Bounty Hunter class playable in SWTOR
BioWare confirms story details of MMO.
In a video documentary you can watch on Eurogamer TV, BioWare has confirmed that it will have a Bounty Hunter class in its Star Wars MMO, The Old Republic.
The Boba Fett-style class joins the already-revelaed Jedi and Sith. In the video, a Bounty Hunter is shown using blasters and a jet-pack in combat. "Many other classes" are in development, according to lead designer James Ohlen.
Each class will get its own epic story arc, in addition to the main storyline of the game, said lead writer Daniel Erickson.
"You're going to have as much choice in that one class as you would have had in an entire Bioware game before, because every single class gets its own story, and that's a story personal to the player. He gets to have his own Star Wars trilogy," Erickson said.
Erickson also filled in some background on the general setting of The Old Republic, which takes place 300 years after the Knights of the Old Republic games, and 3000 years before the Star Wars films. Jedi and Sith are apparently locked in an uneasy truce, characterised by skirmishing rather than outright war.
"Everything is very, very tense. We are not talking cold war, we are talking constant border and skirmish war, because nobody is quite ready to say 'OK, let's throw the entire galaxy back into conflict again'," he said.
That's the same scenario used by Blizzard for the Horde and Alliance factions in World of Warcraft - a sensible setup for an MMO, since it allows for both player-versus-player action, and player-versus-environment content that can be enjoyed by both sides.
Star Wars: The Old Republic is in development for PC. Its release date is unknown, and probably far, far away.
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Comments (16) Latest comment 3 years ago
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They certainly do. A big buggy pile of mess in the case of KoTOR2.
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It's looking good. BioWare is a name you can usually trust to hold your basket of eggs.
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Or the Hobbit version Boba F33t ?
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People played kotor 1 and 2 for story and adventure, which were changing the galaxy in a tangible way.
So now EA bioware is making an mmo which they claim is about story...fine. So, we'll get a 'personal story' which won't affect the world in the slightest (nature of mmo's), and for which you'd have to pay price of boxed game and on top of that monthly sub. Now I don't think they will *not* use artificial game lengthening mechanics in there so people have to play at least three months to see whole story (which will not be revealed by your choices and actions, but instead by gaining experience so your character can access next chapter of the story).
To me, it boils down to another typical mmo with typical gameplay, class progression and loot drop lottery as immediate and main reason to play (since devs said that crafing will play only marginal part in the experience). But wait, there's a twist: it's a *star wars* game. Yes folks. As much as I loved kotor 1 (and even 2, hopefully team gizka restoration project will get it to the state it was supposed to be), and as much as I like star wars, I don't think that wow with star wars paint on it is what I would like to be paying for.
Amusingly enough, darkfall incorporates a lot of ideas that star wars galaxies had (before sony massacred it) even though it's fantasy mmo.
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As far as I am aware there is no monthly sub. It will be microtransaction based, meaning you only pay if you want to, will be interesting to see how this pans out as this usually means people willing to invest money have the upper edge!
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Also, how about Bobby Fat?
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(sorry!)
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Dumb. Why would the Sith (ultimate evil bad guys) not be ready to through the galaxy back into conflict????