Calling All Cars! Review
Trevor. Or maybe Kev.
Version tested: PlayStation 3
This was the PlayStation Store game I was waiting for. Forged by the same gamesmiths that created the beyond-awesome God of War, I was very eager to see what David Jaffe and his Incognito team at Sony's Santa Monica Studios could do with the downloadable game concept. The fact that Calling All Cars! was built from the ground up to be a multiplayer game was also great news, especially as there's a distinct lack of decent online titles in the PlayStation Store catalogue.
Calling All Cars! is supremely easy to get to grips with: chase down escaped cons across the map, then get them back to the cop shop to earn score. If one of your three cop competitors has beaten you to the prize, ram his vehicle or use one of three weapons to steal the perp away from him, then put your foot down and get back to the nick post haste to claim your points.
It's this final part of the chase that is the most interesting in that there are typically three different ways of depositing your captive; the higher the risk you take in dropping him off, the more points you accrue. Typically a jump or ramp-assisted bust yields the biggest rewards, but on select levels there are also bonuses for dropping off your prisoner with a paddy wagon, or getting him air-lifted away via a roaming helicopter.

Unfortunately, Calling All Cars!'s emphasis on the multiplayer game modes is not good news for the solo player. For a start, there are just two game variations. The first sees you selecting one of the four levels and playing it. Simple as. The second 'tournament' option has you gaming through each stage in turn, with progression from one level to the next dependent on finishing each round with the highest points tally. The only real point to participating in the latter is that completing it gives you an additional pursuit vehicle to select. Game AI is also somewhat uneven, but the core issue with the solo mode is that it's like playing a Quake Deathmatch against bots - there's no sense of achievement in beating them, and you don't feel that you're learning anything from the experience that aids your multiplayer prowess.
As you'd expect, Calling All Cars! gives a much better account of itself in multiplayer mode. The developers have seemingly covered all the bases in offering two- and four-player split-screen, as well as supporting proper online gameplay, including headset support. While the basic objective is totally identical to the single-player game, the ability to play against 'real' people effectively wipes out the criticisms of the AI, and the enjoyment factor increases exponentially as the sense of competitive one-upmanship kicks in. The game creates a fun, infectious atmosphere of Itchy and Skratchy-style cartoon violence and it's difficult to avoid being drawn into the fun of it. It's clearly designed for what David Jaffe refers to as "trash-talking multiplayer" gameplay and in this respect it mostly delivers. It's simple and undemanding stuff, accessible to all, and very much a game where the human factor keeps the game's interest level sustained. It's a party game best played with four players on the single console, clearly aiming to engender the same kind of competitive spirit we saw in the likes of split-screen Mario Kart.

Calling All Cars! does have its irritations though - even in multiplayer. The main issue I have is that once you have your crook onboard you're essentially completely defenceless - it's a case of when, not if, you're going to be rammed off the road or hit with a weapon. To illustrate your helplessness, it's like playing Capture the Flag in an FPS where you can't shoot back if you're carrying the flag.
More than that though is the fact that Calling All Cars! can swiftly descend into a series of multiple bumper car-style melees, with little reliance on skill required to emerge victorious from the scuffle. Too many journeys back to the clink are essentially one-note, repetitive ramming contests that effectively randomise who the eventual winner of the round will be. Short of an extremely well-timed nitro boost it's difficult to break out of this cycle once it has begun and you can't help but think that it wouldn't be happening with more balanced gameplay.
That said, it's difficult to overly criticise Calling All Cars! because it's cheap, looks and feels good (native 1080p at mostly 60fps does make a difference) and in multiplayer mode you definitely get a decent return from the impulse purchase price tag. It's just hard to avoid the sensation that some select gameplay tweaks, a couple of extra maps and a wider range of weapons could've made Calling All Cars! a minor classic as opposed to a promising but ultimately disposable game best sampled in small doses.
6 / 10
You may also like...
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Sony confirms PS Vita 1st Party digital only game prices
-
Motorola Xoom 2 Tablet Reviews
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
DICE working on multiple Battlefield 3 fixes
-
Sony explains PlayStation Vita game price strategy
-
EGTV: Eurogamer playtests PlayStation Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
3DS Ambassador Super Mario Bros. game updated
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Face-Off: Final Fantasy 13-2
-
Rockstar mulling LA Noire 2 development
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Activision: games are relationships, "brands in people's lives"
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Metal Gear Solid 3D demo on eShop this week









Comments (35) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, is this out on the European store now?
Comment below viewing threshold Show
Comment below viewing threshold Show
either that or throw a hissy fit.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm just glad that God of War was such an excellent game otherwise he may just have gone on some gamer/journo slaughtering rampage.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There is NOTHING more embarrassing than someone talking back to their critics (especially if thise critics are the gamers themselves). The customer is never wrong.
Comment below viewing threshold Show
Eeew.
Comment below viewing threshold Show
Comment below viewing threshold Show
Because it's an orignal PSN title I'm guessing it'll be £10.
That seems to be the pattern on Sony's PSN titles.
Comment below viewing threshold Show
I believe he's a biscuit (although legally cake) designer for McVitties.
Comment below viewing threshold Show
Comment below viewing threshold Show
One of the few guys who get mentioned in reviews of their games. Go figure.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Good review, probably still get it as the, multiplayer does sound fun.
@morriss - I've never seen you play yours, are you ever on?
Comment below viewing threshold Show
Comment below viewing threshold Show
Sony plz wake up and start doing your work!!!! The "0h my god is a PS3" needs more than increment a number on the name of the most influencial piece of entertainment HW of the last decade. Or just step aside, and just close your HW division and start making games for the Wii60.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sony plz wake up and start doing your work!!!! The "0h my god is a PS3" needs more than increment a number on the name of the most influencial piece of entertainment HW of the last decade. Or just step aside, and just close your HW division and start making games for the Wii60.
Wow, what a d**k.
How long has the 360 been out now. *rolls eyes*
Comment below viewing threshold Show
That'll be £10 then sadly.
Comment below viewing threshold Show
Sounds reasonable.
Comment below viewing threshold Show
@morriss
I'm on most of the time.
Comment below viewing threshold Show
Comment below viewing threshold Show
The game's meant to be madcap, though. It's just in the nature of the thing. Every trailer that's been released, or piece of footage should have made this emphatically clear. Randomness surely comes part and parcel?
Latest PSW has it listed as £3.49, but I agree it's more likely to be £6.99.
Comment below viewing threshold Show
Bah! Who am I kidding it will be £6.99. Like the PS3 itself, we will have to wait longer and pay more.
Comment below viewing threshold Show
I quite like it in single player, unfortunately my net connection hasn't been good enough for online play recently but that should all be sorted this week and I'll have a proper go at it then - it definitely seems like it'll be fun though.
More of a game to play on the couch with friends though, very much more of a party game than a typical online game. I can see how it would often be random because it's so easy to screw over other players, but that's all part of the fun
Comment below viewing threshold Show
Comment below viewing threshold Show
but that's what its supposed to be.
if this were on wii's vc it would have gotten a 9.