Bastard of the Old Republic

Part 1: A nice man takes a journey to the Dark Side.

There's something you need to know about me. I'm a good guy. I'm a generally decent person. I have my many faults, and certainly my large share of means to be irritating, rude, and bothersome. But ultimately, it's fair to say I'm a kind, reasonable individual. I'm not the sort of person who, for instance, would usually be found mocking victims of bullying, endorsing racism, or murdering victims of sexual assault. [I can vouch for this. John Walker is a man of whom I once wrote, "his heart is so big it is possible he has no other organs". - Ed]

When I play a BioWare role-playing game, my characters tend to not only lean toward the nicer side, but almost immediately start twinkling with the magical pixie dust of purity. It's embarrassing, but I just make the decisions I believe I'd really make, and end up that way.

The task I set myself was to play the original Knights of the Old Republic, making the worst, cruellest, most spiteful, murderous and downright evil choices available at every choice. I've played the game before - in fact, it's one of my all-time favourites - but I was the most angelic creature in the galaxy. This wasn't going to be easy. This is the story of mysterious Republic Scoundrel, Simon Evil, and his adventures on the planet Taris.

Knights of the Old Republic (KOTOR from now on) was originally released in 2003. By this time the Star Wars franchise had already far out-stayed its welcome at LucasArts. The twelve months around KOTOR alone churned out Star Wars: Bounty Hunter, Star Wars: Galactic Battlegrounds - Saga, Star Wars: Galaxies - An Empire Divided, Star Wars: Jedi Knight - Jedi Academy, Star Wars: Rogue Squadron III - Rebel Strike, and Star Wars: The Clone Wars. You can see the problem. And don't forget this was the year between Episode II's Attack of the Clones and Episode III's Revenge of the Sith. By this point, Star Wars could piss right off.

'Bastard of the Old Republic' Screenshot 1

Ah, a whole city of people to rob, insult and kill.

KOTOR did something very clever. It set itself 4,000 before Lucas's rapidly unravelling stories, releasing itself from the hideousness that the once-so-loved universe had become, able to pick out the best parts of the mythology (Jedis, Sith, droids, the Force, Wookiees and spaceships). BioWare was given a splendid amount of freedom to create its own stories, far enough away to not mess up the canon of the ongoing films, and not necessarily as simplistic as the kid-friendly tosh of the day.

Shortly after a terrible war between the Sith and the Republic, times are still not peaceful. The great big bad Darth Revan is gone, presumed dead, and his prodigy, Darth Malak, is determined to wipe out the remaining Jedi in the galaxy. Together with your motley collection of Star Wars familiars, you travel to various planets, attempting to piece together an ancient Star Map that will lead you to Malak's dastardly Star Forge, and stop his evil antics. But before any of that happens, there's the planet Taris to escape.

I picked a Scoundrel because that seemed the most immediately naughty choice. I think an argument could be made for Soldier if I wanted to get all Billy Bragg about it, but Scoundrel it was. Simon Evil, I named him, because it's always funny when you make an RPG have characters call you something silly. I pick the evilest-looking head on offer, bald with a goatee - a clear sign of evilness. And I roll him to show strengths in subterfuge and manipulation, because all the best evil people use these methods. Pointy beards and sinister remarks are the targets aimed for by the stylish baddies. Punching quite hard and being good with weapons, oddly enough, seem far more the domain of the hero. Oh, and he's a man. Because I usually play girls. Men are always more evil.

'Bastard of the Old Republic' Screenshot 2

Yes, of course by running around her in circles!

The story begins on a Republic ship, being attacked by Malak's Sith forces, as I desperately raced to get to an escape pod by having a equipment menu tutorial. Few opportunities for malevolence here, beyond refusing to let him explain things to me when I didn't remember how they worked. Which was more stubborn stupidity than anything harmful to others. However, there was soon a chance to be a dick, as the pressing importance of rescuing the Jedi Bastila was explained to me, letting me reply that I couldn't care less, and I wasn't risking my life for her.

Of course, KOTOR isn't going to let you get away with that. For all the remarkable freedom of behaviour it offers you, it's going to drag you kicking and screaming through the main plot no matter how much you petulantly protest. Being an enthusiastic participant disguises this nicely, but rebel against the core plot and it becomes a little awkward as it tells you that you're going to have to do it anyway, so shut up and follow me. However, you do get the pleasure of hearing the shocked reaction of those around you that you'd say such things. "Sounds like Malak and Revan have the right idea," I muttered to my horrified tutorial guide.

