Brütal Legend Review
Metal of honour.
Version tested: Xbox 360
Tim Schafer's latest game tunes up with an in-the-flesh appearance from Jack Black, but it only really starts to play when the character he portrays, Eddie Riggs, makes his entrance. Leather creaking and cigarette flaring in the darkness, it's Eddie - as with many Black characters, he's simultaneously wide-eyed and world weary, lecherous and yet somehow trustworthy - who steals the show, and it's Eddie who holds things together even when it becomes clear that the game, like a band split down the middle by creative differences, seems to want to go in two directions at once for much of the time.
In some ways, Brutal Legend's peculiar ambitions should make for a bewildering muddle, but they don't - and for that you've got Schafer and Black to thank: the experienced, often brilliant designer, and the twitchy, charismatic star, both coming together in the form of Riggs, the eternal backroom boy, the humble, stoical roadie made heroic.
Brutal Legend tells a rather simple story: Eddie Riggs, longing for times when music meant something ("The seventies?" "No, earlier than that. The early seventies"), is injured in a stage accident, and finds himself transported to a fantasy world ripped from the covers of classic metal albums, a world where chrome V-8 engines hang from chains between the columns of druidic temples, where mountains of worryingly unclassifiable skulls peak out from behind statues of vast helms and flaming dragons, and where the terrifying Lord Diviculus - a hot-rod mantis head wedged on an S&M body - has a cruel grip on the land.

You know things are going well when even the options to turn off swearing and gore are introduced with a laugh.
The stage is quickly set for a smirking tale of good and evil, told in bursts of thunderous brawling and open-world exploration, and yet Brutal Legend refuses to conform to the template of a typical action-adventure. As a love letter to metal, Schafer's game is focused and all-encompassing, a blur of cameos including Lemmy and Ozzy Osborne, set to a blasting roll-call of classic songs spanning the likes of Motorhead, Black Sabbath and the Scorpions, yet Double Fine's latest wants to explore the potential in blending game genres, too.
As mash-ups go, it's both more disciplined and less imaginative than Psychonauts, Schafer's previous game, which also resisted easy classification. Psychonauts had a mind-hopping structure that let you go anywhere and do anything, flinging you into a Swiftian board-game one moment and a tangle of fetch-quests the next. Brutal Legend restricts itself to just two separate mechanics - those of the RTS and something best described as an adventurous brawler - and it merges the two quite slickly. And yet, inevitably, with such a split focus, the results will bemuse and possibly annoy as many people as they delight.

A mock time-lapse effect kicks in whenever your stage is built for a battle.
It's a game of two halves, in other words, and the first could be called Zelda in Leather. There's a pleasant sense of familiarity, despite the comically monstrous setting, with its stone circles, sacrificial pits, and zig-zagging Hell's highways, as you explore the map, taking on missions, learning new moves, and gathering together a band of unlikely heroes to stick it to the forces of darkness.
At times, the borrowings would seem almost shameless (if everyone else wasn't borrowing them too) as you trigger-target baddies, gain a handful of tricks by playing simple tunes at regular stone shrines, and zip about in a flame-splattered Epona stand-in called The Deuce, a fat-tyred roadster which can be upgraded by Ozzy Osbourne himself as the game progresses, until it's a low-riding white-trash Batmobile, tearing across the landscape with gatling guns, homing rockets and flames shooting out of side-mounted exhausts.
Simple to get to grips with, the combat's rather satisfying, your growing arsenal of attacks split between a range of melee axe smashes and a suite of guitar-triggered magic assaults, all of which resemble comically lame stage pyros. The two elements dovetail hilariously at times, as you learn to blast people into the air with a polite burst of flame before "knocking them into the bleachers of pure pain". Every ally you meet as you gather your band together will have their own double-team attack, too, allowing you to launch goth minx Ophelia into a wave of satanic nuns where she deals death like a make-up-encrusted ninja, or to blow away the enemy with murderous seagull-popping sound-waves while riding on teetering stacks of a roadie's amps.
