Brütal Legend Preview

Buckle up.

Tim Schafer's latest game takes place in a pick-and-mix fantasy world culled from a thousand different heavy metal album covers. A love letter to the enduring appeal of chrome, valkyries, ramshackle skeletons and the artistic potential of a well-handled air brush, it's a gnarly, frightening landscape, but also an oddly familiar one. As you might expect from Double Fine, the studio behind the leftfield charms of Psychonauts, it's a place in which all the little details are just so: each mountain of skulls has exactly the right number of dinosaur jawbones peeking through the clutter of teeth and eye sockets, and every mysterious druid you encounter has a hooded tunic of the most perfectly malevolent shade of scarlet.

Seeing the game in motion at a recent EA press event, with a developer running through a few missions, it becomes apparent that there's another layer of familiarity at work, too. Beneath the reanimated corpses and golden eagles with flaming exhaust ports sticking out of them, Brutal Legend takes a lot of cues from Hyrule Field and the Legend of Zelda. Once again, you're plonked into a large, rolling landscape filled with set-piece locations and boasting a comforting framework of steadily evolving powers to lead you through them, and once again each mission we're shown throws in a handful of delightful new toys, while every fight is enhanced by an instantly recognisable no-fuss left-trigger targeting system. There's even an Epona of sorts, if you can look beneath the flaming panelling, eight-ball gearstick, and massive, steroid-enhanced tyre treads of The Deuce, the snarling custom hot-rod Schafer's team has built for you to race around the countryside, leaving a trail of shattered bones and smoking feathers in your wake.

'Brütal Legend' Screenshot 1

Black's lines don't disappoint, but will Brutal Legend have anything to match the "Slowy Joey" exchange from Psychonauts?

So while Brutal Legend bills itself as an open-world game, don't expect the identikit streets and boroughs of a dozen crime titles, where the locations are simple templates for a brace of different mission types. Instead, it's the open world of a fantasy novel's end-papers map: a rangy, echoing place, taking in 64 square kilometres, where specific landmarks are built with specific purposes in mind. It's a setting to be patiently explored, each new tool placing a little more of the map within your reach, and, despite the fact that the whole thing looks like Skull Island renovated by Albert Speer, it's a setting you'll hopefully come to love during the process.

Unsurprisingly, given the company's lineage, Double Fine has crafted its story with easy charm. Eddie Riggs, voiced by Jack Black, is the best roadie in the world, and, following a backstage accident which sees him getting blood on his belt buckle (not a metaphor), he's sucked back to the fantastical Age of Metal, where the men have perms, the women have too much eye shadow, and giant V-8 engines swing from chains above flaming pits. As expected, a complex backstory has left the whole place in the grip of evil forces, and Eddie, using roadie skills such as building, organising, and hitting people with axes, must gather together and galvanise a team of hard rock heroes to overthrow a nasty gaggle of demonic oppressors.

'Brütal Legend' Screenshot 2

The developer has presumably spent a long time working on perm physics.

As the developer playthrough begins, Riggs wakes to find himself stranded on top of a mountainous altar, surrounded by masses of creepy demonic nuns wielding sacrificial daggers. In other words, he's either wound up in Sittingbourne, or is locked deep in the fiery embrace of a tutorial level.

Combat is split for the most part between melee and magic attacks, the former handled by The Separator, a massive dual-bladed axe. With a charge move that can break through blocks and a range of increasingly complex combos, even a single swing is capable of sending the screen into a mangled blur of claret and waving stumps. Magic, meanwhile, is handled via Riggs' Flying V guitar Clementine, all of the available attacks resembling stage effects, kicking off relatively sedately with brilliant little eruptions of flame and flickering walls of forked lightning.

