Alan Wake has a US sales nightmare

Split/Second, Blur, POP fail to perform.

Number crunching firm NPD has revealed that Alan Wake sold just 145,000 units during the month of May in the US.

The heavily marketed Xbox 360 exclusive finished eighth overall on the software chart. The game had been on sale for exactly two weeks when the numbers were collected.

Split/Second: Velocity was released on the same day but missed out on a top 10 finish. Black Rock and Disney's racer notched just 86,000 sales during the two-week period.

Worse were numbers for Bizarre and Activision's racer Blur, which sold 31,000 units. The numbers represent five days of sale but are low nonetheless.

Even Prince of Persia: The Forgotten Sands struggled, managing to shift only 100,000 units across five platforms in two weeks.

Region leader Red Dead Redemption put those performances into perspective. Released on 18th May, Rockstar's Wild West triumph sold 946,000 copies on Xbox 360 and 564,000 copies on PS3.

"What I found interesting about Red Dead is that it is the second game in the franchise," commented NPD's Anita Frazer. "First game got middling review scores and sold good but not great - 920K life-to-date.

"I applaud it when a publisher can take a franchise with solid results and improve on it significantly next time out the gate."

Comments (84) Latest comment 2 years ago

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  • Master09 #1 2 years ago

    Hopefully this means a PS3 version Alan Wake. Would gladly get it!
  • Vlad27145 #2 2 years ago

    Indeed, Remedy... Why WOULDN'T Microsoft want to go for a sequel...
  • Der_tolle_Emil #3 2 years ago

    Those sales are indeed very weak. I expected at least Alan Wake to do better (because of the huge marketing). Spilt/Second is great but I'm not too surprised it doesn't sell all that much. It's probably a game that does not sell huge loads at release (not a sequel in an establishes series) but will probably (hopefully) continue to sell for quite a while.
  • RodHull #4 2 years ago

    Shame Alan Wake hasn't been more successful. Whilst it was far from perfect it was afun romp with some fascinating ideas. A sequel would be most welcome, though the cash fixated MS of late will probably poo-poo it.
  • TadejVig #5 2 years ago

    Good, Microsoft made a mistake by releasing Alan Wake for xbox only, now they are paying for it. I feel a bit sorry for Remedy, but meh.
  • Geordiemp #6 2 years ago

    For AW to sell well as a single player only it would have to have a long (15 hours) play time, difficulty levels and a variety in the missions / enemies.

    Not picking on AW, any single player only game would struggle in value of play time. Most users can pick it up in 6 months in bargain bin and not miss anything. Maybe AW will have legs and sell once dropped in price.

    Will probably buy it xmas time
    Edited by Geordiemp at 06/07/10 @ 09:07
  • Kerome #7 2 years ago

    Red Dead... hmm, good illustration of what investment and vision can do for a series. More to the point, it stayed true to the source material, no knee-jerk reaction to make it more arcadey or some other inappropriate bs.

    Shame about Alan Wake though, it's an interesting game, just a pity it lost all momentum and freshness over such a long development cycle.
  • iHAZaCHEEZ3burger #8 2 years ago

    Shame, I really enjoyed Alan Wake and will be dissapointed if there's not a sequel due to poor sales.
  • Jonny5Alive7 #9 2 years ago

    You can see Split/Second being in a bundle with the console like Pure was.
  • Arwin #10 2 years ago

    I can't say that any of these games particularly appealed to me ... Shame about Blur though, it's ironically the only game I'm considering getting at some point. But first I think I'll get Modnation Racers - hopefully that at least has some staying power. Sales weren't off the charts for that either, but it did ok in Europe I think, comparatively at least. But I couldn't convince myself to pay full price for either Blur or Modnation racers, which says more about me than those games I think. There's just a lot of stuff coming up that I'm going to save up money for, like Move (which will also be the time at which I'm going to play Heavy Rain), GT5, LBP2, etc. After that frenzy, I'm not sure there will be space for these two.
    Edited by Arwin at 06/07/10 @ 09:30
  • Widge #11 2 years ago

    AW done better over here? I'd imagine we would be more receptive to non-faceshooting multiplayer games...
  • schnide #12 2 years ago

    Yet more reprinted worthless analysis..