Despite such pleasures, Brutal Legend never quite feels like its full attention is on the quest: beyond a smattering of spiders' nests and mines there are no real dungeons to hack through and surprisingly few bosses to dismember, and almost every mission is over in a brisk 15 or 20 minutes. It's tempting to say that the game's heart is not in the adventure because its mind is out roaming the battlefield - and this is where Brutal Legend starts to get wilful and a little divisive.
Threaded inside the main narrative - and becoming an increasingly regular occurrence as the game continues - is a surprisingly elaborate RTS: the characters you meet en route double as traditional unit types, and the open world you explore on foot or behind the wheel of the Deuce is built to pull back into a smart arena of capture spots and choke-points. It's all rather elegant; as the game's dual nature starts to take shape, it's fascinating to watch how Double Fine gets the videogame equivalent of overtime out of the same small handful of elements. That said, it may come as something of an annoyance if you were expecting a few hours of soothingly simple hacking and slashing only to find yourself leading troops into pitched combat instead.

Rolling eyes and arched brows, it can be hard to tell where Black ends and Riggs begins.
Still, even RTS newcomers shouldn't have trouble handling Brutal Legend's battles. Early on, Riggs gains the ability - this is a spoiler of sorts, but a small one - to sprout wings on cue and move about the field of conflict from above, and the d-pad is home to a handful of basic commands - attack, defend, follow, and move-over-there - that cover almost every eventuality. The massive rumbles are fairly streamlined - each fight is framed as a battle of opposing bands, with trashy stages providing the HQs to over-run, while "fan-geysers" can be captured to increase the flow of resources you'll need to build new units.
What Double Fine doesn't necessarily bring with it is the constant drip-feed of new objectives that keeps the best RTS games from feeling like slogs. Although Brutal Legend does occasionally throw in mid-mission challenges, they're uninspired affairs based on taking down various defences to get closer to the enemy base. Even on easy mode, the game's rather basic arenas make for some drawn-out encounters, and the whole thing never quite shakes the feeling that this half of the adventure is something of a cover version: a commendable attempt at a strategy game made by a team more at home with the one-on-one slugging.
Yet the whole thing scales very well: even when you're commanding the troops and orchestrating a tank-rush, you can still drop back down to earth and get into close-up lamping, or summon the Deuce to run over your enemy's advancing guard. Even ignoring such options, over the course of the game I went from ambivalence regarding the RTS interludes to actually looking forward to them, which is handy for me as they also represent the game's online mode, with Stage Battles allowing you to pick from a limited range of factions and take on rival rock generals around the world.
If they do continue to leave you cold, the more strategic side of the game is rarely actually frustrating. Nothing in Brutal Legend is, really, partly because each task is generally over and done with before you have a chance to become irritated, and then you're off to try your hand at something else. Eddie Riggs is not the star of a particularly lengthy adventure - if you really must, you can plough straight through the main campaign quite comfortably in about eight hours, but I wouldn't recommend it: this is a game to linger over, and its side-quests, although formulaic, are generally not to be missed.
Besides, the world itself is a constant unfolding delight, a homage to heavy metal's air-brushed icons that manages to be both mocking and reverent. Over the course of his travels, Riggs will discover deserts where anvil-shaped rocks jut from the ground, an emperor's palace pixelated with the kitsch mosaics of a Vegas bathroom, and grim marshes filled with Aztec temples and candelabra trees, while the wilds are alive with fire-spouting bears clad in spiked manacles, iron porcupines, and terrifying super-powered deer.

Friend-of-Eurogamer Tim Curry is on hand to provide voice work. Get in.
And then there's the cast. The misplaced roadie and his band of louche misfits - nasty bouffants hiding steely resolves - are the pleasingly domestic heart that beats at the centre of the game, but the enemies aren't bad either: whether it's the scarlet-robed ranks of the fetish clergy, or the creepy stick-figure goths who wheel their splindly perambulators into battle, flanked by thunder and lighting as they step from Wacky Races stretch autos, which appear to have been mated with church organs.
