Eve online Fanfest 2006
Snow joke in Iceland.
Iceland is aptly named. But I wasn't there simply to freeze to death in the November storms, I was there to drink pricey booze and, incidentally, attend the 2006 Eve Fanfest. This third annual celebration of getting over-involved in the all-encompassing space-MMO was held in the capital city of Reykjavik and hosted five hundred gamers and at least half a dozen bored-looking girlfriends in a splendid Eve-draped convention centre. The three-day event revealed who were the best PvP players in Iceland that weekend, as well as what the future will be for CCP, the Icelandic company that set the virtual stars in motion.
It was relatively easy to identify most of the Eve fans, thanks to the way they contrasted with beautiful Scandinavian women and the native Vikings. The European and American gamers arrived in their dozens, brandishing laptops and wearing t-shirts that spoke of in-game affiliations and overly-nerdy internet jokery. Some were dressed like Keanu's sidekicks in the Matrix, while others wandered around in monk's habits. I felt right at home.
The first day was mostly spent drinking beer and meandering from person to person, in a vague attempt to identify people who had previously killed me in the game. (I only found people that I had killed.) Later I also ate rotten shark (an Icelandic speciality) and spent some time working out whether anyone would still talk to me if I bought a game-faction t-shirt from the merchandising folk.

Eve has been subjected to a great deal of government attention following it's recent Chinese Beta launch.
Friday was a little more action-packed, and began with a conversation with the game's senior producer, Nathan Richardsson. Richardsson revealed that a couple of the most contentious in-game issues (bookmarks for fast travel and the process of contesting sovereignty in a star system) would soon be changed. "I don't want to have to turn up at seven to start shooting something for eight hours, so why should anyone else?" said Richardsson, with good cause. CCP is a company that is well aware of how difficult many of its game mechanics have been and they regard their work as a collaboration with the gamers, an ongoing project to create a system that everyone will want to play in.
The new free expansion to Eve, codenamed Kali and recent redubbed 'Revelations', will (probably) be released on the 28th of November, according to Richardsson. The long-awaited fix to bookmarks will likely be in there, but it's the other systems, such as complex player-contracts and new ships, that really excite.
Revelations is part of a full-overhaul of the game, and includes everything from unseen background coding revamps to major new tools such as the new and mildly perplexing combat organisation tools. The world is also going to become far richer for players, especially since they can now salvage the wrecks of destroyed enemies. This is a process that, alongside various invention skills, will eventually redefine Eve's economy, and hopefully reduce the over-inflated cost of desirable hi-tech items.
Later that day the world's gaming press made a snowy exodus to a private event at an ultra-minimalist museum dedicated to the Icelandic sculptor Ásmundur Sveinsson. Sveinsson's pieces were interesting, and entirely unrelated to videogames. The sandwiches were unrelated too, but were nevertheless delicious. Later still: drinking.
One day a game related event will be held and no-one will be forced to wear ridiculous costumes.
Saturday was the day where it all took place at the Fanfest, with lectures filling the afternoon and covering such topics as new graphical tech, the voice-comms that are set to be built into an upcoming version of Eve (and provided by Vivox), and the next ten years of Eve.
The ten-year lecture was fairly speculative, but Richardsson expressed his wish to create 'walk-in' stations, allowing the Eve player to leave his ship and socialise on board a space station. This development will not, however, extend to combat and other familiar avatar-related activities. Other visions of the future included asteroid-based dungeons, terraforming and colonisation of planets, and something called 'TotalHellDeath', which seemed to articulate Richardsson's sadness at running out of Biblical-sounding names for Eve expansions.
Elsewhere the CCP visionary Reynir Hardarsson frightened gamers by discussing his "concept of evil", a subject which is very close to the heart of Eve's PvP-hungry creators, while founder member Kjartan Emilsson revealed the success of Eve's launch into China. The Chinese gold farmers, it seems, are using Eve as their personal playground and fighting wars that dwarf anything from the early stages of the Western server. This could well be because Chinese millionaires are paying many of their players actual money to get stuck in and fight. (When is someone going to do that in the UK, eh?)
But the major announcement of the Fanfest was left up to the CEO, Hilmar Petursson. Taking to the stage with an Eve-branded kilt and a large smile, Petursson announced that CCP is merging with Atlanta-based paper gaming White Wolf. The merger has come about as a result of collaboration over the Eve collectable card game, and White Wolf will now take care of the creation and distribution of all non-videogame related projects. This will include the Eve novels, the card game, a pen and paper RPG and perhaps even miniatures and graphic novels.
The finer points of ship design were a hot topic.
White Wolf have previously created a number of other videogame related projects, including the pen-and-paper role-playing game of World Of Warcraft... (for a moment there I thought I could make a joke about the only mention of "blizzard" at the fanfest being in conversations about the weather, but it just wasn't funny/true...) Anyway, the White Wolf pedigree comes from the (slightly emo) RPG system 'World Of Darkness', which includes Vampire, Werewolf and Mage. These games have already found videogame form in Vampire: The Masquerade and Vampire: Bloodlines, and this tradition is set to be continued by CCP. The new company has stated that they will be making a World Of Darkness MMO at some point, but there are no other details. There's no date yet been set, and it seems clear that CCP will need to set up a secondary development company (presumably in the US, or at the new Shanghai office) for this project to become a reality. The Icelandic studio will, for the foreseeable future, be concentrating on Eve.