Crash-landing on Taris, I was quickly teamed up with Carth Onasi, a Republic pilot and all-round do-gooding mummy's boy. I remembered him well, the whiny-faced snorefest - being mean to him was going to prove no problem at all. He was very insistent that we get to work finding Bastila, while I persisted that finding a way off the Sith-controlled planet was much more important.

Taris, an enormously populated planet, presented its primary troubles as the Sith occupation, who were preventing ships from leaving or arriving, making life hard for tradespeople, and those who wished to buy from them. As well, of course, as making things much tougher for the rogues and villains who wanted to continue their illegal activities. But Taris' real problems went far deeper. Literally. Divided into a three-tiered class system, the Upper levels were primarily for Humans, with aliens working in menial jobs, caretaking in apartments and so on, a few with almost-decent roles working in shops. The Lower levels, beneath the surface city, were a network of crime-infested tunnels, cheap, dangerous accommodation, and seedy bars. Then below this, an almost rural underground world of the underclass, the extreme poor living with rampant disease, regularly attacked by monstrous creatures. Just the sorts of people for Simon Evil to prey upon.

Of course, RPGs are always going to have you do things most would consider wrong. Finding a dead body on the ground, who thinks twice before rifling through their pockets to see if they had anything useful? Or an open cupboard in a public area, that no one complains when you open it? That's free stuff, right? But here the opportunities for wrongdoing made these acts feel perfectly mundane.

'Bastard of the Old Republic' Screenshot 3

She really should have killed me where I stood, for the sake of the galaxy.

The first terrible thing I did hurt these poorest people the most. On the surface was a doctor's office. He was a kindly man, assisted by a rather unpleasant and slimy individual, and offered me free treatment. Talking to him like complete dirt, I made it clear that he'd better treat me for free, and then began poking around his office. Any locked door was an open invitation to Simon Evil, and I immediately busted it open, to the doctor's horror. He was secretly treating the very poorest citizens, for free, against the wishes of the crimelord Davik and the Sith occupiers. The conversation options presented me with wonderful choices, where I could help him in his endeavours, support this altruism and heap praise upon him. I told him that if he didn't give me all the money and health packs he had, I'd report him to the authorities. He handed it all over in a panic. But this wasn't the terrible thing I did.

It hurt to do it. Seriously, I physically winced. People who run illegal clinics in terrifying dictatorships around the world are some of Earth's greatest and bravest heroes. Blackmailing this wonderful man was a horrifying choice to make. But worse was my reaction upon learning that there was a serum that cured the disease that was killing the poor in their thousands. With a sample of this serum, currently controlled by the Sith, he would be able to synthesise enough to give it away and eradicate the disease completely. I had to find that serum, and I had to make sure it never got to that doctor.

Fortunately his dreadful assistant offered support with this. He worked for crime boss Davik, and told me if I got the serum to a Hutt in the Lower levels, I could get a huge number of Credits for it, and he'd take a decent finder's fee. Perfect. I could ensure the continued gruesome deaths of the city's most impoverished people, and put the cure in the hands of a man who would charge ridiculous prices to make sure only the rich would benefit.

'Bastard of the Old Republic' Screenshot 4

Oh Carth, with your wide-eyed innocence and simplistic belief that we shouldn't kill the poor for coins.

So after breaking into a few apartments and stealing the paltry property of their terrified occupants who feebly begged for their lives, I stumbled upon a Twi'lek who was auditioning for a prodigious dancing job. She was without a partner, and in desperate need. Simon Evil to the rescue! Sure, I'd help her audition. First round I danced just ever so slightly too close to her, upstaging her, which didn't please her greatly. Second round of the three I decided I would help improve her routine by running in idiotic circles around her. I think the audition was pretty much blown by that point, so round three's deliberate pratfall was possibly overkill. She went back to her miserable life stuck on Taris. I went on to find out about bounty hunting.

Moments like that were light relief in the horror-fest I was conducting. That it had an option for running in mad circles was just fantastic. What was not fantastic, in any way, was the bounty on the head of Dia. The Hutt responsible for coordinating the hits gave me a few different people I could take out. Carth said he could see a moral justification for taking out violent criminals who were hurting others, but made it very clear that Dia was not someone I was allowed to go after. Dia it was then.

Dia had attacked her boss with a spear, leaving him with a scar, and the boss wanted her dead. The Hutt hinted that perhaps Dia wasn't quite so guilty as the story made out, and the extent of this became abundantly clear when I found her boss in a strip club. He confessed that while drunk he had attempted to force himself upon her, and she had struck out to prevent him. It was an attempted rape. The conversation options were there - I could take him out right now. I could destroy this horrendous man, who was having a woman he'd tried to sexually assault murdered, because she had beaten him.