The trick, as ever, lies with using magic and melee together for strategic effect, stunning long-distance enemies with lightning, before moving in close to split them in two in a more hands-on manner. It looks like a viciously effective system, the comedy animations as your victims flail about never undermining the pleasing brutality of your attacks. And while the basics are simple, Brutal Legend is happy to pile on the complications even in the tutorial mission, loading you up with combos and eventually chucking in a new character, the large-eyed Goth fox Ophelia, to fight alongside you and double-team on one-liners and special moves, the first of which sees the her launched from Riggs' shoulders before spinning violently into a crowd of enemies.

With the demonic nuns finished off, it's time to introduce The Deuce, Riggs' main means of transportation, and the surprise third pillar of the weapon system. Summoned and upgraded by learning and performing guitar riffs at shrines dotted around the world - the exact implementation has not yet been revealed, but in theory the whole thing sounds similar to the short songs learnt during the Ocarina of Time - players will eventually be able to fit out the Deuce with anything from mounted Gatling guns to flaming side-jets. A convenient boss fight against a gooey, vertebrae-heavy snake-thing quickly follows, highlighting the Deuce's uses in combat - the short version: it does a mean line in ramming things - and from there, Ophelia and Riggs are thrown into a race down a collapsing stretch of highway, before the tutorial comes to a fittingly thunderous climax.

'Brütal Legend' Screenshot 3

Lemmy from Motorhead has a speaking part - apparently eager for a videogame role ever since Keith Richards provided the voice of Pac-Man.

To illustrate the kind of things that will follow, as Riggs races around gathering together a resistance army to take on the demons, we're given a quick glimpse of two missions from later on in the game, the first of which is a simple escort job with a maxed-out Deuce protecting a tour bus full of comrades, while the second, more elaborate, set-up sees Riggs sent into a charming combination of mine and prison to recruit foot-soldiers for his army. The recruits in question take the freakish form of Headbangers: slaves clad in rags of finest leopard print, who boast massively over-developed necks after years of breaking rocks with their skulls. Won over with a special riff from Clementine, they can then be directed around the map with a large cursor, and given a range of orders including attacking, defending, and taking out obstacles. It's a mini-version of Pikmin with jokes, essentially, and provides plenty of strategic potential as Riggs works his way through the mines: stay back and let your crew take on the enemy themselves, or micro-manage, flitting between magic and melee, hoping you can handle directing your Headbangers at the same time?

It's a confident demo, and suggests a game that uses its traditional framework to contain a surprising range of different challenges, with a solid focus on brawling and exploration tying everything together. While we've yet to see anything that matches the invention of Double Fine's previous game, it's worth remembering that Psychonauts' stand-out moments were often wily spins on tradition themselves - the teasing, claustrophobic brilliance of the Milkman mission was, at heart, a humble chain of fetch quests with wobbly sidewalks flung in, and the magic came with the dazzling presentation and arrangement rather than the mechanics.

'Brütal Legend' Screenshot 4

The music has been chosen but is yet to be approved. Hint: don't expect My First, My Last, My Everything.

And in presentational terms, at least, Brutal Legend is shaping up to be everything you could hope for: Black's trademark mix of mock grandeur and sleazy punning fits perfectly into Schafer's world, and the bizarre excesses of the design, blending lighting rigs, Roman temples, and strangely enchanting piles of gore constantly throws up unexpected sight-seeing opportunities. There are dangers, after the genre-hopping of Psychonauts, with a structure that allowed individual levels to riff on everything from right-wing TV news to the Napoleonic wars, that such a focused narrative could mean Brutal Legend comes off as an over-extended in-joke for musos. But, while there's plenty in here for people who can tell Megadeth from standard-issue regular deth, there's also enough character, humour and thought to suggest that, in amongst the wisecracks, hot rods and golden eagles, almost everybody will be able to find something to enjoy.