    You found it interesting that Red Dead was the second in a series did you? Well they're so far apart that I'd speculate (and this is pure speculation) that the vast majority didn't even know it was related to Revolver and certainly not beyond a superficial level.
    Edited by schnide at 06/07/10 @ 09:20
  • Widge #13 2 years ago

    I don't know. All I seem to play at the moment are SP games, so there is obviously content out there...

    ...although, and this might be complete fantasy analysis, if you have a machine where you pay for multiplayer, would you give your focus to multiplayer games over single player ones from a value for money perspective?
    Edited by Widge at 06/07/10 @ 09:21
  • patch #14 2 years ago

    Is it the game itself or the fact it wasn't a generic FPS? Do the yanks like story driven gaming? How did Heavy Rain do over there?
  • fongy #15 2 years ago

    I was surprised when the results came out that Modnation performed better than both Blur and S/S...
    I have to say, I bought S/S first day and I still think that it's one of the most original racers to come out in a very long time, a totally different slant on things (fingers crossed for a sequel)..
    I recently bought Blur 2nd hand... I have to say it's a joyless, soulless game, no character, drab graphics and terrible stop/start play (drive a minute, get hit by things 3 times, drive a minute, rinse and repeat)
    As for AW - it was too long a time coming - the luke-warm reviews, in particular the repetition of the action and poor graphics didn't help...
    As for RDR, again a day one purchase for me... What I find with Rockstar games is that they hold attention for a couple of weeks and then because of their vastness (like GTA4 for me) it all becomes a bit 'samey' - don't get me wrong, stream a copy of the soundtrack to "Good, Bad & Ugly" whilst playing it and it's like being in the wild west... Can't fault it, ambitious (expensive to make) but worth every penny...
    The only western game you'll ever need and I doubt they'll be making another any time soon!
  • ybfelix #16 2 years ago

    Anyone felt that sales num is better than expected?
  • zuul_ #17 2 years ago

    Alan Wake = great story? Come on, it's a cliché ridden pretentious mess, stolen from all the bad(!) characteristics of Stephen King. If only they'd stolen his _good_ ideas.
  • presh #18 2 years ago

    SO - 3 games launch on the same day. The one that gets the best review scores, and comes from one of the few games studios that non-hardcore gamers know by name, goes on to sell the most.

    /nothing to see here...
  • muscleblade #19 2 years ago

    I really loved Alan Wake. The atmosphere and mood where the highlights. The gameplay wasnt bad either imo.
    Currently playing through the game a second time (on nightmare).
    Edited by muscleblade at 06/07/10 @ 09:34
  • Arwin #20 2 years ago

    For me Alan Wake didn't fail because of the lack of multiplayer, it failed because it contained WAY too much shooting, which looked horribly repetitive. Had it been a proper high budget adventure game, I'd bought it. As it happens, there's way too much shooting in games already, and on the 360 this is even worse. It should have been more like Heavy Rain in that respect. Second, I'm one of those few people apparently that hate Stephen King novels. I just don't like the genre *at all*. My wife is a huge fan on the other hand, but I can't let her play this because of the shooting. So for me, the game is a total waste. If you do like Stephen King and shooting though (and I'm sure there are a fair few people out there than have bought the game), I reckon this game definitely deserves your attention.
  • adofessex #21 2 years ago

    I just had a look at VGChartz and Alan Wake has sold over half a million worldwide to date.
  • Widge #22 2 years ago

    I still want to try Alan Wake personally, there is something about the atmosphere in the vids I've seen that is a real hook.
  • bluem4gic #23 2 years ago

