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Brütal Legend Preview

Xbox 360 PlayStation 3 Preview by Christian Donlan

29 April, 2009

Page 2 of 2. <- Page 1

The trick, as ever, lies with using magic and melee together for strategic effect, stunning long-distance enemies with lightning, before moving in close to split them in two in a more hands-on manner. It looks like a viciously effective system, the comedy animations as your victims flail about never undermining the pleasing brutality of your attacks. And while the basics are simple, Brutal Legend is happy to pile on the complications even in the tutorial mission, loading you up with combos and eventually chucking in a new character, the large-eyed Goth fox Ophelia, to fight alongside you and double-team on one-liners and special moves, the first of which sees the her launched from Riggs' shoulders before spinning violently into a crowd of enemies.

With the demonic nuns finished off, it's time to introduce The Deuce, Riggs' main means of transportation, and the surprise third pillar of the weapon system. Summoned and upgraded by learning and performing guitar riffs at shrines dotted around the world - the exact implementation has not yet been revealed, but in theory the whole thing sounds similar to the short songs learnt during the Ocarina of Time - players will eventually be able to fit out the Deuce with anything from mounted Gatling guns to flaming side-jets. A convenient boss fight against a gooey, vertebrae-heavy snake-thing quickly follows, highlighting the Deuce's uses in combat - the short version: it does a mean line in ramming things - and from there, Ophelia and Riggs are thrown into a race down a collapsing stretch of highway, before the tutorial comes to a fittingly thunderous climax.

'Brütal Legend' Screenshot 3

Lemmy from Motorhead has a speaking part - apparently eager for a videogame role ever since Keith Richards provided the voice of Pac-Man.

To illustrate the kind of things that will follow, as Riggs races around gathering together a resistance army to take on the demons, we're given a quick glimpse of two missions from later on in the game, the first of which is a simple escort job with a maxed-out Deuce protecting a tour bus full of comrades, while the second, more elaborate, set-up sees Riggs sent into a charming combination of mine and prison to recruit foot-soldiers for his army. The recruits in question take the freakish form of Headbangers: slaves clad in rags of finest leopard print, who boast massively over-developed necks after years of breaking rocks with their skulls. Won over with a special riff from Clementine, they can then be directed around the map with a large cursor, and given a range of orders including attacking, defending, and taking out obstacles. It's a mini-version of Pikmin with jokes, essentially, and provides plenty of strategic potential as Riggs works his way through the mines: stay back and let your crew take on the enemy themselves, or micro-manage, flitting between magic and melee, hoping you can handle directing your Headbangers at the same time?

It's a confident demo, and suggests a game that uses its traditional framework to contain a surprising range of different challenges, with a solid focus on brawling and exploration tying everything together. While we've yet to see anything that matches the invention of Double Fine's previous game, it's worth remembering that Psychonauts' stand-out moments were often wily spins on tradition themselves - the teasing, claustrophobic brilliance of the Milkman mission was, at heart, a humble chain of fetch quests with wobbly sidewalks flung in, and the magic came with the dazzling presentation and arrangement rather than the mechanics.

'Brütal Legend' Screenshot 4

The music has been chosen but is yet to be approved. Hint: don't expect My First, My Last, My Everything.

And in presentational terms, at least, Brutal Legend is shaping up to be everything you could hope for: Black's trademark mix of mock grandeur and sleazy punning fits perfectly into Schafer's world, and the bizarre excesses of the design, blending lighting rigs, Roman temples, and strangely enchanting piles of gore constantly throws up unexpected sight-seeing opportunities. There are dangers, after the genre-hopping of Psychonauts, with a structure that allowed individual levels to riff on everything from right-wing TV news to the Napoleonic wars, that such a focused narrative could mean Brutal Legend comes off as an over-extended in-joke for musos. But, while there's plenty in here for people who can tell Megadeth from standard-issue regular deth, there's also enough character, humour and thought to suggest that, in amongst the wisecracks, hot rods and golden eagles, almost everybody will be able to find something to enjoy.

