Bayonetta Review
Angel May Cry.
Version tested: Xbox 360
The best two Japanese action games of the year are diametrically opposed in approach. Demon's Souls is a brooding traipse through the corridors of purgatory, fair but relentlessly unforgiving. It teaches that modern videogames have made us weak and stupid, that our gaming muscles have atrophied through the efforts of so many mollycoddling developers. Every sword strike must be carefully considered, and button-mashers are not so much ridiculed as downright abused for their lack of sophistication. The result is a tense but ponderous experience, one that demands supreme trepidation before each step taken, careful contemplation before every input made.
In Bayonetta, meanwhile, you press a button and your television implodes.
Beloved is a celestial giant with the face of a three-year-old cherub and the body of a weightlifting Buddha, who falls from heaven to cobblestone with a squelchy thwack. Standing just 20 feet from this sudden epiphany, Bayonetta smirks to the cameraman, who's angled our viewpoint on the scene from ground level in order to fully celebrate the titular anti-heroine's ninja Barbie physique and secretary-cum-sex-worker attire. Her wink to lens is the starter pistol for interactivity.
You rotate the left analogue stick and hit the X button on cue, and Bayonetta cartwheels into a handstand, firing the twin pistols attached to her stilettos into Beloved's rolls of fat by clicking her heels in rapid succession. You break the sequence short with a triple jump through the air, esoteric purple wings momentarily sprouting from her arched back as you do so, before landing on Beloved's shoulders. The camera wheels and dives around, matching the kinetic assault of Bayonetta's body blows with dazzling movements of its own.
Finish him: an invitation to execute a Climax Attack on your wearied angelic opponent stamps onto screen. As you make the input, Bayonetta plants her feet square on the ground. Her black latex suit is absorbed into her skin, inexplicably extending the strands of her hair as it's drawn up through her body.

In between levels you play a lightgun-style arcade mini-game, in which you're given a limited set of golden bullets with which to shoot down some angelic beings. Points can be converted into cash or performance-enhancing lollipops.
Shielding what's left of her modesty with her arms, Bayonetta flings her head backwards and her new 30-foot hair extensions assume the form of a black dragon: follicular shape shifting. It bares shadowy tooth shapes before lurching forward and down onto the cherub's torso. You madly hammer X to fill a Megaton bonus-point gauge, each mash encouraging the beast to chew a little harder. Then, in the final moment of climax, it rips Beloved's torso in two, dropping a crimson waterfall onto the cobblestones below like a dead weight.
Bayonetta's hair retracts itself back into her scalp. Her clothes re-envelop her body. She pops a lollipop into her mouth and sucks twice. Lara Croft shivers. Airport massacre levels, be damned. Bayonetta eats angels with her hairdo. Let's have a discussion about that on the Today programme.
For director Hideki Kamiya, Bayonetta is the final destination of a stream of flamboyant creative endeavour he first tapped eight years ago. With Devil May Cry, Kamiya invented his own sub-genre: a scrolling beat-'em-up that combined kung-fu wire combat with near endless combo strings and wrapped it all up in a camp gothic aesthetic. Rather than attempting to merely recreate Devil May Cry's successes in Bayonetta, Kamiya's bravely stripped away all of the dead weight from his initial template, ruthlessly streamlining the form and function to deliver something at once fresh and familiar. It's also, unquestionably, the greatest game yet to spill from this niche.
Developer Platinum Games' influence is clear from the off. Bayonetta discards the dark and dry anime tone of Kamiya's earlier work for something more tongue-in-cheek and irreverent. The story is delivered in bite-size, snappy cut-scenes, with slightly ropey albeit effective cutaway stylisation and camp voice-acting that soon wins you over. The approach suits the game style well, allowing for humorous quips and wry visual gags to be interspersed with the action, revelling in the silliness of its scenario in a way Devil May Cry never quite dared.
While the presentation teeters on the edge of objectification, with long, lingering shots of anatomically perplexing females, the characterisation does much to counterbalance the sexist overtones, and Bayonetta emerges as one of the strongest Japanese leads in recent memory. Discarding a grand gothic soundtrack, the game instead settles upon an incongruous but irresistible mix of J-pop and jazz. The thrill of batting away celestial bodies to a poorly enunciated lounge version of "Fly Me To the Moon" is unforgettable.