The feeling when selecting the option saying I agreed with him, and she was getting what she deserved, was just revulsion. Sure, this is a game. Sure, no one was really getting hurt. But bloody hell, there are some things it's just never okay to do. I put off finding Dia for as long as possible.

In the underbelly of the city, where the locals were being killed off by the Rakghouls - a grotesque, pale creature that infects victims turning them into Rakghouls too - I stood by and watched as a man, trapped on the other side of a gate I could have opened, was killed and transformed in front of his loved ones. God, I was such a bastard. Down there I found the serum sample I needed, and would not use to save these poor, wretched people, as well as the fourteen year old Twi'lek, Mission.

Mission is possibly the most notorious character from KOTOR, famously loved or loathed, simply because BioWare did such a splendid job of writing a fourteen-year-old girl. Apologies to any of our fourteen-year-old girl readers, but you're probably a bit annoying, aren't you? So's Mission. She's pitch perfect, both over-enthusiastic and endearing while a whining, complaining mess, and horribly over-dependent. I loved Mission the first time I played, she was my favourite companion, and I selected her for nearly every mission. She was funny and annoying in equal measure, and handy with a Vibroblade. I'd had no problems being horrid to wet sock Carth, but being mean to Mission! No!

'Bastard of the Old Republic' Screenshot 5

Bastila wouldn't let me encourage these kids to bully the Ithorian. The spoilsport.

KOTOR, much like all BioWare's RPGs, gives you opportunities to talk to the party members you gather as you play. Learning their histories, you develop a far greater understanding of the larger story, as well as forming meaningful relationships. Caring about them, and demonstrating you care, has a lovely effect on how they talk. Mission especially, who has never known any approval or support. So when I told her that I couldn't believe how boring her stupid stories were, I wanted to punch myself in the mouth. Poor Mission. And to make sure she was miserable, I never took her anywhere with her Wookiee best friend I'd fought so hard against having to rescue.

With the Rakghoul serum sold to the appropriate Hutt (on whom I used my super-evil persuasion abilities to get extra money), and the racist on the Upper levels shouting for Human supremacy endorsed and encouraged, I knew I had to do one more thing before my attempts to break into the Sith headquarters to steal the flight codes. I had to score the bounty on Dia.

Here's how I did it. I used the fact that her voice is so stupendously annoying. KOTOR's voice cast is just superb. The main gang, especially the Dark droid HK-47 (who doesn't join the gang until later), are all perfect. (Well, Jennifer Hale's Bastila is perhaps just a touch too snooty, but only a touch, and she's forgiven for being the voice of Samus in the Metroid Prime games.) And the 'additional voices' crowd are nearly all superb, especially the man who does one of the male Twi'lek voices, who's "abingy bongy boo" makes me laugh like an idiot every time. But there's this one female voice that cuts into my soul like a rusty tin can. It's just so wrong, each character she voices sounding like someone's mum, bored out of their mind, trying to read tiny text off a faraway page. I get thrown out of the game. She was the voice of Dia. Oh, okay, I don't mind chopping up the cartoon figure with my cartoon sword then.

'Bastard of the Old Republic' Screenshot 6

And that's the moment I chose to kill the rape victim. Oh God.

What ridiculous rationalising. I killed an attempted rape victim for money I didn't need, since I'd stolen so much from the desperately needy already. Because I didn't like her voice. What had I become? I looted her corpse.

Breaking into the Sith base with the sole intention of killing everyone I found became easy. Codes gathered, double-crossing Davik was going to be just something I did. Killing the other innocent guests, and threatening to tell his abused slaves that they had displeased me - whatever.

The Ebon Hawk stolen, Taris escaped, was I now numb to my actions? Well, no. I was still squirming in my seat with every slightly snarky remark, desperately wanting to click on the lovely options available, the ones that would make my patient companions smile. I wanted to praise Mission, comfort Carth, allow Bastila to think she was super-important. I was covering my face through most of what's described above. Sitting back in my chair and gasping at what I was about to click. It was actually miserable. But my ridiculous task meant I had to keep putting them down, encouraging them to fight amongst themselves, and being the biggest arsehole in the galaxy. And I'd only been to one planet.

John Walker will return.

Comments (73) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • caligari #1 3 years ago

    Wow - what a strange time for a new article to appear!
  • lolife.se #2 3 years ago

    Man, that's the funniest I've read in a long while. Mainly because I recognize it so well, of course. :-)
  • Xensor #3 3 years ago

    Heh that was a good read :) I never really play the bad guy in rpg's, its not my nature. Let all just be friends and get along! :p Anyone know if in Mass Effect, after you've knobbed that blue bird, you can wave some cash in her face and ask her if she's got a sister? Now thats a fun kind of cruel :p
  • jaluuk #4 3 years ago

    's Darth Mal*a*k mate :)

    Of course, I'm only pointing this out as I've just done the exact same thing as you - my characters are normally good - and I'm gutted that I don't have a well respected gaming site to post my experiences to!

