Age of Conan nets 700,000 subscribers
But is it really the No. 2 MMO in the West?
Funcom has sent out its latest chest-beating press release for its MMO Age of Conan: Hyborian Adventures, announcing the creation of an impressive 700,000 player accounts for the month-old game.
To put that in perspective: long-running space-trading cult EVE Online is known to have around 250,000 active player accounts, while World of Warcraft famously has 10 million. Korean hits Lineage and Lineage II are thought to have around a million subscribers apiece.
Funcom also boasted that "it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the Western world".
There are some who might dispute that. Created accounts are not the same as active ones; not all of those 700,000 players have necessarily chosen to continue playing the game. What's more, a great many of the accounts that are still active will still be on their free trial period of 30 days - so their owners are not committed subscribers yet.
Meanwhile, British developer Jagex claims to have over a million paying accounts for its Java-based MMO RuneScape.
We won't know the real picture of Age of Conan's success for a few months yet, but it's clear the game is off to a strong start. We'll be following its development closely on Eurogamer MMO.
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Comments (51) Latest comment 4 years ago
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Lots of boxes sold on the back of inaccurate reviews, but people won't stay.
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I doubt ill be playing it this time next year (the pull of EvE is still strong) but its been good fun so far so you never know.
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/Goes back to GTA IV, grinding towards 100 % complete.
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Lie, as mentioned in the article RuneScape has a million subscribers
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Coming from a year out of MMOs entirely, all this game convinced me of is how much better WoW was, so I resubscribed to WoW.
Aside from the lack of anything fun to do, there was very little humour to the game, and I prefer WoW's art style. Also I had a horrible graphics issue where all the textures were incredibly blurry until I was right next to them.
The best thing about this game was the tits, and the novelty of that lasted about 10 seconds.
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funnily enough though the more I play conan the more im coming around to your viewpoint, I've subscribed for the time being but really cant see myself renewing next month unless the game improves - will they hurry up with Warhammer online so we can put this one to rest
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Unfortunately all those boxes sold will help pay off Funcoms debts and keep it afloat a little while. Pity the videogames press weren't willing or able to warn us all off before we bankrolled this abomination.
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To be honest, I haven't heard much (if any) good about Conan lately. The launch hype has dried out already.
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It is NOT a WoW beater as it stands, it is the meaty alternative. But I will certainly renew my subscription when the trial runs out in a few days. It is, quite simply, FUN.
Also, you people have short memories. When WoW came out it was far, far more broken than Conan has been at any point after launch.
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Your comment seemed believable then you dropped:
"Also, you people have short memories. When WoW came out it was far, far more broken than Conan has been at any point after launch. "
Thats utterly crazy.
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Yes there were a few minor things but it set the benchmark for MMO releases and still hasn't been surpassed
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I'm defiantely gonna go back and play conan more over the coming months once ive completely raped my bank balance in eve and cant buy any more ships to fight in!
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However I would disagree that it's beyond hope of improvement, and people will leave en-masse. It's true that lately Funcom seems to be mostly talking instead of fixing stuff, but in 2-3 months I can easily see the game becoming better and more coherent. I might reconsider returning then, looking past the infuriating instances, to enjoy what looks like the only alternative to WoW in terms of fantasy MMO. At least till WAR comes out.
Seems like Gaol is on some personal vendetta against the game, I'd chill out a bit man, see how things go, because as it stands now, nothing is set in stone. If Funcom gets to work and fills the game with more content, quickly hammers out the obvious bugs and those poor development decisions which can be fixed, AoC still has a chance to grow and be well. However if they don't, then prolly it'll be as you say - only rabid fans will stay with it when WotLK and WAR roll out their big guns.
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It's certainly not perfect but it's far from awful.
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Some of the issues are due to the core engine that they wont be able to change without rewriting it from the ground up.
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remember how it was SLATED when it launched
funny how those memories have been forgotten once its patched up
conans launch was 10 times that of vanguards. Anyone that comes on here and judges an MMORPG's future based on its first month, hell even its first 6 months, is literally, literally talking out his/her ass
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Level 39, still enjoying it, and if you think Conan is off to a particularly rough start, you obviously have never ever played an MMORPG before.
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Sure you shouldn't go near a MMO until 6 months after it's released anyway?
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I feel some responsibility to other users to warn them of how crap AoC is and not to fall for Funcom's cleverly worded press release.
What Funcom are trying to make you think is that they have 700,000 active subscribers, but in actual fact they have 700,000 accounts which may be active or not.
It would be wrong of me not to point this out so unsuspecting punters don't waste their money thinking AoC has a rapidly growing user base when in fact I can see that by this time next week, due to trials ending, that the active subscribers will be dropping like flies.
I await the announcement of merging servers within the next month.
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I can't really understand what other launch MMOs people have played since this launch is probably the smoothest one I've experienced. No crash problems, no gamestopping bugs, stable servers. The only irritating parts are the memory leak that turned up a few patches ago and a few quest series that didn't work all the way through. Compared to waiting to friggin log in for up to an hour during the early days of WoW or the steaming piles of crap that both EQ and EQ2 were at launch (Don't mention Vanguard. We don't talk about Vanguard), this is almost paradise. LotRO is the only game that's been smoother for me and the wife (and once again, that just stands for us. It's worked like clockwork and we've almost not encountered a single bug)
I can completely respect not liking the instancing or the art direction though, although I can't understand the complaints about small zones. I takes forever to cross some of them on foot. I prefer no zones at all, but I much more prefer a game that actually works (for me at least). I tried the unmentionable the other week and it STILL runs like a sick dog on my rig, while I can max out AoC without a problem at all.