However, it's in combat that Bayonetta's splendour is fully revealed. The emphasis is on stringing together attacks, both ranged and melee, into giant, unbroken chains. Strip away the fury and spectacle and it works a little like Batman: Arkham Asylum's combo system, in that it's entirely possible for a skilled player to clear an area of opponents without taking damage or dropping the combo. Where the two games diverge is in Bayonetta's gigantic library of potential moves, the majority of which are unlocked to you right from the off. With four slots for weaponry (a piece in each hand and one tied to each foot), and separate move-lists for each type, the scope for unique play styles is dizzying.
To help you find your way through the labyrinthine move lists, Platinum delivers one of the smartest loading screens yet. While the next level's assets are loading in, you take control of the bespectacled witch in an abstract training space, free to pull off any move in her unlocked repertoire. On the right side of the screen a shopping list of Bayonetta's moves is displayed, each with a number next to it indicating how many times you have executed that move.
This plays on our natural inclination to catch 'em all, turning the very act of practicing into a mini-game. Moreover, as you string together different balletic moves, you absorb new techniques and approaches into your style. The next level automatically begins when loaded in, but by pressing the 'back' button you can choose to delay progression and simply play around in this space for a while. It's ingenious.
Bullets are the glue that links together your melee combos, every close encounter with an angel or seraphim strung together by a hail of pistol fire to keep the numbers rising. Dodge an enemy attack at the last moment and the game will temporarily slip into Witch Time, the screen doused in purple and all enemies reduced to extreme slow motion. Chain enough enemies together during the course of a battle and you earn magic points that can be used to summon forth torture equipment, such as giant chainsaws and opaque guillotines, devices that can be inserted into combos for additional points and exhibition. As fodder for YouTube showboating, few games rival Bayonetta.

The game's occasional key/lock puzzles are well-executed, requiring you to, for example, find an egg timer item in order to turn back time and restore broken down parts of the environment in order to progress.
For all this visual excitement, this is a game driven primarily by its narrative. Exploration has been reduced to a lean minimum, and puzzles are generally simple reaction-based challenges, requiring you to, for example, dodge a bolt of lightening to trigger Witch Time, in order to run through spurts of lava.
More often, each short cut-scene is followed by an encounter with multiple enemies in a locked-off area. These micro-fights are each scored and graded, the ultimate prize being a 'Pure Platinum' medal for those who manage an unbroken combo without taking a single hit. This rolling rhythm can be interrupted by trips to the Gates of Hell, Bayonetta's local bar, where she can upgrade weapons and purchase new moves, but generally every building block of the experience is sized and segued to prevent boredom and promote pace.
With two tiers of 'easy' level to play at, Bayonetta is welcoming to newcomers, who will be able to perform impressive strings of attacks simply by mixing up button inputs. Play the game at Normal difficulty or higher, however, and every move will need to be carefully timed, especially during the protracted boss fights, some of which make up entire chapters of the game. With scored leaderboards for almost every level, the firm emphasis is on competition, and at high-level play, Bayonetta demands mastery before victory.
The result is a game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche.
9 / 10
This is a review of the Japanese Xbox 360 version of Bayonetta, which is out now. The PS3 version is a port, and Digital Foundry will be looking at the differences soon. Bayonetta is due out in Europe on 8th January for both formats.
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Comments (103) 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So many pretties. No time and no money.
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/weeps
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Still great news for those interested in the game, although PS3 owners should try the demo first as its technically inferior to the 360 version.
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Nice to see all these 9/10s!
And it's nice to be an Xbox 360 owner, too! (We get all the good games, don't we? - I mean, sure there's about 5 or 10 great exclusives on PS3, but there's a hundred or more great games on 360, thanks to the multiplatform titles not being severely gimped!)
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I tried the PS3 demo and it seemed incridible generic and dull. Been there done that... not a 9.
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yeah, you must of been playing a differant bayonetta cos the demo i played was ANYTHING but generic and dull.
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What about Street Fighter IV? That got a 10/10 here on EG, and if the RPG Demon's Souls is an action game, then the beat 'em up SFIV is also an action game!
10/10 > 9/10 Eurogamer....
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Except for that minor little fact that for the last year and a half or so, the PS3 version of most multiplatform titles haven't actually been "severely gimped", but usually only so slightly inferior to the 360 version that the only people who actually notice the minor differences are those who read comparative articles.
But of course there are still exceptions, and I seem to recall Bayonetta being mentioned somewhere a while ago as looking and performing genuinely bad on the PS3?
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Man January is getting seriously busy.
