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Borderlands Preview

PC Xbox 360 PlayStation 3
Preview by Keza MacDonald

12 September, 2007

We've seen some pretty impressive weaponry in videogames of recent years, but never anything on this sort of scale. Most gun-porn, like Black, tends to agonise over a select few pieces of weaponry, leaving us with maybe nine or ten pieces to play around with. Borderlands, on the other hand, has half a million different guns. Admittedly we didn't see every single one at the game's unveiling in Leipzig, but we did see enough to convince us that the claim holds water - and also that the people at Gearbox Software have a frankly terrifying obsession with virtual weaponry.

"There's a reason why they're called shooters," says Randy Pitchford, CEO of Gearbox and our guide through Borderlands' first-ever showing. "It's because we like to use weapons. We love to use weapons. Our goal [with Borderlands] was to suit every possible playstyle, and always be able to improve that playstyle by looking for better guns." To this end, Gearbox has spent the last twenty months working secretly on Borderlands, developing new procedural weapon generation technology; you won't find the same gun twice with a marginally different name. Every one is different, according to its type, manufacturer, barrel length, clip size, stock weight, loading mechanism and hundreds of other tiny, baffling details. In a genre where games rarely feature more than two guns of the same type (grenade launcher, pistol, machine gun and the like), this is really quite revolutionary.

Borderlands is a sci-fi shooter from the people behind Brothers in Arms, set on a far-off set of planets where humans have made an unsuccessful colonial foray into alien worlds. Although the focus is very definitely upon the bafflingly enormous conglomeration of weaponry, Gearbox's alien word is well-developed. The game is set on an outlying planet called Pandora, part of the dangerous, desolate part of space at the very limits of human dispersion, which until recently had been fairly successfully colonised. However, the gradual onset of Spring - Pandora takes ages to orbit its sun, see, so each season lasts decades - has seen increasing numbers of weird and violent wildlife emerge from hibernation. Humans are now struggling to survive, and you, along with up to three friends, have arrived to investigate and eradicate this sudden, dangerous surge of zoological oddities.

'Borderlands' Screenshot 1

Pandora itself is a fairly grim place. It is mainly comprised of barren flatlands, punctuated by very occasional safe settlements, which themselves are rarely more than collections of sheet-metal shacks protected by obscene amounts of weaponry. It's also very, very big. To get from the settlement where Randy Pitchford and pals are stocking up on supplies to the salt flats where their first quarry is hiding, it would take more than an hour and be insurmountably dangerous; the game's enemies operate under their own steam, so as well as the frequent, horrible-looking groups of small swarmy things and occasional large, stompy things (in which the small swarmy things often live), you're under constant danger of being attacked by passing bands of bandits, who struggle just as much as anyone else to survive on the planet.

Vehicles, then, are an indispensably important part of the game - Borderlands appears to be reasonably freeform, and will likely involve plenty of driving, and even more driving and shooting. Accompanied by director Ed Armstrong, who is decked out in some rather nice armour that he stole from unfortunate bandits, Pitchford makes his way to a garage at the edge of the settlement, where their fully-customised vehicle is ready and waiting. It's got a rocket launcher, machine gun and nitrous boost - Borderlands is very much designed for two-to-four-player co-op, and those long drives across the flatlands are invariably livened up by vehicular combat. Equipping one's vehicle with different weapons - and treads, and speed boosters - changes the flow of the game. Design a speedy, light craft and you'll probably outrun danger most of the time; kit it out with rocket launchers and you're likely to spend more time blowing up pursuing vehicles, which is undoubtedly more fun for accompanying friends - as Gearbox's gleeful employees demonstrate, careening across the salt flats whilst shooting rockets off at distant bandits with unerring (and impressive) accuracy.

Variety and adaptability are what characterise Borderlands' action. With so very, very many different weapons, so many customisation and playstyle options, the idea is that shooting things never gets dull. There's always something new to try, some new configuration, and with the added variable of other human players, it's easy to see how this could be hugely entertaining. Much in the way that Halo's unpredictable enemy behaviour made it almost inexhaustibly enjoyable in co-op, Borderlands' randomly generated weapons, enormous world and vast amounts of collectible swag should make Hitting Things With Guns a newly revitalized experience.

'Borderlands' Screenshot 2

Halo is definitely one comparison; Borderlands seems to be shooting for the same 'ten seconds of fun' formula, and a similar mix of vehicle-based and on-foot action. The other resemblance is, oddly enough, Diablo. There's a fair amount of character development in Borderlands - the kind with experience points, not the more sophisticated, story-based kind - and your character's level determines what guns, helmets and other armour they are able to use. With hundreds of thousands of them, though, it's important to be able to tell at a glance what's worth picking up, and what's better left behind. We should be able to tell pretty much at a glance if a weapon is worth having, explains Pitchford; if it looks cheap and tacky, it's probably a bit rubbish, and if it's big and impressive-looking it's almost certainly worth nabbing. In addition, there's a colour-coding system; like in action-RPGs, items framed in purple are must-haves, those in green are marginally better than your current equipment, and those in white are equivalent. As an example, he quickly spawns a few hundred guns, which fall out of the sky like confetti; he moves among them, pointing out different manufacturer trademarks, design features and ammunition types, explaining how each will affect the weapon's spread, accuracy, reload times and general ease of use. It's unexpectedly intuitive.