Everyone has something witty or touching to say, everything has a little design flourish that makes it worth a second look, and the script has a consistency that tugs the game through some of its patchier spots. There may not be a laugh in every line, but there's generally a warm grin, and next to Uncharted 2, the natural charm of Black in particular suggests that this Christmas is, if nothing else, a great time for genuine videogame characters: rounded, personable leads who are distinctly superior to the usual throngs of cybermen and super-vixens.
It's probably Brutal Legend's characters that win out. Since the days when he provided dialogue options for Guybrush Threepwood, Schafer's secret skill has been to people his games with lovable oddballs who quickly start to feel like friends, creating bonds strong enough to ensure you forgive some of the ropier moments. In this case, Schafer, Double Fine, and Black haven't just created a story about roadies: they've become them, scuttling about energetically, heads down and minds focused, as they pull a handful of simple props together in order to put on an amazing show.
8 / 10
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Comments (148) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hopefully I'll be getting this through the post tomorrow... Hopefully
/glares at the Royal Mail
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The demo also didn't help to make my mind. I found it brutal (easy pun) but still too short, as if I had been given the intro and some very cool cinematics but very little gameplay to try. I dreared the RTS element of the multiplayer and wanted to try it, but luck was tough and the demo was over before I even began playing.
And then I see the reviews and I find that the RTS is not only the multiplayer, but it is a huge part of the one player campaign! I have been following the game for some time, but didn't know that (maybe my fault, but I don't think so). We should have been given a taster of RTS on the demo, didn't we deserve it? It's quite bad thinking from my part, but it seems as if the demo was deliberately too short, I can even hear the marketing guys "give them the laughs, give them coool intro, let them summon The Deuce... just don't let them play in case they find they might not be into the sandbox/RTS mix".
Don't get me wrong, I loved every minute of the demo (and so did my girlfriend, we laughed and enjoyed most jokes even when we are not into heavy and know very little of the inside jokes) but still after some reviews and a demo I can't make my mind over if I should get this game. I want to like it, but somehow these last few days have put me a little off...
So guys, please go buy it and fill the comments section with spoiler-free feedback!!!
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On a different note, I have no idea if someone at Eurogamer actually reads this comments, but I have to take some time and say that you guys really have THE gaming site right here. I roam around like 20 or so other gaming sites and I just love this one (and Giant Bomb). There's something about your gaming that feels real, and your commentaries on games are intelligent and satisfying. Congratulations.
Excuse my English if I made mistakes, I am still learning.
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/plays air guitar
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I *WANTED* this.. but was put off by the demo.. and i usually avoid ANYTHING remotely related to jack black.. however it HAS gotten good reviews...
hmmm....
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Ya, but its as good as your momma too!! ( I rated her 8/10 last night)
OT: Damn, another game I need to add to my must-buy list
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Hahaha I knew as soon as that little emo band got torn to shreds I would love this game!
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And of course we gotta see Our Lord Lemmy!
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I agree, EG is the best game site on the web. It is clean, clear and the writing of a very high standard. But the reason I visit is for the comments, love to read what the gaming public think even if it turns out to be a big fanboy fight.
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Find it hard to believe that a character played by (and modeled after) Jack Black can have appeal. He's not even close to being a funny American, let alone a human being...
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I just didn't care at all for the hack and slash gameplay - something I used to enjoy a fair bit, but which I've gotten rather sick and tired of the last couple of years (I really hope God of War 3 can help me get over that problem
Still, it looks like a game I could potentially feel inclined to pick up somewhere down the line during a release slump.
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Might be a rental for me.
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/Activision tried to kill the metal, THEY FAILED as they were thrown to the ground.
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Loved the demo so this is another definite purchase for me.
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yeah, where do these idiots get off, having a different opinion than you? obviously they must all be mentally ill
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Why wait until Friday. Release date is on Thursday.