Comments (43) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • local_celebrity #1 3 years ago

    It's no PaRappa the Rapper.
  • paketep #2 3 years ago

  • ZuluHero #3 3 years ago

    eh.. how late is this?
  • Metalfish #4 3 years ago

  • collateral89 #5 3 years ago

  • mkreku #6 3 years ago

    Hmm, my girlfriend at the time absolutely loved Psychonauts. Myself, I could never get into it (I always fall off everything in platformers). But I wonder if she would enjoy this..?
  • Red-Moose #7 3 years ago

    I like the umlaut. It adds to the badassness.
  • ArcMonkey #8 3 years ago

    I know its been said before but...

    BRING US IT TO THE PC

    PLEEEEEEEEASE!!!
  • ArcMonkey #9 3 years ago

    I WILL have to get a 360 for this if it doesn't come out on PC :(
  • UncleLou #10 3 years ago

    "I like the umlaut. It adds to the badassness."

    Whole bands were built on that cöncept.


    Anyway, yeah - PC version, please.
  • Scimarad #11 3 years ago

    I hadn't even heard of this until recently and then I got excited even before I knew who was making it!

    Can't wait - Sounds fantastic!
  • Twin_snakes #12 3 years ago

    Does anyone know if the PS3 is backwards compatible with phsyconaughts?
    Edited by 1 at 30/04/09 @ 19:41
  • OnlyMe #13 3 years ago

    No PS2 games are backwards compatible with PS3 unless it's the early 60gig version you got.
  • metalangel #14 3 years ago

    Flesh is BURNING na na na na na! Can't wait for this!
  • space_ace #15 3 years ago

  • neonxaos #16 3 years ago

    I never did manage to get really into Psychonauts. The platforming was too clunky, the graphics underwhelming, the adventuring too slow and the humour was really not timed too well in my opinion. It may just be me, though.

    This, however, looks to be a different beast entirely. It may do to action games what Full Throttle did to adventure games.
  • Cappy #17 3 years ago

    They've proved that bald space marines aren't the least appealing main character design I guess.

    A pean to crass, lowbrow shit.
  • Menace #18 3 years ago

    Escort mission? Hope they make this fun - as escort missions regularly tend to frustrate more than anything else.
  • ianegg #19 3 years ago

    Sorry to be pedantic, but no PS2 games are backwards compatible with any version the PS3. Maybe if you make a time machine and take the PS3 specs back 10 years or so and hope Sony can work some kind of emulator chip into the DVD spec for PS2 games. Of course you'd risk creating a paradox and destroying the entire universe, but it makes more sense to linguistically anal people.
  • Aggesan #20 3 years ago

    This game is gonna be great! Go Tim, go!
  • Olemak #21 3 years ago

    I bet with the escort missions in Brütal Legend are just like regular prostitute missions, except that they are a bit more classy and that you are allowed to choose if you have sex with the client or not. Opting out of the sex bit affects tipping, of course.

    Cant wait for this game. Rocktober cant come soon enough.
  • Farfarer #22 3 years ago

    As much as I hate all these internet memes and similar bollocks...

    ...DO WANT.
  • rotmm #23 3 years ago

    @ianegg, "Sorry to be pedantic, but no PS2 games are backwards compatible with any version the PS3."

    I'm not entirely sure what you mean here. Are you just talking about currently available PS3's? Because it's certain that nearly all PS2 games worked fine on launch Japan/US versions of the PS3, and that a large number of PS2 titles worked on early (60GB) EU versions.

    @Twin_Snakes,

    If you have one of those versions (and not a more recent 40GB or 80GB), then Psychonauts will work on your PS3.

    http://ww w.ps3comp.com/ps2/PSYCHONAUTS-S...
  • Ryuken #24 3 years ago

    Needs PC version you know.
  • dingo75 #25 3 years ago

    7/10 I called it.