    KOTOR2 next...
    Edited by 1 at 22/02/09 @ 01:48
  • bdc #5 3 years ago

    I love this game. The twist halfway through floored me and there hasn't been anything like ever since.
  • Lamont #6 3 years ago

    Can't wait for SWTOR. In before the cheap whiny bastards who keep going on about the fact it's an mmo.
  • persus-9 #7 3 years ago

    Great article, I've been looking forward to this one since you mentioned it on RPS.

    I have to say I feel your pain, I've been tempted to force myself to go for the evil options to see the other side of the game but I've never been able to do it. I just identify too much with the in game character, heck I missed half the content of Mass Effect because I felt I shouldn't be messing arround with side quests when the future of the galaxy was at stake.

    Now thanks to your bravery I'm getting an idea of what it'd be like.

    Thanks.
  • Slabbathepave #8 3 years ago

    I like to put myself in these situations when faced with these sorts of moral choices. I find that when played that way these particular games are somewhat tailored to not only my playstyle but my mindset.

    Pleasingly it turns out i am a bit of a shit...not evil but certainly not above banging your sister from behind with a picture of your mum taped to the back of her head, whilst you wait in the next room.
  • TripSkyway #9 3 years ago

    Funny stuff. I can very rarely bring myself to take the evil path, so it's good to hear what's down there.
  • BrokenSymmetry #10 3 years ago

    Great article.

    I tried many times to play KOTOR on the dark side, but I always fail early on. I just can't sell that serum on Taris to the crime lord. Can't do it.

    Edited by 1 at 22/02/09 @ 03:21
  • ardamillo #11 3 years ago

    You monster :)

    I could never be very evil in KOTOR. Mass Effect is different in that you can be a renegade without being really evil.
  • UncleLou #12 3 years ago

    Great article!

    I also suffer from the same pathological benevolence.
  • TheLittlestHobo #13 3 years ago


    A GENUINE CLASSIC! (and I'm not really a big Star Wars fan)

    I was obsessed with KOTOR and didn't want it to end after completing it as Good, so I played it through again as Evil. For the most part I managed it (except I bottled it on Zaalbar's sidequest; I couldn't bring myself to go dark on the big furry lug.) The most traumatic part is near the end when you kick off the dark ending by having to force your crew to take sides. Of course, the good guys make a stand so there is a big unavoidable battle. That just killed me. I agonised for ages on initiating that sequence. I even tried reloading, going back through all the dialogue permutations looking for a way to save them. But it was no use; to see the dark ending you have to fully commit. So I closed my eyes and didi the deed. Really gutting. (Though through the pain there was a spark of light relief as when it all kicked off, Carth ran away like a girl! Was almost worth it for that lol moment.)

    I was gonna do the same thing with Mass Effect, but those haunting KOTOR memories stopped me.

    Anyway, good luck John, your soul will need it! :)
  • Genji #14 3 years ago

    Yeah, I'm far too nice in my games, too. Mostly, the rewards for being a goody-two-shoes are far better, anyway.

    I really like the way that Mass Effect handled it. Being a Renegade in that just made you an asshole - not necessarily evil. I enjoyed being an asshole in Mass Effect. Other games don't have nearly the same level of satisfaction, apart from a quest or two in Fallout 3.
  • Barbellion #15 3 years ago

    A brilliant read, very funny and very true. I tried to do the same with Mass Effect and just couldn't - after an hour of being so very horrible to everyone I couldn't face any more and went and had a bath so my halo resumes its usual sparkle.
  • willy359 #16 3 years ago

    I did this once, and man, I felt like a turd. What I did to Mission and the Wookie at the end is about the most evil thing I've ever seen in a game. I felt genuine self-loathing.
  • nocutius #17 3 years ago

    Ah KOTOR, the best SW game ever, and one of the best games of all times.
    I usually play as a good guy the first time, then try it from the other perspective. It can be unpleasant, but i just can't give half of the game up.
  • N.A.T.O #18 3 years ago

    I'd forgotten what a hoot being evil in KOTOR was! I must track that game down again. I also remember playing through Jade Empire as a bastard as well, nothing quite like selling people into slavery : )
  • paulf #19 3 years ago

    i completed this game on with the dark side ending and immediately started it again to put things right :)
  • smoothpete #20 3 years ago

    "bald with a goatee - a clear sign of evilness" - hey, screw you man, I ain't evil!
  • NegativeZero #21 3 years ago

    This is actually one of the reasons I liked the writing in KotOR II more - you could go out of your way to be an insufferable asshole, but if you did then several of the dark characters would criticise you too. There's a lot more moral ambiguity in it and the more impactful dark side options seemed to be less overly 'evil' and felt almost justifiable from a certain point of view.
  • DFawkes #22 3 years ago

    Dia was asking for it. That's all I'm saying.