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Odd? Seems perfectly logical to me.
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Activision Tried to kill the metal!
but failed! as it was stuck to the ground!
etc.
looking forward to this, but like others have said, it'll have to wait till around xmass time for me.
L4D2 and Uncharted 2 are all I can budget for in both time and money.
(i still havent gone back to finish Arkham asylum yet - /shame - got distracted by Aion heh).
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This is no troll.
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I actually feel bad about not getting it at launch as I do feel I should offer my support to DoubleFine.
Hmm.
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For that reason alone, I shall be avoiding this game. A pity, but the twitching, tubby, attention-seeker has put me off. For shame.
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Slash'em up's are not my cup of tea, but considering the genre, I found the demo to be pretty good.
I'll get it eventually, because I adore the humour in Schafer's games, but will I actually play it? My wall of shrink-wrapped shame says differently. Probably better to wait for the Christmas flurry, where it'll inevitably drop to 18.99.
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I'll give it a pass, the reason for that is because I value mechanics/gameplay/level design higher than anything else in a videogame - things like story, characters etc. don't really concern me too deeply.
I played the demo and thought it to be funny, but lacking... I'm a fan of Mario, Halo, Street Fighter, FIFA, Forza etc. (i.e. refined controls, smooth gameplay)
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OMG It has music with guitars in it and people wearing black clothing! Must be Emo/Goth/etc etc.
Learn about rock music and alternative subcultures dude. Seriously, you're embarassing yourself.
Am I the only one that got a little smile from seeing KMFDM and Ministry on the soundtrack? My heart did sink though when I saw no Nine Inch Nails (presumably cos Trent Reznor f*cked his record label in the ass for exploiting his fans). I really fancied slicing up some demon battle nuns while Happiness in Slavery blared in the background.
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And don't get me started on the lame bit at the end where only a certain special move will progress the game, with no real clue
Actually I thought that was a big plus point in the demo, actually leaving the player to work something out for a change instead of the current trend of push-forward-to-complete-game releases.
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I'm been waiting on BL since the first preview trailer way back when it was still with activision, yes thats BEFORE Mr Black and the other cast members were annouced - the setting and the ideas behind it are just epic, if you are a metalhead even if you take out the cast we have andjust replace them with normal voice actors the music, the setting, the look, it' still a soild 7 minimum - Jack & co are just the icing on an already brutal cake.
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It's an article about a game with Jack Black in it. The game sounds good, but his whole 'schtick' grates on me. That's just my opinion, you great big Jack Black loving homo communist ham touchers! Strap on a pair and get some of this!
Edit: lol, you big predictable losers!
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Oh, and from what I've read; good review! It reads like an 8.5, so a high 8 then
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oh and telling a music journalist to learn about things, this is funny
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Really? It's not completely cringe inducing? Is he better in this than he was in Tenacious D?
Edit: JB fanbois incoming in 3... 2... 1...
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Hmm, wouldn't it be great if SOMEHOW the Xbox360 could play music from a DIFFERENT source while playing a game?
Maybe some kind of custom soundtrack feature? Nah, that would be silly talk
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Journalists use the "Shift" key every now and again...
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Point stands though (but not aimed at you) - it is annoying when people genuinely label anything remotely alternative as "Emo". Happened back in the day with Goth as well.
@Seasidebaz, I know about custom sountracks, but does Brutal Legend allow them? I would assume not given the time and effort that Schafer spent selecting the soundtrack. I'm gutted more that he included KMFDM over NIN, given NINs obvious superiority
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That being said - 3 page review. Skim read the first page - got to the bottom before understanding it is some sort of Zelda type game.
Can EG please reign in the fluff a bit!?!? A game like this which is way off the radar I'd like a quick synopsis of what sort of game it is so I know whether I should spare my time reading the whole 3 page review to see if I'll like it or not.
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Way off the radar? WTF? This game has been getting hype for at least a year, and has been MASSIVELY high-profile because of the whole Activision/EA court case.
