Bastard of the Old Republic
Part 1: A nice man takes a journey to the Dark Side.
There's something you need to know about me. I'm a good guy. I'm a generally decent person. I have my many faults, and certainly my large share of means to be irritating, rude, and bothersome. But ultimately, it's fair to say I'm a kind, reasonable individual. I'm not the sort of person who, for instance, would usually be found mocking victims of bullying, endorsing racism, or murdering victims of sexual assault. [I can vouch for this. John Walker is a man of whom I once wrote, "his heart is so big it is possible he has no other organs". - Ed]
When I play a BioWare role-playing game, my characters tend to not only lean toward the nicer side, but almost immediately start twinkling with the magical pixie dust of purity. It's embarrassing, but I just make the decisions I believe I'd really make, and end up that way.
The task I set myself was to play the original Knights of the Old Republic, making the worst, cruellest, most spiteful, murderous and downright evil choices available at every choice. I've played the game before - in fact, it's one of my all-time favourites - but I was the most angelic creature in the galaxy. This wasn't going to be easy. This is the story of mysterious Republic Scoundrel, Simon Evil, and his adventures on the planet Taris.
Knights of the Old Republic (KOTOR from now on) was originally released in 2003. By this time the Star Wars franchise had already far out-stayed its welcome at LucasArts. The twelve months around KOTOR alone churned out Star Wars: Bounty Hunter, Star Wars: Galactic Battlegrounds - Saga, Star Wars: Galaxies - An Empire Divided, Star Wars: Jedi Knight - Jedi Academy, Star Wars: Rogue Squadron III - Rebel Strike, and Star Wars: The Clone Wars. You can see the problem. And don't forget this was the year between Episode II's Attack of the Clones and Episode III's Revenge of the Sith. By this point, Star Wars could piss right off.

Ah, a whole city of people to rob, insult and kill.
KOTOR did something very clever. It set itself 4,000 before Lucas's rapidly unravelling stories, releasing itself from the hideousness that the once-so-loved universe had become, able to pick out the best parts of the mythology (Jedis, Sith, droids, the Force, Wookiees and spaceships). BioWare was given a splendid amount of freedom to create its own stories, far enough away to not mess up the canon of the ongoing films, and not necessarily as simplistic as the kid-friendly tosh of the day.
Shortly after a terrible war between the Sith and the Republic, times are still not peaceful. The great big bad Darth Revan is gone, presumed dead, and his prodigy, Darth Malak, is determined to wipe out the remaining Jedi in the galaxy. Together with your motley collection of Star Wars familiars, you travel to various planets, attempting to piece together an ancient Star Map that will lead you to Malak's dastardly Star Forge, and stop his evil antics. But before any of that happens, there's the planet Taris to escape.
I picked a Scoundrel because that seemed the most immediately naughty choice. I think an argument could be made for Soldier if I wanted to get all Billy Bragg about it, but Scoundrel it was. Simon Evil, I named him, because it's always funny when you make an RPG have characters call you something silly. I pick the evilest-looking head on offer, bald with a goatee - a clear sign of evilness. And I roll him to show strengths in subterfuge and manipulation, because all the best evil people use these methods. Pointy beards and sinister remarks are the targets aimed for by the stylish baddies. Punching quite hard and being good with weapons, oddly enough, seem far more the domain of the hero. Oh, and he's a man. Because I usually play girls. Men are always more evil.

Yes, of course by running around her in circles!
The story begins on a Republic ship, being attacked by Malak's Sith forces, as I desperately raced to get to an escape pod by having a equipment menu tutorial. Few opportunities for malevolence here, beyond refusing to let him explain things to me when I didn't remember how they worked. Which was more stubborn stupidity than anything harmful to others. However, there was soon a chance to be a dick, as the pressing importance of rescuing the Jedi Bastila was explained to me, letting me reply that I couldn't care less, and I wasn't risking my life for her.