    I'm usually the same as the author. I know it's just a game, but I don't do things that I find amoral. I did try a Dark Side run, but just felt like a prick.
  • Colonelkurtz #23 3 years ago

    Wow, thank you for going down a road i'll never be able too. Let's just hope you don't come out of it a changed man. I once tried a dark-side character in the original kotor, but i only managed to play him when i was in a bit of a bad mood, and i didn't even do the most heinous quests.

    Mass Effect is another story though, and i thought they did the actual moral balance much better. Instead of being satan incarnate, you're just someone who prioritizes the mission before everything else. I actually loved playing trough the game twice, and actually being happy with the character i'd created
  • Stompy #24 3 years ago

    I suggest reading Primo Levi if you want to find out about the 'banality of evil'.

    You may retch at the thought of being evil in a game, but I wonder what you are doing in the real world to promote good?
  • local_celebrity #25 3 years ago

  • Katsumoto #26 3 years ago

    'Lucas's rapidly unravelling stories'

    Hugely tedious. Stopped reading there. "

    Is there anything that doesn't piss you off? You seem to get angry with almost everything! Try and find some enjoyment in life, it's fun!

    Great article, and I agree with the people bigging up Mass Effect's "nice guy/asshole" thing, I really enjoyed being a bit of a dick in it. Much easier than being straight out evil, the difficulties of which this article showcases well!
  • BigJonno #27 3 years ago

    I've never found being evil hard in games until Bioshock. KotOR, KotOR 2, Jade Empire, no problem. Huge preference for being good and I'd always take the good path first, but I loved replaying the Bioware games to see the results of different choices. Bioshock, on the other hand. Killing an innocent little girl when you could save her? No thanks.
  • kendoji #28 3 years ago

    Haha I thought it was just me. I sometimes try to do an evil run in these games, but invariably change my mind and switch to good, or start over. Just can't do it!
  • Kelduum #29 3 years ago

    Yes! Embrace the power of the Dark Side!

    When you get to Tatooine, don't forget to take the plate from Sharina Nal, sell it, then tell her you are keeping the money!

    Peace is a lie; there is only passion!
    Edited by 1 at 22/02/09 @ 11:50
  • RedSparrows #30 3 years ago

    'I suggest reading Primo Levi if you want to find out about the 'banality of evil'.

    You may retch at the thought of being evil in a game, but I wonder what you are doing in the real world to promote good? '

    Yes, one can read Sofsky (if you wanna be Foucauldian), or Primo Levi, or any number of texts that try to deal with the banality and incomprehensible horror of the 20th century.

    But you can also play KOTOR and feel shit about being a bad guy.

    I always play a goody. I'm too soft.
    Edited by 1 at 22/02/09 @ 11:58
  • HolyJebus #31 3 years ago

    I too am a wussy when it comes to moral decisions in games. I'm currently playing Far Cry 2 and recently I shot my female companion in the head thinking she was an enemy. I haven't slept in a week.
  • RedSparrows #32 3 years ago

    Hahaha, if i kill someone by accident I reload my game, regardless of time lost.

    Well, usually.

    Although, the Dark Brotherhood quests in Oblivion were just awesome.
    Edited by 1 at 22/02/09 @ 12:10
  • _Price_ #33 3 years ago

    I've only succeeded in playing a Dark Side character once, and even then I only 'turned' following the infamous Darth Revan revalation. It just feels wrong.

    Have to say that I've never had any issues being a bit a bastard to Bastila though. She just rubs me up the wrong way in the same manner and Kreia in KotOR II. Arrogant snob.

    Anyway, yeah. Bring on KotOR III.

    /Bindo

    Dammit.
  • Igl85 #34 3 years ago

    Well, I understand him completely. I am never able to finish the evil/bad side of the story. I'm always the good guy. Can't help it :D
  • glottis0 #35 3 years ago

    The best bit of being evil (which I'm sure most people never saw because they only click the 'default evil' choice) was turning Bastila evil too, so she got all gothed up..
  • Maykael #36 3 years ago

    This actually informative. It's impossible to me too to play evil in RPG's (especially BioWare ones) so I finally get to find out how it is.
  • hyperkineticninja #37 3 years ago

    God I love this game, another good one was the "Romeo and Juliet" type quest, so many possiblities there! And of course what you can do with Mission and her Wookie at the end!