EDIT: PLUS it's a game by Tim Schafer. You know, the legendary game designer? I'm guessing you do love games otherwise you wouldn't be commenting on a gaming site, but to not know anything about Tim Schafer or Brutal Legend given its constant high profile right through development is a little worrying.
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I watched Tenacious D and the Pick of Destiny just the other week, actually, and he's far better in Brutal Legend than he was in that. Although I'd say that particular movie competes with King Kong for his very worst performance. I haven't seen the old TV series if thet's what you're referring to.
Partly, I wonder if I like it better because Black's trademark smirk is filtered though the craft of an animator.
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fjharps: While I don't doubt that Uncharted 2 is the far more polished piece of software, and that I will no doubt pick it up eventually, it's lacking something to really make it stand out and have to be a day 1 purchase. I'd rather have something flawed but different than flawless and generic. I'm relatively unexcited about COD4:MW2 for the same reason.
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I noticed that, played both and there was no screen tearing on the 360, the ps3 was tearing horribly in the cutscenes and the edges of any spiked attire (which I assume there will be a lot of in the game) look terribly jaggy on the PS3.
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Yes. No clues at all. Well, except for the huge engines dangling ominously either side of you that look exactly like the ones that you have to use the earthshaker move on about 10 minutes earlier in the game. You know, the ones that are gleaming that little bit brighter than everything else in order to draw your attention to them...
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lol, apparently...
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Anyone else find that statement strangely arousing ?
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Bravo sir, bravo!
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There is nothing to stop you expressing opinions or making jokes on Eurogamer's Comments, but you do get the immediate feedback of ratings ... where you can see how popular your opinions are or how funny your jokes are.
The presence of Jack Black doesn't put me off this game, in my opinion he's (mostly) OK in things that are not his own projects but terrible in his own projects (e.g. Nacho Libre, Tenacious D in the Pick of Destiny). Actually, he has sucked in other people's projects too (e.g. Shallow Hal, Orange County, The Holiday, even Kung Fu Panda); but he was good in School Of Rock and OK in Be Kind Rewind and Tropic Thunder.
Perhaps my optimism outweighs his career to date? Either way, Brutal Legend and its mashed up genres sound great.
Edit: logic in sentence, it read like Nacho Libre and Tenacious D in the Pick of Destiny were OK, when they are not. No, not at all.
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Ha - owned.
Fair enough. I can honestly say I'd never heard of it before I saw the ads this week and presumed it had something to do with GH. Wierd - I'm on here all the time.
Carry on.
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I have a feeling i should have waited for Borderlands though.
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No worries! The irony is that Activision tried to stop EA publishing the game because they argued it would damage the sales of Guitar Hero (despite the fact it couldnt be more of a different genre if it tried).
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What are you talking about? You're saying that calling JB a communist or "not a funny American let alone a human being" is a *joke* or even a *opinion* (you pathetic losers, sic.) ? What should users do, mark these priceless contributions with a +1 ?
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Im with Ace_McCloud on this.
I had to google the game about 4 weeks ago as a lot of folks in the Drakes forums were/have pre-ordered this.
Still, demo was okay, nothing great, but it did make me smile - alot. Wasn't aware of the RTS piece. But will not buy it on the strength of the demo. Maybe on platinum and enough friends rave about it.
@Hypercube - JB wasn't too bad in "The Holiday"
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Sorry, no can do. That was pretty weak, you need to be prejudiced against a whole country, or make radical political assumptions of human beings you never met. Keep the good work though!
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Well,you could give them a +0. Or a -0, depending on your mood. Negative ratings hide comments from some users; they're designed to be used for self moderation.
Just because you don't agree that Jack Black is unfunny compared to other americans, let alone compared to the rest of humanity does not, in my opinion, warrant moderation and censorship.
