and crass" and horrific. And horror should be horrific, should it not?

Being shocked or being made to feel uncomfortable by art (in the wider sense) is not inherrently bad if that is the intention of the work, so like I say it depends on context. Would we raise the same concern at this early stage if this were a Frank Herbert or Bret Easton Ellis novel?
menage
27/10/09 @ 18:23
#17
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I'm sold, but I already was after I found out this was from team Dead Space.
SleepyDeathFred
27/10/09 @ 19:42
#18
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I remember playing True Crime: Streets of L.A. and happening upon "attempted rape in progress". I stopped playing after that. I've got to say these unbaptised infants give me a similarly queasy feeling.

@kangarootoo - Brett Easton Ellis' American Psycho was widely criticized for its extreme violence and perceived misogyny. I'm not ruling out that Dante's Inferno might end up being seen as art, but for me, at least, it all seems rather sensationalist.
Edited 1 times, most recently on 27/10/09 @ 19:47
Redeye
27/10/09 @ 20:06
#19
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Strikes me with every passing piece as God of War with a little bit of Ghosts N' Goblins thrown in for good measure. Or maybe that's just me. Either way, it's looking increasingly like a purchase. :)

*looking forward to uttering through gritted teeth in the mode of Jason Statham, "Oi, Satan...have some."*
FogHeart
27/10/09 @ 21:20
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Having seen dev clips they are acting very fast and loose with the source material. The NINE circles of Hell are not analogous to the SEVEN deadly sins. And we're seeing characters from scattered mythologies all over it.

The devs talk about wanting to disturb an scare the player with twisted sexuality in the Lust circle and vomiting and defecating enemies in the Gluttony circle. But the 15 year old American kids playing this will revel in it in a "Isn't Marilyn Manson so cool" kind of way, and they don't seem to realise that.

But at least the game will look and play well. Like certain Hollywood films, the trick is to try to forget yourself long enough to enjoy yourself.
Edited 1 times, most recently on 27/10/09 @ 21:21
Gearskin
27/10/09 @ 22:29
#21
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Those same kids would get exactly the same satisfaction out of reading the poem itself.

I love what they are doing to this. It's ballsy.
VandelayIndustries
27/10/09 @ 22:30
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menage: "I'm sold, but I already was after I found out this was from team Dead Space."

It isn't being made by the Dead Space team, Visceral Games has at least two separate teams working at the same time.
Edited 1 times, most recently on 27/10/09 @ 22:31
Genji
27/10/09 @ 22:40
#23
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Btw, apparently there's an achievement for killing a certain number of unbaptised babies.

Is that starting to head into "crass" territory?
Genji
27/10/09 @ 23:05
#24
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The game might be very good, mind you. I'm just getting a little bit put off by all of the stupid PR stunts and advertising. Shit like baby-killing achievements might make it more appealing to excitable teens, but not to me.

And the developer diaries. Oh god, they're appalling. "Oh yeah, we really have a lot respect for the real Dante, we love the original poem and OMG DANTE IS WIELDING *DEATH'S SCYTHE*. THAT HE GOT FROM KILLING *DEATH*. HOW COOL IS THAT?"

And that's only a slight exaggeration. It doesn't really help us in the "games as art" debate...
Edited 1 times, most recently on 27/10/09 @ 23:15
woodnotes
27/10/09 @ 23:51
#25
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Waiting forever for some decent hack n slashers then a load come along at once. NGS2, GOW III, Dante's Inferno and Bayonetta. Wonderful :)
3william56
28/10/09 @ 06:06
#26
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Before you complain about the babies, you should probably have a hard word with the Pope, as it's the Catholic church who charmingly ups the stakes on early childhood recruitment with that little bit of involuntary damnation for the horrible crime of not letting some kiddy fiddler priest dip your head in his personal magic water.

On a related issue; I just went through an enormous shootout in a buddhist temple in Uncharted2. How come this is OK (and it's not even aliens) when Resistance got a whinge from the Christians? Hurrah for chilled out Buddhists.
Genji
28/10/09 @ 07:27
#27
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Actually, condemning unbaptised infants to Hell (or even Limbo) has never been official Catholic doctrine, nor the doctrine of any modern church I know. I'm sure some Christians might believe it - I guess Dante did - but you're laughing if you think the Pope endorses such things. Dante's Inferno isn't 'canon' Christianity.

Also, the Buddhist temples in Uncharted 2 likely do not exist in real life (same with Shangri-La). The church in Resistance, however, is a real-life church. That's one difference. The other is that Buddhism isn't really an organised religion, so it would be harder for them to voice their disapproval as a group. If they gave a shit about it in the first place.

