Capcom done with Western devs
Japan will make all new IP, says boss.
Disenchanted with long-distance relationships, Capcom has decided to develop all major new game IP at home in Japan. Company president Haruhiro Tsujimoto said he would drop Western studios entirely if there weren't so many games to make with so few resources.
"Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new titles to overseas companies," said Tsujimoto over Christmas, reported by Kotaku.
"Nevertheless, we cannot develop a sufficient number of titles without using the resources of these companies. This is why we plan to continue using these alliances.
"We are considering ways to separate the roles of activities in Japan and overseas," he added. "We plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or line-ups of such games."
Swedish studio GRIN, maker of Bionic Commando, closed in August last year because of an "unbearable cashflow situation". BC was released in May but had little impact either critically or commercially.
Tsujimoto becomes the second high-profile Capcom 'name' to condemn a Japan-West collaboration in recent weeks; Lost Planet and Resident Evil maker Jun Takeuchi said "cultural differences" did not allow for "smooth" partnerships.
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Comments (38) Latest comment 2 years ago
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Dark Void looked great a year ago. Until it started to look like every generic shooter out there now. Should have stayed Rocketeer.
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time for a statement from Western devs stating what a nightmare it is working with Eastern devs to counterbalance. Having worked for an EU arm of a Korean company for many years, I can say it isn't a pleasurable experience!
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I actually quite liked Bionic Commando, it just needed a few more checkpoints and some difficulty balancing to turn it into a fairly decent game. It seemed like it was rushed out to me, which would be Capcom Japan's fault.
Hopefully Dead Rising 2 will fix all the flaws of DR1, although being a sequel following a template set by the Japanese might mean there's not a lot of freedom to change things. If DR2 fails Capcom can always blame the Western devs again...
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Yeah it costs more but you'll probably get more out of them YOU CHEAP FUCKS!
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Nintendo doesn't seem to be doing too bad with outsourcing games to western studios...
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So the word is that Rocketeer meets clone wars...er sorry Dark Void is poo? Shame, it looked pretty interesting. As for Bionic Commando what did they expect, from day one I thought that one was best left in the past, guess everyone else agreed...
LOL @ boneparteofballybay. Gotta agree there it's not just the west doing crap for Capcom! TBH as long as RE6 is a COMPLETE overhaul of the horrid arcade reboot of 4/5, I couldn't care less if it's made by illegal immigrant moon men.
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Also, your taste doesn't equal everybody else's , so...
Resi 5 a mess? Wow ...
Lost planet bland ? The game which throws at you some of the most imaginative and huge bosses of the last couple of years ? It's obviously a throw back at the old games (shooty ones) of yore...
Dead rising flawed ? Guess you like games on auto-pilot then , must be real "hard" to play games that don't hand-hold you all the time , don't tell me , you thought the save system was shit too , right ?
Don't know , if people keep thinking like this , gaming in the next couple of years is going to be comprised only of "i shoot you online in the head" and "look ma' i'm moving my hands in front of the telly"...
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I wondered how they ll do sequel save differently?! I also wonder if those who dislike the one done save system views Demon's Soul crazy hard game with thousand deaths equally distastefully too harsh?!
I used to play fps on pc with quick save every min or so! That ruined games I tell you!
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I wondered how they ll do sequel save differently?! I also wonder if those who dislike the one done save system views Demon's Soul crazy hard game with thousand deaths equally distastefully too harsh?!
I used to play fps on pc with quick save every min or so! That ruined games I tell you!
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...and this is why Capcom games will always be good, but not great.
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i cant help but think the JP have a very narrow and intensively hard working approach while western studios would be more flexible and adaptable but ...'lazier' - not meant in a bad way...
personally im not all that keen on JP style crazy hair and nonsense characters, so the new IPs wont be for me anyway. (before i get neg'd note i used to be in charge of Manga imports for a dvd company - so i used to love it)
Id hate to think what Bionic commando would have been like with an ott Japanese theme rather than a ott American one. The former being annoying and the later just being dumb fun.
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We all grow up hearing how our land is the best, and our people are the brightest, we all grow up learning that the UK/US, or in Capcom's place Japan is the best place in the world........ That is until we step out side and start reading books and find out that all people are equal, and that our race was not, and never was perfect. No matter where we come from. The Japanese are no exception in this, and by no means are the US, or UK ether. We all suffer this on different levels. But it's hard to overcome this problem and for a developer to not admit they have this problem is not a true sign of progress.
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i tend to see western game as a touch fresher, where new ideas are embraced, but maybe games aren't as polished, and japanese games as maybe more backwards, but polished to the nth degree. combine these and you get fresh ideas, and polished gme mechanics... or buggy unfinished backwards throwbacks that should have stayed in the oven a bit longer....
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I honestly cant remember when I last played a Japanese devloped game. Shame.
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Bionic Commando was the most underrated game of 2009, that I played anyway.
Granted the plot was tripe but it had awesome gameplay.
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One thing is to say that you didn't like, the other is to say it was a "massive fail", when it was not, not comercially nor among the media. Or was is just overeacting to make a point?
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Of course it's partly xenophobia, but it's probably also frustration - the GRIN guys were northern European, a culture known for it's strictness and specificity, whereas the Japanese production arm communicating with them may have been a little more abstract in description - hence the lost in translation effect.
GRIN did a fantastic job, again in a remake with BC:Rearmed.
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The garbage aside, the Western community had done an exceptionally beautiful, beautiful job on Resident Evil 5 in almost every possible way, which really makes me wonder what the president's rationale actually is for such an attitude.