For anyone who hasn't set their Threshold to 'show all', anyone who dares to disagree with the masses is silenced! I know most people use it as an agree/disagree mark, but I still find it mildly amusing in a mildly dystopian sort of way that the massively negative ratings are reserved for posts containing contrary opinions or utterly harmless, tongue in cheek jokes. THOUGHT CRIME!
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Then again you might want to read that comment again it was clearly stated that there are Americans and human beings, now replace "Americans" by "black people"... not so "tongue in cheek", huh? The other one, glad you didn't try to spin that out
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No, it's censorship. I'd like to know what is so distateful about saying an "8/10" joke, or saying they can't believe people are picking this over Uncharted, or saying you don't think Jack Black is funny that warrants censorship - which is what it appears people are doing when you first come on one of these threads.
Also, he didn't say there are americans and then there are human beings, or at least I don't think that's what he meant. He intimated that he doesn't find Americans very funny, and he doesn't find Jack Black very funny even compared to other Americans. You can try and slide some racism in there if you like, but I think you're reaching a bit. Let's take this:
Hmm, bit worried over the RTS element (HAAAATE RTS games of any sort!) BUT - I loved the demo, and I love The Metal and Jack Black. Definitely getting this.
and change the word 'RTS' to 'jewish'! NOT SO TONGUE IN CHEEK NOW IS IT? It's all gone a bit BrassEye all of a sudden.
He even tried to clarify his opinion in a later post, but that got buried as well.
Edit: I say 'I'd like to know', but I don't really care. I just find it mildly amusing.
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Fuck it, the gameplay is shite (going by the demo, and that didn't even have the shitty RTS sections), and the only good thing is the heavy metal. Just play a good game and put some heavy metal on in the background (problem solved).
FUCK TIM SCHAFER (howdya like that, bitches?)
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omgpleasedontmarkmedown
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That's definitely not what I meant to imply.
"He intimated that he doesn't find Americans very funny, and he doesn't find Jack Black very funny even compared to other Americans."
Exactly, IMHO American humour in general isn't of a particularly high standard and Jack Black is at the bottom of it all, save maybe whoever plays/played Joey. That doesn't mean that there isn't good American humour. I can appreciate David Letterman and Frasier for example.
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Yep. From the review, the game looks good. But I don't like Jack Black, so apparently I'm not allowed to say that.
I wonder what score this will end up with...
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What happened to this comments section anyway?
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The RTS bit puts me off a bit, but it did look like Multi-player could be reasonably amusing after the mp interview that was on XBL. However, it did also look like it could get pretty tiresome quite quickly.
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@miig.
chill out...
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It got railroaded into a debate on censorship and mob rule.
Back on topic though, as a fan of Schafer, Jack Black and heavy metal, this was always going to be a definite purchase for me. It's interesting to see how contentious the presence of Jack Black is. I wonder if he draws more people than he puts off? I'd definitely still get the game on the strength of the humour and setting even if he wasn't there.
How many people are mainly drawn by the metal? Would you still be interested in the game if it was set in a Country and Western universe? (as I believe one Activision exec suggested, as country music has a much larger market than metal in America...)
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I wonder why the Jack Black character got this muscular body compared to the real fat version. Wouldnt it be better to have him look more like JB physically.
The game has been in delevopment for years now since before the ActiBlizz merger - then dropped into development hell thanks to activion thinking the game not worth the hassle, then EA picked it up, then Jack Black and Co came to the project.
So Eddy himself was already designed waaaaaaaay before Jack came to the project - it's just as Tim's said in one of the videos when they were writing the lines it sounded very JB-ish, and then Jack came to them about doing the voice over work
The look of Eddy never had anything to do with Jack Black, he was designed to be a roadie/metalhead since the start - it's just that with the Jack Black PR hype over the game it's misassumed that Jack's always been with the game and Eddy is ment to be Jack
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You know, the charater that Jack Black voices for in Brutal Legend... isn't the digital version of Jack Black! I wish people could realise that and not just jump to the conclusion that everything Jack Black is involved in is crap (in their own minds). It's like not liking Christian Bale as an actor and thus refuse to go and see any movie he has ever acted in - or play a game he has a voice in. That's just being silly and possibly even stupid. You don't know if you are going to like something unless you actually go and try it.