    Disappointed Blur is being overlooked by so many gamers. I guess casual players can't see quality gameplay mechanics. Just Dance anyone?
  • Dizzy #24 2 years ago

    I am sure that AW will easily hit 1m in the end, it seems like may was a really bad software month in the us.
  • McBradders #25 2 years ago

  • bodypopper #26 2 years ago

    I had high hopes but Alan Wake is neither a scary horror game or an effective Twin Peaks or Stephen King 'homage'. It's just an awkward, stilted facsimilie of elements of American pop culture as seen through the eyes of its Finnish developers. Max Payne was so OTT it got over this but Alan Wake tries to be subtle and doesn't succeed.
    It should really have come out in the winter months too.
    Edited by bodypopper at 06/07/10 @ 10:58
  • toy_brain #27 2 years ago

    Not sure what the numbers are, but Alan Wake went from £40 to £30 very quickly in most UK shops, which suggests an overstock issue, or a rapid discount from the distributer, or something along those lines.
    Either way it points to it under-performing.

    Could be any number of reasons. For me it was its transition from open-world game to linear shooter, for others it could be bitterness at MS for (probably) buying its 360 exclusivity, or its long delay could have meant some people just lost interest and more exciting games came onto the horizon.

    Half a million isn't really a great number. Not for a game thats been in development for that long.
  • El-Dev #28 2 years ago

    Maybe publishers will catch on that releasing a game around the same time as anything related to COD, GTA and Fifa(UK only) is a bad idea.

    Though Alan Wake's predicted figures would have been a lot higher than what it actually sold, can't see them turning a profit on it now considering it's at a reduced price now nearly everywhere.
  • CrimsonSoul #29 2 years ago

    @schnide Thanks for mentioning Revolver. Was racking my brains to figure what the first game was :-)

    S/S and Blur appealed but I knew that RDR would be a life sapper with no time left to play them. And with Crackdown 2 rapidly closing on the horizon I won't be going back to get them.
  • UncleLou #30 2 years ago

    Well, I'd have bought a PC version of AW.

    /shrug
  • itsfuzzy #31 2 years ago

    Blur is great crack if you have a few mates around and play it old school multi with a few tins of brew.
    Outside of that i could see how it would get boring very quickly.
  • spekkeh #32 2 years ago

    There was nothing wrong with Alan Wake, but that it got released alongside RDR (and SMG2 for multiplatform owners), which scored better in reviews. That, at least, is the reason I didn't buy it.

    Maybe development also took too long, hype train ground down to a halt.
    Edited by spekkeh at 06/07/10 @ 10:29
  • Eraysor #33 2 years ago

    I think everyone bought RDR and were so amazed by it they knew nothing else would compare.
  • EthanWoods #34 2 years ago

    It would be a shame for Alan Wake to not get a sequel - I wonder what the European sales figures are like.
  • Acrid #35 2 years ago

    I would love to play Alan Wake on PS3, shame it'll never happen.
    I might have to borrow my brothers XBox and pick up a copy.
  • gnrlstuart #36 2 years ago

    might have something to do with alan wake being crap and boring? gamers wont spend £40 on something that is anything less than bar-raising these days.
  • brseg #37 2 years ago

    Mixing action/shooter with a novel/writer/psychological thriller story (and a bloke called Alan...) perhaps does not appeal to the masses of xbox owners? If you want mega sales you have appeal to the millions of Mr Average Joe publics.

    Normally I dont think that other games can be blamed for lack of sales, but in this case releasing into the path of RDR didnt help.

