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Brothers in Arms: Hell's Highway First Impressions

PC Xbox 360 PlayStation 3
First Impressions by Rob Fahey

13 December, 2007

Page 2 of 2. <- Page 1

Hell's Highway, as you might expect, mixes up the formula quite a bit. One thing that fans cheer about is that the silly restrictions on which obstacles you can jump over have been removed - so no more frustrating moments when a highly trained soldier baulks at hopping over a pair of sandbags.

According to Pitchford, that's all part of a wider attempt to let players "solve" each situation in creative ways, rather than funnelling them down a single path all the time. In the previous games, he says, "we were so interested in pushing the tactics of fire and manoeuvre, of flanking, that we created a lot of mathematical systems to almost force that. Every combat was a puzzle - there was one solution, and it was our solution."

In contrast, "in Hell's Highway, we're being very open. There are a lot of different ways to play, and we've changed the mathematics and the simulation such that if you want to play the game as a run-and-gun player, you can find a way to succeed. If you want to play the game very tactically, you can find a way to succeed. If you're having difficulty with one way, you can try other ways - and you can find a way to succeed. It supports a lot more play styles."

Brotherly Love

'Brothers in Arms: Hell's Highway' Screenshot 3

Bazooka teams are another new addition. See those guys running away? Trust us - they're not running fast enough. Muahahaha.

Gearbox's tweaks to the formula definitely make Brothers In Arms into a more immediate game, reminiscent in some ways of Gears Of War's control system - leaping over low cover and charging out from around corners, for instance - but without losing any of the tactical appeal of the series. The limited set of encounters we got to play through were fantastic, each one requiring genuine thought about how to move your squads across difficult terrain, how to pin down the enemy and how to limit their options so that all they can do is run - preferably straight into your line of fire. It's gripping stuff.

The storyline, too, promises to be gripping - a welcome respite from the limp-handed narrative grasp of most World War II games. Market Garden itself is a dramatic enough backdrop, but if a tantalising introduction level is anything to judge by, there are strong suggestions that the game will plumb some dark depths as it progresses - with Baker's own sanity crumbling under the weight of his responsibility as squad leader.

As for multiplayer, no next-gen title would be complete without a full complement of options, and Pitchford claims that Hell's Highway will be "getting back to the roots of good team combat games, good team multiplayer games like Counter-Strike". All three versions of the game - PS3, Xbox 360 and PC - will support up to 20 players online, and, according to Pitchford, some unique features will set it apart from the competition.

'Brothers in Arms: Hell's Highway' Screenshot 4

Oh I'm sorry, was that your roadblock? Come to think of it, is that you, hurtling through the air like a broken doll? Bazooka teams: for fun and profit.

For a start, the squad command interface translates into multiplayer as a system for telling your team-mates what to do - giving you the ability to "tag" the landscape along with your voice communication. "It gives me extra tools, like we have in real life, to gesture along with our language," Pitchford explains. "In real life, we use terms like 'go over there', or 'use that tool' - I couldn't do that in a game, because I couldn't gesture. Now I can."

"Another neat feature," he continues, "is the destructible cover, which we don't really have in other games. I can shred the cover the enemy is behind, and that changes the options. There's now a difference between cover and concealment. In this game there are things that I can move behind, or hide behind, and he can't see me - but there are some that he can shoot through. Maybe I see you, and you duck down and move along a fence - but it's a wooden fence, so I'll just shoot along that fence, tear it up, and maybe I'll get you. It changes the game significantly."

Brothers In Arms: Hell's Highway is still a few months away from completion, and the version we played - while very promising - demonstrates that the team has much work left to do. Graphically, it excels in some areas, with faces being especially well rendered, but the overall visual effect is unspectacular. Some weak frame-rate and nasty screen-tearing will, hopefully, be fixed up before launch. Pitchford is pragmatic about the fact that the game currently has more than 3000 issues in its bug database, and we don't doubt the ability of a developer like Gearbox in terms of fixing and polishing the game for launch.