Oh well, thanks to WoW the marked is larger nowadays and there's a place for another fantasy mmo
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I can fit CoH, LotRO and WOW in the space this game takes up , and they will run better and have more fun packed inside them.
Maybe I am just angry at the stupid "I read press releases and played the intro section" non-review of ACHA in GamesTM though.
Edit: The quests, however, are good. Mostly. You have to compensate a little for the genre's love for kill X Foobies and loot Y fiebies.
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Vanguards launch was/is still spoken of in hushed tones when discussing disastrous launches.
the outpouring of internet rage was massive, with every tom dick and harry proudly proclaiming themselves an expert on the subject of MMO's, and declaring Vanguard DEAD. Not just dead, but an abject failure, which would never be mentioned again, for fear of cursing their children.
I'm not really comparing Conan to Vanguard. I'm simply saying, Vanguard suffered greatly during its launch, but has reach some stability, and appears to be doing quite well. I know some people playing it, and they have nothing but praise for it.
Now, if something good can come from the pig of a launch, how much better will AoC do, having a much smoother, though not perfect, launch.
Take for example Gaol's opening comment. Now, this isn't a rant against Goal, but its a bit of a sweeping generalistion to proclaim that people won't stay.
A year from now, i expect Conan to be ticking along with about 1 mil to 1.5 mil subscribers, as it hits stride.
Now, i may be wrong, but i'll make that call once the game has been given a fair chance.
4 weeks is in NO way a fair chance for something as fluid and changeable as a MMO
As for the complaint about install size, come ON, we measure hard drives in hundreds of gigabytes, maybe even terabytes. It's a crap argument, how many of us are actually in REAL danger of running out of space? 1% of gamers?
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There never was anything that kept me playing on AoC, the game was clearly not for me.
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Even to this day your fps will drop as you stare at a city wall and the cpu trys to calculate all the other buildings behind the friggin wall and out of sight. The game would be long dead if SoE hadn't decided to offer it life support on All Access, and deservedly so.
But it did have *reasonable* combat, class dynamics, itemisation and crafting; and the world had the potential to be immersive in certain areas. So still a bit better than AoC then.
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A bit buggy yes, but great fun to play and glorious to look at
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WoW - I'm still not ready to go back yet...think I over did things initially. Warhammer may get my focus next first...if things don't pan out there then I'll either give Eve the focus I believe it deserves or just stick with WoW.
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Apparently AoC 'won't be an itemcentric game', but it needs to centre around something. What are MMORPGs all about kids? that's right, persistent character progression, have a cookie.
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There is BOP in the sense of "cannot be traded" items, though; maybe they thought someone not being able to sell used items is too unrealistic (as if the plethora of other Uncanny Valley moments are absent). But, yeah, balance out the window.
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Also. Seriously fellas. You have some seriously selective memories about WoW. It was a fun, immensely rewarding game at launch. It was also bugged to shit and broken in about a million ways. The thing is, it was so MUCH fun compared to what came before it, that we forgave it its flaws. It was about eight months before they fixed it into something like what they had planned at launch (I base this on an interview I did with one of the lead designers). Now, AoC has been well smooth so far, apparently smoother for me than for some... But shit, it is a cool game, at the end of the day. I still profess that I am in love with it in a way I haven't been since WoW made me neglect internet porn for 2 years.
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I second that. I started playing on US Server short after launch it was as least as buggy as Conan is now.
I played a hunter and had to live with quite some annoyig bugs which they fixed 6 months or so after I cancelled my subscription.
AoC is bugged right now, no doubt about it, but it's playable and fun.
Anyway 700.000 start subscriptions is not bad even if only 50% continue playing.
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I remember waiting for 6 months before even trying WoW, as i listened to my friends complain about the server queue times, etc.
Its just strange that the same things crop up in EVERY SINGLE mmo launch:-
1) End game not complete
2) Server instability
3) Loot issues
4) Poor PVE/PVP/both
And you get the same people, who were NEVER prepared to give the game a chance, come up crying the same thing within in four weeks, 'This game is DEAD, a pox on your children, developer'
And yet, the truth doesn't back it up. Most of the MMO's still go on, some may be limping, sure (TR springs to mind), but others continue at their own pace, doing their own thing.
Quite frankly, if i had to choose between a game like WoW, bland but amusing, filled with every elitist jerk, and childish player, and a smaller, but more unique experience like conan, i would choose conan.
Lets be REALLY clear on this. A launch is in no way an indicator of ultimate success. As others have said, take the rose tinted classes off, and remember the WoW launch as it REALLY happened, not the fucking day glow, happy happy nice version people have suddenly replaced it with.
So, lets come back to this in six months, and then a year.
I can bet you top dollar, all the bitchers and moaners won't be anywhere near the conan news items then
Oh, in the 12 month re-review, i'm sure the same wankers will pop up, 'its still shite' etc, etc, but the internet is filled with these nay sayers.
Variety is good. WoW is no variety. It is an extremely polished game, that occasionally shows brilliance, but is ruined by the fact its a magnet for shitty people.
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Well you *are* mentioning the 3 best MMORPGs ever
I stopped playing Conan (because I couldn't live with the so so performance)... but, by design, I think it is a pretty good effort and will be a very good game in a few months. I will probably return next year to see how it is all playing out. ATM LOTRO and WoW still reign supreme for playability, fun and performance and are the best picks for MMO newbies
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However, lootwhores and carebears won't have much to enjoy in Age of Conan, so it'll never be the #1 MMO.