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Yes, they do play better, thanks to the all-important framerate increase/stability and controls responsiveness.
edit: @ Miths
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I just know I am missing out on some great gaming experiences.
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I thought the same but then i bought demon's souls and i loved every minute of it. It's a really rewarding experience. I'm rubbish at ninja gaiden but the thing about demon's souls is that you can actually think about what you're doing, so slowly you become better at it and get further and further. You should definately try it
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Sold
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EDIT: I didn't even see the above post! Haha.
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Mate, you can't put Demon's Souls in the same sentence as Bayonetta, Devil May Cry and Ninja Gaiden! They're not even remotely close to the same type of game. Those 3 are hack and slash and Demon's Souls is an RPG - albeit slightly action heavy. Besides the fact they're totally different genres Demon's Souls really is one of the very best games I've ever played in my 25 year gaming 'career'.
The only reason he mentioned Demon's Souls in this article is because it's Japanese, not the same genre.
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Still want another sequel to OtoGi though.
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Colour me interested now. Thanks for that
However, still not out in the UK as far as I can tell, so I've got awhiles to decide on it.
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Is there any reason to not import this?
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Oh.. and too many 9's EG. Not that I am complaining about there being so many good quality games, more that I might need some help deciding which are the best to cherry pick!
Left 4 dead 2, CoD MW2, Super Mario Bros Wii, Batman all still on my 'to do' list.. (in fact I still haven't even got round to playing Bioshock yet!). I don't have time to do them all!
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How the hell am I supposed to use my wrists for wanking with so many games to play?!
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Demon's Souls is indeed a superlative game, I agree that it is really not anything like DMC or Ninja G - get it if you have the chance.
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Seeing the heroine I mentally categorised this as 'like Bullet Witch'. How wrong I was.
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Think this game will change my mind?
Oh, and one thing which wasn't mentioned in the review, does it follow the same style as DMC with the fixed camera angles? I was kinda annoyed at not being able to change the angles manually.
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This is cool ))
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...
OK, maybe after MW2. And Uncharted 2. And AC 2... [whimpering sound from wallet]
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Jus' sayin'..... >__>
Anyway, I really enjoyed the demo, and will be grabbing this on 360 rather than PS3, unless some kind of miracale happens and Sega sorts itself out in the next 8 weeks..
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Lovely Lovely Lovely
http://www.rathergood .com/jimmy
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as soon as I heard all the shite one liners it seemed embarassing, I can't believe there's a 9/10 game here!!
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I don't have time for all the games out/coming out right now.
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twats
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It's going on my Christmas list
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http://www .youtube.com/watch?v=nuuypqYrF5I
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Damn EG and their recent barrage of 9s!
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I agree based on the JP demo I played. I guess it gets better as you go along.
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Tried the demo on Xbox . . . and was blown away. It's really fun. Embarassingly, shamefully fun. The over-the-top smut is SO over-the-top that it's actually funny.
Don't know if I've got the budget for a purchase, but its a definite rental . . . and I'm amazed I just typed that.
btw, for the author . . .
Her costume doesn't get absorbed into her body and that makes her hair grow. Her costume is made of her hair, so when it is used to make things like the giant wolf head it runs off her body to go do silly killing stuff. The finishing moves leave her pretty much nekkid, but some of her middlin' magic attacks (like summoning a gigantic stiletto heel to nut-stomp her enemies) leave her in various ammounts of undress, depending on how powerful it is (and consequently how much of her hair she has to divert from clothing to nut-stomping).
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You.
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Batman
Fifa
Uncharted
Halo ODST
Ratchet and Clank: Crack in Time
Tekken 6
Mario Bros
GTA Gay Tony
Jak and Daxter PSP
Brutal Legend
Dragon Age
Mario and Sonic Winter Olympics
Modern Warfare 2
Little Big Planet PSP
GTA Chinatown Wars PSP
A Boy and His Blob
EyePet
Beatles Rock Band
Rabbids Go Home
Mario and Luigi DS2
Wii Fit Plus
Borderlands
Metroid Prime Trilogy
Assassins Creed 2
...and still to come, we've got:
Zelda Spirit Tracks
God of War Collection
Avatar
Lost Planet 2
Dead Rising 2
Final Fantasy Crystal Bearers
Splinter Cell Conviction
Red Steel 2
Mass Effect 2
Alpha Protocol
Aliens Vs Predator
MAG
Dante's Inferno
God of War 3
Rage
Final Fantasy XIII
Heavy Rain
Ruse
Saboteur
Bioshock 2
Silent Hill Shattered Memories
No More Heroes 2
Command & Conquer 4
Super Street Fighter IV
Darksiders
... and now Bayonetta too... and that's not to mention the launch of the PS3 Motion Controllers and presumed games to accompany the launch...