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That explains it then.
Edit: Thanks for calling me Blade instead of just Muscle. Blade is the name, muscle is the ... eh game. Maybe Muscular Blade would have been better.
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LOL - you do have a point. One review isnt enough to decide a purchase.
Metacritic ftw. I dont believe this game will score as high as those you mentioned on Metacritic.
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Tim's been cleverer this time, learning valuable lessons from Psychonauts, and got his face out there to promote Brutal Legend, with videos, podcasts and interviews. I think overall, Brutal Legend will do very well for him and give him the success he's craved and deserves. The very fact Activision tried to shoot this game down post E3, strengthened my resolve for BL to do well and screw them over.
I see many here not sure about the RTS elements, which some reckon should have been in the demo. That's cool in a perfect world, but a demo is a taster and I think Tim would have wanted to hold back a card to play later, especially as were near Xmas, and MW2 lurks near. In the end RTS elements, multiplayer etc, will add more to this game, that it simply would be traded in less. And if Tim and Double Fine, were to release DLC for it in 2010 (highly likely), that would be welcome, to maintain the cool BL universe.
If you don't want to buy it, rent it first, then you'll know if you really want to buy it.
Lastly on Jack Black, I have no problem with him being in the game, in fact it adds something extra to the game along with Tim's humour and jokes, in fact it nice to have a game that makes me chuckle and laugh, as so many games take themselves too seriously. In the end, could even see this game turning into a BL CG movie (there, I said it), which would be a major coup for Tim and DF. That may be metal hell, for some to think about, but I'm all for Tim and co getting their big break. All proceeds will just get pumped into more cool games.
I just ordered Borderlands, but BL I'll try to bag for xmas. Nice one, Tim and DF, and I hope the sales pile cash, like a mountain of skulls.
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Disclaimer: I don't think JB is particulary funny.
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Don't know if that's aimed at me, but it's likely as I'm one of the more vocal persons in the "I don't like Jack Black"-camp. I didn't jump to any conclusion about the game as a whole, just mentioned that for me it's hard to like a character that shares Jack Black's likeness and voice. It's a minus but it's just one factor in a buy decision.
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The RTS gameplay will occupy basically 60% of the game, as it's the gameplay mechanic the Devs used to stage all the 'major' battles.
It's neat the first time or two that it happens, but after that, it doesn't evolve at all, and remains the same game
Each battle, you're given about 1 minute or so to secure your resource providers (read: metal fan towers), then you produce your troops, advance forward to capture enemy towers, and then build more to advance forward to crush their stage.
That's it. For each battle. You can fly down to battle on your own, but you generally don't do that much damage, so your troops become increasingly important.
The review doesn't really touch on the fact that the side missions are ever repetitive too, and become a HUGE chore after you do the same turret mission, or race mission for the 5th time.
An 8 seems right. Anything higher and people are getting sucked in by the hype or Schaffer's name.
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Our lord Tim Schafer has confirmed they are working on DLC already
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Good Summary but Jack was on the project from the start. What happened was that Tim was interested in making his heavy metal game and during pre-production, The sketches for Eddie Riggs were based of Lemmy Kilmister rather than Jack Black. At the same time, someone in Double Fine noticed that Jack had worn the "Camp Whispering Rock" T-Shirt to an Awards ceremony and Tim thought the Brutal Legend project might be something Jack was interested in since it was evident he was a fan of Psychonauts and got in contact with him. He got a yes straight away and the project went from there.
/Jack Black rules because he likes Psychonauts more than the rest of you.
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*ahem*
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And scoring is NOT censorship. Feel free to set your threshold lower, but I choose not to, the same way I choose not to read 4chan, or a random local newspaper in a town I haven't heard of. Freedom of speech is not the same as demanding an audence.
