AION headstart floods servers
Queues lasting several hours.
AION servers are already overcrowded as hundreds of thousands of pre-order customers are given headstart access to the MMO, according to widespread reports.
Doors opened yesterday, welcoming an enthusiastic 400,000 fans who have already put their money where their mouths are.
The crush, however, has resulted in queue times of several hours to gain access to the limited number of available servers. One poor chap faced a wait of over seven hours, which left him plenty of time to take a screenshot and mail it to Kotaku. Queue size has bulged to over 3000.
Queues are not the only problem - the flood of newcomers means starting areas are overcrowded and quest-specific monsters are in high demand, resulting in crowded spawns.
AION goes public proper on Tuesday in the US and on Friday here in Europe. Let's hope NCsoft can cope. We're contacting the MMO publisher for comment on the weekend troubles.
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Comments (24) Latest comment 2 years ago
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This always happens when an MMO launches.... I am now a big fan of the instanced one big virtual server architecture for MMOs.
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Same problem all MMOs launching face - everyone playing all at once. They could probably do with another couple of English language servers however you don't want to put too many up and then when congestion eases you get a WAR situation with servers too quiet.
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Give it a month or two and they'll be deserted like every other new MMO anyway.
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When you try to remember WoW or WAR launch the server crashed constantly and it was rare if you could play more than 2 hours before new server crash.
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Although with games like WAR and AoC there are flaws in the title, games like LOTRO and DDO get hurt the same as people are madly expecting a launch title to hold and have the same qualitly as the 'big dogs' out there, people are unwilling to see a MMO is a long term investment - it's like wine it gets better over time.
THATS the problem these days ppl are unwilling to wait for anything and has to have it now now now - hence this is the core reason why Blizzard are doing so well with WoW, by time your burnt out with one title, blizzard have already nabbed the good ideas from them ready for you to come back to them, so you get everything you wanted from the 'dead' title in WoW...
As long as people don't commit long term to a MMO - thats going to be the cycle
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And I don't consider LoTRO as having done too badly, it's only struggled if you compare it to WoW - which is exceptional in the marketplace. The other games you mentioned all deserve their respective diminished numbers.
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The thing that makes Aion so different is that its been live for over a year and already has 3.5 million subs. We are also launching on a year of extra content and patches. And there is another one on the way. The thing about all the other games you mentioned is that the developer burns out getting the intial content patch out leaving months of little fixes and barreness until the next big patch.
NC soft are already planning the 1.6 patch and the game isn't even 'live' here yet. I think they will probably follow Blizzards model of drip releasing new content every couple of months and major expansions every year or so. Which is proven to work.
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I tried the Aion beta and it was so utterly generic it beggars belief. It was like playing the statistical average of every other MMORPG. I don't expect these player numbers to last, outside of Korea.
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3.5 million Korean subs? What does that show? Korean players will flock to whatever bland grind-fest is flavour of the month.
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I think I'll savour the early levels - I'm in no rush.
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Edit: One of the starting areas, even though there were 10 instanced versions available it was still packed.
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]http://im g6.imageshack.us/img6/5440/aion...[/link]
Still didn't take too long to get through the starter quests
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But they were NOT prepared at all.
.
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Smoothest mmo launch i've ever had the pleasure of playing in.
EDIT: And I did have to wait an hour and a bit to log in, and didn't mind at all. I wasn't even expecting the servers to be up last night as scheduled.
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There were quite a few people waiting for the Bigfoot Keruba to pop - as soon as they did, they were zerged! But, around the back of the farmhouse, there's a little 'canyon' type place with a bunch of them wandering around. I nipped in there and slaughtered them!
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I had no major problems with mob numbers, just with some items for Q's, one a resource harvest and the other some wine barrels in one specific area, beyond launch madness I can't see it being bad in the long run.
All in all, I managed to pass lv 8 and was trying to puch for 9, so I could make the quick quest jump to 10, but it was getting too late; just means I'll probably be playing catch up with my friend, as she's had today to push on whilst I'm at work.
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What will REALLY change things is when players reach 20ish, wander out to quest and get flattened by an invading army. At that point you need buddies and some tactics so expect considerable wailing and a tail-off in the queues then too
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I've got no gripe against anyone from a different country, I'm just wondering whether they could have shared it among the servers - surely Lithuanians, Turkish and Hungarians would be just as happy on a German speaking server as on an English one? The population issues are, as far as I can see, only going to get worse.
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Its the worst launch I've ever seen
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I think you've kind of missed the point, "community choice" is meant quite literally, that's where the various language communities have voted they would prefere to be based and NCsoft have simply published those results. It doesn't stop someone from Turkey rolling on a German server, it's just the majority of people said they would prefer to be on English servers.