Of course, KOTOR isn't going to let you get away with that. For all the remarkable freedom of behaviour it offers you, it's going to drag you kicking and screaming through the main plot no matter how much you petulantly protest. Being an enthusiastic participant disguises this nicely, but rebel against the core plot and it becomes a little awkward as it tells you that you're going to have to do it anyway, so shut up and follow me. However, you do get the pleasure of hearing the shocked reaction of those around you that you'd say such things. "Sounds like Malak and Revan have the right idea," I muttered to my horrified tutorial guide.
Crash-landing on Taris, I was quickly teamed up with Carth Onasi, a Republic pilot and all-round do-gooding mummy's boy. I remembered him well, the whiny-faced snorefest - being mean to him was going to prove no problem at all. He was very insistent that we get to work finding Bastila, while I persisted that finding a way off the Sith-controlled planet was much more important.
Taris, an enormously populated planet, presented its primary troubles as the Sith occupation, who were preventing ships from leaving or arriving, making life hard for tradespeople, and those who wished to buy from them. As well, of course, as making things much tougher for the rogues and villains who wanted to continue their illegal activities. But Taris' real problems went far deeper. Literally. Divided into a three-tiered class system, the Upper levels were primarily for Humans, with aliens working in menial jobs, caretaking in apartments and so on, a few with almost-decent roles working in shops. The Lower levels, beneath the surface city, were a network of crime-infested tunnels, cheap, dangerous accommodation, and seedy bars. Then below this, an almost rural underground world of the underclass, the extreme poor living with rampant disease, regularly attacked by monstrous creatures. Just the sorts of people for Simon Evil to prey upon.
Of course, RPGs are always going to have you do things most would consider wrong. Finding a dead body on the ground, who thinks twice before rifling through their pockets to see if they had anything useful? Or an open cupboard in a public area, that no one complains when you open it? That's free stuff, right? But here the opportunities for wrongdoing made these acts feel perfectly mundane.

She really should have killed me where I stood, for the sake of the galaxy.
The first terrible thing I did hurt these poorest people the most. On the surface was a doctor's office. He was a kindly man, assisted by a rather unpleasant and slimy individual, and offered me free treatment. Talking to him like complete dirt, I made it clear that he'd better treat me for free, and then began poking around his office. Any locked door was an open invitation to Simon Evil, and I immediately busted it open, to the doctor's horror. He was secretly treating the very poorest citizens, for free, against the wishes of the crimelord Davik and the Sith occupiers. The conversation options presented me with wonderful choices, where I could help him in his endeavours, support this altruism and heap praise upon him. I told him that if he didn't give me all the money and health packs he had, I'd report him to the authorities. He handed it all over in a panic. But this wasn't the terrible thing I did.
It hurt to do it. Seriously, I physically winced. People who run illegal clinics in terrifying dictatorships around the world are some of Earth's greatest and bravest heroes. Blackmailing this wonderful man was a horrifying choice to make. But worse was my reaction upon learning that there was a serum that cured the disease that was killing the poor in their thousands. With a sample of this serum, currently controlled by the Sith, he would be able to synthesise enough to give it away and eradicate the disease completely. I had to find that serum, and I had to make sure it never got to that doctor.
Fortunately his dreadful assistant offered support with this. He worked for crime boss Davik, and told me if I got the serum to a Hutt in the Lower levels, I could get a huge number of Credits for it, and he'd take a decent finder's fee. Perfect. I could ensure the continued gruesome deaths of the city's most impoverished people, and put the cure in the hands of a man who would charge ridiculous prices to make sure only the rich would benefit.

Oh Carth, with your wide-eyed innocence and simplistic belief that we shouldn't kill the poor for coins.
So after breaking into a few apartments and stealing the paltry property of their terrified occupants who feebly begged for their lives, I stumbled upon a Twi'lek who was auditioning for a prodigious dancing job. She was without a partner, and in desperate need. Simon Evil to the rescue! Sure, I'd help her audition. First round I danced just ever so slightly too close to her, upstaging her, which didn't please her greatly. Second round of the three I decided I would help improve her routine by running in idiotic circles around her. I think the audition was pretty much blown by that point, so round three's deliberate pratfall was possibly overkill. She went back to her miserable life stuck on Taris. I went on to find out about bounty hunting.