    On a different note, you know that box you are asked to transport by the Hutt but not open it? Did anyone open it? I did, was very interesting...Especially with what comes towards the end!
  • Restart #38 3 years ago

    Really good article. You should write more stuff along the lines of this!

    Personally I'm completely the opposite, in that I act like a complete bastard in everything I play. As I like to see the consequences of actions that I would never do in a real life situation. However, Fable II really made me question my actions, I felt especially guilty seeing how my poor dog was becoming corrupted by my actions... :-(
  • spiderfan2099 #39 3 years ago

    Friggin' hilarious. Look forward to the next part, you should do KOTOR2, Fable 2 and Mass Effect as well!
  • BigJonno #40 3 years ago

    KotOR Bioware's best RPG, followed by NWN? Blasphemy! NWN was a terrible, terrible RPG, though a good platform user created content.

    Baldur's Gate 2 forever!
  • Miths #41 3 years ago

    That sounds an awful lot like how I've felt when I've (usually briefly) attempted to play an evil character in various RPGs over the years.
    Yes, it's just fiction - they are all just silly, little characters on a computer screen, but if the writing (and voice acting) is solid, they can feel a lot like real people and that means I'll naturally treat them like I would actual people. Which for me tends to consist of being nice and helpful towards likable characters (including the mildly annoying ones, like Mission Vao) and rather abrupt and dismissive towards those that are mostly just annoying, like Carth :).
  • Rev.StuartCampbell #42 3 years ago

    "I'm sure it's meant to be a funny, reverential type look back at a classic, but all it does is comes across as a poor attempt at wit, and ego self fellatio. It's a really poor piece that spends too long masturbating and not enough time going down. While perhaps the author sought to lend a comedy leaning to his opinions all he has done is provide a joke 2.0+ piece. Thank frell some of the old writers are still about. Once upon a time VG reporting was done properly, these so called educated types can't see past their next quip, let alone pass judgement on, and actually write about something and make it interesting. It's almost as if VG reporting has been relegated to the quick laugh category. Yay."


    Really, though - what?
  • morriss #43 3 years ago

    I'm always good. I love it.

    KOTOR is one of the best games ever. Shame they've decided to murder the franchise and make it an MMO. Thank God for Mass Effect.
    Edited by 1 at 22/02/09 @ 17:09
  • LowEnergyCycle #44 3 years ago

    Wow. What's wrong with Old Man BlackLodge?

    Cheer up!
  • greysuitedman #45 3 years ago

    this article surprised me to be honest...I played KOTOR2 (not got around to 1 yet) and I was as evil as a 1950s irish priest from the get go

    i figured that was the fun of the game, plus all the co-characters were jerks. I particularly like the way sometimes being "evil" in the game is actually just being a boorish stubborn and slightly stupid dickhead.

    of course the amazing money shot for being a wanker throughout kotor2 was at the end, after about 5 chances to spare someone's life where it stops just short of "NO REALLY, PLEASE SAVE ME, I THINK YOU SHOULD" I killed her and then the entire universe imploded.
  • Razorus #46 3 years ago

    Haha, great article man! Proper good times in KOTOR. I usually end up like that when I play choice-based RPGs, or Bioware games in general. I try to make the decisions as close to how I would naturally react, and I usually end up more good than bad, but surprisingly close to neutral. This means that some of the choices I made were naturally evil....:S
  • elikal #47 3 years ago

    Heh, I so feel with the author. I too always play the best possible guy. Somehow I try to play such games on 2nd run as evil, but somehow I never can. *__* I just dont think that ending up as evil galaxy ruler, all alone in your throne room is a satisfying story after all.
  • Kanjin #48 3 years ago

    Ahhh, that was a funny article! Reminds me of the KotoR days. I never did manage to go DS on the 1st game, but I did on the 2nd, it was kind of hilarious after a bit how you ended up killing EVERYONE. Talking to me? Yeah, you die, standing within my field of vision? Yup, you die too!
  • sirtacos #49 3 years ago

    Great article, even better game. Love it!
  • MikeP #50 3 years ago

    KOTOR is the only game I've ever run through as a fully committed evil character. I turned Bastila to the dark side, slaughtered my crew, the whole nine yards.

