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Brothers in Arms: Hell's Highway Hands On

Xbox 360 PC PlayStation 3 Hands On by Christian Donlan

8 September, 2008

Page 2 of 2. <- Page 1

Elsewhere, the game's squad-control elements have also been tweaked, with special weapon crews available for your command alongside more traditional fire and assault teams. Although it's initially still a bit fiddly getting your various groups assigned, in place, and tucked out of harm's way as the bullets start to fly, having a bazooka squad or a machinegun team to shred heavy cover or lay down intense suppressing fire opens up a range of new strategic possibilities alongside the traditional "hold and then flank" tactics of the earlier games, and the targeting system with its big blue cursor makes telling people where to go a fairly pain-free process once you get used to it.

Despite the alterations, the basic agenda remains the same, with the series' distinctive suppression meters and tactical map views present and correct. But while many encounters do still encourage the age-old flanking manoeuvre, the initial three chapters of the game we've played at least offer up a wide range of different arenas and scenarios to keep you on your toes, from an assault on a farmhouse under machinegun fire, which requires a slow advance and carefully-timed movements, to a frantic ad-libbed defence of a downed glider in open countryside while the enemy swarms in from all sides. And even if the relative small-scale opening battles are too controlled and formal to live up to the anarchic promise of the game's title, they still provide plenty of tension, and the emphasis is heavily weighted towards adapting your approach for each new situation. It remains to be seen how the pace picks up later on.

'Brothers in Arms: Hell's Highway' Screenshot 4

Michael Caine will be along in a bit.

Graphically, Hell's Highway is shaping up to be a bit of a mixture, with great art direction - a moonlit fight through a bombed-out hospital is a particular highlight - alongside often slightly limp textures and some fairly unconvincing foliage. And while your cast of comrades are engagingly human, the identikit Germans who pour out from cover at you are not. The lack of enemy character models is an understandable limitation, certainly, but it's also all the more noticeable because of the care lavished on your own team.

At least that means Gearbox is putting the emphasis in the right place, though. In-game chatter means that your team-mates never revert to being mere tools in the heat of battle, and the cut-scenes, filled with mess-tent banter and stoic camaraderie carry a surprising emotional weight. Furthermore, the game's opening, flashing forwards to a cliffhanger two-thirds of the way through the narrative, promises a strong personal story alongside the more elaborate historical events unfolding.

'Brothers in Arms: Hell's Highway' Screenshot 3

If it's grey, shoot it.

So while Hell's Highway may not be the prettiest game you'll play this year, and there are a few troubling indicators that the AI, though much improved, may not be the most robust available (one team-mate got stuck jogging against the side of a farmhouse for about thirty seconds, and we saw a few isolated moments where enemies stood stock still after their cover had been taken away and we pumped in the bullets), the series retains a careful pacing and attention to human details that makes it seem far more substantial and involving than some of its more arcadey cousins. From what we've seen so far, Gearbox continues to be one of the few developers able to offer up entertainingly explosive games that still manage to treat history as more than just a simple playground.

Brothers in Arms: Hell's Highway is due out on PS3, 360 and PC on 26th September.

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Comments: 1-25 of 25 in total

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syphaa
08/09/08 @ 16:08
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Looking forward to getting my hands on this!
I remember the original title having a pretty clever MP, commanding your own squad versus another player who commands their own squad. Enjoyed it!

Hopefully there will be some nice new intuitive MP modes.
bioreit
08/09/08 @ 16:13
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"Michale Caine will be along in a bit."

That's what you think...

"we're the cavalry. It would be bad form to arrive in advance of schedule. In the nick of time would do nicely."

A Bridge Too Far. Still an awesome film that rivals all other WWII movies. Excellent actors (barring Gene's execrable Polish accent), awesome scenes, fantastic script - puts Saving Private Ryan to shame on many levels, not least that as a British film, it wasn't afraid to show more than one Allied nationality...
Edited 1 times, most recently on 08/09/08 @ 17:26
Triggerhappytel
08/09/08 @ 16:17
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Is this fucking game still not out yet?!

/Interest long since lost.
Edited 1 times, most recently on 08/09/08 @ 17:17
kmittal82
08/09/08 @ 16:24
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Agreed with Triggerhappytel, wayyy to long for this game to be in development, no more interest. Besides, doesnt seem to do anything new or extra-ordinary, seems more like a cut down version of Gears of War
bodypopper
08/09/08 @ 16:30
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A cut down Gears Of War you say?
Because playing a hulking grunting space marine fighting lizard men had sooo much depth and complexity to it didn't it?
Edited 1 times, most recently on 08/09/08 @ 17:30
Nova5lag
08/09/08 @ 16:33
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"one team-mate got stuck jogging against the side of a farmhouse"... tonight were gonna code like its 1999...
makeamazing
08/09/08 @ 16:33
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Lol this is nothing to do with Gears of War... crazy.