And besides, battles in Buddhist temples are so commonplace these days. :D
Edited 1 times, most recently on 28/10/09 @ 07:36
Genji
28/10/09 @ 07:46
#28
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"The NINE circles of Hell are not analogous to the SEVEN deadly sins. And we're seeing characters from scattered mythologies all over it."

Agreed about the circles and the sins, but creatures from various mythologies (particularly Greek) were in the original poem. Like the minotaur, for example.
Skorms-Boss
28/10/09 @ 09:49
#29
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Wow word for word like the poem (see sarcasm, hear great poet turn in grave)

Turn some crappy film into a crappy game, I don’t care but leave classic poetry alone!

(Storms off in mood)
Edited 1 times, most recently on 28/10/09 @ 09:51
Shinetop
28/10/09 @ 10:12
#30
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And the developer diaries. Oh god, they're appalling. "Oh yeah, we really have a lot respect for the real Dante, we love the original poem and OMG DANTE IS WIELDING *DEATH'S SCYTHE*. THAT HE GOT FROM KILLING *DEATH*. HOW COOL IS THAT?"

This is exactly what has put me off this game from the very beginning. They seem to be dragging the poem in by the hairs just as some sort of excuse. It's always come across to me as something of a retort for 15 year olds when people say their games are about nothing more than mindless violence and gore. "Yeah Dante is a badass who kills awesome things in awesome ways, but, it's actually real intelligent, because it's based on this poem from the middle ages like..."
Edited 1 times, most recently on 28/10/09 @ 10:12
Zephro
28/10/09 @ 14:02
#31
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This game is looking decidedly embarrassing. The gamer's take on a thought provoking poem of morality is to turn it into a generic hack and slash X with baby killing awards.

I do not look forward to this coming up in conversation with non gamers.

@Whoever said it. The Catholic church in the past, ie the middle ages. Did insist that unbaptised babies and the souls of those born before/without knowledge of christ. It's in the catechism that salvation can only be achieved through christ, ie baptism. These days they're far more cool about it. Anyone who generally acts good is implicitly acting through Christ, but that wasn't the case when the Divine Comedy was written.
Edited 1 times, most recently on 28/10/09 @ 14:30
Shrike
28/10/09 @ 18:02
#32
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@kangarooto

If I'm allowed to overthink for a moment, I'd say that horror depends on being conscious of either the terrible nature of your own actions or those of others. My worry is that these demon babies will be blown right by by the majority of players who encounter them without a second thought. Maybe there's something to be said for that - the fact that people won't think critically about what they're doing - but I doubt a game about Dante killing things with a scythe is going to allow its brow to go that high.

My point I suppose is that I do find the idea horrifying, but so much so that I'd rather not play the game.
Genji
28/10/09 @ 22:57
#33
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"The Catholic church in the past, ie the middle ages. Did insist that unbaptised babies and the souls of those born before/without knowledge of christ. It's in the catechism that salvation can only be achieved through christ, ie baptism."

Yes, but in the specific case of infants that died before they were able to receive a baptism, the Church had no official doctrine as to where they would end up. Understandably, they'd put themselves in a bit of a logical bind, and didn't want to say to grieving mothers "I'm so sorry, but your unbaptised daughter is now burning in Hell FOR ALL ETERNITY". They left it... open to interpretation.
richardiox
29/10/09 @ 15:10
#34
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Played this, GOW3 and Bayonetta at the EG Expo. All obviously very similar in terms of gameplay but I was surprised to see GOW losing out to both Bayonetta and this in the graphical stakes. I'm thinking GOW3 may have been an early build because next to the 60fps lovliness of the others, it looked weak by comparison.
TRUTH
01/11/09 @ 00:47
#35
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Apparently Bayonetta got 40/40 in Fatusmi (The cult Japanese games mag!)...Personally I'm getting a bit bored of this hack & slash action gaming.
Nightbite
03/11/09 @ 10:28
#36
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Rather annoyed that I walked past this about 4 times down in the basement in the EG expo because I thought it was GoW3. It was actually the HUD that alerted me to the fact it was a different game. It's difficult to not immediately condemn it for using exactly the same gameplay as GoW, but as another person has mentioned, when you take the time to look at it it's actually on a graphical par with GoW, if not surpassing it, and the combos were equally enjoyable to perform.

Maybe this is the nature of things - if a unique game becomes immensely successful, then the industry pressures will demand that it spawns sequels, and eventually a sub-genre, in this case, the Mythological-Action-Epic QTE-using Hack and Slash. MAEQTEUHAS. Rolls off the tongue.
Edited 1 times, most recently on 03/11/09 @ 10:30

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