Age of Conan's combat being reworked
New director stripping back combos.
Age of Conan's new director Craig Morrison has offered a full preview of the game's substantial-looking next update on the official forums.
The headline features of this - the player-versus-player Notoriety system and a crafting overhaul - we already know about.
But Morrison also went into detail on a drastic change to the game's combat system that he's been fooling around with on the test servers.
As well as a adjusting immunities to crowd control skills (you will automatically break stuns, fears, roots, snares and charms when you lose a certain amount of health), Age of Conan's combo attacks for melee and ranged classes are being drastically stripped back.
Combos will now have fewer steps across the board, be much quicker to execute, and deal less damage. This is in an effort to reduce the huge damage spikes they currently cause, and to halt the player practice of dealing the first attacks into thin air in order to land one final, devastating blow. There will also be a reduction in damage if you do the latter.
"This just didn't feel quite right, and we felt that we needed to adjust the system to provide the right reward for executing your combos effectively, while also ensuring they aren't cumbersome to pull in PVP," Morrison said.
"We have also received feedback that too many combos were too long to perform, where players felt that hitting directional keys was dominating the game-play more than it should," he added. "Reducing the number of steps on the longer combos should hopefully rectify this feeling."
For more on the state of Age of Conan, read our re-review, and look out for Craig Morrison exercising his right to reply in an interview later this week.
You may also like...
-
Radeon HD 7970M Review 50
-
Sly Cooper: Thieves In Time Preview 7
-
App of the Day: Score! Classic Goals 6
-
Retrospective: Dragon Age 2 100
-
Battlefield Premium to cost £35, 5th DLC is Aftermath - report 76
-
No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle" 31
-
Halo 4 internal multiplayer beta gameplay video leaks 27
-
Battlefield 3: Close Quarters trailer explodes 20
-
Day Z: The Best Zombie Game Ever Made? 151
-
UK Top 40: Ghost Recon beats Dragon's Dogma 27
-
IT Crowd's Douglas Reynholm doing a voice for Worms Revolution 29
-
Ghost Recon: Final Mission, Assassin's Creed 3 Vita spotted 17
-
Sonic Team gives 2D platformer Hell Yeah! its blessing 24
-
Borderlands 2, XCOM: Enemy Unknown at Rezzed 10
-
Carmageddon: Reincarnation Kickstarter funded 18
Comments (9) Latest comment 4 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
eurhm....
First?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Die. Die a slow painful death!
Comment below viewing threshold Show
---
Don't believe the hype - it's not.
Comment below viewing threshold Show
If you sack up the 'new features and changes' it's pritty much a given that it's a total rewrite of the game - perhaps they'll do an eve and in a few years time it will be a quality product brought out of this mess, but it's the case of will it last that long to be able to do it?
Comment below viewing threshold Show
Its a shame it all goes downhill once you get to the mainland.
Comment below viewing threshold Show
The one thing that doesn't need changing in AoC is the combat mechanics, to revamp this will likely mean a dumbing down and we'll end up with WoW type whack-a-mole combat.
Comment below viewing threshold Show
do they really think that any amount of changes are going to overcome the lack of consumer confidence in this game?
They have a mountain of ill-will from former players to counter. many of whom are either back playing wow and enjoying the 3.02 patch changes and the halloween content or Playing WAR and lapping up the hugely enjoyable RvR (which delivers what AoC said it was aiming for right out of the box)...