    The only good thing I did was I helped out some Jawas. I just couldn't stick it to those little fellas.
  • BeachGaara #51 3 years ago

    Good times. Being evil got you Force Choke. That made the boss fights so easy. Good times.

    Make no doubt my guy was an ass of the highest order. I had to draw the line at the super evil stuff though. Good times.
  • DrunkandDisorderly #52 3 years ago

    This article is awesome and also quite coincidental. Some very funny shit.

    Recently I've been trying the very same thing in Fable 2. I had been too nice for too long and now it's time to be a complete and utter shite.

    I have to admit, though, I felt like a right bastard when I orphaned a child during a botched robbery for the first time. I broked into a house at the dead of night and was shot in the back when looting some crap out the upstairs cupboard. I butchered the husband and wife, looted their corpses then fled. As I was running out I saw their kid sitting at the dining room table waiting for his mom and dad. What have I done??

    Is anyone else finding the whole evil thing harder than expected?
    Edited by 1 at 22/02/09 @ 21:07
  • RedSparrows #53 3 years ago

    I remember being so committed to rescuing Bastila (hawt) from the dark side. I refused to kill her
  • souljah #54 3 years ago

    Great article!!
    I still have fond memories of roaming around the refugee camps in Deux Ex, slaughtering young and old.
  • 57th_FoX #55 3 years ago

    why is it always good and evil.... so extreme!
    why cant we have neutral rpg characters.

    what if we want to just put up with everything and not give our money away for some niceness or kick everyone in the crotch for evil points...
  • trooper6 #56 3 years ago

    I forced myself to play through KotOR evil...and it was just the worst. I had no joy and just felt creepy. And when it was over, I felt empty and hollow. I felt so bad, that I was not able to play KotOR 2 evil at all. I wonder if I could play Mass Effect like a jerk? I don't know. Couldn't play Jade Empire closed fist either.
  • YourMessageHere #57 3 years ago

    I'll admit I haven't played KOTOR (allergic to Star Wars nowadays) but am I right in thinking this is pretty polarised? You can't be somewhere between good and evil, either one or the other, no grey shades, just black and white? That seems daft. I played some of Jade Empire until I got sick of not being able to do what I wanted (concentrate on armed combat completely and ignore unarmed), and in that instance every moral choice seemed to reward good actions with actual material benefits, and naughty actions merely with the experience of being evil as if that were its own reward. Thus, given that I see no real advantage to being nasty for the sake of it, I was nice, and profited. Not the only game to do so either.
  • marilena #58 3 years ago

    I think this article highlights quite well, even though unintentionally, a big problem with the Bioware approach to good and evil. All the quests (and pretty much all the dialogues) are made with the good option in mind, and then 'bad' options are added to counter them. But they are completely retarded and also ridiculously evil, with no real point. It's evil for evil's sake, not evil for a benefit, or a choice where you do what you think is best, but others disagree. No, it's always ridiculous, cartoon evil. Press A to save princess, press B to kill princess. Press A to say "Hello, kind sir", press B to say "Yo, dog face."

    That's why most people play the good side, not because they have good hearts, but because the evil side makes no sense whatsoever.
  • CasperCCC #59 3 years ago

    Great article. I usually end up being good too. Try to be bad, but it just makes me feel rubbish. Went a bit evil in Fable 2 for a bit, but the guilt got to me and I soon got my halo back.

    KOTOR was different, though. I loved the game so much I played it through three times - first good, second evil, then a third time doing whatever I fancied. Don't remember it all that well now, but I do remember feeling more guilty than I had ever done in a video game when I totally stitched up that wookie, who was an awesome character. Can't remember exactly what I did - maybe I've blanked it out of my mind because I can't bear the guilt - but I remember feeling absolutely terrible about it.
  • sifujames #60 3 years ago

    I've always ended up taking the good path in games like this simply because I've always worried that I'll miss out on a side plot or extra equipment, or not level up as quickly. Perhaps if I felt I would genuinely have a completely different experience (i.e. end up playing an almost totally different game) if I played evil then I would go for it, but who knows, maybe my moral compass would take over and I'd still be good.
  • Lexx87 #61 3 years ago

    Getting this now, want to play it again :-)
  • ManicMarvin #62 3 years ago

    The Dark Side Zaalbar/Mission ending is just brilliant. My favourite moment in the game.
  • PearOfAnguish #63 3 years ago

    Great article, very funny, and kinda sad, too. More of this please.

    "I wonder if I could play Mass Effect like a jerk?"

    It's very easy in Mass Effect because it's so goddamn funny. Most of the time it's a choice between being nice, and having Shepard make a sarky comment before punching someone in the face.
  • botherer #64 3 years ago

    You can play KotOR as a neutral. And the Light/Dark meter is on a sliding scale, and you start in the middle.

