Champions borrows WAR's public quests
"We did what every good developer does."
In an interview with Ten Ton Hammer, Cryptic Studios' Bill Roper has admitted that its superhero MMO Champions Online has lifted the public quest system from Mythic's Warhammer Online.
Asked if Champions' "open mission" system - missions which can be completed by any players in the vicinity working together - was similar to WAR's Public Quests, Roper said, "It absolutely is!"
"We did what every good developer does, saw something and went 'We should use that in our game!'" Roper said. "That is always the key, to look at other games and say 'How do we make this work? What worked in the past?' This is perfect for the superhero theme."
Roper also shrugged off the recent controversy over recruitment of beta testers from Champions' rival, City of Heroes.
"Every game tries to get the people that will play it. When I was at Blizzard, World of Warcraft did exactly that. 'Hey EverQuest 2 and Dark Age of Camelot players, you should check out our beta test!'," Roper said.
"It's less about stealing people and more about getting feedback from experienced players."
Champions Online launches in June for PC. We expect to be on the beta before too long, so look forward to our impressions; in the meantime, find more, including our own interview with Roper, at the Champions Online gamepage.
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Comments (15) Latest comment 3 years ago
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Im quite looking forward to this for some reason.
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Are there even enough people to play them all, they seem ten a penny.
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Yet millions play wow... Oh wait, blizzard kept it all cloak-and-daggers didn't it? So that's alright then?
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"Stealing" players for your beta using their forums or in-game communication on the other hand is shitty and underhanded.
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The alternative being what, exactly? Actively ignoring an excellent idea and purposefully going in another direction, knowing it will damage the quality of the game? There isn't a developer out there that doesn't use other people's ideas, in the same way that all film-makers have sought outside influence, and all novelists and poets and artists and musicians.
“Bad artists copy. Good artists steal.”
Picasso.
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I might agree with you if we talk about end result. That is, whoever makes the game, gets paid. (Although I really hate that attitude shown by many game makers, that it is all about money and *only* money. But oh well, as long as you can find indies too...)
But at the same time stealing ideas of others is no different than using torrents to get your games for free. In both cases you steal someone's intellectual property. In his case he's using the fact that those game mechanics are not being patented yet. I wonder what will happen when patenting those things becomes standard.
P.S.
An honest thief might be more appealing than your regular, shady kind, but he's a thief all the same.
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WoW is not innovative. At all. Within WoW there are a bunch of tried and tested ideas from previous MMO and non-MMO games. So, yeah, at least this one says it is natural to do this. Which it is.
And for Pete's sake stop saying "omg another mmo, it is all going to teh failz!" - there'll never be enough MMOs. We need them to be churned out. Just so the accidental gem can be found.
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No. It's supposed to attribute credit where it's due. Almost every game borrows massively from all those that have come before it.
Somebody openly admitting that it's not their own genius idea and instead pointing at the responsible party is much rarer. Honesty and respect ftw!
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YOU CANNOT COPYRIGHT OR PATENT OR TRADEMARK IDEAS! DAMMIT! You can
1) copyright one particular expression of an idea,
2) patent a concrete process,
3) trademark a particular term for a particular purpose.
Do you have a fourth mystical form of intellectual property we haven't heard of yet?