Blue Toad Murder Files: The Mysteries of Little Riddle Review
Croak and dagger.
Version tested: PlayStation 3
Poke around Relentless Software's website and you can make a strong argument that the developer has spent the last few years playing it safe. But it has played it so well in the process. The Buzz! series is always at its strongest when it's in the gentle, assured hands of its real parents, and it's as much for that reason as any that Blue Toad Murder Files arrives propelled by waves of critical interest apparently disproportionate to its status as a family mystery series.
That series begins with a pair of downloadable episodes released on PS3 today, which cost £6.29 individually or £9.99 for the pair. You and up to three friends select a suitable member of the Blue Toad Detective Agency to represent yourselves and then arrive by train in the quaint English country town of Little Riddle, where almost immediately you find yourself on the trail of a naughty murderer.
You certainly know it's a quaint country town, too, because the station master has mutton chops and immediately complains about a disagreement over the tea room, and because every sound effect is a duck quacking or the butcher's preferred refrain ("scum!"), and because the narrator's ponderous delivery is continually enlivened by a "puffing conveyance", "vittles" or a "muuuurdeeeer".
At times it's very much caribou nibbling the hoops (and believe me when I tell you there is no greater praise), but as you set about interrogating the town's charmingly stereotypical inhabitants you realise this is more than a convenient hook. The station master has mutton chops because there should always be something silly to look at, the ducks quack between screens because there should be no dead air, and the narrator's glacial loquacity is designed to let you enjoy these things and keep up with the unfolding mystery at the same time.

Control is d-pad for selection and only about two other buttons - perfect for idiot relatives and drunken revellers.
Because make no mistake, you're on the clock. 12 puzzles lie ahead of your group in each episode, along with the occasional brief catch-up quiz to make sure you're paying attention, and at the end you're expected to identify the perpetrator and confront him or her with your evidence.
Each puzzle begins with an interrogation cut-scene where the narrator voices your concerns for you, and while the subject of your inquiries responds you get to admire the peculiar objects lying in the background, or the way his chin flaps as he speaks. Or sometimes, as with the vicar and his delightful intonation in episode two, you just stare open-mouthed as he sends up the Church of England (because, you know, it worked so well for Resistance: Fall of Man).
Then you get a puzzle. These range from logic teasers about moving sacks around or organising bees around flowers, to maths and word puzzles where you crack basic codes and work out how many guests are in a hotel, along with a few based on visual observation under difficult (often rotating) circumstances.
Technically you are competing with your fellow players, earning medals based on how quickly you answer and how many attempts it takes, but the nature of the puzzles means that people usually muck in. Even when the pad isn't in your hand you can't help solving them as you look on, and when it is then the gentle pressure of wanting to get a gold medal and get it right without mistakes is amplified by the presence of an audience. Have they already worked out which of the windmill sails is different? Have they deciphered the constable's message? Have I got that sum right?
I expect some of the puzzles will outfox kids below a certain age (and above a certain age, in my case), but none is a dud and each is touched by Blue Toad's sense of humour, at turns impish and avuncular, just as with the dialogue and cut-scenes. There are a few low notes in the latter's case - the Basil Fawlty-inspired hotel proprietor improves over the two episodes, but is still slightly cringeworthy - but in general the silly accents and mannerisms all hit home, and you find yourself imitating them as you wander off to the kitchen to fetch more crackers. Scum!
All this joviality is deceptive, too, because even with all the puzzles finished there's still the big question of whodunnit. The game is clever to remind you a few times that you will need to answer this at the end, but it never rams it down your throat, and this leads to mild embarrassment in some cases as you stare down the police line-up at the end of the episode and realise you haven't been paying complete attention.
In the first episode, you really will need to be alert to pick up on the clues and contradictions sprinkled across your encounters, and while the second episode is a bit easier, even in the group of four sensible grown-ups who made up my test sample - 75 per cent of whom had actual qualifications and respectable jobs you could admit to doing when asked at a party - two of us got it wrong.