'Brothers in Arms: Hell's Highway' Screenshot 5

Just in case you thought this was all about fun, we'll finish with a picture of some dead soldiers, their glassy eyes staring at you in stark recrimination. Forever.

What our brief playtest definitely reveals, though, is that there's plenty of solid ground underneath Pitchford's claims that World War II remains a fruitful bounty of material for videogame makers. By focusing on storytelling and characters, and developing a unique play style that mirrors the reality of war more closely than any straightforward FPS ever could, Gearbox is building a game with a sense of authenticity, tension and emotion that go beyond merely using WW2 as great scenery.

Wherever rival franchises may go, Brothers In Arms' roots run deep - and by offering something unique and different to its rivals, the franchise manages to stay fresh, interesting and compelling even on its third iteration. We're looking forward to a longer tour of duty with Matt Baker and his men early next year.

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Comments: 1-33 of 33 in total

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charliemouse
13/12/07 @ 17:12
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"They won't charge at you screaming in German, or stick their heads up while your machine gun is filling the ear with whizzing bullets."

Well no, they wouldn't run at you if you'd filled their ear with whizzing bullets...

Edit: forgot me quote marks
Edited 1 times, most recently on 13/12/07 @ 17:12
bdc
13/12/07 @ 17:12
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I'm sorry but it looks rubbish. Games like this has got to stop.
kangarootoo
13/12/07 @ 17:17
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Care to expand?
omoshiroi
13/12/07 @ 17:26
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These are gaming forums Kangarootoo. Sweeping statements based on little or no information are the norm :)

squarejawhero
13/12/07 @ 17:27
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Anyone whose played BIA knows that they're actually very tactical, solid titles. In fact the only ones, apart from the Hidden and Dangerous, to really bring something original to the WW2 shooter game.

OK, less and less original with each passing iteration, but I get a good feeling about this one due to the solidity of the others.

/wishes for Hidden and Dangerous 3
bcolter
13/12/07 @ 17:33
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Sounds great! I'll be watching for the review!
Tonka
13/12/07 @ 17:38
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Hang ona minute. Has someone finally made an FPS set in the WWII?
About.Bloody.Time.
TagemandBagem
13/12/07 @ 17:42
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I've only played BIA on PS2 and while the graphics are pretty uninspired the gameplay and AI was exceptional. From the handful of video presentations I've seen of this so far it definitely looks promising even if it is set in a context that has been done to death.
Now the short quest to find out if this is coming out on PC.
skillian
13/12/07 @ 17:46
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Now the short quest to find out if this is coming out on PC.

The short quest to the top of the page? ;)
Vin
13/12/07 @ 18:07
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Good article.

This could be the best WWII shooter ever.
FooAtari
13/12/07 @ 18:26
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I really liked the first two BiA games. They were pretty different to CoD with the whole tactical aspect. It was all about getting covering fire down, flanking the enemy and it actually felt like your squad was of some use, unlike CoD, where you are pretty much on your own. And from what I have seen of this game I thought it looked pretty promising.
agparrot
13/12/07 @ 18:45
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/shoots rdexter.
Pulsar_t
13/12/07 @ 20:04
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Oh no - this is the road to hell.

Seems I'm the only one old enough to get that reference.. Chris Rea ftw!
Pulsar_t
13/12/07 @ 20:07
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And for the love of humanity stop talking about CoD as the best thing ever™. CoD1 did improve on the original MoH formula, but all its sequels are more of the same linear, heavily-scripted and predictable gameplay. It is old hat, yesterday.
Edited 1 times, most recently on 13/12/07 @ 20:07
TagemandBagem
13/12/07 @ 20:10
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@ skillian

That's what I ment by short. It only occured to me that it might only be a console game while I was typing.
tl;dr, yay! it's coming to PC!
Dixons
13/12/07 @ 20:22
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I love the BiA games' small-scall, town-by-town, hamlet-by-hamlet approach to WWII, as opposed to CoD/MoH's loud, bombastic depiction.