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Comments: 1-44 of 44 in total

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local_celebrity
29/04/09 @ 23:36
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It's no PaRappa the Rapper.
paketep
29/04/09 @ 23:37
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PC, damnit!
ZuluHero
29/04/09 @ 23:44
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eh.. how late is this?
Metalfish
29/04/09 @ 23:46
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\o/
j,taurus
30/04/09 @ 00:11
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i see :=>×
mkreku
30/04/09 @ 00:20
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Hmm, my girlfriend at the time absolutely loved Psychonauts. Myself, I could never get into it (I always fall off everything in platformers). But I wonder if she would enjoy this..?
Red Moose
30/04/09 @ 01:08
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I like the umlaut. It adds to the badassness.
ArcMonkey
30/04/09 @ 02:52
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I know its been said before but...

BRING US IT TO THE PC

PLEEEEEEEEASE!!!
ArcMonkey
30/04/09 @ 03:05
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I WILL have to get a 360 for this if it doesn't come out on PC :(
UncleLou
30/04/09 @ 04:18
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"I like the umlaut. It adds to the badassness."

Whole bands were built on that cöncept.


Anyway, yeah - PC version, please.
Scimarad
30/04/09 @ 06:09
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I hadn't even heard of this until recently and then I got excited even before I knew who was making it!

Can't wait - Sounds fantastic!
Twin_snakes
30/04/09 @ 06:27
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Does anyone know if the PS3 is backwards compatible with phsyconaughts?
Edited 1 times, most recently on 30/04/09 @ 19:41
OnlyMe
30/04/09 @ 06:32
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No PS2 games are backwards compatible with PS3 unless it's the early 60gig version you got.
metalangel
30/04/09 @ 07:45
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Flesh is BURNING na na na na na! Can't wait for this!
space ace
30/04/09 @ 07:55
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\m/
neonxaos
30/04/09 @ 07:55
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I never did manage to get really into Psychonauts. The platforming was too clunky, the graphics underwhelming, the adventuring too slow and the humour was really not timed too well in my opinion. It may just be me, though.

This, however, looks to be a different beast entirely. It may do to action games what Full Throttle did to adventure games.
Cappy
30/04/09 @ 08:18
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They've proved that bald space marines aren't the least appealing main character design I guess.

A pean to crass, lowbrow shit.
Menace
30/04/09 @ 08:29
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Escort mission? Hope they make this fun - as escort missions regularly tend to frustrate more than anything else.
ianegg
30/04/09 @ 08:33
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Sorry to be pedantic, but no PS2 games are backwards compatible with any version the PS3. Maybe if you make a time machine and take the PS3 specs back 10 years or so and hope Sony can work some kind of emulator chip into the DVD spec for PS2 games. Of course you'd risk creating a paradox and destroying the entire universe, but it makes more sense to linguistically anal people.
Aggesan
30/04/09 @ 09:09
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This game is gonna be great! Go Tim, go!
Olemak
30/04/09 @ 09:10
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I bet with the escort missions in Brütal Legend are just like regular prostitute missions, except that they are a bit more classy and that you are allowed to choose if you have sex with the client or not. Opting out of the sex bit affects tipping, of course.

Cant wait for this game. Rocktober cant come soon enough.
Farfarer
30/04/09 @ 09:37
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As much as I hate all these internet memes and similar bollocks...

...DO WANT.
rotmm
30/04/09 @ 09:39
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@ianegg, "Sorry to be pedantic, but no PS2 games are backwards compatible with any version the PS3."

I'm not entirely sure what you mean here. Are you just talking about currently available PS3's? Because it's certain that nearly all PS2 games worked fine on launch Japan/US versions of the PS3, and that a large number of PS2 titles worked on early (60GB) EU versions.

@Twin_Snakes,

If you have one of those versions (and not a more recent 40GB or 80GB), then Psychonauts will work on your PS3.

http://www.ps3comp.com/ps2/PSYCHONAUTS-S...
Ashen-Shugar
30/04/09 @ 09:42
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The more I hear about this game the more I get excited.

I was sold on it already and I thought it was a Conan style hack-n-slasher, but now I hear it's basically Schafer's take on Zelda???

The man has reached into my mind, stolen my innermost fantasy, digitised it and commited it to silicon. I'd sue the bastard if I didn't idolise him so much!

The released date cannot come fast enough...
Ryuken
30/04/09 @ 09:45
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Needs PC version you know.
dingo75
30/04/09 @ 10:02
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7/10 I called it.