    Ah yeah and PC version kthx!
  • reelbigkris #26 3 years ago

    It seems that a majority of the people who want to play this game are PC owners. It's a shame that Schaffer has not developed this game for the PC, perhaps we will see it on steam later down the line. I bought psychonauts on release day not even knowing who Tim Schaffer was :)

    I cant wait for this game, its fighting between god of war 3 and fat princess for my most anticipated game of 09!
  • ianegg #27 3 years ago

    @rotmm

    it's what I like to call a joke... Some PS3s are backwards compatible with PS2 games, yes, but it doesn't make any sense to say a game is backwards compatible with future hardware.
  • iokthemonkey #28 3 years ago

    Yes, Jack Black loves The Metal. We get it, okay?

    As for the name, is it pronounced "Broetel Legend?"
  • Gnort #29 3 years ago

    @iokthemonkey

    The Heavy Metal Umlaut does not affect punctuation, it just makes your name cooler. Ask Lemmy.
  • Eraysor #30 3 years ago

    "But, while there's plenty in here for people who can tell Megadeth from standard-issue regular deth"

    That's me sorted then. I cannot wait for this game, it looks like absolute perfection.
  • LowEnergyCycle #31 3 years ago

    @Gnort
    "The Heavy Metal Umlaut does not affect punctuation, it just makes your name cooler. Ask Lemmy."

    Oh dear. I've been calling them Moeterhead for so many years.
  • glaeken #32 3 years ago

    I am not too keen on the jokey Metal theme to this game as its been done to death really but the game itself sounds great. I just hope the theme does not get in the way of the game too much and they keep a rien on Jack "I'm really whacky me" Black.
  • Azazel #33 3 years ago

    You cannot kill The Metal - you can only hope to contain it.
  • Bigglesworth #34 3 years ago

    @glaeken

    You mean done to deth, surely?
  • glaeken #35 3 years ago

  • ArcMonkey #36 3 years ago

    Will it feature Dave Grohl as a guest star?
  • Olemak #37 3 years ago

    Could be that this is an old man's videogame. I grew up with these bands and their incredible cover art (Iron Maiden!), so for me, a game taking place in this metal universe is pure nostalgia heaven. I will buy this on day one, no doubt.

    But today's emo-kids could possibly feel a bit left out? I don't know, and I guess don't really care either, as this is a game clearly made for me. I really don't want them to water down the concept to give it a wider demographic appeal or whatever the marketing pseudobabble crowd would say. I'm just saying... not exactly a crowd-plaser, is it, this game? Or am I wrong? What do you young folks think?

    That said, I think this metal dimension is a gleefully refreshing scene for a game. If anything has been done to deth, it is the post-apocalyptic wasteland, the generic medieval fantasy twee-ness, the dark gothic fantasy setting, the war-torn sci-fi colony planet and of course the dreary WWII battlefield. I hope a lot of kids will be drawn to this game's unique visual style and humorous, quircky storytelling (well, I am sort of hoping and guessing here, at the storytelling bit, but this is Tîm Shäfër we are talking about) and maybe discover some awesome music in the process.
  • glaeken #38 3 years ago

    I love Iron Maiden

    It's not about the music it's about the campy/jokey Metal/Rock spoof concept that has been done to death e.g. Bill and Ted, Waynes World, Tenacious D, School of Rock, Spinal Tap etc.

    I guess I would prefer something a little more original.

    Ignore me though though as I am having a misable git day and I am sure I will end up liking the game.
    Edited by 1 at 30/04/09 @ 16:41
  • Waldo #39 3 years ago

    This game has Rob Halford in it. 'nuff said.
  • Rictor001 #40 3 years ago

    Psychonauts actually worked much better on PC as it used a mouse - aim / keyboard - movement control model and was definately the better version.

    Come on, Tim, PC players put that extra wing on your house!
  • Twin_snakes #41 3 years ago

  • tesco #42 3 years ago

    Good to see the Heavy from TF2 getting out and doing other roles. He wouldn't want to get typecast.
  • Chalee #43 3 years ago

    @Glaeken - while you are right in saying that the spoof metal concept is hardly anything new, in videogames at least it is a refreshing change from the space colony/WWII/Aztec temple etc.