    I think Alan Wake might have legs at £20, perhaps a goty edition etc. Perhaps they should try what Batman:AA did with a 3d edition?
    Edited by brseg at 06/07/10 @ 11:22
  • IronCladChicken #38 2 years ago

    "I applaud it when a publisher can take a franchise with solid results and improve on it significantly next time out the gate."
    I can't see how being a franchise is relevent to Red Deads success... They just made a great game and released it at the right time - excellent spring/summer title.
  • MinerWilly #39 2 years ago

    Single player games on 360 = piracy or rental . Very sad .
    Edited by MinerWilly at 06/07/10 @ 11:24
  • brseg #40 2 years ago

    yup, any talk of RDR being a sequel is a red-herring. Rockstar picked up RD:Revolver from capcom or something (see wikipedia). And its ancient history now. From reading reviews, it shares v little. They were smart to re-use the name and not put a '2' on the end.
  • MDL199 #41 2 years ago

    I think the poor sales figures for Alan Wake say more about the Xbox audience than the game itself. I suspect if it had been released on PS3 it would have done well and in contrast I imagine the brilliant Heavy Rain would have bombed if it had been a 360 exclusive.

    When the majority of a consoles owners are dumb American males you know any game which requires a bit of thought and intelligence is going to have a hard time sales wise.
  • Xeopuppy #42 2 years ago

    Alan Wake for the PC, just do it...
  • Drpwnage #43 2 years ago

    Clearly releasing in the same month as RDR has been a disaster for other big name games.

    @MDL199: Yep the PS3 is home to such intellectually demanding games like KZ2 and GoW3..... How does a survival horror game with a repetitive emphasis on shootin, require additional thought and intelligence over RDR/MW2?
  • PoundHound #44 2 years ago

    Gameplay.com are now selling AW for £19.99. For a game of such quality, they're practically giving it away.
  • secombe #45 2 years ago

    The ratio of Blur owners playing it online is pretty impressive then, usually a couple of thousand online. Compared to Forza 3 these days it's positively full.
  • FuzzyDuck #46 2 years ago

    Shame about AW, it's one of the main reasons i'm very tempted to drop the cash in order to park a remoddled 360 besided my PS3.

    Bought S/S first week, jolly good arcade racer, gonna check out Pure off the back of it.

    Enjoyed Blur too, good to see Bizarre doing something new, even if they are now in bed with the Devil.
  • Lukus #47 2 years ago

    So basically, other games sold badly because most people bought RDR instead. What a surprise.
  • Darren #48 2 years ago

    I bought Blur for the PC and there's hardly anyone playing it online; less than 100 people at any one time which means you spend ages trying to find a game and when you join one there's usually only three or four people at most and typically one or two! With online numbers like that and a weak single pllayer (you can hit the Fan Level cap of 25 and unlock all the cars in a few hours rendering it pointless to continue playing), it makes for a missed opportunity really. While the game is undeniably fun in short bursts, it is perhaps Bizarre Creations most disappointing game yet IMO. Made me wish they'd made PGR 5 instead.
  • VandelayIndustries #49 2 years ago

    So Microsoft's 'Alan Wake exclusively on Xbox' plan backfired somewhat. Can't see Remedy being too happy about that decision in retrospect.

    I can see Remedy joining up with EA Partners fairly soon.
  • Lukus #50 2 years ago

    Perhaps if they'd released it a couple of years ago it would have been more groundbreaking.
  • neems #51 2 years ago

    @Arwin "My wife is a huge fan on the other hand, but I can't let her play this because of the shooting."

    Um, I hope that's just awkward phrasing there. Or do you really not allow your wife to do things?

    Shame about Split Second, I bought it at the same time as Read Dead, and the latter didn't get a look in until episode 12 was done and dusted. Possibly my game of the year so far.
  • carlitoswagon #52 2 years ago

    Reckon people will start picking these titles up as time goes on. AW looks too interesting not to, regardless of some reviews. Just need to reduce the pesky back cataolgue a wee bit.
  • Kaminari #53 2 years ago

    Revolver and Redemption have next to nothing in common.
    Revolver was a half-baked Capcom game, Redemption is a full R* production.
  • StooMonster #54 2 years ago

    Got Alan Wake on release day, due to the hype I guess, and have quiet enjoyed it on the four times I've played it; completed one chapter each go, and only two to go. It's a pretty simple and easy game though, high production values with the exception of the plastic faces (I think Alan Wake looks like a 1970s Action Man).