Then, on the horizon there's still Red Dead Redemption, Blur, Alan Wake, The Last Guardian, ModNation Racers, Doom 4, Mario Galaxy 2, New Wii Zelda, Split Second, Metroid Other M, Agent, Epic Mickey, Halo Reach, APB, Sin and Punishment 2, I Am Alive, DCUO, Fable 3, the launch lineups for Natal and probably WiiHD... it's a good time to be a gamer...
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Anyway, two things:
One, I can't be the only person to believe Bayonetta to be the single strongest female character in gaming. There's the obvious: she at least the most capable character, able to blow holes in just about everything with powers Samus Aran and Chloe Fisher wish they had; but there's also her sexuality. She's hypersexualised, yes, but that's not the problem with most videogame women. The problem with them is their slightly girlish innocence, which results in an uncomfortable 'exploitation' feeling when seeing them, like they're helpless, just waiting to be used. I can't see anyone using Bayonetta. She's well aware of her sexuality, and is happy to exploit it. The ability to kick people through walls if they so much as look askance at you might help. She's not to be leered at, except from a safe distance.
Secondly, has anyone read Edge Magazine's review? They gave it a 10. It's only their eleventh 10 yet. This game must be something special.
P.S. And I know Bayonetta's alternate costumes can't even be explained away as satire, but I'm just basically pretending they don't exist.
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For those asking how long the game can last you. I've played 30 hours so far.
Here's a breakdown:
10-15 hours to beat normal mode on your first try.
The rest of the time have been split between beating the Alfheim portals (challenge rooms), looking for the weapons I had missed that I could find. Farming halos to buy accessories to get some of the trophies. (I'm at 75% of those so far)
Here's what I have planned still BEFORE taking on hard mode and non-stop climax.
-Lower my completion time on Normal to under 3 hours
-Beat all missions on normal with a platinum ranking.
Those two should take me still a while, especially the second, but they both unlock useful/fun things.
The game offers much more than what I expected.
As far as the PS3 part is concerned. This is what I imported. The game runs fine most of the time. The intro of the 360's demo's part starts off with a slower frame-rate then fixes itself by the first minute (and it's still playable). The only frame-rate issue I had was on two occasions on chapter 15. Those weren't so great, but they're easy parts of the level so it's not much of a big deal. The real issue with the PS3 version is the loading, which apparently will be fixed in a patch, as there's no HD installation as of now. Oh there's some screen-tearing, but not anymore than you'll see in most games. I really noticed it once or twice so far. As for the PS3's colors being washed out, they aren't as bad if you set up your ps3 in Full RGB or Limited depending on what works best on your tv.
If you can get it on 360. Get it on that. If your only option is the PS3. Don't worry, the game is still solid anyway. The lower frame-rate is only noticeable if you compare one next to the other and doesn't affect gameplay (except on the chapter 15 cases, but it isn't so bad that it won't let you progress).
Also, if you played the demo on PS3, most of the issues you might have noticed are for the better part fixed.
Oh and while her hair takes shapes of the big demons, it's not actually her hair that is eating the angels, if you read the explanations in-game, it says that the hair is used as a catalyst to summon the demons.
The import is 100% english by the way.
And for those that played DMC4, Bayonetta blows it out of the water all the way to Neptune.
edit: "One, I can't be the only person to believe Bayonetta to be the single strongest female character in gaming. "
Actually it's a hard call between Bayonetta and her rival, Jeanne.
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Its like a game made from some awful fan fiction.
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I'm gonna go play some DMC4 now while waiting for that miracle
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For those of you who are playing it right now. How would you compare it to DMC 4? I thought that one was ok, but got bored after about seven or eight hours in. Does Bayonetta have more variation perhaps?
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The use of timely dodging and certain combos is absolutely paramount in this game. Some combos are more useful than others, and as such you will find the button combo for these ingrained into your thumb reflexes and and end up using them most of the time subconciously, but that's in no way button mashing (Button Mashing: hammering any button on the controller in random flurries in the hope that you pull off something useful). Button mashing in this game will get your arse handed to you on a plate.
I don't remember people scorning DMC for being a button masher, which had a very similar combat system.
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