Moments like that were light relief in the horror-fest I was conducting. That it had an option for running in mad circles was just fantastic. What was not fantastic, in any way, was the bounty on the head of Dia. The Hutt responsible for coordinating the hits gave me a few different people I could take out. Carth said he could see a moral justification for taking out violent criminals who were hurting others, but made it very clear that Dia was not someone I was allowed to go after. Dia it was then.
Dia had attacked her boss with a spear, leaving him with a scar, and the boss wanted her dead. The Hutt hinted that perhaps Dia wasn't quite so guilty as the story made out, and the extent of this became abundantly clear when I found her boss in a strip club. He confessed that while drunk he had attempted to force himself upon her, and she had struck out to prevent him. It was an attempted rape. The conversation options were there - I could take him out right now. I could destroy this horrendous man, who was having a woman he'd tried to sexually assault murdered, because she had beaten him.
The feeling when selecting the option saying I agreed with him, and she was getting what she deserved, was just revulsion. Sure, this is a game. Sure, no one was really getting hurt. But bloody hell, there are some things it's just never okay to do. I put off finding Dia for as long as possible.
In the underbelly of the city, where the locals were being killed off by the Rakghouls - a grotesque, pale creature that infects victims turning them into Rakghouls too - I stood by and watched as a man, trapped on the other side of a gate I could have opened, was killed and transformed in front of his loved ones. God, I was such a bastard. Down there I found the serum sample I needed, and would not use to save these poor, wretched people, as well as the fourteen year old Twi'lek, Mission.
Mission is possibly the most notorious character from KOTOR, famously loved or loathed, simply because BioWare did such a splendid job of writing a fourteen-year-old girl. Apologies to any of our fourteen-year-old girl readers, but you're probably a bit annoying, aren't you? So's Mission. She's pitch perfect, both over-enthusiastic and endearing while a whining, complaining mess, and horribly over-dependent. I loved Mission the first time I played, she was my favourite companion, and I selected her for nearly every mission. She was funny and annoying in equal measure, and handy with a Vibroblade. I'd had no problems being horrid to wet sock Carth, but being mean to Mission! No!

Bastila wouldn't let me encourage these kids to bully the Ithorian. The spoilsport.
KOTOR, much like all BioWare's RPGs, gives you opportunities to talk to the party members you gather as you play. Learning their histories, you develop a far greater understanding of the larger story, as well as forming meaningful relationships. Caring about them, and demonstrating you care, has a lovely effect on how they talk. Mission especially, who has never known any approval or support. So when I told her that I couldn't believe how boring her stupid stories were, I wanted to punch myself in the mouth. Poor Mission. And to make sure she was miserable, I never took her anywhere with her Wookiee best friend I'd fought so hard against having to rescue.
With the Rakghoul serum sold to the appropriate Hutt (on whom I used my super-evil persuasion abilities to get extra money), and the racist on the Upper levels shouting for Human supremacy endorsed and encouraged, I knew I had to do one more thing before my attempts to break into the Sith headquarters to steal the flight codes. I had to score the bounty on Dia.
Here's how I did it. I used the fact that her voice is so stupendously annoying. KOTOR's voice cast is just superb. The main gang, especially the Dark droid HK-47 (who doesn't join the gang until later), are all perfect. (Well, Jennifer Hale's Bastila is perhaps just a touch too snooty, but only a touch, and she's forgiven for being the voice of Samus in the Metroid Prime games.) And the 'additional voices' crowd are nearly all superb, especially the man who does one of the male Twi'lek voices, who's "abingy bongy boo" makes me laugh like an idiot every time. But there's this one female voice that cuts into my soul like a rusty tin can. It's just so wrong, each character she voices sounding like someone's mum, bored out of their mind, trying to read tiny text off a faraway page. I get thrown out of the game. She was the voice of Dia. Oh, okay, I don't mind chopping up the cartoon figure with my cartoon sword then.

And that's the moment I chose to kill the rape victim. Oh God.
What ridiculous rationalising. I killed an attempted rape victim for money I didn't need, since I'd stolen so much from the desperately needy already. Because I didn't like her voice. What had I become? I looted her corpse.
