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Bastard of the Old Republic Article

Retro PC Xbox Article by John Walker

26 April, 2009

Page 1 of 3. Page 2 ->

The story so far (far away): Simon Evil, a member of the Republic rescued from a battle with the Sith, finds himself in the middle of a predicament. Aided by the Jedi Bastila, Republic pilot Carth Onassi, and an assortment of irregulars who accompany him on his journeys, he is tasked with discovering the location of a Star Forge, a terrible machine capable of wiping out civilisations. Because he wants one.

My task has been to play through Knights of the Old Republic, making all the most evil, selfish and genocidal choices available at every opportunity, ignoring the swelling tidal wave of guilt that built up inside me (in part one), and not stopping once I found myself picking the gruesome, murderous options with genuine glee (in part two). It's now over, the story is complete, and I can assure you it didn't end well for people. Here's what happened.

Simon Evil's last actions were to join the Genoharadan, a fiercely clandestine assassin's guild, tasked with murdering complete strangers on various planets purely for profit. At the same time, three pieces of the Star Map required for finding the Star Forge remained undiscovered, and there was the small matter of destroying a planet's ecology to take care of on Manaan.

Manaan, home of the slurpy-talking Selkath fish people, also hosts a number of splendid side-quests that all intertwine with the main search for the Map. There's a murder mystery to solve, the disappearance of Selkath youths to investigate, and queries over why the Republic is hiring every mercenary it can get its hands on. Each offers plenty of chances for Dark Side point-gathering. Especially fun was encouraging the young Selkath to pursue their education at the evil Sith training facility, despite having killed every other living creature in the enemy base.

But Manaan's most glorious opportunity for an utter extreme of wrongdoing is in its main quest. You learn that the Star Map is blocked by a gigantic fish beast previously thought to be only mythological. It lies on the other side of an underwater Republic scientific research facility, in which all the Selkath have gone mad and tried to kill everyone. A couple of surviving scientists tell you two ways it might be possible to kill the enormous shark-thing. One involves polluting the water it's in with an untested toxin, the other overloading the machinery with a special gas that will destroy the enter base.

'Bastard of the Old Republic' Screenshot 1

The Sith are rubbish at looking after their homes.

Now, approaching this from an evil-as-possible perspective, destroying the base might at first sound the more aggressive act. However, consequences must be considered. Manaan is the galaxy's only source for Kolto, a vital substance used for healing people by both the Republic and the Sith alike. It's why the Sith and Republic are on Manaan at all. And the major source for the Kolto is where mega-sharky lives. Toxin + galaxy's source of health = properly damned evil. And it works. It works so well that when you go back to the main city you're arrested, and expelled from the planet forever. The consequences are far-reaching, people discussing the horror of this loss on other planets. That was me. I did that. (Oh, and I should add I killed the two surviving scientists for absolutely no reason whatsoever.)

Which is why it was important to complete the Genoharadan quests first. Finding the three targets on various planets isn't too challenging, and by this point Simon was getting pretty strong with his Dark Force powers. Each taken out, I returned to Hulas on Manaan and told him of my victories. And it turned out the sneaky bugger had tricked me into killing the other three leaders of the Genoharadan, so he'd be in charge. That meant a trip to Tatooine to fight him to the death, which I guess makes me the boss of that organisation. Sadly it's so shadowy and secret, I'd never know who to boss around, so that became a bit of an anticlimax, if a useful source for gathering Darkness.

My next destination was the ludicrously spelt Kashyyyk, home of the Wookiees. It was interesting to see quite how much more polarised the good/evil choices were here, thanks to the presence of the Czerka Corporation - the smuggling criminals who had been making Taris such a hellhole even before the Sith turned up. Things were bad on Kashyyyk, the Wookiees being rounded up and sold into slavery by the corrupt Czerka officers, with the help of their stooge leaders. Analogous to the slaving operations performed in Africa, the Czerka maintain order on the planet by supporting friendly chieftains in leadership positions of the local tribes, providing them with arms to keep power, and having them teach the Wookiees to speak Galactic Basic, so slavers wouldn't need to speak Wookiee. These echoes of our own revolting past remove the subtlety of taking sides. Or, you know, make it easier to pick the evil choices.

'Bastard of the Old Republic' Screenshot 2

A lovely beach holiday with the evil robot and a nice book.

It's interesting how picking the evil choice that destroys a woman's life, or kills an innocent, or sees families slaughter each other, has a very different emotional effect than aiding the enslavement of an innocent tribal race. All are obviously deeply evil, but I think I'm able to compartmentalise the more individual actions more easily, mentally filing them under "terrible thing I did in a game". Even though polluting the Kolto would have devastating effects across the entire galaxy, I think it's still pretend enough to laugh off. Oppression struck deeper. I was still delighting in making the evil choices, but here on Kashyyyk I was feeling those familiar pangs from the first third of the game again.

