CD Projekt unveils The Witcher 2
Revamped graphics, combat, dialogue.
CD Projekt boss Marcin Iwinski has revealed The Witcher 2: Assassins of Kings.
He presented an alpha build of the game in an internal, "confidential" demonstration video. Luckily for us, the internet was peeping (via Kotaku).
The bread and butter Witcher experience, which went on to sell 1.2m copies (on PC only), returns. Mutant monster-fighter Geralt, therefore, is back and swishing his sword at toothy enemies and toothy harlots. Graphics, combat, magical powers and dialogue will all be overhauled, however.
Game designer Marek Ziemak talks us through the demonstration.
The "incredible graphics" are teased as Geralt overlooks a burning cityscape while a dragon feeds the flames from above. The day-night cycle has been "revamped", and a time-lapsed shot of a medieval encampment shows the sun passing overhead as wind lashes the tents. The scene is tinged with a bluey hue, which lends a cold, harsh-reality feel.
The engine advancements, Ziemak reckons, produce "some of the most realistic environments ever in the history of RPGs".
Dialogue is "completely new", and now has a dynamic camera that puts you "smack in the middle of an interactive movie". A penniless Geralt demonstrates this by swatting away a prostitue, showing a multi-choice response system with answers he fleshes out once picked.
Geralt's actions now affect AI bystanders. He smashes a bunch of barrels with a Force Push-like power and bloke with a bizarre US 'homeboy' accent reacts. AI also goes about its business around you, as if the world were alive. A soldier speaks to recruits as Geralt looks on; one throws up; the rest do push-ups.
Background chatter and encampment noise accompany a dramatic score to set an atmospheric scene.
Combat, finally, and finishing moves are "revamped" to be more dynamic, spectacular and "bloody" - blood splats across the screen as Geralt pulls gruesome moves. Havok physics underpin the action, and power our hero's magical abilities, which look a lot like those from Star Wars.
"Quick-time events will be another innovation," added Ziemak, as Geralt faced-off with an assassin boss, trading slurs in cut-scenes that react to the flow of combat. It works.
There's no date nor mention of platforms. CD Projekt's console adaptation of The Witcher - Rise of the White Wolf - went awry earlier this year, and was put on indefinite hold. We doubt any but PC will see the sequel, at least to begin with.
Also unclear is who the publisher will be. CD Projekt sided with Atari for the original, but Rise of the White Wolf payment disputes may scupper the partnership a second time around.
Have a look at our Witcher review for some background reading.
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Comments (28) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Jokes aside, I really loved the first game. A superb RPG with minor flaws. Colour me intrigued.
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And the physics are very nice too. This is on my "buy first day" list.
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you fucker. i just laughed coffee all over my desk
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What?? The guy has recorded a voice over intro, this isnt no internal confidential demonstration video...lol
Anyway looks interesting... never played the first game, is it any good? Might see what its all about.
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Really excited about this. Utterly loved the first game and loved it even more when the Special Edition was released... for free! I particularly loved how you'd often not get the consequences of your choices in the game until hours afterwards.
It all looks spectacular. Couple of worries - Quicktime Events are one of my most hated videogaming conventions, and I hope the voices are only temporary because they're a bit basic right now. Plus I hope they get the same Geralt from the first game. However, I loved when that guard yelled "Mommmmyyy!!" as he flew off the cliff!
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Not too sure what to think about the QTEs though...
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Nice one, spilled coffee on my Polish desk at that
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Not to nitpick, but the Kotor/Jade Empire engine was the Odyssey Engine. The Witcher uses a modified Aurora Engine of Neverwinter Nights 1 fame.
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Sold!
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...or at least put back on life support for a while longer.
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Le sigh.
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I think what CD Projekt need to do, is get in league with one of the larger publishers, where they can get the console version pushed out faster.
I'll keep an eye on this sequel, sounds cool, apart from the quick time cheese. So sick of them too.
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I'm a big fan of CDPR, and I'm glad to see a great PC game get a much deserved sequel.
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Although QTE's. Well shit. I really hoped these would die out as they get smacked in each and every game they appear in. You'd think people would learn...
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Also, it needs to be open world. Fully. Open. World. Any more invisible walls and they can definitely count me out. Good storyline counts for a great deal but if they bring that crashing down with an inability to climb over a tiny picket fence and venture into the goats pen and they can fuck right off.
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@Evolution Don't mind the nitpick! Would've sworn they were all Aurora...