Breaking into the Sith base with the sole intention of killing everyone I found became easy. Codes gathered, double-crossing Davik was going to be just something I did. Killing the other innocent guests, and threatening to tell his abused slaves that they had displeased me - whatever.
The Ebon Hawk stolen, Taris escaped, was I now numb to my actions? Well, no. I was still squirming in my seat with every slightly snarky remark, desperately wanting to click on the lovely options available, the ones that would make my patient companions smile. I wanted to praise Mission, comfort Carth, allow Bastila to think she was super-important. I was covering my face through most of what's described above. Sitting back in my chair and gasping at what I was about to click. It was actually miserable. But my ridiculous task meant I had to keep putting them down, encouraging them to fight amongst themselves, and being the biggest arsehole in the galaxy. And I'd only been to one planet.
John Walker will return.
You may also like...
-
Retrospective: Grim Fandango
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Game of the Week: SoulCalibur 5
-
Why Do Developers Give Away Their Games For Free?
-
Gotham City Impostors Review
-
King Arthur 2 Review
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Diablo 3 release date narrowed
-
Kingdoms of Amalur: Reckoning Review
-
World of Warcraft universe recreated in Minecraft
-
Psychonauts developer Double Fine making fan-funded adventure game
-
Spec Ops: The Line lets you shoot "unarmed civilians", "angry mobs"
-
Modern Warfare 3 has 12% more online gamers than Black Ops
-
Square cuts back on Final Fantasy 14 servers
-
Inside the Alan Wake PC Collector's Edition
-
David Braben discusses consumer Raspberry Pi release
-
First look at Family Guy Online gameplay
-
Will there be a Kingdoms of Amalur: Reckoning 2?
-
Skyrim gets high-res PC texture pack
-
Dirt 3 Complete Edition announced
-
English language Cannon Fodder 3 hits GamersGate
-
Batman, Battlefield, Skyrim make BAFTA GAME Award shortlist
-
Valve makes Portal 2 Space Core mod for Skyrim









Comments (73) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Of course, I'm only pointing this out as I've just done the exact same thing as you - my characters are normally good - and I'm gutted that I don't have a well respected gaming site to post my experiences to!
KOTOR2 next...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have to say I feel your pain, I've been tempted to force myself to go for the evil options to see the other side of the game but I've never been able to do it. I just identify too much with the in game character, heck I missed half the content of Mass Effect because I felt I shouldn't be messing arround with side quests when the future of the galaxy was at stake.
Now thanks to your bravery I'm getting an idea of what it'd be like.
Thanks.
Comment below viewing threshold Show
Pleasingly it turns out i am a bit of a shit...not evil but certainly not above banging your sister from behind with a picture of your mum taped to the back of her head, whilst you wait in the next room.
Comment below viewing threshold Show
Comment below viewing threshold Show
I tried many times to play KOTOR on the dark side, but I always fail early on. I just can't sell that serum on Taris to the crime lord. Can't do it.
Comment below viewing threshold Show
I could never be very evil in KOTOR. Mass Effect is different in that you can be a renegade without being really evil.
Comment below viewing threshold Show
I also suffer from the same pathological benevolence.
Comment below viewing threshold Show
A GENUINE CLASSIC! (and I'm not really a big Star Wars fan)
I was obsessed with KOTOR and didn't want it to end after completing it as Good, so I played it through again as Evil. For the most part I managed it (except I bottled it on Zaalbar's sidequest; I couldn't bring myself to go dark on the big furry lug.) The most traumatic part is near the end when you kick off the dark ending by having to force your crew to take sides. Of course, the good guys make a stand so there is a big unavoidable battle. That just killed me. I agonised for ages on initiating that sequence. I even tried reloading, going back through all the dialogue permutations looking for a way to save them. But it was no use; to see the dark ending you have to fully commit. So I closed my eyes and didi the deed. Really gutting. (Though through the pain there was a spark of light relief as when it all kicked off, Carth ran away like a girl! Was almost worth it for that lol moment.)
I was gonna do the same thing with Mass Effect, but those haunting KOTOR memories stopped me.
Anyway, good luck John, your soul will need it!