    Wanted to like Blur as one of my friends is responsible for an element of it; but was a bit meh when I played the demo, so I never bothered.
  • ignatiusjreilly #55 2 years ago

    I wonder how this would have fared as an open-world PC game?
  • sonicyoda #56 2 years ago

    I'm suprised that they're suprised by how well Red Dead is doing. After all, Grand Theft Auto in the Wild West is a very easy sell.
  • Dylbot #57 2 years ago

    @zuul_

    "Alan Wake = great story? Come on, it's a cliché ridden pretentious mess, stolen from all the bad(!) characteristics of Stephen King. If only they'd stolen his _good_ ideas."

    It'd be Shawshank Redemption: The Game?
  • MDL199 #58 2 years ago

    @Drpwnage

    The PS3 undeniably has a more diversive catalogue of games. Alan Wake is certainly not standard Xbox fare with it's focus on story telling and atmosphere as much as action. The average yank 360 player is not impressed with such subtleties and would much rather "just kill stuff dude and blow shit up."

    Heavy Rain would have been a complete flop on 360 it was just too smart a game for most Xboys and i'm sorry if that sounds snobby but it's true.
    Edited by MDL199 at 06/07/10 @ 14:26
  • Spydy #59 2 years ago

    Maybe AW is utter shite and the gaming majority voted with their wallets? That, or it doesn't appeal to anyone on 360 as their too busy killing people in a FPS.
  • Kenshin001 #60 2 years ago

    Wouldn't call it a nightmare, it only did 80,000 less than Heavy Rain's first month NPD numbers and that game's devs seemed pretty happy.
  • Goodfella #61 2 years ago

    Yeah., Modnation Racers is really similar with it's 6 year development and huge budget......oh wait.
  • muscleblade #62 2 years ago

    @Widge

    Thats the reason i bought it and i dindt regret it at all. The mood is spot on. Now playing on nightmare the challenge is perfect too. I didnt die more than a couple of times during my first playthrough.
  • TonyHarrison #63 2 years ago

    Modnation Racers definitely deserves a mention, Mario Kart Wii outsold it for the month after all, despite being over two years old, and this was MNR's first month....
  • WukWhiteWolf #64 2 years ago

    Alan Wake would sell better if it wasn´t xbox360 only. If it was a Multiplatform it would sell over 1 Million for sure :D
  • Machiavellian #65 2 years ago

    It's pretty simple, Alan Wake came out at the wrong time and it received very middle of the road reviews. Combination of both will stall the sells of many games no matter the hype. I do believe that AW will have some decent legs once the price is reduced but the game probably will only have to break even and MS probably will go for a sequel. The concept is there, the developer need to really get creative with the light and dark concept to get the game to that AAA level.
  • knightmt #66 2 years ago

    I bought Blur because it was compared to Mario Kart and its price dropped rapidly. I have to say I hated the first few levels because of the cars, they have really dumbed it down early on to make it accessible. But once I got passed this I am loving it, it reminds me of burnout, especially the time check events. I do not know why they just do not do the digital download version online and charge a quarter of the price. I think Wipeout HD had the perfect model bring out a great game at a great price it is probably only possible digitally?
  • brseg #67 2 years ago

    Perhaps it would be fairer to say that anything that wasnt RDR, Mario, or some dancing thing, did pretty bad this summer. Those 3 cleaned-up.
  • makeamazing #68 2 years ago

    Yep thats pretty much the case. Couple of issues that games companies should have reaslised

    1. Game releases in summer are usually poor/lower in sales
    2. Lots of games in two weeks of each other
    3. One game that sold lots and lots of games

    So i wonder if they really expected to sell many games.. because sales were spread across so many releases.
  • TRUTH #69 2 years ago

    Crackdown will probably flop too!...It seesm MS has not developed this game as proper sequel, rather then a slight update by many reviews. Metacrtic at present has scored it 71/100 out 42 reviews (many getting lower and lower).