Ah yeah and PC version kthx!
reelbigkris
30/04/09 @ 10:08
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It seems that a majority of the people who want to play this game are PC owners. It's a shame that Schaffer has not developed this game for the PC, perhaps we will see it on steam later down the line. I bought psychonauts on release day not even knowing who Tim Schaffer was :)

I cant wait for this game, its fighting between god of war 3 and fat princess for my most anticipated game of 09!
ianegg
30/04/09 @ 10:16
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@rotmm

it's what I like to call a joke... Some PS3s are backwards compatible with PS2 games, yes, but it doesn't make any sense to say a game is backwards compatible with future hardware.
iokthemonkey
30/04/09 @ 10:48
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Yes, Jack Black loves The Metal. We get it, okay?

As for the name, is it pronounced "Broetel Legend?"
Gnort
30/04/09 @ 11:12
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@iokthemonkey

The Heavy Metal Umlaut does not affect punctuation, it just makes your name cooler. Ask Lemmy.
Eraysor
30/04/09 @ 11:44
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"But, while there's plenty in here for people who can tell Megadeth from standard-issue regular deth"

That's me sorted then. I cannot wait for this game, it looks like absolute perfection.
LowEnergyCycle
30/04/09 @ 11:55
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@Gnort
"The Heavy Metal Umlaut does not affect punctuation, it just makes your name cooler. Ask Lemmy."

Oh dear. I've been calling them Moeterhead for so many years.
glaeken
30/04/09 @ 11:56
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I am not too keen on the jokey Metal theme to this game as its been done to death really but the game itself sounds great. I just hope the theme does not get in the way of the game too much and they keep a rien on Jack "I'm really whacky me" Black.
Azazel
30/04/09 @ 12:30
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You cannot kill The Metal - you can only hope to contain it.
Bigglesworth
30/04/09 @ 12:45
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@glaeken

You mean done to deth, surely?
glaeken
30/04/09 @ 12:59
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Indeed I do :)
ArcMonkey
30/04/09 @ 14:43
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Will it feature Dave Grohl as a guest star?
Olemak
30/04/09 @ 15:07
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Could be that this is an old man's videogame. I grew up with these bands and their incredible cover art (Iron Maiden!), so for me, a game taking place in this metal universe is pure nostalgia heaven. I will buy this on day one, no doubt.

But today's emo-kids could possibly feel a bit left out? I don't know, and I guess don't really care either, as this is a game clearly made for me. I really don't want them to water down the concept to give it a wider demographic appeal or whatever the marketing pseudobabble crowd would say. I'm just saying... not exactly a crowd-plaser, is it, this game? Or am I wrong? What do you young folks think?

That said, I think this metal dimension is a gleefully refreshing scene for a game. If anything has been done to deth, it is the post-apocalyptic wasteland, the generic medieval fantasy twee-ness, the dark gothic fantasy setting, the war-torn sci-fi colony planet and of course the dreary WWII battlefield. I hope a lot of kids will be drawn to this game's unique visual style and humorous, quircky storytelling (well, I am sort of hoping and guessing here, at the storytelling bit, but this is Tîm Shäfër we are talking about) and maybe discover some awesome music in the process.
glaeken
30/04/09 @ 15:39
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I love Iron Maiden

It's not about the music it's about the campy/jokey Metal/Rock spoof concept that has been done to death e.g. Bill and Ted, Waynes World, Tenacious D, School of Rock, Spinal Tap etc.

I guess I would prefer something a little more original.

Ignore me though though as I am having a misable git day and I am sure I will end up liking the game.
Edited 1 times, most recently on 30/04/09 @ 16:41
Waldo
30/04/09 @ 15:56
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This game has Rob Halford in it. 'nuff said.
Rictor001
30/04/09 @ 16:38
#41
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Psychonauts actually worked much better on PC as it used a mouse - aim / keyboard - movement control model and was definately the better version.

Come on, Tim, PC players put that extra wing on your house!
Twin_snakes
30/04/09 @ 18:42
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@rotmm
thank you.
tesco
01/05/09 @ 07:50
#43
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Good to see the Heavy from TF2 getting out and doing other roles. He wouldn't want to get typecast.
Chalee
01/05/09 @ 09:02
#44
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@Glaeken - while you are right in saying that the spoof metal concept is hardly anything new, in videogames at least it is a refreshing change from the space colony/WWII/Aztec temple etc.

Comments: 1-44 of 44 in total

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