Things could go wrong, of course, but CCP is quick to argue that their key focus is on Eve, and that they're working in the same independent, innovative vein that they have always done.
Finally I also discovered that CCP has a further unannounced and unrelated project in the works. The devs wouldn't say anything about this, but admitted that they've been brewing non Eve-related ideas for quite some time now. While their space MMO continues to develop at a steady pace it seems that the Icelandic creators are now intent on expanding their horizons and forging something fresh. Quite what CCP will be up to by the time of the fourth fanfest comes around is hard to say, but I expect we'll see confirmation of both the World Of Darkness MMO and their third project some time in 2007.
The event closed with a sprawling party and the on-stage antics of CCP covers band 'RoxoR'. Dancing and weird face-make up suddenly dominated the bar and convention hall. I've been to a few gaming conventions over the years, but none had been quite as deliberately joyous as that. For all the nerd-fu discussion of module nerfs and spaceship builds there was one very clear message: CCP are doing the thing they love, and they don't intend to stop.
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Comments (20) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The real joke here is that they are releasing stuff bit by bit when it should have all been in the game from the begining.
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We're all still struggling to be able to afford to play the millions and millions that are around just now!
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Hehehe, MMO's twist people into all kinds of weirdness.
I used to love MMO's but now, they take up way too much time. I just can't be bothered. If I wanted a second job I'd expect to get paid.
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KG
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As for Errol's comment. Well it would be fantastic if every MMO could be released with a full compliment of years upon years of additions. If you can name one that has done this you can have a cookie.
Not only do they listen to the community, they add and alter aspects as it matures but they do all this without charging for the updates. **Cough WoW Cough**
Besides even if a MMO was magically created with a complete update set, the community would still ask for more.
So im afraid ill take your comment in my hand and laugh manically at it.
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in the state its in now a new player joining the game who doesnt have multiple friends to help him in game is akin to a man joining the army who is immediately parachuted naked into afghanistan and even if they do have friends and play 24/7 there are people out there so far ahead of them they'll never catch up
balance seems to be of no concern cause vocal long term players dont want it, they like their near omnipotence and ccp seem willing to cater for them, i would be very interested in the turnover of new players in eve, i doubt many who try the game stay very long
ccp need to blur the lines between safe space and 0.0, between the huge corps and the little guy they can swat without a care, between the players who play fair and those that buy gold and exploit at will without ever being held accountible for their actions
it wouldnt bother me so much if it wasnt for the fact i loved elite as a kid and wanted to experience that as a MMO, eve is the only game that comes close
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EVE is ELITE online, but so much more. EVE can be brutal, but many MMOG players today want more than patronizing american fluff I think. And shouldn't space and it's frontiers be brutal to some extent?
I have been playing EVE online nonstop from incept date 14.02.04, and I am still amazed over the myriad of activities that take place on the single largest, unsharded server in MMOG gaming; Tranquility.
Harvard business students run business model simulations in EVE. Die-hard PvP'ers turn to EVE for the last word in balanced and fair PvP. Carebears mine in empire space and use it as a glorified chatroom, and are very happy at that..
I have been almost perfectly content with EVE, save for one thing. Over long periods of play I have always felt a degree of estrangement setting in, being confined to, and represented solely by, ones ship. But now with the CCP-White Wolf merger, player Avatars are approaching fast, and the smack talking and other socializing can continue in-station, and eventually, make planetfall...
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The numbers say it isnt a success
"Harvard business students run business model simulations in EVE. Die-hard PvP'ers turn to EVE for the last word in balanced and fair PvP."
Yeah, thats great PR but if you had ever actually pvped or played as a producer you would realise how stupid those comments were.
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Elite x_x
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Visit Oslo. I am still traumatised, years later. And I don't even prefer blondes.
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It really *is* Elite, but online. Although there might not be any direct ship control, it doesnt detract from the thing at all - did you ever see someone flying a Star Destroyer with a joystick?
And, for anyone starting out and looking lost, look up Eve University - we are a corporation whos sole purpose is to help new players get the hang of the finer points, and teach pilots how to fly their ship effectively.
With events all the time, and loads of experienced people to answer the questions, it really is the place to be when you are starting out - im certain El Muerko would be still playing EVE now if he had found us.
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I get so tired at the ease of which certain posters diss others comments on Eurogamer.
I have PvP'ed quite a bit in EVE everything from alliance battles with 10-30 BS'es to small skirmishes with frigs and cruisers, what-have-you. It is not what I primarily seek in EVE as I am not able to play enough to replace the costs that usually stack up (I am not a pirate). I have lost everything from frigates to BS'es, and taken down a few myself as well.
But losses and smacks in the gob by other, and more skilled pilots has not led me to become a crybaby and fault EVEs PvP model. It is certainly not faultless - there is no perfect system - but it is widely recognized as one of the fairest in MMOGdom.
IF you know what you are doing.
Business schools doing simulations in EVE has nothing to with stupid or not stupid. It's a fact. I'll let them vouch for the usefulness of those ventures.
And Scandinavian women are a notch above British girls when it comes to pure physique I find, but this is highly subjective. And then, Icelandic women are just a notch nicer again.
But this is just graphics.
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I'll reactivate my subscription (for the 4th time) when this feature will be online.
All space games should allow planet landing, colonizing, building ground defenses and armies etc.
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LOL!!