Comment below viewing threshold Show
I really like the way that Mass Effect handled it. Being a Renegade in that just made you an asshole - not necessarily evil. I enjoyed being an asshole in Mass Effect. Other games don't have nearly the same level of satisfaction, apart from a quest or two in Fallout 3.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I usually play as a good guy the first time, then try it from the other perspective. It can be unpleasant, but i just can't give half of the game up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm usually the same as the author. I know it's just a game, but I don't do things that I find amoral. I did try a Dark Side run, but just felt like a prick.
Comment below viewing threshold Show
Mass Effect is another story though, and i thought they did the actual moral balance much better. Instead of being satan incarnate, you're just someone who prioritizes the mission before everything else. I actually loved playing trough the game twice, and actually being happy with the character i'd created
Comment below viewing threshold Show
You may retch at the thought of being evil in a game, but I wonder what you are doing in the real world to promote good?
Comment below viewing threshold Show
Comment below viewing threshold Show
Hugely tedious. Stopped reading there. "
Is there anything that doesn't piss you off? You seem to get angry with almost everything! Try and find some enjoyment in life, it's fun!
Great article, and I agree with the people bigging up Mass Effect's "nice guy/asshole" thing, I really enjoyed being a bit of a dick in it. Much easier than being straight out evil, the difficulties of which this article showcases well!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
When you get to Tatooine, don't forget to take the plate from Sharina Nal, sell it, then tell her you are keeping the money!
Peace is a lie; there is only passion!
Comment below viewing threshold Show
You may retch at the thought of being evil in a game, but I wonder what you are doing in the real world to promote good? '
Yes, one can read Sofsky (if you wanna be Foucauldian), or Primo Levi, or any number of texts that try to deal with the banality and incomprehensible horror of the 20th century.
But you can also play KOTOR and feel shit about being a bad guy.
I always play a goody. I'm too soft.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, usually.
Although, the Dark Brotherhood quests in Oblivion were just awesome.
Comment below viewing threshold Show
Have to say that I've never had any issues being a bit a bastard to Bastila though. She just rubs me up the wrong way in the same manner and Kreia in KotOR II. Arrogant snob.
Anyway, yeah. Bring on KotOR III.
/Bindo
Dammit.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
On a different note, you know that box you are asked to transport by the Hutt but not open it? Did anyone open it? I did, was very interesting...Especially with what comes towards the end!
Comment below viewing threshold Show
Personally I'm completely the opposite, in that I act like a complete bastard in everything I play. As I like to see the consequences of actions that I would never do in a real life situation. However, Fable II really made me question my actions, I felt especially guilty seeing how my poor dog was becoming corrupted by my actions...
Comment below viewing threshold Show
Comment below viewing threshold Show
Baldur's Gate 2 forever!
Comment below viewing threshold Show
Yes, it's just fiction - they are all just silly, little characters on a computer screen, but if the writing (and voice acting) is solid, they can feel a lot like real people and that means I'll naturally treat them like I would actual people. Which for me tends to consist of being nice and helpful towards likable characters (including the mildly annoying ones, like Mission Vao) and rather abrupt and dismissive towards those that are mostly just annoying, like Carth
Comment below viewing threshold Show
Really, though - what?
Comment below viewing threshold Show
KOTOR is one of the best games ever. Shame they've decided to murder the franchise and make it an MMO. Thank God for Mass Effect.
Comment below viewing threshold Show
Cheer up!
Comment below viewing threshold Show
i figured that was the fun of the game, plus all the co-characters were jerks. I particularly like the way sometimes being "evil" in the game is actually just being a boorish stubborn and slightly stupid dickhead.
of course the amazing money shot for being a wanker throughout kotor2 was at the end, after about 5 chances to spare someone's life where it stops just short of "NO REALLY, PLEASE SAVE ME, I THINK YOU SHOULD" I killed her and then the entire universe imploded.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The only good thing I did was I helped out some Jawas. I just couldn't stick it to those little fellas.
Comment below viewing threshold Show
Make no doubt my guy was an ass of the highest order. I had to draw the line at the super evil stuff though. Good times.