The former seems more authentic to me, more tactical. The latter are just Hollywood crap shoots imo.
StormRider
13/12/07 @ 20:48
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Pity that Ubisoft has delayed it once again.

http://kotaku.com/gaming/ubisoft/far-cry...
smelly
13/12/07 @ 21:08
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"oh look.. i can point my cursor at something and pretend i'm shooting.... AGAIN.. "

Well i guess it's not a racer..
Rodigee
13/12/07 @ 21:18
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I wonder if there will be a 2v2 multiplayer mode like in the first two games. Each player ordered around a squad of three men for objective based combat. It was the freshest multiplayer experience since BF1942 but unfortuantly with a few months no one was playing it anymore...
Waldo
13/12/07 @ 21:22
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Hopefully they make this less puzzle-like and have bullets actually hit enemies when you're standing three feet away from them.
Apostle
13/12/07 @ 21:49
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"Shooting us Germans will obviously never get old :("

Hehe. :)

Wasn't there a game where you played as a German soldier in WW2, and fought against the allies? Or am I just imagining it? Something along the lines of Flags Of Our Fathers/Letters From Iwo Jima story telling.
Strac
14/12/07 @ 05:53
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What!?! No rushing and shouting "Mein leben!" when you kill them?!?
kissthestick
14/12/07 @ 06:30
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1st WW2 FPS game created?

im there.
Liggur
14/12/07 @ 09:02
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BiA is my favorite WWII shooter. Cant wait for this one.
Darren
14/12/07 @ 09:39
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Had this been released a year ago then I'd have bought it but with each passing month I become less and less interested. The earlier demo I saw was impressive despite the framerate issues but that was shown ages ago and these kinds of games no longer hold much appeal to me. Unless it is really amazing then I suspect I'll not bother with it. I did enjoy the first BIA game on the Xbox but never bought the sequel.
RedPanda
14/12/07 @ 10:13
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Woooo a WWII FPS! This might be a nice diversion from the zillions of games set in the boring old present day :)
gizmo
14/12/07 @ 10:27
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Fab captions on page 2!
spekkeh
14/12/07 @ 10:37
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Wow.. you call this 'unspectacular'? Maybe I'm biased, being from Holland. I really like how it resembles my everyday neighborhood. Personally I can't wait to lay waste to the city of Nijmege...er.. ze Germans.
Jheronimus
14/12/07 @ 10:51
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Yeah, the Dutch setting looks pretty cool, being a Dutchy myself.

And blowing up "Havana aan de Waal" can't be a bad thing?

Like the old saying goes: For the final touch, God created the Dutch :P
jimbo118
14/12/07 @ 10:53
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This one sounds a bit more promising, i never really listen to pitchford, he loves to spout the shit.

I can't believe you gave the original and sequel a 9 and 8, i would have given them a 7 and 6 respectively. The first one was probably the most over-rated and over-hyped game of the year. On pc anyway, it was terribly mediocre and repetitive.
Pulsar_t
14/12/07 @ 12:30
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Why is the Red Orchestra more mainstream? It's actually one of the few titles that advanced the genre. But the mainstream demands linear COD stuff. Gamers are to blame, surely?
BobsUncle
14/12/07 @ 13:02
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"Stranglehold? Same engine me thinks,"

I absolutely refuse to believe that Stanglehold was made with Unreal Engine 3. I simply couldn't continue with that game as I felt I was playing a PS2 title. Fuck me it looked awful. Splinter Cell was made with UE2 and looked miles better. Wankers. And it was just plain boring. Off topic at bit, sorry.
holy_bazooka
16/12/07 @ 15:17
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"It supports a lot more play styles."
sounds ominous.
/pray pray...

Comments: 1-33 of 33 in total

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