It turns out Zaalbar, the Wookiee in your party, is the son of the deposed leader, said by the new chieftain to have gone insane. There is an opportunity to not only recover his life and dignity, but drive Czerka from the planet entirely, ending the slaving operation. I didn't do that. I helped the puppet government by ensuring Zaalbar's father would never see power again, further entrenched Czerka, but worst of all, convinced Zaalbar that it was all for the best. I brainwashed a good man into believing in terrible things.

Along the way I convinced a man to dedicate his entire life to meaningless vengeance, left the innocent Wookiee Grrrwahrr to die of starvation in a cage in the middle of a swamp, helped cause a species to become extinct, and after having hermit Jedi Jolee Bindo join my group and tell me his story, replied, "I hate you, old man."

I'd left Korriban for last, as it was the home of the Sith Academy, and I wanted to be as evil as possible when I reached it. If I was going to win the competition for a place in the academy, I was going to win it with style. Of course, before I reached the planet there was a slightly revelatory diversion. If you've not played KOTOR, and are still hoping to after reading the last six and a half thousand words about it, this is where to stop reading until you're done. This is the big twist, and you'll spoil the whole thing for yourself if you read any further.

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Comments: 1-46 of 46 in total

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R3tR069
26/04/09 @ 08:52
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"Oh, okay, I admit it, it's f***ing hideous. It's tortuously terrible",

Just show's how great this game still is! to prod your emotions. Great article now go see a Psychotherapist.
Metalfish
26/04/09 @ 08:53
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Wow, I didn't even know you could make the wookie do that. I always played these games entirely for myself: loot is king; intention is irrelevant.

The very broken sequel also has some excellently twisted characters. Each of the Sith lords were darker than anything else in the Star Wars universe. The horribly shattered Darth Sion; a being of pure pain and misery was a true highlight. Shame the game was so rushed.
Nabus
26/04/09 @ 09:26
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I've been reading this series of articles from the start, it's been a really good journey, exploring evilness and it's really well written. Being a star wars fan and never having picked up this game, I think I might do now, so thanks!
raion
26/04/09 @ 09:40
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all this good/evil morality stuff reminds me of an awesome moment in the second kotor (kind of a spoiler, but not concerning the main storyline):
a beggar would ask you give him some credits, and if you did kreia would ask you your reasons and explain that even small impulsive good deeds could turn out to have bad influence in the long run, showing a clip of another beggar attacking him to obtain those very same credits.

if you did not kreia would query you as well, but the moment would not be nearly as powerful.
it was simply marvelous, having you think about all your samaritan deeds across the galaxy, and how maybe you should stick to your main quest and leave the others sort things out for themselves.

too bad that was the ONLY time something like that happened. from there on the game would go back to it's limited two way system.

I'd really hoped there would have been a third kotor with a more open morality system, in which good deeds wouldn't automatically turn you a messiah and bad deeds automatically turn you a scourge.
Retroid [mod]
26/04/09 @ 09:41
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This was an excellent read! \o/
dominalien
26/04/09 @ 10:28
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Fantastic series of articles, thank you for bringing back the fond memories.

KOTOR is one of the games I'm going to replay when I retire. This, along with FFVII, Ultima VII and a few others.
MisterCraig
26/04/09 @ 10:31
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I think I'm going to take a similar route on my second play through of Mass Effect. I'm already stating to feel slightly unnerved by the decisions that will have to be made!

Renegade + 500 here I come!
deiseach
26/04/09 @ 10:41
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raion: I'd really hoped there would have been a third kotor with a more open morality system, in which good deeds wouldn't automatically turn you a messiah and bad deeds automatically turn you a scourge.

Would you really want that? The joy of KotOR, a game that I can honestly say restored my faith in gaming, is in the story. There are two distinct stories, one where you are redeemed and one where you continue on the path of pure evil. I couldn't imagine wanting to play it in some post-modern fashion where stuff just happens and there isn't any story arc. But maybe that's just me.

Great series, Mr Walker. I didn't get the visceral response that you did from being bad. To me it was just a different path, and an inferior one because the game is clearly written with the Lucasian nonsense about the Light side of the Force in mind. But it's marvellous to have the second option.
AphoticCosmos
26/04/09 @ 10:58
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Fantastic conclusion to a great analysis of KotOR. The game certainly ranks as one of the best ever made IMHO. I'm going to have to replay it again during my holidays.
Gaol
26/04/09 @ 11:20
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KOTOR, best Western mmorpg ever imo. These articles make me want to reinstall it. Top job.
Genji
26/04/09 @ 11:28
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What's more disturbing is, someone had to design those evil possibilities. Sure, it's evil to choose them when you play the game, but I reckon it's even MORE evil to think up those things in the first place.
Hunam
26/04/09 @ 11:59
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What I love about KOTOR2 is that you are often chastised for being utterly nice to everyone or utterly evil.
Stompy
26/04/09 @ 12:16
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"What's more disturbing is, someone had to design those evil possibilities. Sure, it's evil to choose them when you play the game, but I reckon it's even MORE evil to think up those things in the first place."