    Split/Second will probably go on selling has got many positive reviews, and fans of Burnout will lap it up. AW failed to meet expectations with all the hype by MS, as I think CD2 has already failed by the reviews coming in.
  • MaxiSleep #70 2 years ago

    Having bough split seconf and blur I am glad of the first and really regret the second. Very poor showing from Bizarre and I am not surprised its tanking, even though a lot of reviews gave it an easy ride (imo) cos of its heritage.
  • darkmorgado #71 2 years ago

    I have Blur, I have Split/Second, I have AW and I have RDR. I haven't picked up POP yet but probably will given that it's only 20 quid in the HMV sale.

    RDR - Haven't finished yet. Reached Mexico, got bored. The missions feel very repetitive, the environment feels bland and I simply don't care about any of the characters or the plot. Plus, shooting on horseback is a nightmare controller-wise.

    Split/Second - Good fun but again becomes repetitive. The powerplays get over familiar very quickly (and they should have allowed you to use your PP meter as a boost bar). Combined with some horrendous, cheating rubberbanding of the AI and the frustrating time limits on the hot lap events and it felt like torture eventually trying to get the gold medals. Online felt uninspired (and bizarrely they even implemented rubberbanding there too).

    Blur - Good for a while, but the handling model felt all over the place and while I liked the idea that many of the power-ups could be used defensively as well as offensively, the timing and collision detection of them was off. Multiplayer was good, but Activisions obsession with shoehorning a COD-style ranking system can lead to some seriously unbalanced races.

    Alan Wake - Gorgeous lighting effects (some of the best I have ever seen) and some interesting ideas regarding the use of light as an offensive weapon. Unfortunately the script and acting was awful (that constant voiceover stating the obvious in a deadpan voice often destroyed tension and atmosphere), with the story in particular falling into the old 80s Stephen King problem where it all became a bit nonsensical and ridiculous towards the end, often an indication that they had not thought of how to end the story before they started to write the damn thing (King had a slight excuse - his drug problem - leading to such stupid ideas as the giant Space-turtle vs giant space-spider in IT). Combined with the hideous lip-synching and some problems with pacing and I was left with a title that had some great ideas, but needs a decent sequel with a better writer on board to refine the original idea (with tighter focus - extended dev cycles can often lead to a degradation of focus).

    Currently playing Metroid Prime: Trilogy, having managed to snag it at the bargain price of 20 quid and enjoying every minute (after initially finding the controls a bit awkward and imprecise, though it all "clicked" pretty quickly). Will be getting CD2 next week, as well as Monkey Island 2 HD.

    Does anyone here have hands-on experience with the new POP? It looks interesting, but I'm concerned about some of the reviews re: the combat and the ridiculous amount of finger dexterity required to get through some of the sections that need multiple uses of different abilities in quick succession.
  • makeamazing #72 2 years ago

    Crackdown will probably flop too!...It seesm MS has not developed this game as proper sequel, rather then a slight update by many reviews.

    I was surprised it scored an 8... i admit up front that i hadnt played it, but from the videos it looked alittle too retro for my liking. But it seemed that the person playing it was a previous fan, so i wonder if some of the lower reviews are from people who have never played it and thats why they see it differently.

    I actually thought AW would do a lot better than it has to be honest They did some good advertising for it and some nice viral stuff. Surprised its done that low a figure. From the stuff on Crackdown, i would be shocked if it does as well as AW... but perhaps the american audience will love that more, as i really dont think they got AW. Which is a shame because the horror genre isnt really flushed with games.

    Be interesting to see the figures.