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Personally I find stupidity distasteful. Scores mean nothing anyway, and I've seen 'so as good as X then' so often that every quip is like a stolen breath, and being unable to believe others like different stuff is hardly the sort of mindset anyone should be permitted to get away with.
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I fully agree. But it is rather pathetic. The negative votes far outweigh the positive ones and with this implementation it mainly plays into the hands of the fanboys.
I know I'm not a great comedian but I think an independent jury would rate my joke at least as high as the pinnacle of Jack Black's career (which of course doesn't say that much), but to give it -46 (and counting) might be considered a bit excessive...
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"Demo had a tad too much Psychonauts visual style and gameplay mechanics in it"
It is grammatically incorrect to preface "Psychonauts" with the discriptive "too much". "Too much Psychonauts" is a fantasy, like the square root of green.
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Are you seriously telling me you don't read any comment that isn't endorsed by the mob? Christ.
We quibble over terms. It's definitely moderation. I would call removing something from view due to disliking the content censorship. Whatever. The point being it's not really being used as either. EG should just change it to the "X people gave this a thumbs up and x people gave this a thumbs down" system they have on other sites. That would actually be a better representation of what it's being used for than only displaying the aggregate.
You don't need the post hiding, you already have an ignore function you can use on dissidents like me.
"Too much Psychonauts" is a fantasy, like the square root of green.
LOL.
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And ignore the whinging about tearing, I barely noticed any, and since that many people mentioned it, I was kind of looking out for it.
Now waiting for Bayonetta to slooooowly download off the Japanese PSN!
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Liked the demo until the big demonic snake thing appeared and you had to drive round and round to snap off tentacles. At that stage it all went a bit, well.. meh. Caught myself thinking "oh, so this is the gameplay then eh? Oh dear."
Will still get it, it's got Children of the Grave on the soundtrack ffs!
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The demo is just the intro from the game. After that it opens up and becomes a sandbox game. The variety in the game is great but the sidequests arent very fun and gets repetitive and boring. The hunting quests is really boring. 8/10 seems reasonable but going by the ususal harsh scoring of EG they where a little kind on this title. I mean its not as good as either Dead Space or Halo ODST. But for the most part its entertaining and the humour is high quality stuff imo.
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They probably hated Jack Black before this game but MUST PROTECT THE SCHAFER. HE IS OUR GOD OF QUIRKINESS. The game sounds like an avergae Zelda rip-off with added cheese-metal, Jack 'Unfunny Douchebag' Black, a crap RTS bit and Double Fine's annoying brand of wackiness. Basically, the worst game imaginable as far as i'm concerned.
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Tim Schafer is better than you and your favourite game.
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Tim said there is no Jump in the game as Jump is what killed Van Halen
This is a perfectly rational reason not to include such a feature and we ask you to kindly GTFO if you think otherwise
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Or Call of Duty if you took away the set pieces and the online. Etc. etc. etc..
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By that logic I expect the game not to have a Slash move either...
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You're thinking of Axl and there's definitely one of those in the game. Two in fact.
PS. Markdown? Because, despite saying I'd buy the game, I didn't like part of the demo? Jeez you guys are touchy.
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Really? Why are you doing that? From the very first Ambush side mission I did, it was blatantly obvious that the most powerful thing on the battlefield was me. I only use the fly command to move quickly from one place where I'm kicking ass to another place where I'm kicking ass.
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Having a blast playing it :-D
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I have to say that I've enjoyed every minute of it. Brütal Legend is funny, Jack Black is well used rather than over used, the scenery and world is fantastical and great use of all the old heavy metal cliches one used to see on album covers, the music is actually rather good (I am not a big 'metal' fan, but am having mind changed about merits of the genre), the story is fun, and I think the bi-polar gameplay works quite well ... love driving and running around the world doing sub-plots and also the strategic battles (once I got to grips with the nuances of game-play).
Great job Tim Schafer!
Love it, highly recommended.
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