Borderlands is not going to be the world's most intelligent game. Pandora is a rich world, the and what we saw of the story and characters was decent enough, but this is most definitely a game about Shooting Things as opposed to a sci-fi epic. There's nothing wrong with that, though, and with such a huge arsenal at your disposal it's hard to see how any gun-lover could resist Borderlands, especially as it's co-operative. As soon as a demo makes its way onto the Internets, it's likely to pick up quite a following.

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Comments: 1-29 of 29 in total

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woodnotes
12/09/07 @ 10:30
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Nice article on this in latest OXM.
Edited 1 times, most recently on 12/09/07 @ 11:30
BlankOBlank!
12/09/07 @ 10:32
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The fact that they called the planet Pandora alone is enough to confirm the plot's going to be a cheese feast.
cthulhu_steev
12/09/07 @ 10:32
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OXM Dan wrote an article about a game once- Cosmic Gnu, or something?

Eurogamer should get a copy for review.
souljacker2000
12/09/07 @ 10:38
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I think this could be great... just pick up n play for a bit. shoot some stuff
Tiger_Walts
12/09/07 @ 10:38
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Well, colour me interested.

4 player co-op vehicular combat \o/
I wonder if you can become bandits and ransack townships.
marilena
12/09/07 @ 10:38
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Surely the differences between many of these weapons will be rather small? But if the player can effectivelt design his own weapon, that's cool.
Caimbeul
12/09/07 @ 10:41
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"Nice article on this in latest OXM" and PCZ...looks pretty good.
aldo_14
12/09/07 @ 10:56
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Sounds rather spiffing to me.
Killerbee
12/09/07 @ 10:59
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Sounds as though it could be good or could be meh - very difficult to tell.

Not sure about the gun porn. At first I thought it might be a big Ratchet & Clank style arsenal, but it actually sounds more like there'll be many different type of machine gun with fairly minor differences. The colour-coding idea is a good one, but really, it sounds like a lot of effort to go to when most players will just see green=better and pick up whatever's there.

I hope we don't get into the age old problem of having to lug a million different types of ammo around in a limited inventory just so you've got some ordnance for whatever weapon you might happen across next... things like that might be realistic, but they're seldom *fun*.
mkreku
12/09/07 @ 11:11
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It sounds great to my.. uh.. eyes. Vehicles, (upgradeable!), character development, a somewhat free-form world and an interesting setting. I'll keep watching this!
JediMasterMalik
12/09/07 @ 11:31
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Read a preview in PCZone, and am now officially hyped, could be ace, and probably will be.
Verwandlung
12/09/07 @ 11:34
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FINALLY a game with that huge mining device!!
pauleyc
12/09/07 @ 11:50
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Now *that* looks interesting. What's the expected release date?
espy
12/09/07 @ 11:58
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The game I've always dreamt of. Really. A big, freeform, vehicle-centric co-op gritty scifi-thingy on a vaguely colonized, quasi post-apocalyptic planet with bandits and dust and weird fauna and stuff.

I'll buy it.
MightyPenguin
12/09/07 @ 12:12
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So...

Any Cerebral Bores?
rashes
12/09/07 @ 12:19
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Sounds interesting..
But what is the story with Brothers in Arms? It's not going to be 2007 I'd say?
gaijin
12/09/07 @ 12:20
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Any Cerebral Bores?

all off reading edge, mate.
BobsUncle
12/09/07 @ 12:23
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Half a million guns?

So that'll be your standard Shotgun, machine gun, assult rifle, pistol, sniper rifle, and rocket launcher and about 80,000 slight vatiations on them.

The fact they show up as white if there's no improvement backs up my totally unsubstantiated theory by at least 10%.

I rest my case.
TonyCocaCola
12/09/07 @ 12:31
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Sounds cool, like mad max on another planet or something. in fact this sounds like my perfect game.
Razz
12/09/07 @ 12:40
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Randy Pitchfork! :D

OMFG! Greatest name ever! :D
Edited 2 times, most recently on 12/09/07 @ 13:40
Trane
12/09/07 @ 12:49
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Hmm, sounds like a more futuristic take on Interstate/Vigilante.

Free roaming with Co-Op options, could be ace.
Mr Harvest
12/09/07 @ 12:57
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This sounds fantastic. :D
Freeroaming wasteland shooty game? Yes please.
Quine
12/09/07 @ 13:02
#23
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I'll be making up my own Car Wars fantasy storyline to this, oh yes!
monkie_king
12/09/07 @ 14:22
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/applauds gaijin

well played, sir!
Feanor
12/09/07 @ 17:03
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This game's the cover story for Game Informer, but it didn't really grab me.
YourMessageHere
13/09/07 @ 01:00
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As previews go, this sucks, probably because you spent most of it telling us how the bloke explained the weapons system to you, and none explaining it to us in any meaningful detail. However you've managed to communicate the idea even if you've failed to flesh it out, so I'll be keeping an interested eye on this.
3william56
13/09/07 @ 05:31
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See, what sort of idiot goes and colonises a planet with a name like Pandora?
It's just asking for trouble.

Me, when I go off into outer space, it'll be to Planet Fluffy or the ChocolateHobnob system. No acid spitting stomach erupting head eating nasties there, no sir.
RedPanda
13/09/07 @ 08:53
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Can you hunt giraffes? Y'know, space giraffes
peppergomez
11/12/07 @ 03:28
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can 4 people play through the main storyline together?

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