Thinking of, or writing about, evil possibilities can be done with the intention of understanding evil and limiting it in the future.
Also, the consequence of thinking, or writing about, evil are not bad.

If I imagine a high-school massacre (whether just for fun, or to try to understand them) I do not think I am as evil as Harris and Klebold.
Scimarad
26/04/09 @ 12:21
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Just once in a WRPG I liked to become the head of an organisation and actually be able to do something with it. I'm looking at you Elder Scrolls...
Yossarian
26/04/09 @ 12:35
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You can do more terrible things in Planescape: Torment than kill a sniveling blue teenager.
Paper
26/04/09 @ 12:47
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@Yossarian
You missed the point. It's not killing a character you like, it's forcing her lifetime and only friend to kill her.
sirtacos
26/04/09 @ 13:11
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KotOR is one of those few games that actually warrant a three-part article like this. Excellent job.
TexMurphy01
26/04/09 @ 13:36
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The only reason I could never play dark side is because I knew what it would mean for Mission and she was my favourite character. The lack of such characters is what killed Mass Effect for me, to be honest.
Yossarian
26/04/09 @ 13:55
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How could anyone like Mission.
Vandit96
26/04/09 @ 14:03
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omg, nice xD
Springchicken
26/04/09 @ 15:02
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"Yuthura wants to overthrow Uthar, and has asked you to help. You can screw her over by telling Uthar in advance, but you know, it's more fun to agree, help her kill him in the temple, then kill her."

If you tell him of her plans, you can acquire some poison off him that would weaken her. Then you go back to her and apologise for your little faux pas and she gives you another little concoction to use on him. Double-double-double cross fun when, in the temple, they realise they've been Punk'd and you slaughter both their poisoned asses.
Jonny5Alive7
26/04/09 @ 15:30
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This has been an excellent series of articles. They've constantly made me smile, with how it slowly got easier for you to make evil choices, followed by complete indifference to them. It would be good, to have articles like this of other games. There aren't many where the choices you make can effect it as much as in KOTOR though.
AphoticCosmos
26/04/09 @ 15:40
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""Yuthura wants to overthrow Uthar, and has asked you to help. You can screw her over by telling Uthar in advance, but you know, it's more fun to agree, help her kill him in the temple, then kill her."

If you tell him of her plans, you can acquire some poison off him that would weaken her. Then you go back to her and apologise for your little faux pas and she gives you another little concoction to use on him. Double-double-double cross fun when, in the temple, they realise they've been Punk'd and you slaughter both their poisoned asses."

Yeah that's what I remember doing. God I loved Korriban. Hilarious sometimes.
Calgon
26/04/09 @ 16:24
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Funny that this showed up today, Ive just started on KotorII this weekend for the first time as the result someones constant blabering that it's way better than the first game a while back... does anyone else agree with that assertion?

Im in two minds here... I rarely ever give games a second play through anymore but I never choose the bad path in games like this, it just feels like Im playing it wrong somehow and Ive even started KotorII as a good guy again... would I be missing alot if I skipped straight to the dark side for this game rather than waiting for the second play through as I assume most people do.
Edited 1 times, most recently on 26/04/09 @ 17:31
AphoticCosmos
26/04/09 @ 16:33
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"Funny that this showed up today, Ive just started on KotorII this weekend for the first time as the result someones constant blabering that it's way better than the first game a while back... does anyone else agree with that assertion?"

KotOR II is a rough gem. I think that it captures the Star Wars atmosphere better than KotOR I, but LucasArts had the game rushed in the last few months meaning that there's quite a bit of the ending missing.

It's a very enjoyable ride to the end though, with a few great hidden cameos from KotOR I characters and engrossing stories on every world you go to. You might just be disappointed at the end because LucasArts were douchebags over it's release.
Mockerre
26/04/09 @ 16:54
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There's a mod for KOTOR2 that restores some of the missing/broken content...
Therapist
26/04/09 @ 17:09
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Amazing article - very interesting. I always tell myself i'm gonna play through a second time as dark side, but I never actually manage to go through with it.
berelain
26/04/09 @ 18:04
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nice article, highlighted some things I'd never found in my one-and-only playthrouhg of the evil side- I tried to do it again, but I like being good too much.