Yes i agree it has seemed to be in development along time. Got mine on pre-order for the Pc.
MattyD
08/09/08 @ 16:34
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I'm so psyched for this. It's been in development far, far too long.

I'm a bit worried about the multiplayer though as they've dropped the excellent Skirmish mode from the second game and have been very reluctant to show it off. I get the impression the multiplayer has been tacked on at the last minute as an added extra, which is fine by me if the solo mode is up to scratch, but disappointing nonetheless.
MattyD
08/09/08 @ 16:36
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Also people who say this "is a cut down version of Gears" or "not as good as Call of Duty" have clearly never played one of the Brothers games. They play completely differently to both these. It's nowhere near as arcadey as CoD and pointedly realistic, more so than pretty much any other console game I can think of even including Rainbow Six and Ghost Recon.
Ed6445
08/09/08 @ 17:18
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One thing I'm hoping is that you can switch off the slo-mo zoomed-in mega-fun death-cam. For me it seems to defeat the point of having a "harrowing" game when almost every other kill is presented in a such a way that its designed to make people shout "Awesome!"
Rymar
08/09/08 @ 17:51
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The slow motion effect does not appear very often in the build I played, so it shouldn't be an issue.

The MP is actually great fun. 20 players divided into squads, with a leader that can command and pull a map on so...

And the first reviews I have heard of is pointing towards the top quality stuff.
LtRodg75
08/09/08 @ 17:59
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You can toggle off slow mo, as well as gore and bad language, crosshairs, also suppression indicators etc.
El_MUERkO
08/09/08 @ 18:21
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the slowmo sorta sapped my interest, "OMGZ LOOK AT HIS BRAINS FLY" is a bit to gears of war for my liking
MattyD
08/09/08 @ 18:59
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Have you got a source for this toggling off the slow-mo death cam? That's something I can see grating on me a lot TBH.
effinjamie
08/09/08 @ 23:33
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is the gameplay still like the last games , where you target an enemy in the head and they don't die, it just goes towards wearing them down, if you know what I mean
RedSparrows
08/09/08 @ 23:45
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i can't think of anything else at the moment than a horrible, dim fragment of my pre-enlightenment teenage years

JOHN OTTO, TAKE IT TO THE MATTHEWS BRIDGE...
Totoriko
08/09/08 @ 23:58
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When's that Band of Brothers game out?
David_Snakes
09/09/08 @ 03:41
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Bodypopper

"A cut down Gears Of War you say?
Because playing a hulking grunting space marine fighting lizard men had sooo much depth and complexity to it didn't it? "

By cut down, I think he means lower quality, which is absolutely true.
RedPanda
09/09/08 @ 06:53
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Everything looks like its made out of plastic. Me want this game not :D
JedEvangelion
09/09/08 @ 08:50
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The presence of the slo-mo voyeurism stuff makes the game feel tacky to me, turn-offable or not, and undermines any aspirations for historical accuracy it might have. Shame as lots of the rest of it sounds like it has aspirations above other WWII shooters.
kmittal82
09/09/08 @ 10:16
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But cut down version I dont mean story-wise, I mean gameplay wise.

Face it, it uses the same engine and same cover mechanics, so its hard not to compare this with GoW. Comparing against CoD is unfair I agree, since CoD does seem a lot faster with more scripted events.

So the developers are selling this on a good story, destructible cover (a fence you can shoot down, wowww!!) and slow-mo explosions which already has been much subject of controversy. The only thing this game really adds is a bit of tactical ability, akin to Ghost Recon, but it remains to be seen if the AI is up to the job.

All in all, ill be surprised is this gets more than 7/10... The hype machine rolls on
JEPC123
09/09/08 @ 10:37
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+10 for mentioning The Sorrow and the Pity.
Talbot
09/09/08 @ 12:28
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I am so inherently sick of playing as the flaming US Airborne and all this macho-cheesy 'we won it alone' bollocks.
Davemanz
09/09/08 @ 18:28
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@Talbot:

As an American, so am I. I'm hoping there's a fair amount of British presence in the story, as Market Garden was primarily a British affair. I understand that they stuck with the 101st here, though, as the franchise is historically-based and they're following the same unit as before. The American weapons lend themselves more easily to suppress-and-move tactics anyway, so it'll make sense from a gameplay point of view.

And to people comparing it to Gears of War...what the fuck? Honestly, enjoy your sci-fi on-rails shooter and let us enjoy our compelling, (hopefully) intelligent tactical shooter. These games are far more realistic than Ghost Recon (if you'll recall, GRAW 2 had you play about a third of the game as a supersoldier completely on your own) and aren't trying at all to be like GoW or CoD. The cover feature is just implementing a more rigid gameplay mechanic that the original already had. Instead of just crouching behind a wall, now there's a cover system. It's not even being billed as anything "revolutionary", it just makes the game easier to manage.
Jonesyboy
14/09/08 @ 20:23
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Cabbadgecase how many wars have you been in then?

This game is well long awaited but i still look forward to it! Cant wait, and hope MP is awesome.

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