Comment below viewing threshold Show
Recently I've been trying the very same thing in Fable 2. I had been too nice for too long and now it's time to be a complete and utter shite.
I have to admit, though, I felt like a right bastard when I orphaned a child during a botched robbery for the first time. I broked into a house at the dead of night and was shot in the back when looting some crap out the upstairs cupboard. I butchered the husband and wife, looted their corpses then fled. As I was running out I saw their kid sitting at the dining room table waiting for his mom and dad. What have I done??
Is anyone else finding the whole evil thing harder than expected?
Comment below viewing threshold Show
Comment below viewing threshold Show
I still have fond memories of roaming around the refugee camps in Deux Ex, slaughtering young and old.
Comment below viewing threshold Show
why cant we have neutral rpg characters.
what if we want to just put up with everything and not give our money away for some niceness or kick everyone in the crotch for evil points...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That's why most people play the good side, not because they have good hearts, but because the evil side makes no sense whatsoever.
Comment below viewing threshold Show
KOTOR was different, though. I loved the game so much I played it through three times - first good, second evil, then a third time doing whatever I fancied. Don't remember it all that well now, but I do remember feeling more guilty than I had ever done in a video game when I totally stitched up that wookie, who was an awesome character. Can't remember exactly what I did - maybe I've blanked it out of my mind because I can't bear the guilt - but I remember feeling absolutely terrible about it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"I wonder if I could play Mass Effect like a jerk?"
It's very easy in Mass Effect because it's so goddamn funny. Most of the time it's a choice between being nice, and having Shepard make a sarky comment before punching someone in the face.
Comment below viewing threshold Show
The thing is, as in life, the neutral options are by far the least interesting. Say you rescue someone (a common enemy is Simon's only route to this), they might thank you. You could respond by telling them now you'll kill them unless they fork over their cash. Or you can tell them that's fine, see you later. Or you might be able to give them a bunch of Credits to get them out of the trouble they're in. The neutral choice is there, but not as glamorous.
Often, they're the option to opt out of the interaction, as well. You could just not get the rakghoul serum. You could give it to neither the doctor, nor Davik. That's a neutral choice. The argument could maybe be that Bioware should make their neutral choices more interesting. But that's a fairly hefty challenge.
The evil choices so far haven't been purely pantomime responses to the good. They've mostly been narcissistic and advantageous to Simon. Killing Dia is perhaps the most outrageous thing available on Taris, but it's done to score the bounty. To get more rich. When I first played KotOR, and was my usual fluffy self, I was also desperately poor, and unable to buy all the equipment I wanted. Being a dick, I'm accumulating credits at a remarkable rate, and can have anything I fancy. Apart from the sleeping at night.
Comment below viewing threshold Show
Comment below viewing threshold Show
Might have to play through again and deliberately be evil too. Looking forward to the next part
@PearofAnguish - I started my second Mass Effect playthrough a few weeks back and I'm doing that as an evil person, it's great!
Comment below viewing threshold Show
Comment below viewing threshold Show
Hmmm, time for a reinstall of these, methinks.
Comment below viewing threshold Show
And I don't think that neutral choices represent a solution. What you quote there as a neutral choice is basically the choice of not doing the quest. I think the idea is that the situations should be more interesting and complex, so that you can have a variety of interesting choices.
Oh, and I think KOTOR II is more interesting for an evil character, as you can slowly influence the others into also becoming evil. But I still played the good side.
Comment below viewing threshold Show
NPC: "hey, do my 5 hour sidequest!"
good: "anything i can do to help, citizen!"
neutral: "sure, but it'll cost you"
bad: "time to die!"
also the whole idea of the sliding karma/darkside scale is ridiculous. if you murder an innocent in cold blood, you shouldn't be able to cancel that out by doing 4 sidequests for free, or giving many tramps water, etc.
Comment below viewing threshold Show
Comment below viewing threshold Show
I managed to play the game through to the evil ending, but for the most part just went with neutral options in conversation, but chose actions that earned DS points.
Comment below viewing threshold Show
You have already got sexist down pat.
I dare say, if you had been a teenager during the current "Emo" trend your self loathing would have been fatal.