Still, the choices in KOTOR are hardly the highlight of moral compasses in gaming- Planescape: Torment has some of the deepest and meaningful character develpment arcs of any game ever, and The Witcher likes to let you make a choice, then, several hours in- long after theres any chance of you jumping back to an earlier save if you don't like the outcome- having the impacts of that choice show up in game. I remember giving some weapons to a group of elvish rebels fighting for equal rights, becuase it seemed like a good cause at the time, and later on those same rebels used those same weapons to attack a lot of innocent people. That's not just morality; thats consequence, and one of the many reasons I adore the Witcher.
sifujames
26/04/09 @ 18:13
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Just tried to play KOTOR 2 again, but couldn't get it to run on Win 7. And I was so looking forward to playing it as Simon Evil would have...
Mr.DNA
26/04/09 @ 18:16
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I really enjoyed reading these articles on KOTOR, and for me they've highlighted not just how amazing KOTOR is, but how far BioWare has slipped since over the years. Jade Empire and Mass Effect were both significantly inferior to KOTOR in terms of characterisation, writing, voice acting, script, depth, options... in just about every area that's important to games like these. Here's hoping they get their finger out for Mass Effect 2, but as it stands KOTOR remains their masterpiece.
sirtacos
26/04/09 @ 20:09
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I don't get the Jade Empire hate.
Edited 2 times, most recently on 27/04/09 @ 02:08
Kyle
26/04/09 @ 21:19
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I remember the Mission thing. I was a good-guy throughout, but loaded up a save near the end to see what would happen had I acted a little more evil. I did the Mission thing and was genuinely pretty horrified. I still think it's the most evil thing I've done in an RPG.
ardamillo
27/04/09 @ 01:21
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Great series of articles. I hope you can still sleep at night :)

I'm replaying Fable 2 at the moment as an evil bastard, and although you can't be quite so evil in that game, I find myself going through similar phases. At first I was uncomfortable that everyone hated me, then I took delight in luring the most morally outraged villagers to their doom, and now I think of them as objects rather than characters - just fodder or obstacles...
Charlie_Miso
27/04/09 @ 02:45
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Getting the wookie to kill Mission was sooooo much fun.
spacedmonkeys
27/04/09 @ 07:51
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Kept checking the site the last few days for this article and today it appeared yayyyyy. Good read again although part 2 made me laugh more.
Can we get some more "Bastard of..." articles?
nikobe
27/04/09 @ 08:18
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Love it, awesome read.
Barelyhomosapien
27/04/09 @ 08:44
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What I find really bizarre is that I dediced to do the exact same thing last week. I even picked that same bald/goatee guy and started with a scoundrel, the only real difference is I didn't do the assasination things because I threatened to beat the messenger over the head with his datapad and chose a consular as dark side gets all the fun powers.

I continued on with KOTOR2 but even with a fan patch the bugs make it really hard to stick with, though I remember playing it fine on an XP system and preferring it to the first.
xbendystevex
27/04/09 @ 10:47
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Really good series of articles, but if you're going to do something similar in future, could you try not to be so emo about it and just enjoy the evilness properly please?
obscured021
27/04/09 @ 10:51
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I missed this game and only played the second one but i picked it up over the weekend for 5 euro, after reading these articals, speaking of old games im playing mafia at the moment missed that one also when it was released
Kanjin
27/04/09 @ 11:57
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This is why I could only play kotor 2 darkside... kotor 1 as just too hard!
dbranchevans
27/04/09 @ 12:35
#41
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Pretty good, tried this on Fallout 3 and its quite interesting as well. Still rather linear towards the end though.
symmetry
27/04/09 @ 12:40
#42
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Thanks for this series of articles, they were extremely entertaining.
Futaba
28/04/09 @ 04:45
#43
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You've made the dark side proud, nice job :]
Joco84
28/04/09 @ 13:36
#44
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The best 3 articles I've read on any gaming website/magazine!

Take a bow, John Walker!
Emilia'sHorse
28/04/09 @ 19:52
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Wow.... Powerful stuff, thanks.

I have never tried the evil route, with the exception of games like Dungeon Keeper / GTA. I just couldn't be a C**T for the sake of it, I am not interested in being that sort of person....

Thank you John for writting these 9000 words, I read every single one of them and recall every instance of choice you made.

Brilliant exceptional game.

Care to do a Baldur's Gate 2 run through?


Just out of interest has Bioware ever put an easter egg in later titles containing references to the greatest game hero ever, Minsc? I always hope to stumble apon one, but alas so far.
Edited 1 times, most recently on 28/04/09 @ 20:53
MomoTheCow
03/05/09 @ 19:41
#46
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Excellent article about an excellent game. The world needs more gaming journalism like this.

Edited 1 times, most recently on 03/05/09 @ 20:43

Comments: 1-46 of 46 in total

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