Each episode lasts around an hour, and 12 puzzles means everyone gets an equal share of the limelight however many people are playing. Everything is surprisingly playable on your own, too, although the measured delivery of the dialogue is much better suited to groups, and while there is no online play this really is one of those games that doesn't need it: there is nothing to be gained by splitting the work between strangers, nor friends whose reactions you can't enjoy face to face, and indeed a lot would have to be forgone.

The constable is my favourite character, but the mayor's is my favourite haircut.
Even so, replay value is a big issue. Once you finish each episode you can go back and redo puzzles you didn't solve fast enough, but generally you easily remember the solutions so this only takes seconds, and there is no change to the puzzles on subsequent playthroughs. Presumably the lack of variety is a cost-saving measure, but it also hurts the game's long-term prospects, and with an overarching story set to link the six instalments the perp is always the same when you replay an episode.
Blue Toad's 17th December launch is no mistake though. At £10 for around two hours of content with questionable replay value it's quite expensive, but it accomplishes a lot in those two hours, and it's the nature of that accomplishment that should not be underestimated - especially at a time of year when everyone's delighted to see each other but also secretly worried about how to keep the group together after lunch but before the Doctor Who special.
In this sense, it may not have Jason Donovan in it, and you may not control it using a lump of plastic with a whopping buzzer on it, but Blue Toad Murder Files is still unmistakeably a Relentless Software game, because it makes the difficult job of entertaining a diverse group appear effortless. The strength of hold it exerts cannot be overstated, and it sets it apart from less inclusive games aspiring to the same end.
7 / 10
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Comments (34) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Yeah, go on then. Got to be better than Agatha "The nipples were poisoned" Christie.
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I think the fourth person was him. Would anyone consider editor of a videogame website a "respectable job"?
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Strange.
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Still, had a nice chat with one of the Promo girls there to demo the game.
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Not having Jason Donovan is a plus point btw
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I was just about to compare the price to going to a cinema too. £10 for an entertaining evening isn't really so bad at all. Some places have you spending more than that on one ticket, never mind four.
I'll probably check this out when I get a PS3, or perhaps get it and play it at a friend's house.
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That's 29.94 worthless pounds for the complete 6 episodes. Now, for nearly 30 worthless pounds even I expect replayability. It's a mystery why no effort seems to have been made in this respect.
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If you view them as six substitutes for a night out at the cinema or renting a video then you have to treat each case as a one shot night's entertainment that will cost you £6
Viewing the whole series as one complete game is the wrong way to look at them, you wouldn't rate the whole Godfather or Indiana Jones series as a single £30 quid trip to the cinema.
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*puts on sunglasses*
Are making a killing
/Shut up its a detective show too
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I'll pick it up in 6 months when it's on special offer.
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Episodic content just doesnt work for me, the price point is always way off, or companys dont sell enough and then leave games unfinished. Nothing against episodic content in principle but i dont think anyones got it right yet, certainly rewarding people for waiting for the box set over the people that buy your stuff weekly seems backwards.
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edit: Oh yes, and all the prices being given in HM GREAT ROYAL BRITISH POUNDS STERLING (with the theme from Eastenders in the background), perhaps that is also a clue.
edit2: London, London, uber alles!.... cor blimey time for a cup o tea and a pint of chips, wotcha guvnor! oo-err missus!
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Both episodes ARE on the store because I bought them last night.
There are three Blue Toad items on the store
Episode 1
Episode 2
Episode1 & 2 double pack.
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Anyone who has downloaded Episode 2 yesterday will have to re-download and re-install it again. For this, and it being absent from the store, I apologise. This wasn't the start we were hoping for
Episode 1 is up and fine. Hopefully Episode 2 and the double-pack will be up again later today.
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Thank you for your support - now lets get back to the murrrrrderrr!
Jade