    Noticed all the Crackdown vids at the start of lots of trailers... would people say its getting as much exposure as AW or less?
  • darkmorgado #73 2 years ago

    I was surprised it scored an 8... i admit up front that i hadnt played it, but from the videos it looked alittle too retro for my liking. But it seemed that the person playing it was a previous fan, so i wonder if some of the lower reviews are from people who have never played it and thats why they see it differently.

    EDGE have given it an 8 too, comparing it to the original. Basically, they say that the redesigned environments are familiar while providing loads of new and more intricate climbing, the new magnetic grapple-thingy is awesome and leads to impressive chaos, the campaign missions lack variety and feel like a backwards step from the structure of the original, but overall the increased possibilities for emergent play and more interesting toys make it a milestone sandbox game.
  • darkmorgado #74 2 years ago

    I actually thought AW would do a lot better than it has to be honest They did some good advertising for it

    Outside of the specialist press (and the short movie stuff - though again that only seemed to be promoted through the specialist press) I have seen absolutely no promotional stuff. Not a single TV advert. Not a single printed advert outside the specialist press. Very little promotion in local gaming stores (my local GAME just shoved it on their shelves - normally they have adverts in the window for high-profile new releases). I may be wrong, but I don't think there is a downloadable demo on LIVE. Given all this stuff, it confuses me that people say the game has been heavily marketed.

    Heavy marketing to me is - adverts outside the specialist press (newspapers, lifestyle magazines, tv adverts, bus-stops posters). News coverage - the BBC now often gives coverage to games releases (hell, BBC East dedicated 10 minutes to the release of APB last week, for gods' sake), downloadable demos that are highlighted on a platform's online service, emails (like the ones I constantly receive saying THIS WEEK ON XBOX LIVE!), the messages on Eurogamer (X game is out this week!), competitions (win an Xbox and a copy of Alan Wake by answering this question!), etc. I haven't seen ANY of this for AW, which I find really odd considering it is supposedly a high-profile exclusive title that has spend a very long time in development.
  • sizusizu #75 2 years ago

    I notice that the article didn't highlight the fact that Microsoft made the blunder and released AW the same day as RDR.

    I am sure that if AW was released now then it would have performed much better. It is a great game, and deserves success.

  • brseg #76 2 years ago

    @darkmorgado - there was no demo, like you say. Perhaps that was a mistake. I never quite knew whether it was a game I'd like. OTOH, it took them 5 years to get the game out, creating a demo too mightve taken them forever ;)
  • bladdard #77 2 years ago

    Microsoft release AW on the PC ffs and give it's real audience a chance to sample it's delights!
  • Ka-blamo #78 2 years ago

    Ellie has to take some responsibility for this
  • Mercatoria #79 2 years ago

    i dont understand the surprise in alan wakes poor sales. it wasnt a particularly good game.
  • Harmonica #80 2 years ago

    Sales figures are not representative of game quality. Although the game critics largely failed on this one. It's the type of game that they should have been crying from the rooftops about, but they flubbed it.
    Edited by Harmonica at 07/07/10 @ 01:22
  • AgentBalti #81 2 years ago

    I fully maintain that Blur seems to have failed as a title, not because of the game itself but because of it's crappy name. It just doesn't mean anything to anyone. Seriously, couldn't they have thought of ANYTHING remotely linked to actual motor racing? Heck, you could have called it Clutch and it would have sold more.
  • TRUTH #82 2 years ago

    Crackdown 2 on Metacritic has only scored 72/100...lower then AW, Split Second, Blur. Many reviews have slated also in some respects it's worse then the 1st game or to samey as the first Crackdown 1.
  • Fitzmogwai #83 2 years ago

    Does this herald the death of console gaming?

    No
  • super_monty #84 2 years ago

    i over looked Blur after playing the beta and thinking whats the point i have wipout HD/Fury which is way way better and all the people I know who bought Blur liked it for a while but have moved on already.