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Bit. Trip Beat Review

Wii Review by Simon Parkin

26 May, 2009

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Today's videogame instruction manuals strain at their staples, pamphlet bibles heavy with back-stories for characters you don't yet care for and detailed explanations of control schemes that sit meaningless on the page. Perhaps then, Bit Trip Beat exists to prove that "Avoid Missing Ball For High-Score" can, even today, still be instruction enough. (Although let's drop the full-stop in "Bit. Trip" lest we all get confused.)

Sure, Pong's heart has been dressed anew: vibrant pinks and purples replace Atari's venerable whitish blocks and that backdrop of mute blackness is now seasoned with stars and comets. Likewise, the tick-tock sonic rhythm of Pong's pixel ball batting back and forth now resounds as timpani in the embellishments of an entire chip tune orchestra, ensuring Bit Trip Beat is as much music game as 8-bit table tennis match.

But the aesthetic progressions are tempered by a purity of purpose. Unlike, say Virtua Tennis 3, you don't avoid missing the ball only to then show off with a showy curve ball, pregnant with backspin. No, you merely twist your Wii remote to control a paddle in order to knock back the pixels fired your way. Miss enough dots and its game over. Hit enough dots and the song plays on, driven by the rhythm of your successes, building to a sonic finale as thrilling as any climactic Rock Band chorus.

'Bit. Trip Beat' Screenshot 1

Each marathon song is tailed by a boss character in the traditional shoot-'em-up style. As they knock back your rebounded dots this portion of the game feels more Pong-like than any other.

The Wii remote is held sideways, your paddle travelling vertically up and down the left-hand side of the screen as you twist it towards and away from your body. Unlike Pong, there is no competing paddle on the right-hand side of the screen. Instead, dots come flying in from off-stage, the space background scrolling away behind as if you're a cubist Vic Viper flying through a proto-Gradius star system. There are no buttons to press, no fussiness to cloud the truth that this videogame, like so many videogames, is entirely about making micro-muscular twitches to knock back the stream of challenges sent your way by its designer.

Two gauges inform you of your progress, each stretching from left to right across the screen. Successful hits fill the gauge at the top, while the bottom one fills when you miss a dot. Fill the top gauge and the game shifts up a gear, increasing your score multiplier and causing the visuals to explode with yet more vivacity, the pitch of sound effects also altering as an aural signifier of your cleverness. But if the bottom gauge fills then the screen drains of all colour and sound, the music's pulse shifting senses from sound to touch, the Wii Remote literally throbbing to communicate the song's tempo while the blips and bleeps sound out through the controller's tinny speaker.

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Comments: 1-20 of 20 in total

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galerian86
26/05/09 @ 06:26
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I really like the gameplay. It is a bit like Rhythm Heaven
HuggyAtHome
26/05/09 @ 06:30
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Looks good. After getting bored with the Infamous and Bionic Commando demos, and finding the Tiger Woods 10 Demo too, erm American, this is a refreshing switch back to gameplay over hype and big names.
ChrisOTR
26/05/09 @ 06:45
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Tremendous game. Can't rate it highly enough, especially when you consider the price.
Der_tolle_Emil
26/05/09 @ 07:21
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I'm glad this has finally been reviewed. I would have hoped for a higher score though. This game is fantastic, of course in the end it always comes down to taste with such games, personally however I think it's even better then Rez. Highly recommended.

Now on to the Swords and Soldiers review, another brilliant WiiWare game.
justMe
26/05/09 @ 07:25
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The score is wrong, it's a 9/10 at least.
paul_haine
26/05/09 @ 07:26
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7/10 is too low.
paul_haine
26/05/09 @ 07:27
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Incidentally, although there are no buttons to press, if you do press any buttons on the d-pad or elsewhere, it adds some more beeps to the soundtrack.
Santino
26/05/09 @ 07:51
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this game rocks
Agent_Llama
26/05/09 @ 08:03
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Awesome game, but still can't get off the first stage. /cries
Plewt
26/05/09 @ 08:42
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Wish I had bought this instead of the overrated LostWinds.
Burkey123
26/05/09 @ 08:51
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How much is this?
Golgo
26/05/09 @ 08:53
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This is a fabulous game. And only 600 points. Very hard towards the end of stage 3, mind, but it keeps you coming back until it's done. Shame no online hi-score tables, though.
Razz
26/05/09 @ 10:32
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7/10 is too low.

This game is 9/10 at the very least.
Gaol
26/05/09 @ 11:32
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I'd highly recommend this, I've had several hours of casual fun for the £4.20 asking price and the paddle control implementation is spot on.
peterfll
26/05/09 @ 11:56
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How strange, I was surprised by the score....
speedjack
26/05/09 @ 13:07
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9/10 for me too.

Awesome game and a steal at 4 quid.
Inquisitor [mod]
26/05/09 @ 14:44
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Aside from Halo Wars I haven't had a manual threaten to 'strain at its staples' for years. The days of nicely presented manuals laden with backstory for characters and descriptions of enemies are long gone.

What I've seen of Beat trip looks awesome however. I watched someone playing it and, whilst admittedly very drunk, came to the conclusion that it was 'the best game ever'. A more sober description might be that it's a very clever, fun game that I thought would score higher than 7.
TheBear
26/05/09 @ 17:03
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9
electrolite
29/05/09 @ 00:06
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What a remarkably unappreciative review, completely unrepresentative of the quality of the game. The gaming press seem to complain about the lack of originality in gaming then they mark down a true beauty like this to 7/10. Have some respect.
ChrisOTR
29/05/09 @ 02:30
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I think reviewers are entitled to have a different opinion to me, but if you're thinking about buying this game, the comments say a whole lot! :-)

Comments: 1-20 of 20 in total

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