    The thing is, as in life, the neutral options are by far the least interesting. Say you rescue someone (a common enemy is Simon's only route to this), they might thank you. You could respond by telling them now you'll kill them unless they fork over their cash. Or you can tell them that's fine, see you later. Or you might be able to give them a bunch of Credits to get them out of the trouble they're in. The neutral choice is there, but not as glamorous.

    Often, they're the option to opt out of the interaction, as well. You could just not get the rakghoul serum. You could give it to neither the doctor, nor Davik. That's a neutral choice. The argument could maybe be that Bioware should make their neutral choices more interesting. But that's a fairly hefty challenge.

    The evil choices so far haven't been purely pantomime responses to the good. They've mostly been narcissistic and advantageous to Simon. Killing Dia is perhaps the most outrageous thing available on Taris, but it's done to score the bounty. To get more rich. When I first played KotOR, and was my usual fluffy self, I was also desperately poor, and unable to buy all the equipment I wanted. Being a dick, I'm accumulating credits at a remarkable rate, and can have anything I fancy. Apart from the sleeping at night.
  • Monkey #65 3 years ago

    I called my character Darth Revan...
  • andywilkie35 #66 3 years ago

    fantastic article! I loved this game to bits, played through it three times and every time I tried to be evil I just couldn't do it!

    Might have to play through again and deliberately be evil too. Looking forward to the next part

    @PearofAnguish - I started my second Mass Effect playthrough a few weeks back and I'm doing that as an evil person, it's great!
  • sifujames #67 3 years ago

    I was just thinking, I'd probably find it a lot easier to be evil if I didn't have to do it via lengthy conversations - If I could just randomly attack the characters I'm supposed to be interacting with before talking AND THEN have them beg me for mercy and the story progressed from there it would be much more fun. But having to start a conversation and then find a way to be a prick isn't the way of true evil. Can anyone imagine Darth Vader randomly chatting to someone in a bar and then start acting like a dick? No of course not, he would have just force choked the guy as soon as he walked into the room and gone on from there. That's what I want to be able to do in these games.
  • evilbert #68 3 years ago

    I usually play an angel in RPGs too, I normally can't bring myself to being nasty. Not for KOTOR or KOTOR 2 though, the dark side powers are so much cooler than light side, I resolved to be evil from the outset. Great fun.

    Hmmm, time for a reinstall of these, methinks.
  • marilena #69 3 years ago

    Thanks for the reply, John. To be honest, it was too long ago for me to be able to discuss it properly. I don't remember Dia at all, and even the cure plot is only a distant memory. I think I am also seriously mixing stuff from KOTOR and KOTOR II in my head. Al I can say is that, from what I remember and what I read in your article, it feels like a lot of the choices are build like that. I'm also quite surprised to see that evil gets more rewards. Are you sure you're not simply playing better? I was always under the impression that the rewards were balanced between the two.

    And I don't think that neutral choices represent a solution. What you quote there as a neutral choice is basically the choice of not doing the quest. I think the idea is that the situations should be more interesting and complex, so that you can have a variety of interesting choices.

    Oh, and I think KOTOR II is more interesting for an evil character, as you can slowly influence the others into also becoming evil. But I still played the good side.
    Edited by 2 at 23/02/09 @ 12:50
  • Gecks #70 3 years ago

    another problem with being "evil" in most RPGS is that it often cuts out large chunks of gameplay. eg:
    NPC: "hey, do my 5 hour sidequest!"
    good: "anything i can do to help, citizen!"
    neutral: "sure, but it'll cost you"
    bad: "time to die!"

    also the whole idea of the sliding karma/darkside scale is ridiculous. if you murder an innocent in cold blood, you shouldn't be able to cancel that out by doing 4 sidequests for free, or giving many tramps water, etc.
  • Tehren #71 3 years ago

    KOTOR, Mass Effect, Fallout 3 - each time I try to tread the path of evil I've rerolled by level 3. Just can't do it.
  • shakes019 #72 3 years ago

    Marilena has the right of it. There's no option to be evil without being extremely overt and a jerk. I always wanted to play the passive-aggressive evil character, with options like [Lie] Yes, I will help you. Then go and do the opposite.

    I managed to play the game through to the evil ending, but for the most part just went with neutral options in conversation, but chose actions that earned DS points.
  • Discalceaterabbit #73 3 years ago

    I can't imagine you found it that hard to be evil.
    You have already got sexist down pat.
    I dare say, if you had been a teenager during the current "Emo" trend your self loathing would have been fatal.